Local count for script 'mca_adventurers' differs from local count for saved reference data.
And I noticed some NPC spawn points were spawning two NPCs. I left the game opened Mash again and used the deleted creature spawn points feature. Now my NPCs don't double outside, I suspect they still do inside, as I'm seeing like four Commoners spawn inside. As for outside, the NPCs barely spawn at all, like one NPC maybe in Balmora. My question is, did I completely screw up my save when it comes to MCA? And some NPCs follow me across cells too.
Secondly, Imperial Archers everywhere are just dropping dead.
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Book Rotate.esm
_005_ MW_Children_1_0.esm
_006_ Morrowind Patch v1.6.5-BETA.esm
_007_ Bloodmoon Landscape Overhaul 1.0.esm
_008_ Texture Fix 1.8.esm
_009_ abotWaterLife.esm
_010_ MCA.esm
_011_ AtmosphericSoundEffects-3.0-Tribunal.esp
_012_ Hold it replacer.esp
_013_ LGNPC_NoLore_v0_83.esp
_014_ Clean Weapon Sheaths Ultimate.esp
_015_ Book Rotate - Tribunal v5.3.esp
_016_ Book Rotate - Bloodmoon v5.3.esp
_017_ Better Bodies.esp
_018_ Illuminated Windows.esp
_019_ ASE Bloodmoon Expansion.esp
_020_ Illuminated Windows - Bloodmoon.esp
_021_ ASE Tribunal Expansion.esp
_022_ Lgnpc_SN.esp
_023_ abotWhereAreAllBirdsGoing.esp
_024_ Hold it-COM addon.ESP
_025_ k_weather (louder sounds).esp
_026_ Book Jackets - Morrowind - BookRotate.esp
_027_ Book Jackets - Tribunal - BookRotate.esp
_028_ LGNPC_GnaarMok_v1_10.esp
_029_ LGNPC_AldVelothi_v1_20.esp
_030_ Book Jackets - Bloodmoon - BookRotate.esp
_031_ Less_Generic_Bloodmoon.esp
_032_ LGNPC_MaarGan_v1_20.esp
_033_ LGNPC_HlaOad_v1_32.esp
_034_ Vality's Bitter Coast Addon.esp
_035_ LGNPC_Aldruhn_v1_20.esp
_036_ LGNPC_Aldruhn_v1_20_suppl.esp
_037_ LGNPC_Pelagiad_v1_22.esp
_038_ LGNPC_TelMora_v1_20.esp
_039_ LGNPC_Khuul_v2_10.esp
_040_ LGNPC_VivecFQ_v2_10.esp
_041_ Better Clothes_v1.1_nac.esp
_042_ LGNPC_TelUvirith_v1_20.esp
_043_ LGNPC_SecretMasters_v1_30.esp
_044_ LGNPC_IndarysManor_v1_51.esp
_045_ Creatures.esp
_046_ LGNPC_VivecRedoran_v1_50.esp
_047_ Less_Generic_Nerevarine.esp
_048_ Less_Generic_Tribunal.esp
_049_ Vurt's Leafy West Gash.ESP
_050_ LGNPC_PaxRedoran_v1_20.esp
_051_ Mournhold Expanded COM NC.esp
_052_ Westly's Master Headpack X.esp
_053_ NPC LCV Schedules 03.esp
_054_ NPC LCV Locks.esp
_055_ Animated Morrowind 1.0.esp
_056_ Ryan's Magic Ring.ESP
_057_ KS_Julan_Ashlander Companion_1.3.esp
_058_ Galsiahs Character Development.esp
_059_ GCD StartScript for Trib or Bloodmoon.esp
_060_ GCD better balanced birthsigns.esp
_061_ GCD Restore Potions Fix.esp
_062_ GCD settings fairly easy.esp
_063_ Divine_domina_part_1.esp
_064_ Divine_domina_part_2.esp
_065_ Divine_domina_part_3_Tribunal.esp
_066_ Divine_domina_part_4.esp
_067_ Divine_domina_part_5.esp
_068_ Syc_HerbalismforPurists (Pearl Bug Edit).esp
_069_ Syc_HerbalismforPurists_BM.esp
_070_ Syc_HerbalismforPurists_TB.esp
_071_ Clean Welcome to the Arena!.esp
_072_ Healers.esp
_073_ New Argonian Bodies - Clean.esp
_074_ New Khajiit Bodies - Clean.esp
_075_ TravelingMerchants_v2.2.esp
_076_ Books of Vvardenfell.esp
_077_ MCA - Divine Domina Addon.ESP
_078_ MCA - Guards Patch.ESP
_079_ Merged_Objects.esp
_080_ Mashed Lists.esp
If anyone can help me I'll be so happy, I don't wanna have to restart as I'm pretty far in the MQ.