Two-Step Goodbye.....

Post » Thu May 03, 2012 3:51 pm

I've been using Two-Step Goodbye a lot in my current play-through, and, although it's powerful and all, it seems to be more trouble than it's worth. The frag mine that it occasionally deposits on dead enemies almost always ends up hurting me instead of my opponents, and it's quickly turning into a waste of Hydra and Doctor's Bags since it usually ends up crippling my limbs.

So my question is this: Does anyone here have a good strategy on how to use this weapon without it being a hazard to the player character? Or is it just best to use this as a novelty weapon?

I guess running away when the mine drops is the obvious strategy, but it only beeps twice (giving around 1 second for me to escape) and if I'm indoors it can be difficult to turn around and escape in time. It just seems stupid to me, to have an unarmed weapon drop mines on dead enemies. Seriously, what's the point of that? Then http://fallout.wikia.com/wiki/Two-Step_Goodbye_(GRA) compared to the regular Ballistic Fist; it seems to be an all around crappier weapon. So what's the point of this thing? Am I missing something that would make this crappy version of the Ballistic Fist worth its value of 20,000 caps?
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Cagla Cali
 
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Post » Thu May 03, 2012 3:55 am

Never used it, but overall, it seems like a really stupid idea for a weapon. A melee weapon that also deposits a dangerous explosive that can hurt or kill you within close proximity to you, usually after your target is already dead and you're the only one likely to get hurt? Brilliant. :shakehead:
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Marcin Tomkow
 
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Post » Thu May 03, 2012 3:16 pm

you could get adamantium skeleton perk to increase the durability of your limbs. Or, you can get the eye for an eye perk. For every crippled limb you have you do additional damage.
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Pants
 
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Post » Thu May 03, 2012 8:01 pm

Never used it, but overall, it seems like a really stupid idea for a weapon. A melee weapon that also deposits a dangerous explosive that can hurt or kill you within close proximity to you, usually after your target is already dead and you're the only one likely to get hurt? Brilliant. :shakehead:

I guess it was just meant to be a novelty weapon then, but still, why? As you said it just seems like a really stupid idea for a weapon, but it's really the only "stupid" weapon in the game; every other weapon is well balanced and makes sense.


you could get adamantium skeleton perk to increase the durability of your limbs. Or, you can get the eye for an eye perk. For every crippled limb you have you do additional damage.

Yeah, that would probably help, but with a dead is dead character I'd rather avoid blowing myself up altogether. Taking perk slots to compensate for the weapon's problems just seems like a waste; I should take perks that enhance the effectiveness of the weapon rather than having to take perks to lessen the weapon's flaws while the weapon continues to perform poorly.

I think Two-Step Goodbye is just the Pariah Dog of weapons: it cost too much money for me to say "I'll just sell it for a loss;" it takes up weight in my inventory; when I use the weapon it ends up causing more problems than its worth, and it's far crappier performance wise than the average ballistic fist. It should have been found next to a pile of broken Ballistic Fists in a random encounter called "A lone surviving fist." :tongue:
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Lily
 
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Post » Thu May 03, 2012 6:53 pm

Well, normally for the eye for an eye perk you have to get into combat and hope your limbs get crippled in order to get the bonus. With this you can easily get crippled and gain the damage bonus. I don't know if the perk that increases your DT for explosives works for ballistic fists. If it did that perk would make this weapon a must use.
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Fiori Pra
 
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Post » Thu May 03, 2012 4:17 am

I don't know if the perk that increases your DT for explosives works for ballistic fists. If it did that perk would make this weapon a must use.

Not really, since it still does less damage and hits at a slower rate than a regular Ballistic Fist. If those stats were superior to the regular fist, then I would definitely see the weapon as useful.
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Ownie Zuliana
 
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Post » Thu May 03, 2012 5:35 am

It's damage is lower than the ballistic fist? So the only "good" thing is that explosion?
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Abel Vazquez
 
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Post » Thu May 03, 2012 5:23 am

Yeah, I'd put this with the Bozar - was really psyched when I bought it, because it just sounds so damn cool on paper. Not so cool in practice.
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Taylah Haines
 
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Post » Thu May 03, 2012 1:07 pm

Yeah, I'd put this with the Bozar - was really psyched when I bought it, because it just sounds so damn cool on paper. Not so cool in practice.

Yeah, Bozar wasn't as crazyepicamazing as we a lot of people thought it would be, but it's still a great gun that does really well in its specific role. Two-Step Goodbye? Yeah, not that useful at all.
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jessica breen
 
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Post » Thu May 03, 2012 8:30 am

Personally I use Two-Step Goodbye as a crowd control weapon, in which case the random frag-mine drop on a dead body can be really devastating; having saved me on more than one occasion. However, once you use the weapon for single target take-downs, then you really run into problems. Its similar to how the Bozar is wonderful for up close crowd [censored], but the minute you try to use the scope on it you find yourself up the creek.
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e.Double
 
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Post » Thu May 03, 2012 11:00 am

"Enemies hit by or killed with this weapon fly a few feet back before exploding. This is useful for sneak attack criticals because it allows the player to determine where the enemy's body might fly before detonating."

If they do this, just jump backwards and avoid the explosion, or just run and deactivate the mine (if you can)
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Danial Zachery
 
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Post » Thu May 03, 2012 7:21 am

It's a awesome weapon. :)

Just punch enemies and back off, and don't go straight for the looting.
Loot after they go boom.
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Ebou Suso
 
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Post » Thu May 03, 2012 8:40 am

"Enemies hit by or killed with this weapon fly a few feet back before exploding. This is useful for sneak attack criticals because it allows the player to determine where the enemy's body might fly before detonating."

If they do this, just jump backwards and avoid the explosion, or just run and deactivate the mine (if you can)

That makes it almost exclusively an outdoor weapon, because indoors the enemy will often fly back a few feet right into a wall and still explode right next to you. And the distance of "a few feet" isn't quite enough most of the time. As for jumping back, the mine only beeps 2-3 times, giving around 1 second to escape, which isn't nearly enough time to turn around and clear the blast zone.

Just punch enemies and back off, and don't go straight for the looting.
Loot after they go boom.

Uh...no.


I guess running away when the mine drops is the obvious strategy, but it only beeps twice (giving around 1 second for me to escape) and if I'm indoors it can be difficult to turn around and escape in time.

I don't know if the explosives skill has an effect on how many times the mine beeps before exploding, but if it does, then that would make the weapon more useful as long as the user's explosive skill is high enough. But even then, why make an unarmed weapon that relies on the explosives skill?
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Robert Bindley
 
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Post » Thu May 03, 2012 12:21 pm

That makes it almost exclusively an outdoor weapon, because indoors the enemy will often fly back a few feet right into a wall and still explode right next to you. And the distance of "a few feet" isn't quite enough most of the time. As for jumping back, the mine only beeps 2-3 times, giving around 1 second to escape, which isn't nearly enough time to turn around and clear the blast zone.

I don't know if the explosives skill has an effect on how many times the mine beeps before exploding, but if it does, then that would make the weapon more useful as long as the user's explosive skill is high enough. But even then, why make an unarmed weapon that relies on the explosives skill?
But surely you know it's going to explode before you punch the enemy so you should be well prepared to jump back before you land the hit. I'm not saying sprint around and get to cover, just *punch* and jump backwards instantly and that should only do minimal damage to you.

Also are you talking to yourself here since it was yourself you quoted :P
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Life long Observer
 
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Post » Thu May 03, 2012 4:41 am

But surely you know it's going to explode before you punch the enemy so you should be well prepared to jump back before you land the hit. I'm not saying sprint around and get to cover, just *punch* and jump backwards instantly and that should only do minimal damage to you.

Also are you talking to yourself here since it was yourself you quoted :tongue:

I quoted myself as a response to Zxhraivretiaiel, so I'm not insane yet (or am I?). Anyways, you don't really know when it's going to drop a mine unless you get a sneak attack critical, so if you're using the glove in non-sneak based combat, you can never predict when it will drop a mine and when it won't. I guess that would make it a good sneak weapon, but then it still does less damage and less critical damage than the regular Ballistic fist, so why not just use that? The only situation where this glove would really work would be if you're an unarmed and melee based character sneaking up on a crowd of enemies, preferably in a large area so that the blast doesn't effect you as well. That isn't a very common situation.
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Melissa De Thomasis
 
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Post » Thu May 03, 2012 4:56 am

Yeah, I'd put this with the Bozar - was really psyched when I bought it, because it just sounds so damn cool on paper. Not so cool in practice.

I completely agree. The Bozar is a terrible weapon in New Vegas.
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Jesus Lopez
 
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Post » Thu May 03, 2012 6:12 pm

I completely agree. The Bozar is a terrible weapon in New Vegas.
The Bozar and the K9000 are attempts to combine contradictory traits - scope and high-spread automatic fire- to create a "jack of all trades" multipurpose weapon. They aren't bad per se, they're just worse than carrying two dedicated weapons for each purpose. If the Bozar at least had a weight advantage over carrying two weapons, it would actually have been a semi-decent choice for hardcoe. As it stands, a common LMG is far superior.
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Stacy Hope
 
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