Two centuries is a long time.

Post » Thu Sep 23, 2010 8:25 pm

1. Imperial
2.Nord
3.Breton
4.Redguard
5.Dark Elf
6. High Elf
7.Wood Elf
8. Khajiit
9. Argonian
10. Orc
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Sakura Haruno
 
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Post » Thu Sep 23, 2010 11:56 pm

The Argonians won that war, though they suffered substantial losses from Umbriel
Where did you hear that they would not be playable


I diddnt, I am just bored and thought it might be fun to spread misinformation.
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Alisia Lisha
 
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Post » Fri Sep 24, 2010 1:20 am

1. Imperial
2.Nord
3.Breton
4.Redguard
5.Dark Elf
6. High Elf
7.Wood Elf
8. Khajiit
9. Argonian
10. Orc


Ahahahaha dont I feel like a silly goose, completely forgot about the Orcs.

Where do the Orcs come from anyway?
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Chenae Butler
 
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Post » Thu Sep 23, 2010 3:47 pm

Did I miss something? What is the 10th playable race?

There has always been 10 playable races

Breton
Imperial
Nord
Redguard
Altmer
Bosmer
Dunmer
Orc
Argonian
Khajiit

Edit: Orcs are from Highrock. More specifically Orsinium mostly.
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Laura Elizabeth
 
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Post » Thu Sep 23, 2010 11:23 am

Ahahahaha dont I feel like a silly goose, completely forgot about the Orcs.

Where do the Orcs come from anyway?


I think it's Orsinium in the High Rock/Hammerfell area.
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Cheryl Rice
 
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Post » Thu Sep 23, 2010 8:01 pm

I diddnt, I am just bored and thought it might be fun to spread misinformation.


Unfortunately for you, backpedaling isn't as effective in Skyrim :wink:

Ahahahaha dont I feel like a silly goose, completely forgot about the Orcs.

Where do the Orcs come from anyway?


They are a type of elf. They used to live in Hammerfall but the Redguards kicked them out when they invaded. They live in High rock with the Bretons now.
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Joie Perez
 
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Post » Fri Sep 24, 2010 12:27 am

As the Roman Empire fell the west slowly slipped into the so called dark ages.

If there is any change in TES tech I would think that it would be, if anything, less sophisticated.

Plus, why invent guns if you can shoot fire out of your hands?
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Sammi Jones
 
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Post » Thu Sep 23, 2010 3:47 pm

Man i'm just ninjaing everyone!!! :teehee:
:toughninja:
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Nicole M
 
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Post » Fri Sep 24, 2010 2:54 am

Man i'm just ninjaing everyone!!! :teehee:
:toughninja:


I ninja'd your ninja by editing my previous post before you posted bwahahahaha :flamethrower: :toughninja:
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Doniesha World
 
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Post » Thu Sep 23, 2010 3:35 pm

I ninja'd your ninja by editing my previous post before you posted bwahahahaha :flamethrower: :toughninja:

:dead:

Anyway yeah. 200 years is a pretty big jump. I wanted to use Hircine's curse as a way for my main character to survive long enough.
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Christina Trayler
 
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Post » Thu Sep 23, 2010 2:39 pm

my player character is 200 years older now...

Well, if you character was the nerevarine, your character is immortal. Or if it wasn't, a mer can live that long.
But the Guild has been around for a few thousand years, and gone through multiple empires. I will be disappointed if they are not in Skyrim

Actually, it was created in the 2nd era in Summerset (which was still independent of any Imperial rule from Reman, so that region was stable). It began to expand its practices, and eventually got a charter by Tiber, most likely, making it the only school to learn magic (save for the extremely private club, the Psijjics). Since then, many mages guild members also became politicians, which caused the guild to become heavily entwined with the Septim empire. Along with continuing to ban magical uses and bureaucratic crap, and corruption, it's no surprise that when the empire fell, so did many of the Mages Guild chapters. All that we know so far is that the two organizations that are allowed to teach magic are the College of Whispers and the Synod. There are "Mages Guild" members around, but from what I gathered, the organization is defunct.

So no, it hasn't been around for a few thousand years, more like ~1100 years, give or take 100 years. And by multiple empires, I guess that's somewhat true. From what I gather, it wasn't really an imperial organization till the rise of Tiber, as the MG had to, pretty much, bribe local rulers to allow a chapter to rise up, and that the 2nd era was mostly an era without a central empire.
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Trey Johnson
 
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Post » Thu Sep 23, 2010 3:15 pm

Unless you're a vampire :P

Or an elf.

But the Guild has been around for a few thousand years, and gone through multiple empires. I will be disappointed if they are not in Skyrim

They won't be, they were gone before 40 years after the Oblivion crisis. Replaced by the Synod and College of Whispers.

I diddnt, I am just bored and thought it might be fun to spread misinformation.

Thats warn material, bro.

They said there are 5 cities. That means two cities are gone. Which ones? I think Markath Side is one.
That also means we'll be seeing huuuuuuuuuge ruins :D
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Shelby Huffman
 
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Post » Thu Sep 23, 2010 4:52 pm

my player character is 200 years older now...
Yeah, that's the thing that I don't like, because all these games are just one long continuing story for my character. And now I have to figure out what to do with the gap of 200 years to pass the time since I'll be using her in TESV.
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elliot mudd
 
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Post » Fri Sep 24, 2010 3:17 am

Yeah, that's the thing that I don't like, because all these games are just one long continuing story for my character. And now I have to figure out what to do with the gap of 200 years to pass the time since I'll be using her in TESV.

I presume you'll be using Vedaa? She's a Dunmer, she'll be able to last that long.
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GRAEME
 
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Post » Thu Sep 23, 2010 12:41 pm

Ha, I love my Altmer main character. 200 years? No problem for a mer master of restoration. Just ask Divayth Fyr.
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Symone Velez
 
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Post » Thu Sep 23, 2010 2:11 pm

For folks who've been following, it's nothing new. 200 years was leaked, back in 2009, when the book - that's right, there's a friggin book - came out. 200 years before the sequel to Oblivion, or some [censored]. It was quickly rescinded from the publisher's web site, or where ever.

anyhoo, I like the jump, and I've anticipated leaving the Septims in the gutter of history. Ass holes.

But [censored]in-a, stupid Mede Empire must have been successful. And Imperial is still a [censored] race. [censored].
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no_excuse
 
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Post » Thu Sep 23, 2010 2:38 pm

For folks who've been following, it's nothing new. 200 years was leaked, back in 2009, when the book - that's right, there's a friggin book - came out. 200 years before the sequel to Oblivion, or some [censored]. It was quickly rescinded from the publisher's web site, or where ever.

anyhoo, I like the jump, and I've anticipated leaving the Septims in the gutter of history. Ass holes.

But [censored]in-a, stupid Mede Empire must have been successful. And Imperial is still the name of a [censored] race. [censored].

We didn't know that for sure. It was never confirmed.
And, ya never know, Mede coulda failed, and someone better takes over.
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Chelsea Head
 
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Post » Thu Sep 23, 2010 9:48 pm

We didn't know that for sure. It was never confirmed.

I'm sorry, but Bethesda doesn't need to confirm leaks.

Maybe the Medes did fail. That's not the point: Empires svck. That was my point. I thought we were done with using Cyrodilic Empires in our storytelling. Guess not.
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Anna Krzyzanowska
 
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Post » Thu Sep 23, 2010 6:35 pm

We didn't know that for sure. It was never confirmed.
And, ya never know, Mede coulda failed, and someone better takes over.

Why don't people like the Mede's? I like the idea of an aggressive and militaristic empire, led by a master general (who I guess would be dead by now).

Compared to Titus Mede, Uriel Septim seems weak.
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Lovingly
 
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Post » Thu Sep 23, 2010 12:42 pm

I'm sorry, but Bethesda doesn't need to confirm leaks.

Maybe the Medes did fail. That's not the point: Empires svck. That was my point. I thought we were done with using Cyrodilic Empires in our storytelling. Guess not.

I like empires. WOuld you rather have an Anarchist Tamriel?

Why don't people like the Mede's? I like the idea of an aggressive and militaristic empire, led by a master general (who I guess would be dead by now).


I did, he just didn't seem to quite know what he was doing (especially Treb).
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Dark Mogul
 
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Post » Thu Sep 23, 2010 8:20 pm

I like empires. WOuld you rather have an Anarchist Tamriel?

Sure. A Tamriel that's ruled not by a single Emprire, but by separate provinces who have (at best) tenuous agreements not to out-right war with each other. I could see that providing a much more diverse set of cultures, and inter-race relations, as opposed to the Empire's meld-everything-together approach.
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Jessica Stokes
 
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Post » Thu Sep 23, 2010 3:56 pm

Why don't people like the Mede's? I like the idea of an aggressive and militaristic empire, led by a master general (who I guess would be dead by now).

Compared to Titus Mede, Uriel Septim seems weak.


I don't know about you guys but id take the Emperor who sounds like Patrick Stuart over Mede anyday. :D
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Bones47
 
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Post » Thu Sep 23, 2010 3:40 pm

But the Guild has been around for a few thousand years, and gone through multiple empires. I will be disappointed if they are not in Skyrim


The guild is gone, yes. There are now two organizations to fill similar roles, but the guild as a whole fell with the empire. Specifically, like it was said, the guild was very much entwined in politics. Look at Ocato, the ruler after the Septims. He is a politician - one of the most powerful. But he's also a Guild Battlemage. If you've ever seen the show Fullmetal Alchemist, I imagine that the Mage's Guild shares the same relationship to the government as the Alchemists do in that show. They're an acting arm of the military in a way, serving as the specialized magical forces, while on the side they do research and pursue their own interests while the government has no need for them.

The other guilds may have stayed very much alive. The Fighter's Guild never was a very government-affiliated group. In fact, they were little more than organized mercenaries, though they themselves would never compare themselves to the less reputable other examples of mercenaries in the world. They lend swords for pay, but they have a nice moral code that keeps them in higher regard than the other mercenaries out there, the ones that believe in money first, morality later. In the uncertain times following the empire's collapse, the Fighter's Guild could have made quite a hefty sum of money from people concerned about the troubling times, now that there is no empire to protect them. And the Thieve's Guild never was affiliated with any public organization in the first place. The fall of the empire means less pockets to pick, sure, but they aren't really dependent on it. Someone, somewhere, made money after the fall of the empire, and I'd be willing to bet that the guild was still there to ease the burden of their pockets.

Other Imperial organizations, I have no idea. The Imperial Cult would be a cloud of uncertainty. While the people of Cyrodiil would continue to worship the divines in their typical church organization, the cult surrounding Tiber may or may not have been overthrown by a new emperor who wishes to prove his succession over the now-eradicated Septim line. For the most part, though, this is irrelevant to the gameplay of Skyrim, where we will most certainly primarily see the religion of the Nords. I imagine there is still an Imperial Legion, but they aren't the same legion as before. They may operate the same, but under a new banner. Considering the new empire is still trying to expand, retaining an army is a requirement. I believe Mede was a legion man himself before the empire's collapse. The Dark Brotherhood, well, they'll just go on worshiping Sithis and doing his bidding regardless of the times.

Now as for Morrowind organizations, I think it's safe to say they've been all but eradicated. Maybe some of the big houses kept some level of organization through the tragedy, coming together for mutual survival and to retain their identity. But I'd like to see the Cammona Tong attempt to drive outlanders out of a land that is no longer habitable. Then again, I suppose the large flood of Argonian invaders means more outlanders than ever. And that's a lot of opportunity :P
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Julie Ann
 
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Post » Fri Sep 24, 2010 3:21 am

Why don't people like the Mede's? I like the idea of an aggressive and militaristic empire, led by a master general (who I guess would be dead by now).

Compared to Titus Mede, Uriel Septim seems weak.

Oh yes, master general. Ho there, master general! Have you secured your bases and [censored]? Batten down the hatches! Weez fytin a wagh!

You go from country to country, and their militaries are all the same: they're uniformed, they're well-cut men, with guns and discipline. No world building there; no culture there.

That world is a very familiar, personal world, which I'm trying to [censored] run away from, by playing these grab-ass rpg video games. The more military, the more "empire," the harder it is for me to be immersed in a setting. I like worn-out Empires, on the verge of destruction, full of debauchery and intrigue. You can see a culture at its finest, when it's in its death throes.

Besides my opinion, it's the truth, that Empires are an old shoe. We've had one in every game. Well, Battlespire was personal, as the character just wanted to escape; and Redguard was fighting the Empire.

Here's to the anti-Imperialists (who will become the Imperialists)!

[censored]
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Ysabelle
 
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Post » Thu Sep 23, 2010 5:07 pm

-snip-

You have very colourful language :P
But then you should like the Mede Empire, they were in [censored] during the IC.
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patricia kris
 
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