[REQz] Two mesh problems

Post » Mon Jan 03, 2011 1:00 pm

I have 2 requests I'd like to make of someone who's talented with meshes, if anyone would be so kind as to help I'd be very grateful:

Firstly, I still need someone to rig the http://i168.photobucket.com/albums/u187/K4tana/Screen.jpg?t=1294148524 http://i168.photobucket.com/albums/u187/K4tana/Screen2.jpg?t=1294148576 mesh that I made to the mudcrab skeleton for me. There is more info in the http://www.gamesas.com/index.php?/topic/1110335-reqz-help-with-a-creature-mesh/page__p__16275864#entry16275864, but noone did it then, and the download links no longer work. Here are two new download links, each contains a slightly different WIP file or two, but I don't care which one you use to rig it, just use what is easiest! I still can't get my head around it. :(
http://www.filefront.com/17748661/Marrow Crawler.rar
http://www.filefront.com/17748663/marrow crawler 2.rar

Secondly, I need some help with a bizarre mesh bug I've been unable to fix. Essentially, the CS only allows you to scale up a mesh to a maximum of 10x larger, but I would like to scale the mesh to 18x the size. The problem that I've encountered is that even though the mesh (a farmhouse interior with a higher res collision mesh) scales fine in blender and/or nifskope, but when I put it in the CS the collision data snaps back to it's original scale. Curiously for other meshes (a bookshelf and a stool) which I've done the same thing too (ie increased their collision resolution and scaled them x18) the game was fine with it. If anyone can produce a mesh which functions in the game I'd be most grateful, especially if you tell me how it's fixed so I don't encounter that bug again!
http://www.filefront.com/17748695/RPSFarmhouseInterior03HDCol.nif

I will of course credit anyone who assists in the readme of my mod (see my signature) when it's released, as well as having my gratitude. Thank you very much! :)
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Niisha
 
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Post » Mon Jan 03, 2011 1:32 pm

I recently went through an exercise in which I was rescaling a whole bunch of stuff. I found that it was better to delete the existing collision mesh, import the object into your modelling program (Max or Blender), rescale the object and then define a new collision mesh. If you rescale an object, or even move an object, via script in-game, you have to disable and then re-enable it to get the game to move and rescale the collision mesh. I had to add a new menu option to do this on items for Imperial Furniture Renovated. Basically with IFR, players can buy a lot of decorative items and position them via a menu. Once they are done positioning the item, they can pick "All Done" from the menu and it will do the disable-enable routine. This moves the collision mesh to match the new position of the object.

Even though you're not rescaling these objects via script, I wouldn't rely on the CS to rescale the collision mesh for you. I think it's ok for small changes, but drastic ones like you are doing are probably not going to come out too well.

Unfortunately I can't use Blender and I was using a trial version of Max to do all my stuff, so I can't help you other than by making suggestions :)
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Chris Jones
 
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Post » Mon Jan 03, 2011 9:06 am

Since Andalaybay couldn't do it for you since his trial was up -- http://www.4shared.com/file/U76dRw_J/18xRPSFarmhouseInterior03HDCol.html -- I scaled it 18x in Niifskope applied the transforms (on both the scaled node and then each of the Nitristrips of the house) then imported into MAX and created a new collision for it and reexported - so it should be the size you wanted -- I did not test in game but I believe it should be working properly -- if not post back or PM me and let me know what is not working and I'll see what can be done.
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JUDY FIGHTS
 
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Post » Mon Jan 03, 2011 11:39 am

Thank you both for your help! Especially to JDFan - the mesh indeed works properly in game (I just tested it), what I must have done incorrectly when I tried to scale it in nifskope was not to apply the scaling to each tristrip. Thank you very much! :)

Any takers for rigging the Marrow Crawler mesh? I'd be infinitely grateful! :)
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Tiffany Carter
 
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Post » Mon Jan 03, 2011 8:11 am

Thank you both for your help! Especially to JDFan - the mesh indeed works properly in game (I just tested it), what I must have done incorrectly when I tried to scale it in nifskope was not to apply the scaling to each tristrip. Thank you very much! :)

Any takers for rigging the Marrow Crawler mesh? I'd be infinitely grateful! :)


Glad to hear it is working properly ! - the rigging is not something I've tried before so afraid I can't help there (only rigging I 've done is to a single bone for helmets and similar )
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BethanyRhain
 
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Post » Mon Jan 03, 2011 10:40 am

Another trick when you're scaling in Nifskope is to also select Transform - Apply from the context menu.
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kiss my weasel
 
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Post » Mon Jan 03, 2011 10:46 pm

Another trick when you're scaling in Nifskope is to also select Transform - Apply from the context menu.


That is what I was mentioning -- the thing to remember is when you do that on a Node the transform will then move down the tree and so then needs to be reapplied to each of the sub shapes (ie. if you scale the Ninode 18x and apply transforms the scale returns to 1.0 on the node but each of the sub shapes (nitristrips in this instance) will then show a scale of 18x so you need to apply transforms on each of them to get them back to a 1x scale)
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Flesh Tunnel
 
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Post » Mon Jan 03, 2011 11:06 pm

That is what I was mentioning -- the thing to remember is when you do that on a Node the transform will then move down the tree and so then needs to be reapplied to each of the sub shapes (ie. if you scale the Ninode 18x and apply transforms the scale returns to 1.0 on the node but each of the sub shapes (nitristrips in this instance) will then show a scale of 18x so you need to apply transforms on each of them to get them back to a 1x scale)


Ah, that would explain my problems - I'm a massive newb at Nifskope. Thank you both - you're on the credit list now!

Shame about the rigging, but thanks nevertheless. Can anyone else do it?
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Paula Rose
 
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