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Post » Fri Feb 18, 2011 9:12 pm

Hey guys, it's been a while and the forums are now filled with trolls and flamers who like to repost the same topics over and over! HURRAY! Now, no a more seriouse note, BRINK'S got 20 more days to come out :) anybody else not able to hold in the excitement? I know that if you were one of the loyal followers that have been following the game since 2009 your pretty extatic.

Now there's a few things I want to talk about in this thread...
1) which size will beneifeit which class the best?

- My opinion
~Soldier/Heavy
~Medic/Any
~Engineer/Med
~Operative/Light


2) Now that we've had much more time to think about it, what class and size are you ACTUALLY gonna run through the game first with?

- I decided to switch from med medic to light operative because of my spaztic playstyle in fps's.

3) Do you think that games such as battlefield and Call of Duty will try to rip off of Brink's Free running for their next enstalments?

- I would'nt put it past cod to come out with a trailer tomarrow advertising free running in Mw3...


Now that we have the discussions for this topic out of the way I can say what I've been looking forward to telling the community. MLG is picking up Brink for all of you competative gamers who are looking to use your gaming expertise to win money and beezies! I know I'm going pro, how bout you?
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No Name
 
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Post » Sat Feb 19, 2011 7:06 am

1) It's hard to say without any actual in game experience. It's clear that a Heavy could benefit a Soldier greatly, but it can just as much help out Medics, and Engineers. More staying power to support the team in combat via heals and turrets. Hard to imagine a Heavy as an Operative, though. But then again, who knows?

2) I was ready and set to go as an operative. But after some thought and Call of Duty (yes, Call of Duty), I realized that I'm a very aggressive player who likes to have as much options as he can for inflicting damage to the enemy. Soldier seems to be the "aggressive" class out of the bunch. Also thrive off adrenaline, so I could easily go Light or Medium.

3) I'd hardly be surprised of CoD half-assedly added "parkour" elements to CoD. "Now you can climb where you couldn't before!" But it's the nature of game designers to draw influence from one another, so maybe it's not the right question to be asking.

P.S. Appreciate the provocative topic; adds real variety to the forums.
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Quick draw II
 
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Post » Sat Feb 19, 2011 9:08 am

Hallo mein comrade! I have not seen you in quite awhile.

To awnser your questions...

1) each class has an advantage and disatvntage with each mix of class and bodytype, which makes brink so immersive, for example, a heavy engineer would be great for defense,m placing mines, sentrys, and a minigun at hand would be very usefull, on the otherhand, he would not be so good at offensives, a light /medieum engineer could get to a flanking position and place a sentry, or throw down some mines in a pathway to slow down the enemy.

2) i still not decided on which i will start on, i know i will focus on engineer for the most part and going heavy or med, can't decide yet :)

If COD copies brink's parkour then it will fail in so many ways, every COD kid would crush their console/pc in anguish.
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Rachel Briere
 
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Post » Sat Feb 19, 2011 2:49 am

1) which size will beneifeit which class the best?

- My opinion
~Soldier/Heavy or Medium
~Medic/Light or Heavy
~Engineer/Heavy or Medium
~Operative/Light


2) Now that we've had much more time to think about it, what class and size are you ACTUALLY gonna run through the game first with?

- I'm going as whatever the squad needs at any given moment.

3) Do you think that games such as battlefield and Call of Duty will try to rip off of Brink's Free running for their next enstalments?

- Nope. It just doesn't suit Battlefield, and CoD.....CoD never changes..

4) Now that we have the discussions for this topic out of the way I can say what I've been looking forward to telling the community. MLG is picking up Brink for all of you competative gamers who are looking to use your gaming expertise to win money and beezies! I know I'm going pro, how bout you?

I would love to give that a try, but never done it before and I have no idea how I'd even start.
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Alkira rose Nankivell
 
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Post » Fri Feb 18, 2011 7:57 pm

Now that we have the discussions for this topic out of the way I can say what I've been looking forward to telling the community. MLG is picking up Brink for all of you competative gamers who are looking to use your gaming expertise to win money and beezies! I know I'm going pro, how bout you?


Do you have proof of this? If so, do you know if it'll be for both consoles & PC?

Pretty sure we all know what PC-gamebattles means :P

ps, sorry to ignore the whole main focus of the thread.
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Rudy Paint fingers
 
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Post » Sat Feb 19, 2011 4:40 am

Hey guys, it's been a while and the forums are now filled with trolls and flamers who like to repost the same topics over and over!

3) Do you think that games such as battlefield and Call of Duty will try to rip off of Brink's Free running for their next enstalments?

- I would'nt put it past cod to come out with a trailer tomarrow advertising free running in Mw3...



umm yeah your right these forums are filled with trolls and flamers.................like you!!!
WTH does everyone have against COD???? Is MW3 coming out anytime soon?????? Is COD in ANY way competeing with BRINK????
Give it a rest!!! you can't deny that COD games are awesome in their own right. (earlier ones more so than latter :) )
AND games like MW and BF2 broke ground in FPS genre and helped games like Brink become so awesome.
Plus since although it looks awesome in a game like Brink, Parkour is unrealistic and completly unwarranted in a realistic combat game like COD/BF ( sorry nobody can run along walls in full battle-rattle while shooting 4 realzz )

For a game that is going to be so teambased the "hardcoe" Brink community sure seems pretty closed minded and overly defensive of a game they havent played yet!!!


oh and im thinking maybe

Soldier/Medium - so i can still have some movement
Engineer/Heavy - sometimes i lose concentration while playing with turrets and stuff so health would be nice
Medic/Light or Heavy - not sure what'll payoff better
Opertive/??? - prolly wont play ops less i have to
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A Lo RIkIton'ton
 
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Post » Sat Feb 19, 2011 3:28 am

Welcome back.

1) Which body size will benefit which class the best?
~Soldier - Heavy/Medium
~Medic - Light/Heavy
~Engineer - Medium/Heavy
~Operative - Light/Medium

2) Now that we've had much more time to think about it, what class and size are you ACTUALLY gonna run through the game first with?
After I unlock Heavy, it will be Heavy Soldier most likely. If I feel like tanking I might decide on Medic.

3) Do you think that games such as battlefield and Call of Duty will try to rip off of Brink's Free running for their next enstalments?
I wouldn't be surprised, but lets hope not.
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Scared humanity
 
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Post » Sat Feb 19, 2011 8:29 am

Hey guys, it's been a while and the forums are now filled with trolls and flamers who like to repost the same topics over and over! HURRAY!

And you are a triumphant successor of this trend, aren't you?

Is MW3 coming out anytime soon?????? Is COD in ANY way competeing with BRINK????

Personally, I expect MW3 to be announced next week. CoD is always announced in April and released in November.
And CoD is competing with every other shooter on the market. Because people who play other shooters don't play CoD and thus don't want the precious overpriced DLC.

Plus since although it looks awesome in a game like Brink, Parkour is unrealistic and completly unwarranted in a realistic combat game like COD/BF ( sorry nobody can run along walls in full battle-rattle while shooting 4 realzz )

There is no wall-running in BRINK either.

Also Call of Duty already has a similar system, it's just not as automated as SMART and has a lesser focus on the animations.
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krystal sowten
 
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Post » Fri Feb 18, 2011 6:11 pm

3) Do you think that games such as battlefield and Call of Duty will try to rip off of Brink's Free running for their next enstalments?


I think it would only make sense to any developer to use it and yes BRINK popped the cherry with the implementation of the SMART system. Why it took so long to be created is beyond me but I can tell you that BRINK will break onto the scene and the SMART system will be like a cellphone. . ."Everyone's gotta have it."
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Charlotte Henderson
 
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Post » Fri Feb 18, 2011 5:24 pm

1)
I tend to think that the ideal team will have two "squads" of four, each "squad" containing one of each class. Every member of a full "squad" should be able to receive 2-3 buffs from the others: +health, +vest, +improved vest/+improved gun. Such a squad would clearly be more powerful than lone-wolves doing their own thing and not receiving buffs.

Four heavies (the operative here is used defensively for spotting enemy operatives) perform the main route duties.

Four lights (and/or maybe mediums) would flank and do their thing, perhaps supporting the heavy group but also possibly accomplishing main objectives while the heavies occupy enemy attention. Lots of possibilities, but dependent on the map and the objectives.

It is easy to see why people might want as many as 10 characters ... 4 classes x 3 weights = 12 combinations. There probably is not a "best" weight for each class, but "better" weights. I think I will favor L/M for Operatives and M/H for everything else.

2)
If I can, I will start two characters and I may very well play them almost simultaneously -- a Heavy Medic with some secondary Engineer abilities as Security, and a Heavy Assault with some secondary Operative abilities as Resistance.

3)
No idea. I tend to agree that BF (the only other FPS I play) probably wouldn't benefit from it very much. Additionally, from the previews it appears that some amount of vaulting over low walls/objects *is* already in. That would be enough.
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amhain
 
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Post » Fri Feb 18, 2011 9:17 pm

And you are a triumphant successor of this trend, aren't you?


Personally, I expect MW3 to be announced next week. CoD is always announced in April and released in November.
And CoD is competing with every other shooter on the market. Because people who play other shooters don't play CoD and thus don't want the precious overpriced DLC.


There is no wall-running in BRINK either.

Also Call of Duty already has a similar system, it's just not as automated as SMART and has a lesser focus on the animations.


Call of duty has no system that I am aware of in comparison to the SMART system. Crouch, prone and dive are your only options. Granted, you can traverse the environment to an extent. . .but in no way shape or form has any game implemented what BRINK has.
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Paul Rice
 
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Post » Sat Feb 19, 2011 5:17 am

My answer:

Soldier: All
Medic: All
Engineer: All
Operative: All

Every class will take a different role based on their body type.

Easiest Example - Medic.

Light - Ninja medic - enemies never see me for long enough to line up a shot, I just appear long enough to bring my teammate back from the brink of death (Brink, get it? :hubbahubba:), or buff their health in a tough fight. By the time you find me, my friends have you in their sights...

Medium - Armed with AR or Shotgun, I can hold my own in a fight, and I can keep up a constant stream of buffs on my teammates, then get straight back up when I'm downed. Zombie with guns FTW!

Heavy - Good luck taking down anyone on my team while I'm around. Heals, health buffs, revive grenades, AND I'm a heavy weapons guy with ridiculous amounts of health. Paired with a Soldier (for ammo) and an Engineer (for Kevlar Armour and weapon buffs), NONE SHALL PASS!

Similar breakdowns of capabilities work with every class...
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sally R
 
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Post » Sat Feb 19, 2011 8:34 am

Do you have proof of this? If so, do you know if it'll be for both consoles & PC?

Pretty sure we all know what PC-gamebattles means :P

ps, sorry to ignore the whole main focus of the thread.

oh god. not another. halo "im so pro" storm. cant stand most mlg.anyways. me and my friends can destroy them.
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Alexis Acevedo
 
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Post » Sat Feb 19, 2011 6:37 am

Welcome back Twisted!

(We should go yell at assist some newbies with threads that have been repeated many many times later..) :foodndrink:

1) Which size will beneifeit which class the best?

In my opinion..

Soldier- Heavy/Medium

Medic- Light/Heavy/Medium

Engineer- Heavy/Medium/Light

Operative- Light/Medium

For each class, there really no "perfect" body type. There are body types that the devs intended to work well with a certain class, but it all matters how you play. If you can make a Heavy Operative work.. Go for it.



2) Now that we've had much more time to think about it, what class and size are you ACTUALLY gonna run through the game first with?

Lights operative to get a hang of SMART and show the other operatives how us forum-goers kick ass. Then I might switch my focus to medic/soldier.



3) Do you think that games such as battlefield and Call of Duty will try to rip off of Brink's Free running for their next enstalments?

Your sorta comparing apples and oranges here. Those two series focus on a "Realistic" (if you can even call it that) experience, while Brink is focused more on having fun and doing things you wouldn't usually do in the midst of war in a cartoony art-style way. I would be very surprised if either of them even considered adding in free running.
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Robert Bindley
 
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Post » Sat Feb 19, 2011 7:14 am

Call of duty has no system that I am aware of in comparison to the SMART system. Crouch, prone and dive are your only options. Granted, you can traverse the environment to an extent. . .but in no way shape or form has any game implemented what BRINK has.

The system in CoD works like this:
Jump towards an obstacle, you can climb (over/on top of) it.
Jump + crouch towards a window, you can jump through it.
Crouch while moving (sprinting?), you perform a dolhpin dive (Blops only).

The system in BRINK works like this:
Jump towards an obstacle, you can climb (over/on top of) it.
Jump towards a window, you can jump through it.
Crouch while sprinting, you perfrom a slide.


Essentially the same. BRINK enhances the range of jumps and climbing a little and makes it look more dynamic, but it doesn't re-invent the wheel.
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Brian LeHury
 
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Post » Fri Feb 18, 2011 5:14 pm

The system in CoD works like this:
Jump towards an obstacle, you can climb (over/on top of) it.
Jump + crouch towards a window, you can jump through it.
Crouch while moving (sprinting?), you perform a dolhpin dive (Blops only).

The system in BRINK works like this:
Jump towards an obstacle, you can climb (over/on top of) it.
Jump towards a window, you can jump through it.
Crouch while sprinting, you perfrom a slide.


Essentially the same. BRINK enhances the range of jumps and climbing a little and makes it look more dynamic, but it doesn't re-invent the wheel.





Okay first off COD is announced every year in April, BUT it also trades of between Infinity Ward and Trayarch, and since IW is KIA who knows when MW3 is going to come out

The SMART system is as close to a new wheel as i think they can get nowadays, you can press ONE button and transverse across multible kinds of terrain depending on where you are looking AS well as using traditional jump and crouch.

COD you can press jump, WHEN the jump icon appears and it ONLY appears of pre-determend and pre-scripts obsticles, crouch-jumping through windows is about the only thing that required skill or luck, ALSO there is no sliding what so ever and NO the BlkOPS dolphin dive does not compare with being able to slide WHILE tracking a target.

And if anyone hasnt noticed games nowadays (mostly on consoles) dont last as long as they used too, even MW2, true its still going now but for the most part it lost its audience after about 8 months or so, ppl move on to new games alot quicker. Hopefully Brink will have some good staying power but regardless it will lose ALOT of ppl when BF3 comes out. This is just the way it is nowadays.

This is a perfect time for Brink to come out because the only other viable FPS competetion is KZ3 and maybe Homefront ( traded mine in after about 2 weeks :( ) You cant say that Brink is competeing with BlkOps because ppl who will continue to play it prolly wouldnt play Brink anyways

Just accept the fact that pretty much NO game can come out that doesnt on some level copy other games (does no one else see similarities in Brink and Team Fortress 1/2????? I know you all do )

AND thats fine!!! so what!!!??? Music copies old Music, Movies copy old Movies, Good or Bad why not have more remakes, I hope they remake all the classic old games, rather then just try and sell them on PSN for 9.99 (stupid PSone classic titles i can't believe i ever had the patience to play FFVII when it takes like 20 GD seconds just to enter a battle)
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Anthony Santillan
 
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Post » Sat Feb 19, 2011 5:46 am

Welcome back, sir.

1) which size will benefit which class the best?

Soldier - Medium and Heavy
Medic - Any
Engineer - Heavy
Operative - Light

2) Now that we've had much more time to think about it, what class and size are you ACTUALLY gonna run through the game first with?

Basically I would be a soldier since I have a habit with blowing stuff up from time to time and such. Having a medium body would balanced the health and movement between the light and heavy as while as preforming some parkour moves that is available for mediums.

3) Do you think that games such as battlefield and Call of Duty will try to rip off of Brink's Free running for their next enstalments?

I highly doubt that, I couldn't see Battlefield or Call of Duty. I mean it would be useless in Battlefield since you're going to get shot point blank and Call of Duty... same thing.
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Inol Wakhid
 
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Post » Fri Feb 18, 2011 6:18 pm

Okay first off COD is announced every year in April, BUT it also trades of between Infinity Ward and Trayarch, and since IW is KIA who knows when MW3 is going to come out

The SMART system is as close to a new wheel as i think they can get nowadays, you can press ONE button and transverse across multible kinds of terrain depending on where you are looking AS well as using traditional jump and crouch.

COD you can press jump, WHEN the jump icon appears and it ONLY appears of pre-determend and pre-scripts obsticles, crouch-jumping through windows is about the only thing that required skill or luck, ALSO there is no sliding what so ever and NO the BlkOPS dolphin dive does not compare with being able to slide WHILE tracking a target.

And if anyone hasnt noticed games nowadays (mostly on consoles) dont last as long as they used too, even MW2, true its still going now but for the most part it lost its audience after about 8 months or so, ppl move on to new games alot quicker. Hopefully Brink will have some good staying power but regardless it will lose ALOT of ppl when BF3 comes out. This is just the way it is nowadays.

This is a perfect time for Brink to come out because the only other viable FPS competetion is KZ3 and maybe Homefront ( traded mine in after about 2 weeks :( ) You cant say that Brink is competeing with BlkOps because ppl who will continue to play it prolly wouldnt play Brink anyways

Just accept the fact that pretty much NO game can come out that doesnt on some level copy other games (does no one else see similarities in Brink and Team Fortress 1/2????? I know you all do )

AND thats fine!!! so what!!!??? Music copies old Music, Movies copy old Movies, Good or Bad why not have more remakes, I hope they remake all the classic old games, rather then just try and sell them on PSN for 9.99 (stupid PSone classic titles i can't believe i ever had the patience to play FFVII when it takes like 20 GD seconds just to enter a battle)


You make bold statements, Crisp. I'd like to see some references and data to support your claims.
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Big Homie
 
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Post » Sat Feb 19, 2011 12:00 am

You make bold statements, Crisp. I'd like to see some references and data to support your claims.


Yeah.
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Jeff Turner
 
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Post » Sat Feb 19, 2011 5:39 am

1.

Soldier/Heavy
Medic/Heavy
Engineer/Heavy
Operative/Heavy???

2.
In Tf2 i was engineer, so i might roll with that for a while, but will change class if needed.

3.
Hell no!
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Alexis Acevedo
 
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Post » Sat Feb 19, 2011 2:26 am

You make bold statements, Crisp. I'd like to see some references and data to support your claims.


Play the games and then tell me that Devs don't learn from other games, mistakes & triumphs

They'd be stupid not too

and this is the forums not a book report, its just my opinion

In the world of the Mens "Shake Weight" i think we might be capping out on good unique ideas
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dean Cutler
 
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Post » Sat Feb 19, 2011 6:28 am

I think medics would be better as light or medium because the quicker they can get to downed teammates the better. I'd hate having to wait for a heavy to get to me...
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Andrew
 
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Post » Sat Feb 19, 2011 8:54 am

I think medics would be better as light or medium because the quicker they can get to downed teammates the better. I'd hate having to wait for a heavy to get to me...


Being a heavy medic has it's advantages, and it's own play style.

Such as a tank protecting the prisoner your team is escorting, he is very strong to hold his own and cab revive/heal the objective.
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Chloe Botham
 
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Post » Sat Feb 19, 2011 9:14 am

1) which size will beneifeit which class the best?

My opinion:
Soldier: Any ( I would think the beefier body types would be better suited for a class designed to be the damage dealers out in the front lines. They have the grenades, explosives ect what would make them great for being right up in the mix. Although I light soldier could get great vantage points and use those nice grenades and explosives to rain down from above finishing off the tattered enemies and those that dont die get knocked down allowing him to hop down and go in for the kill or pull out alight rifle for the finishing touch.)

Medic: Any (A heavy medic could be great because it would allow them to be right up in the battle healing/buffing as needed without the worry of dying fast add to this a grenade launcher to knock down the enemy players while he runs out to revive or a Gatling gun for suppresive fire making his way to the downed teamates and you have a great combo. Mediums good comboniation for the extremes and a light could use his speed to zip in and out of the battlefield throw buffs and revives as needed.)

Engineer:Any (like someone else stated heavies can be deadly with a Gatling gun going along with there turret for holding down a defensive line. Medium balance of both light and heavy and Lights can get to objectives fast so they could setup turrets/mines ect before the enemy can get setup to defend or buy time until there team gets there.

Operative: Light/Medium ( I don't really see any advantage to there being a heavy Operative I mean if they try and disguise as any other body type it would be a dead give away where as if a light disguises as any body type they can adjust there movements accordingly. Add to this a heavies slow nature which and limited routes this would make flanking and blending in and picking of strangles to disguise ect alot more difficult. Now lights and mediums can move alot faster and have more routes available to flank the enemy making them perfect for an Operative. Although I guess one could play a support Operative playing as a heavy going around putting up firewalls on there pannels, using there different grenades to do some damage along with heavy weapons.)



2) Now that we've had much more time to think about it, what class and size are you ACTUALLY gonna run through the game first with?

- Well considering we all have to start out as mediums until we unlock the other bodytypes I suppose a Medium Medic or Engineer

3) Do you think that games such as battlefield and Call of Duty will try to rip off of Brink's Free running for their next enstalments?

- I wouldn't be surprised but that is the nature of the business I suppose.


Now that we have the discussions for this topic out of the way I can say what I've been looking forward to telling the community. MLG is picking up Brink for all of you competative gamers who are looking to use your gaming expertise to win money and beezies! I know I'm going pro, how bout you?

- I would love to get a team going on MLG try and make some money doing what I love to do but I will have to see if I can get enough skilled players to play with to even do so.
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Hussnein Amin
 
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Post » Fri Feb 18, 2011 10:35 pm

- I would love to get a team going on MLG try and make some money doing what I love to do but I will have to see if I can get enough skilled players to play with to even do so.


1. No proof of MLG picking up the game has been shown.
2. If MLG does pick up the game, it'll probably only have a small gamebattles section with no rewards.

As awesome as it sounds, it's definitely the wrong approach, especially for those just starting competition wise. If we get this idea that the main purpose of competition is money and sponsors, no one will be interested in playing the small-sized leagues and tournaments which are essential for a game to evolve. Competition is supposed to be fun and entertaining. Knowing that you're better than the rest should suffice your need for a reward. Right now, even if you don't think you're the best shooter in the world, we need everyone signing up for all the tournaments currently available so we can show the higher-end gaming community that this game does indeed have the popularity, activity and numbers that other games have, even before release.

You want competition? Start collaborating.

ps, this whole thread became a joke when you decided question #3 was necessary to make you feel a little better inside, OP.
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Kahli St Dennis
 
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