Two questions about mods

Post » Tue Sep 27, 2011 9:41 am

Firstly, do mods cause a greater increase in game crashes?

Secondly, why do games need to be "modded"? If it is possible to make better textures etc, then why doesnt bethesda do it at the time. Further, some mods arent just about the textures or graphics, they change things in the game world, fighting on horse back and so on.

So again the same question, if people mod the games to make them "Better", then why is it that bethesda hasnt already included these things. Obviously people wanted horse back fighting, and it was possible to do it, but yet it wasnt done and left to the mod community - and again it is the case with Skyrim for this particular example.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Tue Sep 27, 2011 12:03 pm

Yes, they do.

Second question I will not answer, it makes no sense.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Tue Sep 27, 2011 9:55 am

2nd question makes no sense whatsoever.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Tue Sep 27, 2011 7:47 am

1. Yes mods increase crashes the more mods you use the more crashes you get. Bigger mods cause bigger problems.

2. Seriously what? I think i need a translation for that. If your asking why these mods aren't in the base game its because bethesda makes it how they want it within a timeframe they set. People then look at the game decide what they don't like or would like and mod it in.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Tue Sep 27, 2011 11:57 am

1- :brokencomputer:

2- :shakehead:
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Tue Sep 27, 2011 7:30 pm

Is there a way to prevent system crashes after you have installed whatever mod you wanted?
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Tue Sep 27, 2011 12:56 pm

Secondly, why mods at all? If these things are possible with the software, and to a limited degree hardware, why doesnt Bethesday have them in the game to start with. Not just graphical mods, but also other things.

Any ideas


Why not. You can do almost anything with the game. Beth can't foresee what each and every player may want. You want a windmill with a balcony looking down from the throat of the world, mod it. It's what you want when it comes to mods, Beth just gives you the tools.
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Tue Sep 27, 2011 9:15 am

Firstly, do mods cause a greater increase in game crashes?

Secondly, why mods at all? If these things are possible with the software, and to a limited degree hardware, why doesnt Bethesday have them in the game to start with. Not just graphical mods, but also other things.

Any ideas

first: some do, yes. but properly made and installed mods will be fine
second: Bethesda only has so much time on their hands to create the whole game. Also, mods are often tailored to fans' tastes, which Bethesda can't do.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Tue Sep 27, 2011 2:21 pm

Is there a way to prevent system crashes after you have installed whatever mod you wanted?


Using BOSS to sort out your load order can handle a number of issues...

I've also found Windom Earle's Oblivion Crash Prevention System for OBSE to be IMMENSELY helpful for preventing crashes as well.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Tue Sep 27, 2011 5:25 pm

Mods can cause instability due to an unclean or borken/buggy mods, mod conflicts, user error and I would assume in part the engine will start to screw up with a heavily modded game.

But you can just turn a mod off, even the biggest mods for OB could usually be done as an OMOD meaning they were easy to just switch off.
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Tue Sep 27, 2011 12:54 pm

1. yes
2. this second question will hurt the feelings of some die hard PC fans but the answer is easy; why people use tattoos.

been in the computer industry for some years now. mods does not impress me at all. you want to impress me with a mod make one i can use on a Console, any console. i will buy it i will download it from Xbox live, PSN fron a DVD or BD. That will impress me and will make you rich. anything aside from that would be a childish i can do better that you thing which is as dry a debate as my mode is better that the original game or my PC i$ better than your$.

:brokencomputer:
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Tue Sep 27, 2011 4:06 pm

Firstly, do mods cause a greater increase in game crashes?

Secondly, why mods at all? If these things are possible with the software, and to a limited degree hardware, why doesnt Bethesday have them in the game to start with. Not just graphical mods, but also other things.

Any ideas

First question, it depends on the mod. If it's done well, it wont cause more crashed. If it isn't done well, or is big enough, changing enough things that can conflict, it may.

2nd questions makes no sense. The developers can possibly add EVERYTHING to the game. Plus, mods let people pick and match the features they want. You can't add two contradicting features to the same game. Mods can, then people pick the one they want.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Tue Sep 27, 2011 5:55 am

1. Depends I don't have a ton of mods but I have a few, and I've never experienced a crash in Oblivion.

2. Mods are meant to add things that weren't in the vanilla game, Bethesda can't put everything in the game? I think that's what your asking?
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Tue Sep 27, 2011 2:52 pm

Is there a way to prevent system crashes after you have installed whatever mod you wanted?


Installing them right, having a good mod manager and load order, having a good computer, using the Script Extender Crash Prevention (If released), re-installing the game after all that didn't worked. (Oblivion Experience... But if it's more like Fallout 3 and New Vegas, Crashes will be less frequents with time and patches.)
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Tue Sep 27, 2011 6:00 am

1. Not very often. If you use a ton of mods, there's a chance two might conflict... so it's better to add one at a time than a whole load at once.

2. Bethesda can't put everything into the game. A lot of the things modders make take a lot of time.
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Tue Sep 27, 2011 4:28 pm

Why not. You can do almost anything with the game. Beth can't foresee what each and every player may want. You want a windmill with a balcony looking down from the throat of the world, mod it. It's what you want when it comes to mods, Beth just gives you the tools.


Thank you, a person that can read.

What about other things such as horse back fighting etc. This seems to be something that people take on, why would bethesda leave this out?
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Tue Sep 27, 2011 9:12 am

Is there a way to prevent system crashes after you have installed whatever mod you wanted?


It really depends on the mods and what other mods you use. If you only use a handful chances are you won't really experience problems. I found that Fallout 3 and New vegas are infinitely more crash happy than oblivion (i blame a large portion on the patches). I was running something like a 100 mods on Oblivion and very rarely experienced crashes. The best thing to do really is try to avoid mods that are known to increase crashes. A word of caution be very careful when editing your ini file. I did a simple modification of extending the duration blood persists and as a result crashes skyrocketed. Another time i followed a tweak guide to improve some performance and the game actually didn't even run anymore.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Tue Sep 27, 2011 9:57 am

first: some do, yes. but properly made and installed mods will be fine
second: Bethesda only has so much time on their hands to create the whole game. Also, mods are often tailored to fans' tastes, which Bethesda can't do.


thank you another person that reads well.
That makes perfect sense
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Tue Sep 27, 2011 4:01 pm

Thank you, a person that can read.

What about other things such as horse back fighting etc. This seems to be something that people take on, why would bethesda leave this out?


They only have so much time to develop.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Tue Sep 27, 2011 3:12 pm

Thank you, a person that can read.

What about other things such as horse back fighting etc. This seems to be something that people take on, why would bethesda leave this out?


Criticizing people that are trying to help you isn't going to go over well....because Bethesda didn't think horse back combat was that important, so they focus on things they think are more important. They only have a limited amount of time you know?
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Tue Sep 27, 2011 7:39 pm

It really depends on the mods and what other mods you use. If you only use a handful chances are you won't really experience problems. I found that Fallout 3 and New vegas are infinitely more crash happy than oblivion (i blame a large portion on the patches). I was running something like a 100 mods on Oblivion and very rarely experienced crashes. The best thing to do really is try to avoid mods that are known to increase crashes. A word of caution be very careful when editing your ini file. I did a simple modification of extending the duration blood persists and as a result crashes skyrocketed. Another time i followed a tweak guide to improve some performance and the game actually didn't even run anymore.


A little off-topic but... What is your secret? My Modded Oblivion have CTD whenever I try to reload a save or create a new game. (And I even deleted the .INI so that the game could do its own .INI again) I found Patched Fallout to be much more stable.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Tue Sep 27, 2011 7:52 pm

Firstly, do mods cause a greater increase in game crashes?
Depends on the mod, there is no definitive answer.
Secondly, why do games need to be "modded"? If it is possible to make better textures etc, then why doesnt bethesda do it at the time.
In order to gain maximum sales you have to be sure the game can run on lower performance systems, higher textures can be a big performance hit.


So again the same question, if people mod the games to make them "Better", then why is it that bethesda hasnt already included these things. Obviously people wanted horse back fighting, and it was possible to do it, but yet it wasnt done and left to the mod community - and again it is the case with Skyrim for this particular example.
Let's keep this answer simple, Time.
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Tue Sep 27, 2011 7:28 pm

1. yes
2. this second question will hurt the feelings of some die hard PC fans but the answer is easy; why people use tattoos.


Second, So true. Seems that a few have taken it rather personally. How dare i question their modding.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Tue Sep 27, 2011 9:49 pm

Also take into consideration some graphics mods come a year or two later when hardware has moved on, the graphics mods you see for OB now would have been impossible to run when the game was released.

Also some mods make the game more stable and fix bugs, like the crash prevention system that has been mentioned but also the unofficial patches will fix things things, from ctds and graphical errors to typos.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Tue Sep 27, 2011 12:14 pm

Using BOSS to sort out your load order can handle a number of issues...
I have never heard of or even used BOSS where do you find it, does it have a website?
I've also found Windom Earle's Oblivion Crash Prevention System for OBSE to be IMMENSELY helpful for preventing crashes as well.

I have heard of this is it in the Elder Scrolls Wiki I think I found it there once.

Installing them right, having a good mod manager and load order, having a good computer, using the Script Extender Crash Prevention (If released), re-installing the game after all that didn't worked. (Oblivion Experience... But if it's more like Fallout 3 and New Vegas, Crashes will be less frequents with time and patches.)

So I should make sure to have all three of the first things you mentioned.

It really depends on the mods and what other mods you use. If you only use a handful chances are you won't really experience problems. I found that Fallout 3 and New vegas are infinitely more crash happy than oblivion (i blame a large portion on the patches). I was running something like a 100 mods on Oblivion and very rarely experienced crashes. The best thing to do really is try to avoid mods that are known to increase crashes. A word of caution be very careful when editing your ini file. I did a simple modification of extending the duration blood persists and as a result crashes skyrocketed. Another time i followed a tweak guide to improve some performance and the game actually didn't even run anymore.

I want small mods for houses and cloths maybe better bodies for certain outfits. Maybe later on something that could upgrade the textures and maybe something to add weapons.


Thanks you all trying to educate myself on the subject of mods for when I do get a capable PC to run them.
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Next

Return to V - Skyrim

cron