Firstly, I still need someone to rig the http://i168.photobucket.com/albums/u187/K4tana/Screen.jpg?t=1294148524 http://i168.photobucket.com/albums/u187/K4tana/Screen2.jpg?t=1294148576 mesh that I made to the mudcrab skeleton for me. There is more info in the http://www.gamesas.com/index.php?/topic/1110335-reqz-help-with-a-creature-mesh/page__p__16275864#entry16275864, but noone did it then, and the download links no longer work. Here are two new download links, each contains a slightly different WIP file or two, but I don't care which one you use to rig it, just use what is easiest! I still can't get my head around it.
http://www.filefront.com/17748661/Marrow Crawler.rar
http://www.filefront.com/17748663/marrow crawler 2.rar
Secondly, I need some help with a bizarre mesh bug I've been unable to fix. Essentially, the CS only allows you to scale up a mesh to a maximum of 10x larger, but I would like to scale the mesh to 18x the size. The problem that I've encountered is that even though the mesh (a farmhouse interior with a higher res collision mesh) scales fine in blender and/or nifskope, but when I put it in the CS the collision data snaps back to it's original scale. Curiously for other meshes (a bookshelf and a stool) which I've done the same thing too (ie increased their collision resolution and scaled them x18) the game was fine with it. If anyone can produce a mesh which functions in the game I'd be most grateful, especially if you tell me how it's fixed so I don't encounter that bug again!
http://www.filefront.com/17748695/RPSFarmhouseInterior03HDCol.nif
I will of course credit anyone who assists in the readme of my mod (see my signature) when it's released, as well as having my gratitude. Thank you very much!