[RELz] TWMP Hammerfell

Post » Sat Jul 06, 2013 1:48 am

Hi all.

For some time i work on this project (not linking due to some amount of nudity there, it is on tesnexus), as a base i use, with permission, a Hammerfell mod by Brendan62. Almost all is going well - but i've got a problem that bothers me and i ask for help.

Thing is, the mod will include the island of Stros M'kai. When i started to mod i took Crystal Shore Island from original mod, copied its landmass (11x11 cells) to a new location (via heighmap editor) and moved all the cells' contents there by hand - with some fixes and improvements. All was ok but when i started testing it with Tamriel Heightmap crap began to fall.

Tamrel.esp should be loaded before my mod, as its base was developed long ago - and noone wants to have stuff floating or buried. However i found out that some cells work ok this way and some not. If a cell was declared in Oblivion.esm all is ok, changes go as Oblivion.esm --&--#62; Tamriel.esp --&--#62; TWMPHammerfell.esp . But if some faraway cells were not defined in Oblivion.esm first then they will not work ingame: if Tamriel.esp declares a cell then when same cell is declared by TWMPHammerfell.esp it is destroyed.

Needless to say, i got this situation with Stros M'kai island, located at -96,0 -- 106,10.

What can be done to fix it?

I have one half-assed solution, which is to use a specially prepared Tamriel.esp which has this cell block cut out -- but i dont want to spawn versions of it.

Any other ideas?

Thx in advance.


[upd]
nvm, fixed it by changing form IDs of those cells to ones from Tamriel.esp. Good.
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Nicole Mark
 
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Post » Sat Jul 06, 2013 1:51 am

Glad you sorted it, Haldar. I think a lot of people are eager to try this mod.
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Mandy Muir
 
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Post » Fri Jul 05, 2013 9:16 pm

Aye. I try to work fast, got about a week or so to do it.
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roxxii lenaghan
 
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Post » Fri Jul 05, 2013 10:22 pm

This mod is in good hands. All the best Haldar /smile.png' class='bbc_emoticon' alt=':)' />
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Austin England
 
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Post » Fri Jul 05, 2013 5:57 pm

nice to see that people still using the heightmap

/foodndrink.gif' class='bbc_emoticon' alt=':foodndrink:' /> cheers and good luck with your project
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Jason Rice
 
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Post » Fri Jul 05, 2013 3:37 pm

I am thrilled that a few projects have popped up to use Onra's stuff. Keep up the good work with Hammerfell! /biggrin.png' class='bbc_emoticon' alt=':D' />
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Leilene Nessel
 
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Post » Fri Jul 05, 2013 12:42 pm

Mod is almost done. Will be released in a week.
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Heather M
 
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Post » Fri Jul 05, 2013 10:08 pm

Whoa! Great news! /smile.png' class='bbc_emoticon' alt=':)' />
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El Khatiri
 
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Post » Sat Jul 06, 2013 12:16 am

Looking forward to it.
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Jessie Rae Brouillette
 
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Post » Fri Jul 05, 2013 4:58 pm

That's very good news.
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Trevi
 
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Post » Fri Jul 05, 2013 4:45 pm

Looking forward to another province in Oblivion /smile.png' class='bbc_emoticon' alt=':)' />
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Katharine Newton
 
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Post » Fri Jul 05, 2013 7:29 pm

Due to RL issues mod's release will be delayed by up to 2 weeks. Got a pile of stuff i need to dig thru.

There's a final thing in the works now, a quest. After it - just a cleanup and rechecking of map markers.

Sorry for delay, but work >> me. Especially with current world economic situation.
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Kyra
 
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Post » Fri Jul 05, 2013 9:09 pm

No problem, Haldar. Good luck with everything and thank you for letting us know.
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Jessie
 
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Post » Fri Jul 05, 2013 6:59 pm

Indeed.
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GPMG
 
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Post » Fri Jul 05, 2013 3:40 pm

When Is it getting released? /frown.gif' class='bbc_emoticon' alt=':(' /> i'm so excited haha
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gemma
 
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Post » Sat Jul 06, 2013 1:32 am

Hoping you're still active...
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Chantelle Walker
 
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Post » Sat Jul 06, 2013 1:23 am

Yes, im here. Mod is delayed for a time being. At the end of Feb my work schedule changed in a rather drastic way - but by now it seems to calm down. Each month's begin/end will be crazy for me from now on but oh well. I hope to do a release before next hot period - i.e. in 2 weeks, starting now.
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ZzZz
 
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Post » Fri Jul 05, 2013 10:25 pm

Woo hoo! Looking forward to it, Haldar! /tops.gif' class='bbc_emoticon' alt=':tops:' />
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Jeffrey Lawson
 
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Post » Fri Jul 05, 2013 12:18 pm

A final push...we're all hoping for your modding magic!!!!
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Penny Wills
 
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Post » Fri Jul 05, 2013 9:56 pm

Any new about this project?

Im still waiting excited.
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D IV
 
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Post » Fri Jul 05, 2013 10:06 pm

Finally working on it for last 2 days. More cleanup, half of quest is done now. A final recheck and release when quest's done.

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Jerry Cox
 
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Post » Fri Jul 05, 2013 1:17 pm

Go for it, and all the best to you.

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jess hughes
 
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Post » Fri Jul 05, 2013 6:12 pm

Pretty sure you will surprise us!

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Nathan Maughan
 
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Post » Fri Jul 05, 2013 3:30 pm

Quest done. Preparing for release.

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mike
 
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Post » Fri Jul 05, 2013 5:53 pm

Congratulations!!!
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Euan
 
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