Two Major Improvements

Post » Sun Mar 02, 2014 12:08 pm

In my mind there are two things that would be MAJOR improvements to this game, and make it feel much more complete.

1) Player housing. One of the biggest features in TES games is being able to collect things and display them in my house. It's a shame that TESO won't have player housing at launch (or in the near future), because it really would have made things feel more TES. Keeping epic loot on mannequins, books on shelves, ingredients in chests, etc would really make it feel like TES, and wouldn't be that hard to implement at all, just a private instance with "bank" like containers where your loot doesn't disappear. Would this honestly be hard to make? No. They took the time to make a player bank (where banks have never been seen in a TES game), but not just make a player house? Seems like a big mistake.

2) More interactive "auto" combat. Since most damage in this game comes from the auto attack like in past TES games, I feel like auto attacking should have more options besides light and heavy attacks. A combat system like in Kingdom of Amalur: Reckoning would have been perfect. Normal heavy/light attack system, but with several other options to spice it up. Skill trees could have made these particular attacks more deadly or useful too.

Just my 2 cents for the night. More interactive action based combat would be nice, but isn't a deal breaker at all. I really think it's a terrible sin launching a TES MMO without player housing though, and considering we won't be seeing anything like that for a year (at minumum, probably longer or never) it's a big downer.

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Nicholas
 
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Post » Mon Mar 03, 2014 1:22 am

There is no auto attack in this game. I think you're confused about your terminology.

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Philip Rua
 
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Post » Sun Mar 02, 2014 9:07 pm

I imagine housing will be put in a future update and/or expansion. It would of been nice to have it at launch. But, imo I would rather ESO launch on April 4th (March 30th) then have to wait another 6+ months to add in housing.

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katie TWAVA
 
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Post » Sun Mar 02, 2014 12:59 pm

Left click, left click, left click. It's considered "auto attack" even if it's not auto. It's MMO terminology for a basic attack. Sorry if I confused the people new to MMOs.

Shouldn't take ANY dev team 6 months to make a private instance with "bank" like containers. Ever... Seems like it's just an oversight to me. Wanted to be too much like other MMOs in this particular case :(
Even a simple Breezehome-esque setup would have been extremely nice.
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FoReVeR_Me_N
 
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Post » Sun Mar 02, 2014 9:44 pm

I'm not confused... you're just wrong. It's not auto attack. An auto attack is what happens when your character is in combat range and you activate the auto attack. Meaning it attacks AUTOMATICALLY without you having to click, or push any buttons.

Don't get snarky just because I pointed out your error. It's called basic attack or even white attack if you want to use MMO terminology.

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how solid
 
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Post » Sun Mar 02, 2014 9:39 pm

It can`t be as good as skills... this game is balanced via resources, stamina/mana.. if you can do your damage without them and keep all your skills for healing/cc.... you just created an OP MMO class.

They will never allow this... best you can get is the nightblade that can use dual wield 16% auto attack speed + 30% from his skill tree + 75% target armor reduction... that makes it good enough. The other classes lack this as not to become op.

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butterfly
 
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