[Relz] X'tyfe's Nitpicks

Post » Tue May 03, 2011 3:59 am

I usually only make or edit mods for myself and characters that I play, while my modding knowledge is limited and the things I do are not as big as others have done, I thought I'd like to share some little edits and such that I have done and try and at least contribute to modding despite it being small.



http://tesnexus.com/downloads/file.php?id=37475

3.1 and 3.2 I Honestly forget what I did for these updates, but there are indeed changes.
Really Final 3.0 All Kvatch Guards now use Guard Helmets except Savlian Matius. Savlian Matius now uses the enchanted cuirass he gives out at the end of the quest and renamed it to Savlian's Cuirass. Adjusted small town guard armor to have armor and health values equal to Chainmail. Adjusted Legion armor to have health values equal to steel, Adjusted Legion Palace armor to have health and monetary values of steel. Renamed Legion Armor to "Imperial Legion Armor". Renamed Imperial Watch Armor to "Imperial Palace Armor". Renamed Imperial Horseman Helmet to "Imperial Watch Helmet" and Legion Helmet to "Imperial Legion Helmet". Addressed the few instances of dead guards, specifically the ones in the Kvatch Oblivion worldspace and the one near the Leyawiin Oblivion gate. The Kvatch ones have been named "Kvatch Guards" and had their equips fixed, The Leyawiin one now has a Silver Longsword. Fixed the stats of Amminus Gregori. Fixed the stats and equips of Viera Lerus.
Final 2.5 Imperial City Guard Captions now use Silver Claymores, some quest specific Legion Guards now use Silver Longswords, Legion Archers/Foresters use correct armor and bows, Legion Jailers now use correct armor. All Palace Guards renamed to "Imperial Palace Guards"
2.0 Mod renamed. All small town Guards have their Light Armor and Heavy Armor skill values switched. All Skingrad Guards use Chainmail. All Leyawiin Guards renamed to match the names of Guards in other cities.
1.3 Tweaked stats more, their Light Armor and Heavy Armor skill values are switched now. Gave Jesan Rilian the same amount of skill in Marksman that he does in Blade.
1.2 Remove dirty edit to Kantav Cheynoslin.
1.1 Opps, forgot Ulrich Leland and Garrus Darelliun.
1.0 Initial release.


Kvatch Guards, Skingrad Guards, some quest specific Legion Guards, soldiers during the Bruma Great Gate, and most Guard Captains have inconsistent equips with other guards. Using Iron or Steel armor and Steel weapons. This fixes that.


All small town Guards have switched Light Armor and Heavy Armor skill values.
Kvatch Guards now use Chainmail and Silver Longswords. Savlian Matius now uses a Silver Claymore since he is a Captain.
Skingrad Guards now use Chainmail.
All Leyawiin Guards renamed to match the names of Guards in other cities.
Bruma Great Gate Soldiers now use Silver Longswords. The Skingrad Soldier now uses Chainmail.
Guard Captains in small towns now use Chainmail and Silver Claymores. Langley also has the Anvil castle key like all other guards in the city.
Guard Captains in the Imperial City now use Silver Claymores.
Some quest specific Legion Guards now use Silver Longswords.
Legion Archers/Foresters use correct armor and bows.
Legion Jailers now use correct armor.
All Palace Guards renamed to "Imperial Palace Guards".

This is meant to be used as an optional side patch to the UOP as it includes fixes from it to be compatible.



http://www.tesnexus.com/downloads/file.php?id=33903

1.0 Initial release.


Adds a Harisen (Japanese slapping fan) to the game. Its a weak but light and fast blunt weapon that can be found in the East Wing of Cloud Ruler Temple on top of a shelf. This is more of a resource then anything, it is obviously too weak to be a real weapon. It was meant more for show.

throttlekitty was kind enough to make this as a request. I have been using it in my game for a bit now, but I figured I'd like to share it. Full credit goes to him for the model and texture (though I did enhance the colors a bit, it was originally pretty dull)



http://www.tesnexus.com/downloads/file.php?id=34312

1.0 Initial release.


Fixes the Holly crop from More Vegetables to use a non hard texture path. Basically it means that if you have installed Oblivion to somewhere other than the default folder it will now show it's texture.



http://tesnexus.com/downloads/file.php?id=37476

1.4 Opps forgot too add Thief armor to Wrath
Really Final 1.3 Renamed the unique Leather chest piece used in An Unexpected Voyage quest to Blackwater Cuirass and Lynch, Minx, and Selene now wear Thief armor to match.
Final 1.2 Removed the hide amulet flag from all chest pieces since amulets can be viewed with these meshes. Updated Italian version as well.
1.1 Added Thief armor to Armand Christophe, Dynari Amnis, and Dovyn Aren and edited the Lost Histories quest so that Amusei will get Thief armor instead of Leather (but this change wont take effect if you have already done the quest).
1.0 Initial release.


Fixes perhaps one of the biggest oversights in all of Oblivion, all Leather armor, normal or enchanted now use meshes that were originally intended for it. The old Leather armor which was probably meant as armor unique to the Thieves Guild is still around, all NPCs that wore Leather armor that are part of the Thieves Guild now wear new "Thief" armor (stats the same as Leather, The Gray Fox wears some with the same enchantments as the Leather armor he originally wore) that uses the old meshes. A respawning chest is added to the Guildmaster's Quarters with a full set.

This adds no new meshes or textures, all resources come with the original game (that were just not used). A SI version is included that covers the enchanted Leather armor that it adds as well, but only one of the .esps should be used at a time.

The armor is compatible with the HGEC Body when used with the EVE HGEC Eyecandy Variants Expansion as it covers the meshes of the originals as well. Also reported to work with Robert's Female.

Added Italian translation thanks to rolloLG



http://www.tesnexus.com/downloads/file.php?id=34077

1.0 Initial release.

Requires Shivering Isle

Using the Obelisk Shield and Resource from ub3rman123, I created 6 different grades of the shield (Iron, Steel, Dwarven, Orchish, Ebony, and Daedric - just like the Order Armor) and made them their own leveled list and added them to all Knights of Order.

Full credit goes to ub3rman123 for the mesh and texture. Now they will have matching shields that level with them, watch out as this will make them harder to take down! :D

Note: No screens atm, will put some up soon



http://www.tesnexus.com/downloads/file.php?id=34313

1.0 Initial release.


Fixes the effects from Wayshrines Improved to use a non hard texture path. Basically it means that if you have installed Oblivion to somewhere other than the default folder it will now show it's texture.

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Liii BLATES
 
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Post » Mon May 02, 2011 10:42 pm

Added Obelisk Shields Leveled
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Chloe Botham
 
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Post » Mon May 02, 2011 6:49 pm

There's a lot more than 3 NPCs in the thieves guild who should be wearing the corrected armors :)
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Raymond J. Ramirez
 
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Post » Tue May 03, 2011 6:24 am

Huh? really which ones? I'll fix that
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abi
 
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Post » Tue May 03, 2011 5:50 am

Ok, so far I found Dynari Amnis, Dovyn Aren and Armand Christophe. Is this correct? Or is there more?

Edit: Original Leather Updated

1.1 Added Thief armor to Armand Christophe, Dynari Amnis, and Dovyn Aren and edited the Lost Histories quest so that Amusei will get Thief armor instead of Leather (but this change wont take effect if you have already done the quest).
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Kill Bill
 
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Post » Tue May 03, 2011 7:12 am

If your intent is for every Thieves Guild member to wear thief armor, you need to find everyone marked as being in the ThievesGuild faction that's not a beggar. There's also the matter of Amusei who gets his later down the quest line.

It would probably make sense to leave the fences alone too since they're trying to blend in more and a guild "uniform" wouldn't really help there.
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Nathan Hunter
 
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Post » Mon May 02, 2011 11:32 pm

No, not everyone, just the ones that wore Leather already. and I also changed the quest so Amusei gets some too.
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Ashley Hill
 
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Post » Mon May 02, 2011 8:55 pm

Added Italian translation for Original Leather
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Angus Poole
 
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Post » Tue May 03, 2011 5:05 am

More Vegetables Holly Crop Fix Added
Wayshrines Improved Effects Fix Added

Guard Equip and Stat Fixes Updated

2.0 Mod renamed. All Guards have their Light Armor and Heavy Armor skill values switched. All Skingrad Guards use Chainmail. All Leyawiin Guards renamed to match the names of Guards in other cities.
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jenny goodwin
 
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Post » Tue May 03, 2011 4:45 am

Guard Equip and Stat Fix Updated
Original Leather Updated

Never call a mod "final", there will always be something to add to it :)
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Stephy Beck
 
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