Two issues: disappearing items and odd skill raises

Post » Fri Jun 18, 2010 11:37 pm

I have two issues that I need help figuring out.

1) Items have started disappearing from my player home, Frostcrag Tower. At first one of Phitt's artifacts, a bit later a Calcinator - and now all the stuff that was on the bed, a couple of unique swords and some books. It might involve Less Predictable Repawn and now SPAWN (which I've switched to the other day), at least I haven't had the issue before starting to use Less Predictable Repawn. I can't see why it should affect items in the player home, though, so it might be something else.

2) My char has unused skills raising. One example being Blunt raising when I cast a Fortify Skill spell - or Marksman when casting Destruction spells. I never use Sneak or Marksman but both are at 7 now (started out at 5). Here I suspect it might be a feature in Realistic Leveling, which I've might have missed when browsing through the readme, but I can't see the logic in it. At least it has never happened before I started to use Realistic Leveling. Might be something else, of course, which is why I post it here.

Any help appreciated.
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Kevan Olson
 
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Post » Sat Jun 19, 2010 10:29 am

Actually #2 could be a feature of Realist Fatigue.

Just lugging around extra weight has caused my character to level in blunt for instance. But casting spells causing it - hmmm. Are you using ngcd or RL?

Not sure about 1 are you using a mod that changes frostcrag?
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Scarlet Devil
 
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Post » Sat Jun 19, 2010 2:35 am

Actually #2 could be a feature of Realist Fatigue.

Just lugging around extra weight has caused my character to level in blunt for instance. But casting spells causing it - hmmm. Are you using ngcd or RL?

Not sure about 1 are you using a mod that changes frostcrag?


Yes, I'm using Realistic Fatigue and also Realistic Leveling and Progress. It's the first time I'm using RF and RL. Normally it has happened during battles so I haven't had time to check it out, but now I had a save after which my char cast a Fortify Security spell and raised Blunt.

No mods affecting Frostcrag except the unofficial patch. (Oh, the Alchemy Sorter as well but I've been using it for ages w/o issues.)

Here is my current load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  You Are Here.esm02  All Natural Base.esm  [Version 0.9.9.5]03  Cobl Main.esm  [Version 1.73]04  Oscuro's_Oblivion_Overhaul.esm05  Mart's Monster Mod.esm  [Version 3.7b5]06  FCOM_Convergence.esm  [Version 0.9.9MB6]07  Armamentarium.esm  [Version 1.35]08  Artifacts.esm  [Version 1.1]09  Open Cities Resources.esm  [Version 3.3.1]0A  Progress.esm  [Version 2.2]0B  CustomSpellIcons.esm0C  Unofficial Oblivion Patch.esp  [Version 3.2.6]0D  DLCShiveringIsles.esp0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0F  All Natural.esp  [Version 0.9.9.5]10  All Natural - SI.esp  [Version 0.9.9.5]11  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp12  WindowLightingSystem.esp13  Ayleid Loot EXtension.esp14  Ayleid Loot EXtension - OOO Dungeons.esp15  FlyingCameraMod.esp  [Version 1.3]16  VanityCameraSmoother.esp17  DS Time Manager.esp  [Version 1.1]18  Fatality Cam.esp19  ImprovedSigns.esp1A  P1DmenuEscape.esp1B  RAEVWD Cities.esp  [Version 1.7]1C  Resurrect book.esp1D  StandingJOJO.esp1E  sr_super_hotkeys.esp1F  DLCOrrery.esp20  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]21  DLCMehrunesRazor.esp22  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]23  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp24  Adonnays Classical Weaponry.esp25  Adonnays Elven Weaponry.esp26  Andragorn_Weapons_Armors.esp++  ArtifactsFemaleArmor.esp27  Binoculars.esp28  Captain_Molly_HGEC.esp29  EY_AoD.esp2A  KDClothCirclets.esp2B  KDDwemerSpectacles.esp2C  PTArtifacts.esp2D  Sinblood's Widow Dress.esp2E  Kit Rae Weaponry.esp2F  tda_Armoury Beta v1_2.esp30  tda_Armoury.esp31  trfjChronoStaff.esp32  trfjBladeMasterSword.esp33  trfjEmpireGreatsword.esp34  trfjEmpireLongsword.esp35  trfjSpiderGreatsword.esp36  trfjSolarisStaff.esp37  Underworld Armor.esp38  EY_Vampirehunter.esp39  kikaiAS-SheogorathRT-sep.esp3A  HGEC_SBBewitching.esp**  Armamentium female.esp++  MMM_Runeskull_Rebalance_BETA2.esp  [Version Beta]3B  Slof's Oblivion Robe Trader.esp3C  Cobl Glue.esp  [Version 1.73]3D  Cobl Si.esp  [Version 1.63]3E  OOO 1.32-Cobl.esp  [Version 1.72]3F  Oblivion WarCry EV.esp  [Version 1.085b]40  FCOM_WarCry.esp  [Version 0.9.9MB3]41  Oscuro's_Oblivion_Overhaul.esp++  OMOBS.esp  [Version 1.1]++  OMOBS_SI.esp  [Version 1.1]42  ArmamentariumArtifacts.esp  [Version 1.35]43  FCOM_Convergence.esp  [Version 0.9.9Mb6]++  Mart's Monster Mod - AdventurerLootChanges.esp++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]44  FCOM_RealSwords.esp  [Version 0.9.9]45  MMMDaedraandMore.esp++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB4]46  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b4]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoWyverns.esp  [Version 0.9.9]47  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b4]++  Mart's Monster Mod - No Reavers.esp  [Version 3.7b4]48  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b4]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b4]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b4]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b4]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b4]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b4]49  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b4]4A  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b4]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b4]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b4]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.73]++  EVE_StockEquipmentReplacer4FCOM.esp4B  Ivellon.esp  [Version 1.8]4C  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]4D  Adonnays Elven Weaponry for NPCs.esp++  Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp4E  Gift of Kynareth.esp4F  Kragenir's Death Quest.esp50  MadHouseV12.esp51  TempleOfZealotsV2.esp52  TheForgottenShields.esp53  WeaponsOfTheNine.esp  [Version 2.2]54  DLCFrostcrag.esp55  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]56  FrostcragAlchemySorter.esp57  Knights.esp58  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp59  Mighty Umbra.esp++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]5A  Gah Falquan Umarile.esp5B  xulPantherRiver.esp5C  Open Cities Bruma.esp  [Version 3.3.1]5D  OCC-OOO-Patch.esp  [Version 2.2]5E  ANB_Item_Switchers.esp5F  Bag of Holding.esp  [Version 1.5.0]60  EVE_ShiveringIslesEasterEggs.esp61  Respawning Varla & Welkynd Stones.esp62  StarX Vampire Deaths.esp63  Toggleable Quantity Prompt.esp  [Version 3.1.1]64  ATakesAll.esp65  Quest Award Leveller.esp  [Version 2.0.1]++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]++  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]66  RealisticFatigue.esp67  RealisticHealth.esp68  StarX Vanilla Vampires Revised.esp69  StarX VVR_OOO Patch.esp6A  sr_enhanced_magic_system.esp6B  SupremeMagicka.esp  [Version 0.90]6C  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_SigilStone.esp  [Version 0.83]6D  MidasSpells.esp6E  Midas OscuroGems.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp6F  Syc_AtHomeAlchemy_No_Bounty_v2.esp70  ProgressMBSP.esp  [Version 2.0]71  ProgressSBSP.esp  [Version 1.0]72  RealisticLeveling.esp73  CTAddPose_v_1.esp74  CTAddPose_OTPair.esp75  actors_in_charge.esp76  ActorsInMadness.esp77  EFGAddPose.esp++  EyelashesVannilaRaces.esp78  Moonshadow Elves - NoSc.esp79  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  EVE_KhajiitFix.esp7A  MRP - Loading area.esp7B  SPAWN.esp  [Version 0.3]++  [GFX]_Initial_Glow-all.esp7C  Duke Patricks - Magic you can believe in.esp7D  Shining Creatures.esp++  Shining Creatures_DLCFrostcrag.esp7E  OOO_tweaks.esp7F  Rogue Hair.esp++  gs_ds_playable.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]80  Bashed Patch, 0.esp81  FormID Finder4.esp82  Streamline 3.1.esp83  Nicos Gift.esp84  OOO-ShadowbornFixes.esp85  AC2Gear_HGEC.esp86  PEDress.esp87  DFSL Leathery 4.esp88  NexonsArmoryENG.esp89  R18PN - Dancer's Dress.esp8A  Reaper's Adjustable Oil Lamp.esp8B  Forestlight Armor.esp8C  1SB Necromancer staff.esp8D  Li-Drachenstab01-EV.esp8E  Echo Animated Staff Plugin.esp8F  Echo_Staff_Pack1_Plugin.esp

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Nana Samboy
 
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Post » Sat Jun 19, 2010 12:22 am

It has been a while since I used RL - I use ngcd for this playthrough.

I think though that RL has the 'great wheel' design of the older KCAS and that means skill ups can spill over into skills related by attribute, but I'm not 100% certain.
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Valerie Marie
 
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Post » Sat Jun 19, 2010 3:19 am

As far as Realistic Fatigue is concerned you can turn off the skill raises for low fatigue/high encumbrance etc. in the .ini file if you don't like that feature. ;)
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Sunny Under
 
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Post » Sat Jun 19, 2010 2:36 am

As far as Realistic Fatigue is concerned you can turn off the skill raises for low fatigue/high encumbrance etc. in the .ini file if you don't like that feature. ;)


Thanks for pointing it out, but that seems cool, i.e. that you get stronger by carrying lots of stuff etc. Can't see how it's connected to my issue, though, as those settings seem to affect attributes rather than skills.

BTW, I have uninstalled SPAWN and will keep a check on items in Frostcrag as I'm not at all sure it's caused by the mod.
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A Lo RIkIton'ton
 
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Post » Sat Jun 19, 2010 2:21 pm

RL raises attributes through skill raises (I think!?, I'll have to refer to the readmes as I haven't played either of them enough to know for sure). So IF I have it right: RF will raise attributes for high encumbrance etc. & RL turns that into skill raises to account for the higher attribute.

As I said I think this is the case but check readmes to be sure, Sorry I can't be of more help but I don't know much myself! so I wouldn't want to steer you wrong.
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Matt Bigelow
 
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Post » Sat Jun 19, 2010 1:04 pm

Thanks for pointing it out, but that seems cool, i.e. that you get stronger by carrying lots of stuff etc. Can't see how it's connected to my issue, though, as those settings seem to affect attributes rather than skills.

BTW, I have uninstalled SPAWN and will keep a check on items in Frostcrag as I'm not at all sure it's caused by the mod.

Well, I had the same issue. Thought it was because I was using leveling mod nGCD. So I turned the Realistic fatigue level strength and stuff off; not gaining skill levels now.
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Stephani Silva
 
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Post » Sat Jun 19, 2010 2:51 pm

Well, I had the same issue. Thought it was because I was using leveling mod nGCD. So I turned the Realistic fatigue level strength and stuff off; not gaining skill levels now.


OK, I'll try that. Thanks.

EDIT: Just want to say that removing Spawn seems to have fixed the disappearing items issue and turning off the Skill Advancement feature in Realistic Fatigue seems to have fixed the odd skill raises.
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luis dejesus
 
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