For some time i work on this project (not linking due to some amount of nudity there, it is on tesnexus), as a base i use, with permission, a Hammerfell mod by Brendan62. Almost all is going well - but i've got a problem that bothers me and i ask for help.
Thing is, the mod will include the island of Stros M'kai. When i started to mod i took Crystal Shore Island from original mod, copied its landmass (11x11 cells) to a new location (via heighmap editor) and moved all the cells' contents there by hand - with some fixes and improvements. All was ok but when i started testing it with Tamriel Heightmap crap began to fall.
Tamrel.esp should be loaded before my mod, as its base was developed long ago - and noone wants to have stuff floating or buried. However i found out that some cells work ok this way and some not. If a cell was declared in Oblivion.esm all is ok, changes go as Oblivion.esm --&--#62; Tamriel.esp --&--#62; TWMPHammerfell.esp . But if some faraway cells were not defined in Oblivion.esm first then they will not work ingame: if Tamriel.esp declares a cell then when same cell is declared by TWMPHammerfell.esp it is destroyed.
Needless to say, i got this situation with Stros M'kai island, located at -96,0 -- 106,10.
What can be done to fix it?
I have one half-assed solution, which is to use a specially prepared Tamriel.esp which has this cell block cut out -- but i dont want to spawn versions of it.
Any other ideas?
Thx in advance.
[upd]
nvm, fixed it by changing form IDs of those cells to ones from Tamriel.esp. Good.