Two Biggest PIA's To Avoid in Future Games

Post » Fri Apr 10, 2009 9:08 am

Two seemingly small details become glaring gameplay faults after a few hours:

1) Mountains in the middle of map you cannot climb. Mountains make a fine border for the end of a map, but don't put them smack in the middle of your world. Walking from the Strip to Jacobstown was the longest and most dull stretch of gameplay I ever had to endure. Trying to find your way to a Ranger base tucked on the 'other' side of the mountains is frustrating and just not fun. Let gamers walk straight lines if we choose. If I wanted ultra-realistic walking routes, I'll play Shenmue or Heavy Rain

2) Fast-Travel puts you just OUTSIDE the destination, so after staring at the loading screen for 30 seconds, you must take one step forward, open a door, and now endure ANOTHER set of load screens as your town loads. Best (worst) example is Caravan Company, and the Strip North Gate. Put us IN these locations when we fast-travel, please. :tops:
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leigh stewart
 
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Post » Fri Apr 10, 2009 2:31 pm

Agreed, I hate how there are mountains you CAN climb but an invisible barrier makes it impossible. Immersion = ruined and just seems lazy.

I also agree with the fast travel, feels like they're purposely wasting our time by making us go through an extra loading screen for what seemingly seems like the hell of it.
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Jennifer Rose
 
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Post » Fri Apr 10, 2009 10:20 pm

Two seemingly small details become glaring gameplay faults after a few hours:

1) Mountains in the middle of map you cannot climb. Mountains make a fine border for the end of a map, but don't put them smack in the middle of your world. Walking from the Strip to Jacobstown was the longest and most dull stretch of gameplay I ever had to endure. Trying to find your way to a Ranger base tucked on the 'other' side of the mountains is frustrating and just not fun. Let gamers walk straight lines if we choose. If I wanted ultra-realistic walking routes, I'll play Shenmue or Heavy Rain

2) Fast-Travel puts you just OUTSIDE the destination, so after staring at the loading screen for 30 seconds, you must take one step forward, open a door, and now endure ANOTHER set of load screens as your town loads. Best (worst) example is Caravan Company, and the Strip North Gate. Put us IN these locations when we fast-travel, please. :tops:

yah you forgot to add camp mccarren you spawn right outside of the base not to mention it takes forever to get over to the doors where the people that are imporant are at
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Eve Booker
 
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Post » Fri Apr 10, 2009 1:20 pm

In all honesty I really don't think these are the two big PITAs. The shooter mechanics feel really floppy and the zoom/ ADS feels a bit jumpy. With CoD, Rainbow Six, Battlefield, etc. when you zoom it slows down the camera panning a bit to make precision aiming easier.
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Sanctum
 
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Post » Fri Apr 10, 2009 9:53 am

Why not avoid the Shooter and bring it back something that appeal more both sides,

I like Shooter games. but Fallout isn a Shooter
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Jade Payton
 
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Post » Fri Apr 10, 2009 9:24 am

Camp McCarran is a bad one, too. Five minute walk if you need to talk to the guy in the supply shack.

I wouldn't call the shooting mechanics a PITA, just a general game design weakness. This topic is about the little things that gnaw away at your patience as you grind through the quests.
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Manuela Ribeiro Pereira
 
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Post » Fri Apr 10, 2009 5:37 pm

Why not avoid the Shooter and bring it back something that appeal more both sides,

I like Shooter games. but Fallout isn a Shooter

QFFT. Bring back the iso! Bring back turn-based! Bring back continuous turn-based! *sigh*...

If Fallout is going to be a shooter then it might as well do it right.
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Stay-C
 
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Post » Fri Apr 10, 2009 3:15 pm

The silver rush ( if you havnt done the quests for them ) you have to indure the long welcome and be told your weapons will be removed even if you have been there 20 times already
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A Boy called Marilyn
 
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Post » Fri Apr 10, 2009 8:04 am

yeah the camp mccarren trader was probably the worst location they could have put him in... heck even the door to the shack was facing the wall.

I actually made a thread asking whether theres a trader in Camp Mcarren.
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Rach B
 
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Post » Fri Apr 10, 2009 10:04 am

The reason you spawn outside of location is because if you have a bad rep you don't want to spawn surrounded by them.

I agree with the invisible walls thing though.
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Trevor Bostwick
 
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Post » Fri Apr 10, 2009 10:14 am

There is no poll to vote "no" to both PIA's :P
(well... not the second one :goodjob:)
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Sxc-Mary
 
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Post » Fri Apr 10, 2009 10:48 pm

I do kinda hate that, when i go freeside I always go the strip purely so atleast its not straight loading screen
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Chris Cross Cabaret Man
 
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Post » Fri Apr 10, 2009 8:08 pm

The reason you spawn outside of location is because if you have a bad rep you don't want to spawn surrounded by them.

This.
Case in point McCarran, FT there if you're hated and first recon are still there is not going to be pretty for a newer player.
You can still FT out of it to save time, if you've gone all the way to the quarter masters.

Many here that played previous Beth games have put up with a lot worse regarding those two points.
Morrowind had vast swathes of areas that were blocked of by mountain chains that went on for miles.
Only with levitation spells were you able to shave half an hour or more worth of gameplay to reach where you wished to be.

There was no fast travel, unless you found a city and paid for a service, even then only a few destinations where available for that area.

Many would love to see this style return, to make a more realistic and challenging game.
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Umpyre Records
 
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Post » Fri Apr 10, 2009 4:17 pm

I gotta say looking at what Madocmayhem just said. Hes completly correct. I kinda wished they did do it like that, like i dunno if it was this game maybe you play certain caravans to take you to certain places and maybe i've have pitstop place you could travel too to.
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Brandon Wilson
 
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Post » Fri Apr 10, 2009 4:56 pm

Being lazy, I like having Fast Travel....I remember Morrowind and after a while all that walking was really annoying.

But I think they did over-do it on where you could FT to. Considering how many "locations" there are, they could have limited FT to only certain ones. Thus you could still FT to Novac and GoodSprings, say, but not to GoodSprings Source & Old Gibson's junkyard (I mean, come on, that's like 5-8 seconds of walking). That sort of thing.

I don't mind the invisible walls and I'd agree more with the bad shooter mechanics instead...if you're going to offer a 1st person shooter like combat, do it properly. Aim movement is definitely 'jerky' - move the mouse a fraction and the cursor seems to "jump" - and inaccurate, which drives me batty at times.
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candice keenan
 
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Post » Fri Apr 10, 2009 7:31 pm

yah you forgot to add camp mccarren you spawn right outside of the base not to mention it takes forever to get over to the doors where the people that are imporant are at

it takes forever to get to contreras or the doctor at camp mcarren, not sure why obsidian likes making the game so frustrating, bethesda is better at not doing that kinda junk.
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courtnay
 
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Post » Fri Apr 10, 2009 1:05 pm

My loading times must be faster than average, otherwise the 2nd one is a dumb thing to complain about. Loading has come a long way from older games in terms of speed.
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Alisia Lisha
 
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Post » Fri Apr 10, 2009 11:41 am

Longest loading time I had: 2 minutes (Yes 2 boring minutes of ads, boards and hints, except that hint that the Ray Gun is one of the best weapons...oh, wait that's Black Ops)
The reason they don't spawn you inside the Strip is because they don't want you to fast travel in the Strip before you even got in there for the first time, but then again, you have to get inside the Strip to discover it if you/I put it that way.
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City Swagga
 
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Post » Fri Apr 10, 2009 9:04 pm

They could have atleast made the inside of CM one room along with the supply shack. It's not like it's graphically intensive or anything.
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Daniel Holgate
 
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Post » Fri Apr 10, 2009 9:58 pm

QFFT. Bring back the iso! Bring back turn-based! Bring back continuous turn-based! *sigh*...

If Fallout is going to be a shooter then it might as well do it right.


This will be hard with the 3D engine, unless of course it's like Final Fantasy and you approach an enemy and the camera zooms into the enemie and the battle begins.
And personally I hate this combat. Wow, I could imagine.

*Courier runs into a wild mole rat*

*Courier takes out machete*

Ha ha ha. It was funnier when I thought it up.
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Ludivine Poussineau
 
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Post » Fri Apr 10, 2009 8:05 pm

3d doesn't change anything, just how things look. The first two Fallouts and Tactics did turn-based right. Whenever a hostile enemy detects you combat initiates and the initiater gets the first turn, then the reactor. After that the game makes a list of who has the highest combat sequence and goes down the list after each turn. The system uses action points that each combatant uses to do various actions such as to move, to attack, to use items, or to open the inventory. Movement moves along a grid in 6-directions north, south, east, west, southeast, and northwest. I think you get it...
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Hearts
 
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Post » Fri Apr 10, 2009 12:50 pm

3d doesn't change anything, just how things look. The first two Fallouts and Tactics did turn-based right. Whenever a hostile enemy detects you combat initiates and the initiater gets the first turn, then the reactor. After that the game makes a list of who has the highest combat sequence and goes down the list after each turn. The system uses action points that each combatant uses to do various actions such as to move, to attack, to use items, or to open the inventory. Movement moves along a grid in 6-directions north, south, east, west, southeast, and northwest. I think you get it...


I've played Fallout 1 and 2, I know. I'm just saying 3D turn based is weird.
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Bones47
 
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Post » Fri Apr 10, 2009 10:36 pm

I blame JRPGs. Japan ruined turn-based.
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Avril Louise
 
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Post » Fri Apr 10, 2009 1:28 pm

when i was just beginning in oblivion....60 hours in....i finally realized i could fast travel... :facepalm:
its fun at first, getting to see the environment, but eventually when i had to get around to getting all the towns to support against the giant gate....ooooh god it was terrible :cryvaultboy:
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SamanthaLove
 
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Post » Sat Apr 11, 2009 12:28 am

I blame JRPGs. Japan ruined turn-based.



Excuse me?????

JRPGs dont use anymore turn based in their games as far that im concerned, why blame Japan only? WRPGs arent innocent in this
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Nitol Ahmed
 
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