[RELZ] Tuxedos and Piercings

Post » Sun Aug 08, 2010 3:10 pm

Tuxedos, Academic Wear (for Dad), Morning Suits (for Manslaves), Piercings ,Whips, Raider and Slave Collars for the descerning Owner etc, available from :

http://www.andysaurus.psychodogstudios.com/indexPsychoDogsFallout3Plugins.htm

The residents of Tenpenny Tower now Dress for Dinner - even the guards now look like speak easy gangsters rather than hired thugs.
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Hussnein Amin
 
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Post » Sun Aug 08, 2010 11:16 am

Wonderful! Are these available as resources?

Now all we need are some ladys evening wear.
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R.I.p MOmmy
 
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Post » Sun Aug 08, 2010 8:08 am

Cool dude! Also like your hair mod. :)

Didn't you make some prison clothing for OB? Thought of converting em? They looked great.
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Kelsey Hall
 
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Post » Sun Aug 08, 2010 9:23 am

Pretty good stuff. Kind of borderline creepy, but still, cool suits.
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I’m my own
 
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Post » Sun Aug 08, 2010 10:20 am

Nice suits... glad someone is working on male hair too :) Males are always forgotten -_-
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Oscar Vazquez
 
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Post » Sun Aug 08, 2010 2:39 pm

Tuxedos, Academic Wear (for Dad), Morning Suits (for Manslaves), Piercings ,Whips, Raider and Slave Collars for the descerning Owner etc, available from :

http://www.andysaurus.psychodogstudios.com/indexPsychoDogsFallout3Plugins.htm

The residents of Tenpenny Tower now Dress for Dinner - even the guards now look like speak easy gangsters rather than hired thugs.

Neat-O! Kinda creepy, but still cool. Mind you, I don't mind creepy.
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Ashley Tamen
 
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Post » Sun Aug 08, 2010 5:38 pm

i've been wanting piercings! this looks great but could you give better instructions on how to install these?
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Alina loves Alexandra
 
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Post » Sun Aug 08, 2010 10:05 pm

ok gotem loaded. everything is of nice quality! suits are excellent. surprised they work on my fem PC. 1 just made my bod invisible tho. the Morning suit for manservent. and unfortunately the 1 thing i wanted the most, a belly ring, doesn't work. it floats about an inch or 2 infront of the PC's naval and get's totally unequipped any time i use the pipboy. i'm using the BABE bod. more i think of it, this stuff is male only aint it. yep i'm dense
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T. tacks Rims
 
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Post » Sun Aug 08, 2010 9:10 am

ok gotem loaded. everything is of nice quality! suits are excellent. surprised they work on my fem PC. 1 just made my bod invisible tho. the Morning suit for manservent. and unfortunately the 1 thing i wanted the most, a belly ring, doesn't work. it floats about an inch or 2 infront of the PC's naval and get's totally unequipped any time i use the pipboy. i'm using the BABE bod. more i think of it, this stuff is male only aint it. yep i'm dense

Yep.
The Tenpenny Tower Makeover. This is a Men Only mod.


I have plenty of male companions so I'm not fussed :)

Interesting site, will have a poke around. I used some of the Oblivion mods (loved the orchids!) so will no doubt have a whole lot of fun with these :hehe:
Thanks :goodjob:
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T. tacks Rims
 
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Post » Sun Aug 08, 2010 1:20 pm

i've been wanting piercings! this looks great but could you give better instructions on how to install these?

??????
Bethesda provided mouth object and nose ring slots - yes they did !!
The sets use both slots and are 2 piecings . They are gold textured.
The singles use individual slots in silver.
The torso piercings use a special extra slot (I think) and only equip if you are wearing the correct type of armour - REMEMBER I AM ONLY USING BETHESDA MESHES - probably is why someones navel is wrong. Also remember that the AI can easily get confused.
I have no facegen support so the facial piercings will not always correctly align - it needs mikysoft net and resources I dont have (and that was for Oblivion).
I hope to produce a [censored] ring in time.
The torso brands should auto equip if you are waering the DadForever slave collar. Should autoequip on slaves waring StrictlyBusinessMod slave collar.
Raiders will dop stuff, I dont know how frequently - I didnt want to do a Raider inventary makeover.
The Tenpenny Resident and Guards makeover is script based.
What I do is very complex, and needs a lot of scripting - and thats vulnerable to AL corrution.

If you and Dad have academic wear and evening wear in you inventaries, you will get auto dressed when in Tenpenny Tower, Underworld, and Rivet City. You get dressed at 6 am and 6 pm. Dad is more fastidious.

Am working on a Spencer Jacket and will try to do Waistcoats (Vests) and Union Suits. Am planning a Men Only Club for Edgar to visit, along with drunken degenenerate Michael Hawthorne - he who likes to wear the studed sadist dog collar.
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Luis Reyma
 
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Post » Sun Aug 08, 2010 2:06 pm

Wonderful! Are these available as resources?

Now all we need are some ladys evening wear.

Yes, other modders are welcome to use my stuff so long as they dont do anything illegal that could get me into trouble - these days disclaimers and small print is needed no matter how idiotic.
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Thomas LEON
 
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Post » Sun Aug 08, 2010 3:06 pm

Cool dude! Also like your hair mod. :)

Didn't you make some prison clothing for OB? Thought of converting em? They looked great.

Yes, the Chain Gang Mod. At the moment I am fully occupied - and havent even reached the end of the game !!!!, so that I can put in a game extender.
But, I will need more bdsn stuff for the Men Only Club, unfortunately the advanced shackles and combination irons I developed for that mod were realy difficult to do and took a lot of time and had certain problems. nvde Male body needed first. The prison Guards uniforms I did would certainly look nice.
I have a Cyborg mod for Oblivion, based on Lost In Space cryosuits, but never got it to a releasable stage - Fallout3 came along.
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Melanie
 
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Post » Sun Aug 08, 2010 11:37 am

Just for your information: you don't need to have facial piercings rigged (look at mine), just lined up correctly with the center as Bip01|Head. Also, you're not able to run the Conformulator? That's what I always use and it only does some minor distortion on stuff near points of heavy movement in the facegen (like chains that connect different piercings, they can sometimes go a little wonky on a severe face)
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Sarah Evason
 
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Post » Sun Aug 08, 2010 10:04 pm

Some of us have your same liking for D/s ;) but, at least in my case (refering to the mod on the bottom of the page) I'd love to have a lovely girl under my leash :D
Astonishing work in the tuxedos! Just like in OB :)
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Heather Stewart
 
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Post » Sun Aug 08, 2010 2:14 pm

just thought i'd report a rather big bug. this mod makes getting Charon impossible. you cannot get dialog w/ Az (Charon's boss) not even thru console commands or mods. sometimes Az shows up in a tux so i guess that does it. here's my topic bout it

http://www.gamesas.com/bgsforums/index.php?showtopic=971952&hl=

still love the mod. figure i'll get Charon then enable it again
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The Time Car
 
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Post » Sun Aug 08, 2010 7:15 pm

My God these suits are great. I rather like the detail in the gathering at the front when they're buttoned closed.
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Jerry Cox
 
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Post » Sun Aug 08, 2010 5:44 pm

just thought i'd report a rather big bug. this mod makes getting Charon impossible. you cannot get dialog w/ Az (Charon's boss) not even thru console commands or mods. sometimes Az shows up in a tux so i guess that does it. here's my topic bout it

http://www.gamesas.com/bgsforums/index.php?showtopic=971952&hl=

still love the mod. figure i'll get Charon then enable it again

Azhrukal has a Bethesda npc script attached which I extend so that he wears a tuxedo at times. I do not alter his dialogue. Unfortunately, bugs are bugs, and do not act in a logical way - like corrupting the dialogue scripts just to make modding life real hard. I will try and look into it.
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victoria johnstone
 
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Post » Sun Aug 08, 2010 1:19 pm

Just for your information: you don't need to have facial piercings rigged (look at mine), just lined up correctly with the center as Bip01|Head. Also, you're not able to run the Conformulator? That's what I always use and it only does some minor distortion on stuff near points of heavy movement in the facegen (like chains that connect different piercings, they can sometimes go a little wonky on a severe face)

?????
Please explain "center as Bip01|Head"

I thought the conformulator was developed to create hair meshes egm files.
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Doniesha World
 
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Post » Sun Aug 08, 2010 6:00 pm

I'll just paste the head-drop tut I wrote for Slof. You can do it with your piercings just the same. After you export them as FO3 meshes (make sure to delete the skeleton and vertex groups), use NifSkope's Export as OBJ feature with the NiTriStrips selected.

Select the head and Import the skeleton with 'Import Skeleton Only + Parent Selected'

http://tes.kikaimegami.com/tutorials/droppinghead/01.jpg

Select the skeleton.

http://tes.kikaimegami.com/tutorials/droppinghead/02.jpg

Hit Ctrl+Tab to go into pose mode

http://tes.kikaimegami.com/tutorials/droppinghead/03.jpg

Or, alternately you can use the mode dropdown

http://tes.kikaimegami.com/tutorials/droppinghead/04.jpg

Select the Head bone

http://tes.kikaimegami.com/tutorials/droppinghead/05.jpg

Shift+s Cursor to Selection

http://tes.kikaimegami.com/tutorials/droppinghead/06.jpg

http://tes.kikaimegami.com/tutorials/droppinghead/07.jpg

Select the head and click 'Center Cursor'

http://tes.kikaimegami.com/tutorials/droppinghead/08.jpg

Select the skeleton again

http://tes.kikaimegami.com/tutorials/droppinghead/09.jpg

Ctrl+tab or use the dropdown to go back to Object Mode

http://tes.kikaimegami.com/tutorials/droppinghead/10.jpg

With the skeleton selected, shift+s cursor to selection.

http://tes.kikaimegami.com/tutorials/droppinghead/11.jpg

Select the head, shift+s Selection to cursor

http://tes.kikaimegami.com/tutorials/droppinghead/12.jpg

There you have it!

http://tes.kikaimegami.com/tutorials/droppinghead/13.jpg

You can delete the skeleton now if you want.


Also, here's a short explaination of how to do the Conformulator bit that I wrote for Zealotlee

1. Download and install The Conformulator: http://www.tesnexus.com/downloads/file.php?id=9360
2. Unpack the Meshes BSA (you can use FOMM to do this). Put it wherever you like. I've got mine in a Fallout3 Files directory.
3. Open your mesh and select the NiTriStrips block, then right-click it and go to Transform, Apply.
4. With the block still selected, go to File, Export, Export .OBJ then navigate to the directory where your mesh is saved and name the obj the same as the mesh, so in this instance, it would be pithhelmet.obj
5. Run The Conformulator (it'll add it to your start menu, or it should auto-install to C:\Program Files\The Conformulator\
6. In the Conformulator, the Head file is \data\meshes\characters\head\headhuman.tri from your extracted BSA; the Hair File is your exported OBJ
7. Quality should be Nearest Face and Tri File set to None, don't bother with the Falloff stuff.
8. Click Conformulate and it'll let you know when the file has been created. It'll place it and name it exactly what it needs to be in order to work.
9. Now the Update Facegen Model Availability should work and it should show up ingame like my screenshot.

EDIT: Not all of these steps will be relevant for you, but you seem to know enough to understand what bits you do. If it's still a bit confusing, I'll piddle it to fit your situation.
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Claudia Cook
 
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Post » Sun Aug 08, 2010 6:43 pm

Just for your information: you don't need to have facial piercings rigged (look at mine), just lined up correctly with the center as Bip01|Head. Also, you're not able to run the Conformulator? That's what I always use and it only does some minor distortion on stuff near points of heavy movement in the facegen (like chains that connect different piercings, they can sometimes go a little wonky on a severe face)

I couldent follow what you were doing in Blender (my expensive book is crap), but the last pic said it all. I took a hair mesh file with the prn entry for the head bone, and then with nifskope, just moved the position of the piercings with no skin partition, using the reverse y, z values for the bone position. It does not work in the game and causes extreme corruption in the game rendering - which means that the facial slots used MUST require rigging support. Unless you know just how facegen has moved the nose and mouth - for each actor - its hard to see why it should work without direct facegen support. Mr Burke has a realy odd nose - and it shows !
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Katey Meyer
 
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Post » Sun Aug 08, 2010 10:50 am

i do love this mod but there's at least 1 tux/suit that makes people in Tenpenny invisible. Dr Banfield and a manservant
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Marcus Jordan
 
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Post » Sun Aug 08, 2010 2:37 pm

Version 2

Lots of new stuff - Spencer Jackets, Morning Tail Suits, White Tie and Tails, BULLINGDON CLUB TAIL SUITS for the well dressed sadist about town.

Dad [img]http://www.andysaurus.psychodogstudios.com/Fallout3/images/DadBullingdon01.jpg[/img]

Allistir Tenpenny Junior [img]http://www.andysaurus.psychodogstudios.com/Fallout3/images/AllistairBullingdon01.jpg[/img]

No pictures available of slave valets or Sir Fred The Shred, the UK embezler who is working as Tenpenny Juniors Finacial Advisor now that Mr Burk has vanished (sold to Doc Hoff).

This version of the mod will displace any hair cut mods you are using, cause I needed slave haircuts for the Tenpenny Slaves, sorry but no clean way to introduce new hair cut styles.

I Havet had time to check out all of the AI, what the AI packages do is complex and difficult to test e.g. three times a day the cafe waiter slave is supposed to deliver dinner to Tenpenny or Tenpenny Jnr if he's dead. Dont know if it will work cause is not enoght documentation over AI settings. I just wanted to get the models uploaded so I could get on with quest dialogues (My Tenpenny Tower Valet Slave, My alternative Tenpenny Tower House) and finishing DadForever.
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Antony Holdsworth
 
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Post » Sun Aug 08, 2010 8:44 am

i do love this mod but there's at least 1 tux/suit that makes people in Tenpenny invisible. Dr Banfield and a manservant

???????????
It must be caused by a roving bug - what you describe is caused by invisible / transparent textures, and I dont use them. The problem might go away in the new version == 2.
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Chloe Botham
 
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Post » Sun Aug 08, 2010 1:30 pm

QUOTE (Mookeylama @ Apr 8 2009, 01:29 AM) *
i do love this mod but there's at least 1 tux/suit that makes people in Tenpenny invisible. Dr Banfield and a manservant

???????????
It must be caused by a roving bug - what you describe is caused by invisible / transparent textures, and I dont use them. The problem might go away in the new version == 2.


I have identifired the problem. Banfields script, and its not the only one, has a timimg overlap error.

I have hopefully fixed this :

http://www.andysaurus.psychodogstudios.com/indexPsychoDogsFallout3PluginsE.htm

There are now two quests, MyMegatonValet and MyTenpennyValet. The AI packages are STILL UNDER DEVELOPMENT.

To get a valet you must have a home (in M or T) and be of good disposition. The Tenpenny valet requires you remove Tenpenny as CEO, than quiz the valet about his duties. The Megaton valet - just ask Leo about piercings.
Get Valet now while developmentmental code allows buying at bargin basemant rate !!! On your heads be it.

I've discovered that the Bed for Dad, and for the valets, is where the nukacola machine is. Sorry, but theres no where else to put it. The GECK did not render the cell interior correctly when I set up the DadForever mod, positioning was done literally in the dark, and other than shrink the nukacola machine and mode it I dont know what to do (cant modify the megaton house, cause architecture set aint got the bits to do it)
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Jesus Sanchez
 
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Post » Sun Aug 08, 2010 10:17 pm

WHITE TUXEDOS - suitable for day wear at Tenpenny Towers.

Have now uploaded FULL BODY PIERCINGS - yes, for the **** bits.

This is now an optionally **** male mode, provided that you overwrite Bethesdas default male upper body - this may or may not be compatable with other **** mods, it depends if they require an esp to support them - mine does not, but if the upperbody is not replaced then Bethesdas crappy Human SKIN SHADER will not render the Player body naughty bits correctly - and there are still problems rendering the stud upperbody.

The models have some seam breaks - reason unknown, which is one reason why bracers are added on as part of the different models, and the upperbody texture is still under revision. Tatooes, Bondage boots and "riding" boots also available. Body harneses to come.

http://www.andysaurus.psychodogstudios.com/indexPsychoDogsFallout3Plugins.htm#TUXEDOS
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Damned_Queen
 
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