Types of Anti-aliasing

Post » Sat Nov 28, 2009 10:59 am

I've been a PC gamer for many, many years now. I'm more than familiar with extreme tweaks and graphics settings. I have a basic understanding of anti-aliasing, but I really don't know the difference between the multitude of types, and when I Google it, I usually find overly-elaborate answers which manage to avoid the point in an annoying, circumlocutory way. So, I figured I'd ask here: can someone please explain the various types of anti-aliasing here in an understandable way, including the "Laplace Edge AA" used by Crysis 2 and QSAA?
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