My two requests

Post » Wed Feb 16, 2011 2:31 am

There are two main things that I would like to see available. One is a simple removal of a restriction on the Creation Kit. The other is an addition, that I (and some others) would like to see as DLC.
I am including a poll for readers to agree and form a petition.

1. In all of the previous modifiable games in the Elder Scrolls, the editing kits have all had one restriction that has really bugged me. The maximum world size in user created worlds is limited to that of the vanilla game world.
I have an idea for a mod that would use a very large world. Sort of a world war idea. However, I feel that this idea will never come to realization because of the restricted world size (if Skyrim is the same size as Oblivion, which was hinted at in an interview, it will defiantly be too small. I know that I am not the only one who wants this, so I hope that it is not too much to ask, considering that removing a restriction to a height-map should not be too difficult.

2. This one is a bit more difficult and I understand completely if it gets shot down. Crossbows for DLC. I realize that this is going to get a lot of heat from purists but just listen. Crossbows would add a different type of combat for players who would want them enough to pay for the DLC. Also, they would present some unique possibilities when modding. Modders will be able to use them as templates for all kinds of ranged, and trigger operated weaponry. Making players buy this for DLC would keep it out of the games of players who do not want it, and will make them available for the players and modders who do.
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David John Hunter
 
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Post » Tue Feb 15, 2011 9:48 pm



2. This one is a bit more difficult and I understand completely if it gets shot down. Crossbows for DLC. I realize that this is going to get a lot of heat from purists but just listen. Crossbows would add a different type of combat for players who would want them enough to pay for the DLC. Also, they would present some unique possibilities when modding. Modders will be able to use them as templates for all kinds of ranged, and trigger operated weaponry. Making players buy this for DLC would keep it out of the games of players who do not want it, and will make them available for the players and modders who do.

Why would it get a lot of heat from purists? Crossbows were in morrowind. If crossbows are NOT in skyrim, then there will be heat :flamethrower:
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phillip crookes
 
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Post » Wed Feb 16, 2011 10:37 am

I think crossbows would make a good DLC - for the reasons you suggest i.e those who want them can get them, those who do not want them can simply not bother.

In general terms I'm hoping that the DLC this time around will not be the 'let's make a house for each character type' variety, but add genuine gameplay features. This could be one of them...
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BRIANNA
 
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Post » Tue Feb 15, 2011 8:43 pm

I think crossbows would make a good DLC - for the reasons you suggest i.e those who want them can get them, those who do not want them can simply not bother.

In general terms I'm hoping that the DLC this time around will not be the 'let's make a house for each character type' variety, but add genuine gameplay features. This could be one of them...


And I'm hoping we the players don't reward the industries rip-off techniques, and don't start asking for DLC months before launch!
If you're going to ask for something this early, you should ask for it to be in the base game, not for us to pay more.
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james tait
 
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Post » Wed Feb 16, 2011 3:30 am

There are two main things that I would like to see available. One is a simple removal of a restriction on the Creation Kit. The other is an addition, that I (and some others) would like to see as DLC.
I am including a poll for readers to agree and form a petition.

1. In all of the previous modifiable games in the Elder Scrolls, the editing kits have all had one restriction that has really bugged me. The maximum world size in user created worlds is limited to that of the vanilla game world.
I have an idea for a mod that would use a very large world. Sort of a world war idea. However, I feel that this idea will never come to realization because of the restricted world size (if Skyrim is the same size as Oblivion, which was hinted at in an interview, it will defiantly be too small. I know that I am not the only one who wants this, so I hope that it is not too much to ask, considering that removing a restriction to a height-map should not be too difficult.

2. This one is a bit more difficult and I understand completely if it gets shot down. Crossbows for DLC. I realize that this is going to get a lot of heat from purists but just listen. Crossbows would add a different type of combat for players who would want them enough to pay for the DLC. Also, they would present some unique possibilities when modding. Modders will be able to use them as templates for all kinds of ranged, and trigger operated weaponry. Making players buy this for DLC would keep it out of the games of players who do not want it, and will make them available for the players and modders who do.


1. MERP mod for Oblivion has a world size over 7 times the size of Oblivion.

2. If crossbows are to be in the game, they should be in the game from the start. A DLC for crossbows feels a lot like horse armor all over again (even though I'm sure crossbows are more appreciated than horse armor, the concept is still the same) :P
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Annika Marziniak
 
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Post » Wed Feb 16, 2011 3:20 am

2. If crossbows are to be in the game, they should be in the game from the start. A DLC for crossbows feels a lot like horse armor all over again (even though I'm sure crossbows are more appreciated than horse armor, the concept is still the same) :P

I'd rather have horse armor.

I really don't understand the obsession with crossbows (or spears for that matter) I always thought they were kind of a lame weapon compared to the traditional bows.

I guess I'll vote for unrestricted user made world sizes though I wasn't aware that was an issue (and I'm pretty sure it wasn't.)
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Cameron Garrod
 
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Post » Wed Feb 16, 2011 10:21 am

There isn't a 'none of these' option. So I can't vote.
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Victoria Vasileva
 
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Post » Tue Feb 15, 2011 8:51 pm

And I'm hoping we the players don't reward the industries rip-off techniques, and don't start asking for DLC months before launch!
If you're going to ask for something this early, you should ask for it to be in the base game, not for us to pay more.



This. If they're going to bother making a class of weapons, it should be in the base game. Sure, have unique, or special, or different models.... but a base weapon type isn't something for DLC.

(Note: I have no particular opinion one way or the other about crossbows. I am pretty 'meh' on DLC, though. Didn't get most OB, only got 2/5 of FO3 DLC, not bothering with FO:NV.... heck, I didn't even get all the "free" Mass Effect 2 DLC. I'm waiting for a "complete" edition of the game to buy, so that I can avoid all the silly online shop/download junk. Yes, I'd rather buy a game a second time in a Gold/GotY edition with extras, then download DLC.)
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An Lor
 
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Post » Wed Feb 16, 2011 10:16 am

The maximum world size in user created worlds is limited to that of the vanilla game world.


False: http://i53.tinypic.com/if3e9v.png

In the World Spaces interface you're able to create any size world at least 30 times the size of Cyrodiil in Oblivion (also 65000x65000 as in my example would likely crash when getting to the edges of 32000x32000, the dimensions I suspect is the real limit)
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Rob Smith
 
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Post » Wed Feb 16, 2011 6:19 am

I didn't vote for either because one particular weapon isn't important enough to justify my angst over a game, and as for the game world size, I don't recall seeing any mods that are so large and have actually been finished. I'm probably wrong, though. I had seen that some people created mods of adjacent provinces to Cyrodiil. Did they need to change or remove the world size restriction to accomplish that? Might there be a practical reason the developers would establish a restriction? If it can be changed or removed with a mod, is it really that big of a deal?

Peace, +Petrose
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John N
 
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Post » Tue Feb 15, 2011 11:06 pm




I'm just asking something... is your sig being serious?
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Tanika O'Connell
 
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Post » Wed Feb 16, 2011 10:59 am

I didn't vote for either because one particular weapon isn't important enough to justify my angst over a game, and as for the game world size, I don't recall seeing any mods that are so large and have actually been finished. I'm probably wrong, though. I had seen that some people created mods of adjacent provinces to Cyrodiil. Did they need to change or remove the world size restriction to accomplish that? Might there be a practical reason the developers would establish a restriction? If it can be changed or removed with a mod, is it really that big of a deal?

Peace, +Petrose

There is still a middle-earth mod in the works. I suspect the project will run out of fuel when Skyrim is released though.
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Lory Da Costa
 
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Post » Wed Feb 16, 2011 6:02 am

I'd be "for" crossbows, so long as the modder does a thorough job in creating the mod:

1. I would want it to be balanced with bows as far as leveling up my marksman skill. I wouldn't want to gain any more (or less) skill-xp over time than I would with using a bow.

2. There should probably be (balanced) advantages and disadvantages of using a xbow versus using a bow--maybe a xbow could be more accurate, use less fatigue, and shoot with less of an arc, but as a disadvantage, maybe they could have a longer re-load time than bows (I disagree with the re-load time of xbows in Morrowind....)

3. I guess also we'd have to talk about a range of various xbow types, from the lowly rusty iron one, to the deadric ones. Not that a range of xbows would be necessary for me, but just something to decide, and to (again) keep it balanced game-wise with bows.

4. And how about magical xbows? Ones that maybe boost marksman when used? Again, should be similar to any magical effects that the bows of Skyrim would have.

5. Also, seems necessary to incorporate bolts into the game now. I suppose arrows "could" be used, but this would probably greatly detract from the realism. And then also we'd need to decide upon different bolt types: iron, steel, ebony, magical, etc.

6. It would be nice (in my opinion) for there to be "fixed" xbows at places, and not just having them be found as random treasure, and/or bought at shops. Maybe some barbarian lord keeps one in his bedroom in his castle, or maybe there is a powerful one at the bottom of one of the more difficult dungeons. I wouldn't want too many, maybe the same number as "fixed" bows (if there will be any).

7. Odds and ends: Bound Xbow spell? Bandits with xbows? Allies/friends with x-bows? Town guards? Quest for a Legendary xbow?

Once again (sorry for the repetition) the modder should strive to keep a balance in the game, versus using bows, so that it merely comes down to preference of the weapon type, avoiding making either type more powerful than the other, overall.
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Steve Smith
 
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Post » Wed Feb 16, 2011 6:39 am

I really don't understand the obsession with crossbows (or spears for that matter) I always thought they were kind of a lame weapon compared to the traditional bows.


Let's pretend for a second that you're right, and that crossbows and spears are lame. We'll ignore the history and use of the spear (which starts before homo sapiens and which some people include up to the use of bayonets, the last recorded bayonet charge happening in the current Afghanistan campaign) and the fact that crossbows function entirely different from "regular" bows (also not minding the difference between long bows, short bows, recurve bows).

Do you REALLY want a game that continues to cut the number of weapons? What's the difference between an axe and a sword? Between a mace and a warhammer?

I never used glass armor, and rarely deadric (its too much "dungeons and dragons fairy tale fantasy for my taste) so let's just get rid of it.
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Ash
 
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Post » Wed Feb 16, 2011 10:14 am

I'm just asking something... is your sig being serious?



I think he's referring to TV programming :) , you know, Leave It To Beaver vis a vis Degrassi?
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hannah sillery
 
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Post » Wed Feb 16, 2011 5:50 am

I want crossbows to be included in the game from release...
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Natasha Callaghan
 
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Post » Wed Feb 16, 2011 7:32 am

I don't want Cross Bows as DLC cause then it will end up being Horse Armor all over again, even if they charged 1 buck for Cross Bows that would be to much imo.Put it in an expansion or DLC for all I care but don't make it DLC by it's self that's a bad move.
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Rebecca Clare Smith
 
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Post » Wed Feb 16, 2011 4:23 am

False: http://i53.tinypic.com/if3e9v.png

In the World Spaces interface you're able to create any size world at least 30 times the size of Cyrodiil in Oblivion (also 65000x65000 as in my example would likely crash when getting to the edges of 32000x32000, the dimensions I suspect is the real limit)


Thank you for clearing this up. I suppose support for larger or over-sized maps would be the real question then. i.e. crash prevention.

I understand that at first it may seem like idiocy to ask to pay for something when you could ask for it for free, but there is also this... I know that there is a number of people who would highly prefer that crossbows would not be included, probably because they are too much like guns and therefore too modern. I am considering the fact that in an interview it was said that even though Skyrim is meant to be 200 years after Oblivion, the setting would be much before that, closer to Conan or viking times. Considering that, crossbows would seem fairly misplaced.

On another note, and I do not mean to make a fuss but... one dollar is too much for a game add-on? really? that's a better deal than some songs on I-tunes. If you are unwilling to pay one measly dollar for new material that you could continue to use as a template in modding, then I fail to see why you would buy the $50-60 game in the first place.
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Monika Krzyzak
 
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Post » Wed Feb 16, 2011 10:26 am

I'd rather have horse armor.

I really don't understand the obsession with crossbows (or spears for that matter) I always thought they were kind of a lame weapon compared to the traditional bows.


>:0

How dare you feel differently on a topic than me!

But I agree with the notion that if crossbows are to be in they should be from the start.
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Epul Kedah
 
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Post » Tue Feb 15, 2011 10:06 pm

Could you please add a 'none of these' option to your poll?
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Mandi Norton
 
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Post » Tue Feb 15, 2011 10:06 pm

... I know that there is a number of people who would highly prefer that crossbows would not be included, probably because they are too much like guns and therefore too modern.


I'm one of those people, but your explanation of it isn't quite right. I don't have any problem at all with crossbows, so long as they're balanced in-game. It should be set up so that every advantage they have over a bow is countered by a disadvantage, so that in the end, it just comes down to personal preference.

My problem though is that I cringed when I read: "Modders will be able to use them as templates for all kinds of ranged, and trigger operated weaponry." I understand that you're talking about mods, and therefore about things that are entirely optional, but I cringed anyway. Why? Because, to be brutally honest, gun nuts just creep me out.

See, and here's the thing - I grew up with guns - hunting and shooting trap. I own guns. I shoot guns. But I'm not obsessed with guns. And people who are obsessed with guns make my skin crawl.

Just about every forum I've ever been on for a game that doesn't currently include guns has a contingent of posters who argue incessantly for their inclusion. And it just... plain.... creeps me out. I have no idea what it is that compels a person to obsess about guns so much that it's not even enough to just play games that have them, but he has to try to get them shoehorned into games that don't have them.

So it's not really that I'm concerned about making the game too "modern," as just that when I see someone pushing toward the introduction of guns, it makes me want to go take a shower or something - like I need to wash the creepy off. And I'm willing to bet that I'm not the only one who feels that way.
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Nikki Morse
 
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Post » Tue Feb 15, 2011 11:37 pm

1)Yeah sure, but i play 360 so i dont care

2)no. Crossbows should be in the game from the start.
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Lew.p
 
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Post » Tue Feb 15, 2011 11:55 pm

Unrestricted world size we already have.

Crossbows in DLC, hell no- they should be in the base game or modder fodder.
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Mrs Pooh
 
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Post » Wed Feb 16, 2011 4:44 am

Why wouldn't one want crossbows??? The more types of weapons the better IMO... And why are crossbows not for purists? An unlimited worlds size would be nice indeed, would like to see my computer handle that though :P
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Fam Mughal
 
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Post » Wed Feb 16, 2011 11:29 am

Modders can't add crossbows?
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Trevor Bostwick
 
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