@Atomic Candy sorry for the OP i just meant that its already been said in a bunch of thread how people want earth/magma/water/wind dragons, and i was just hoping to get some more unique and fresh ideas in this thread
@Fyrisi in relation to the radiant story attacks on towns could be in relation to how many dragons in that general area you've slain (and that have been there in the 1st place), and if you don't take care of them than perhaps the town could die out. Or maybe for more important towns/cities guards could kill the dragons for you, preserving the population. And i care less about children dieing its just that i don't want them shattering the immersion by making them immortal gods. I hated how in oblivion any npc involved in a quest simply fell unconscious after being stabbed 36 times in the chest. They should be able to die and the quest should be locked out if they were absolutely necessary.
Also, would be interesting to see dragons kidnapping people(mostly children since they make sense to be fed to smaller dragons), like a bird does to worms for its babies, and that you could go on a quest to save it. Maybe if it takes you more than 24 hours the child dies and you get a smaller/no reward for killing the dragon.
Again. Clearly no obsession with child death.