Tweaked weapon taking huge damage

Post » Tue Feb 15, 2011 3:58 am

Hi. I decided Im going to learn how to use the GECK, so I started with something easy, I merely increased the damage the sniper rifle does. Works fine except now it takes huge amounts of damage every time it fires. I looked at the vanilla stats to see what was different from my tweaked version but I couldnt spot anything. Anybody know what I might be doing wrong?
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Stephanie Valentine
 
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Post » Tue Feb 15, 2011 4:22 pm

You mean the weapon condition drops a crapload when it is fired? This is because the dmg done and condition depleted are proportional to eachother. The more dmg done with each shot, the more its condition is lowered. If you look at the original snipers health, it is 100. To fix the issue simply raise the health of the weapon the same scale as the dmg. So if you doubled the damage, double the weapons health. If you made it do 10x as much dmg, give it 1000 health, you see? This should eliminate the problem. And have the weapon deplete its 'health' at the same rate as the normal sniper. If you want it to last much longer than the sniper, than give it twice the scale of health or something. (i.e. for 2x dmg, give it 4x health, etc) Hope this helps. :)

Gunmaster95
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Robert DeLarosa
 
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Post » Tue Feb 15, 2011 2:39 am

Makes perfect sense, I think that will take care of the problem. I'll give it a shot as soon as I get back from work. Thanks so much! :woot:
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Sammygirl500
 
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