Twisted minds

Post » Wed Mar 19, 2014 10:50 am

sorry..you got the wrong Chirru.

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gary lee
 
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Post » Wed Mar 19, 2014 5:32 am

I am of the mind that it is rarely the overtly dark subject matter in a piece of fiction that proves to be a problem. Rather, it's the stuff you don't even notice that becomes normalized and perpetuates real attitudes and behaviors society is better off without. What you're prepared for can't hurt you. It's what you don't see that will.

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Laura Samson
 
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Post » Wed Mar 19, 2014 9:09 am

It is totally black and white. Either something is real or its not. We shouldnt bring children into it when thats a sore point for so many, not to mention to legal implications. But, other than that, its just a matter of taste at the end of the day.

In my opinion, its distasteful to impose your/my morality on someone else. As long as nobody is harmed (which never is the case in fiction) then all is good, feel free to pursue whatever it might be.

That's really as serious as I can get on this topic, troll thread is obvious.

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FABIAN RUIZ
 
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Post » Wed Mar 19, 2014 12:51 am

This is true of course. I'll play some more Battlefied 4 one of these days.

Edit: Your point is always a good one; as is it always the first to be forgotten.

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Erich Lendermon
 
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Post » Wed Mar 19, 2014 12:46 am

A well thought argument just brings approval. I wished to create the opposite...hence 'Twisted Minds'

getting people to think about what we are doing, that is what it is all about.

Again, I am not offended about being shot at. The responses provided were expected by me.

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noa zarfati
 
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Post » Wed Mar 19, 2014 4:50 am

From a game design perspective, given it's all fiction, then it's equally distasteful to leave out choice.

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Danger Mouse
 
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Post » Wed Mar 19, 2014 1:40 pm

I agree absolutely...thanks.

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james kite
 
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Post » Wed Mar 19, 2014 11:19 am

Right on.Last week's The Walking Dead was one of the best of the series. I noticed almost immediately that the morality police started [censored]ing about TWD

Spoiler
killing kids for entertainment purposes
. I didn't see it that way at all. Cry me a river. It's a television show. This is a game. We do not live in a dictatorship; nobody is forcing anyone to purchase or play it. To each their own; for me, I say, bring out the twisted quests.

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sharon
 
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Post » Wed Mar 19, 2014 1:21 pm

It's pretty distasteful to assume everyone but you is american, or to rag on homeless people, but you dont see me tearing apart your post above.

If you play a game, you play under predefined rules, you dont get to choose everything. Too bad.

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Bloomer
 
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Post » Wed Mar 19, 2014 2:04 am

You're sort of proving my point here. If all fiction is fake and has no standing in the real world, why would something like children be off limits? It seems to me like you're cherry picking what you are and aren't offended by. People have different thresholds as to what is acceptable in fiction and what isn't. I don't see the original poster trying to impose her views on anyone; she's simply begging the question; how far is too far?

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matt oneil
 
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Post » Wed Mar 19, 2014 2:05 pm

I am not doing anything inside the game, my character is, my character is not me and I am not my character.

About mind I think that most amazing quote is

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Ricky Rayner
 
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Post » Wed Mar 19, 2014 2:00 pm

Hm. Funny how defencive you get. If you want to discuss my post. Then quote the post. Where did you see me rag on homeless people. Where did I assume anything else besides me NOT beeing an american? In fact my edit was a defence for the so easily overlooked and spat on. When in fact there are reasons for their situaion. Mental health beeing one.

In fact, I'll presume you to not be an american. You obviously can't read English.

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Sarah Evason
 
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Post » Wed Mar 19, 2014 11:55 am

First, yes you are WAY overly sensitive if you are arguing that the quest poses real life moral implications.

Second. I would say the only problem I have with these moral quandaries IN GAME is that they devs dont seem to be putting in options to pick a path of good or evil. I prefer when asked to do something evil to have an option to kill or turn in the NPC who requested it. This was a problem in skyrim too but one good example of what I liked in skyrim was when you could wipe out the dark brotherhood instead of joining them. All quests that revolve around morality should be like that in ESO.

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Manuel rivera
 
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Post » Wed Mar 19, 2014 10:12 am

The witch and her apprentices sacrificed themselves willingly. If your moral convictions forbid you to assist in suicide, that's fine, but it is not an evil tricky murder quest. It's also not the only one when an Argonian gives her life to save natural environment. They seem to have a thing for ecology; it's not surprising, given their relationship with their trees.

It is far from truly abhorrent quests in TES games. I was once asked about my first cannibalistic meal and later encouraged to eat a priest. Now that's twisted.

Do these quests bother me? Sometimes. It's a good thing, art shouldn't be just unicorns and rainbows, I want it to evoke all sorts of emotions - also negative. As long as I have an option to avoid the quest or complete it in a way suitable for a more good-natured character, I'm fine with it. However, I too have lines I don't want to see crossed in a piece of fiction addressed to such a wide audience. They're typically serious real world problems copied to a fictional world for easy entertainment or shock value. They can be discussed in a tasteful and meaningful way, but in this kind of fiction they usually aren't.

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Daniel Brown
 
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Post » Wed Mar 19, 2014 3:25 am

I'm curious, what nation do you call home?

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Gavin boyce
 
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Post » Wed Mar 19, 2014 8:05 am

Norway. Yours?

Should be rather apparent by my signature =P

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Svenja Hedrich
 
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Post » Wed Mar 19, 2014 4:00 am

Im not cherry picking anything. Depicting violence against children is prohibited in most any cases. Nor am I proving anyones point. You had to come up with the most extreme example imaginable to get your own point across, which shows how poor of an argument it was by default.

Not my problem.

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Ludivine Dupuy
 
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Post » Wed Mar 19, 2014 10:00 am

Hmm. A good mmo gives you options on how moral to play. I prefer playing "good", but still lawful, if being lawful is not doing an evil thing.

Spoiler
Like one quest involving skooma. I chose against the skooma maker because I felt that the NPC was doing evil things even if there was tragedy.

This game does give you options on how to choose many times,

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Blessed DIVA
 
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Post » Wed Mar 19, 2014 4:14 am

I dont want to discuss it, theres plenty of derp in this thread already.

You assume I was an american, for one. For two you ragged on homeless people while defending poor video game characters.

Mental health link is below.

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Danny Warner
 
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Post » Wed Mar 19, 2014 1:59 am

Fair enough, for me I guess I can't really see a line as long as the action serves a purpose in the greater story. For example killing a child in a story because it makes the villain teh evilz is stupid but that doesn't mean the concept can't be approached if there is a legitimate plot point there.

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!beef
 
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Post » Wed Mar 19, 2014 2:17 pm

No. I did not rag on homeless. You mis-took my point. I wrote the post. Now I'm clarifying. Quit spreading "lies".

Edit: You don't want to discuss my clarification. Yet keep on spewing your own misunderstanding of said post. Get a brain.

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Claire Jackson
 
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Post » Wed Mar 19, 2014 3:24 am

in your opinion

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Camden Unglesbee
 
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Post » Wed Mar 19, 2014 12:36 am

I really miss back in the day when games let you chose an alignment and sometimes an associated deity to define your goodness/evilness. Seems like everything nowadays is just grey blobs.

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Jonathan Windmon
 
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Post » Wed Mar 19, 2014 10:51 am

I could think of far more extreme examples, though they certainly wouldn't be suitable for these forums. There's a reason these things are prohibited, even in fiction; if the lines between the two were clear cut, this wouldn't be the case.

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Jani Eayon
 
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Post » Wed Mar 19, 2014 6:56 am

I am American, my Nynorsk is non existent. That is why the signature didn't give it away for me.

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hannah sillery
 
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