Types Of Dragons In Skyrim

Post » Mon Jul 18, 2011 4:52 pm

Since it seems i'm the only one contributing...

Guess what?

More Ideas -

1.Dragon Hierarchy - Just a cool idea in general

2.Dragon Materials In Crafting - We already know we're going to be able to craft dragon armor - but perhaps this could also include making daggers/swords from teeth/claws, and using dragon bones as an alchemy ingredient.

3.Necro Dragon - Would hide deep in dungeons and use magic/dragon tongue to command other creatures to fight for it, raise the dead, and would be capable of basic destruction magic shouts.
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Soraya Davy
 
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Post » Mon Jul 18, 2011 3:14 pm

Id love to sea a sea monster type dragon.
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Amber Ably
 
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Post » Tue Jul 19, 2011 3:49 am

I know there are already a lot of threads about this, but they're pretty chock full and far back in the pages so i thought i'd start a new one. Bethesda has already confirmed two types of dragons: Fire and Frost, with the latter being the more potent. What other kinds of dragon's would you like to see in skyrim? And remember this isn't World of Warcraft, no cheesy color-coded elemental dragons, we want unique ideas.


I think any dragon is a 'fire dragon' by default, unless they breath ice or something different, which will probably be rare. I think most, regardless of type, will still breath fire. I'd say they've confirmed default/regular dragons, and ice dragons. Also, Todd did say in an interview that they had dragonlings (aka baby dragons), which might be considered a type.
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Lori Joe
 
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Post » Tue Jul 19, 2011 3:23 am

So far my favorites are the Mute Dragon(better physical attacks) Dwemer Dragon(fully mechanical) and the Sea Dragon(serpentine, retractable/no wings, maybe venomous)

In response to that comment mwals413 the majority of types probably will breathe fire but this is a topic about what kinds you would want to see, not what you think we will see

.
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josh evans
 
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Post » Mon Jul 18, 2011 1:13 pm

How about a chinese dragon? It doesn't breath fire, it breaths pure orange chicken. YUM!
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An Lor
 
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Post » Tue Jul 19, 2011 3:05 am

How about a chinese dragon? It doesn't breath fire, it breaths pure orange chicken. YUM!

Chickity-China the Chinese Dragon, he sounds so... delicious.
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Kayleigh Mcneil
 
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Post » Tue Jul 19, 2011 1:46 am

Please stop making bad jokes and acting as critics without contributing so this thread doesnt die

Ideas Ideas Ideas...

1.Wyvern type dragons

2.Salamanders(yes they're a type of dragon)

3.Mountain dragons - Could hide in ledges and crags in mountains, could try and surpise you with a rock slide or throw a boulder at you - would be resistant to frost and would prefer climbing to flying perhaps
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NAtIVe GOddess
 
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Post » Mon Jul 18, 2011 1:31 pm

Please stop making bad jokes and acting as critics without contributing so this thread doesnt die

But my whole existence is based around making terrible jokes. :sadvaultboy:

Anyways, it would be cool to see an undead dragon that could have some kind of necromantic zombeh breath to raise undead minions... actually that sounds incredibly scary, I take that back.
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Robyn Lena
 
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Post » Tue Jul 19, 2011 3:37 am

But my whole existence is based around making terrible jokes. :sadvaultboy:

Anyways, it would be cool to see an undead dragon that could have some kind of necromantic zombeh breath to raise undead minions... actually that sounds incredibly scary, I take that back.


I don't mind the jokes i just want people to add to the conversation too :) that is what the topic is for after all

Anyways that idea is cool but now that i think about it people might think its a rip-off from WoW.

Perhaps bird-dragons? They would have feathers instead of scales and would be weaker physically but be much faster, especially in the air.
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Rude Gurl
 
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Post » Mon Jul 18, 2011 12:10 pm

Anyways that idea is cool but now that i think about it people might think its a rip-off from WoW.

I don't play WoW, so I wouldn't know... damn, here I thought I was being original for once.

Edit: As for the bird dragon, I think that would be the most aesthetically pleasing dragon they could produce. I've always liked that sort of thing
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Maya Maya
 
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Post » Mon Jul 18, 2011 5:57 pm

I would rather see dragons as not exactly differentiated by caste or physical features, so much as by rank and purpose. They are not really animals after all. As I said in an older thread, I would prefer that the dragons we fight are portrayed as the intelligent invaders they are implied to be. Instead of "elder dragon" or "young dragon", we should see them with titles that denote their rank and station. A standard, "warrior" or grunt type dragon could be called 'Destroyer "name here"', denoting their name and purpose.

Grunt/soldier = Destroyer
Elite warrior = Executioner
Priest type = Confessor
Magic type = Magus
Nobility = Lord
Thief type = Scrapper
Leader of a team of four = Talon Lord
Leader of invasion, answering to Alduin = Inquisitor
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Steeeph
 
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Post » Mon Jul 18, 2011 6:15 pm

Akira, you should read my take on your chameleon/mage dragons :tongue:... That is becuase you want this thread to succeed so badly : ).
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Marina Leigh
 
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Post » Mon Jul 18, 2011 3:04 pm

I did and i liked it :) and re123 basically just posted a detailed version of what i mean by "Dragon Hierarchy"
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Chris Duncan
 
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Post » Mon Jul 18, 2011 11:09 pm

I'd like to see assorted dragons as well:

Lich Dragon [skeletal remains]

I'd also like to see flightless dragons

Bull Dragons

or even Dragons in Dungeons.
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Javaun Thompson
 
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Post » Mon Jul 18, 2011 10:54 pm

I think it should be based on the age and origin of the dragon. Like Young, advlt, Elder, Ancient, etc(ages) and/or Forest, Mountain, Volcano, Swamp, Cloud(as in a dragon that lives it's whole life in the air), Artic, etc. The younger the dragons the more blindly aggressive and with simple attacks and the older you find the smarter they get and the more tactics and abilities they have. These moves should also be determined by their origin (forest, mountain, swamp, etc) such as Forest dragons being able to call upon other creatures to assist them or swamp dragons being able to poison you by hitting you or with a spit of some kind. So on and so forth. Like an Ancient Forest Dragon or Elder Swamp, etc. Young mountain drake.
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Jimmie Allen
 
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Post » Tue Jul 19, 2011 2:20 am

Bumping for more ideas

In addition to types of dragons, how would you want to encounter them?

For more warrior focused - simple outside battle with more physical attacks from dragons and possibly in packs

For more stealth focused - Help a village/city with a dragon problem and track it down to its lair and kill it in its sleep or a localized fight

For more magical focused - Planned fights in places like that tower the guy fights the frost dragon in in the demo

Should You Encounter Certain types of dragons more at a low level, and less at a higher? Or have the same rarity for all kinds throughout the game?

example: fight 10 fire dragons from levels 1 -10, but fight 1 fire dragon and 9 frost dragons 30-40
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Jah Allen
 
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Post » Mon Jul 18, 2011 5:39 pm

Dragons should not tailor themselves to be killed by our specific character builds. They are out to kill us, and in no way should they purposefully make it easier. In addition, I believe we should see a highly varying spread of dragons. No artificial numbers or types based on our level except for at the climix of the main quest where we should run into powerful teams, or groups of 1 - 3 dragons, or 1 dragon and humanoid minions.

Also, a fire dragon should be just as capable of using ice and frost based magic or shouts as any other, and at mid to upper levels, we should encounter dragons that like us..use multiple combinations of shouts and spells/abilities. This is their language after all, there is no reason for our little upstart dragonborn to be better than they are at using them. Dragons, in my opinion should also be the only enemies in-game who can counter or cancel our shouts by using opposing ones.
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Esther Fernandez
 
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Post » Mon Jul 18, 2011 7:57 pm

Dragons should not tailor themselves to be killed by our specific character builds. They are out to kill us, and in no way should they purposefully make it easier. In addition, I believe we should see a highly varying spread of dragons. No artificial numbers or types based on our level except for at the climix of the main quest where we should run into powerful teams, or groups of 1 - 3 dragons, or 1 dragon and humanoid minions.

Also, a fire dragon should be just as capable of using ice and frost based magic or shouts as any other, and at mid to upper levels, we should encounter dragons that like us..use multiple combinations of shouts and spells/abilities. This is their language after all, there is no reason for our little upstart dragonborn to be better than they are at using them. Dragons, in my opinion should also be the only enemies in-game who can counter or cancel our shouts by using opposing ones.


I wasn't suggesting that based on your skills dragons are encountered in a specific way, simply that you can encounter dragons in all of those kinds of ways, so for a thief/assassin murdering one might be easier, but facing one off in direct or shout/magic based combat would be more difficult, i just don't want every dragon battle to be the same experience over and over, and for their to be varying ways for you to meet these beasts.
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Dragonz Dancer
 
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Post » Tue Jul 19, 2011 2:11 am

I know there are already a lot of threads about this, but they're pretty chock full and far back in the pages so i thought i'd start a new one. Bethesda has already confirmed two types of dragons: Fire and Frost, with the latter being the more potent. What other kinds of dragon's would you like to see in skyrim? And remember this isn't World of Warcraft, no cheesy color-coded elemental dragons, we want unique ideas.



This logic really confuses me
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Sharra Llenos
 
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Post » Mon Jul 18, 2011 12:21 pm

Dont die on me now baby :'(

1.Dragon's should have random attacks on town, and should be able to burn down/destroy buildings and kill people, and we shouldn't see anything of these people again, and if a store/building is destroyed the person living in it should become a homeless beggar, or perhaps we see a new buliding in its place later on with a new owner/resident. And please let children die, you don't need to give us the ability to kill them since that would create a huge attack on bethesda, and could be roleplayed out, like maybe the children kick you in the groin and you're knocked out and you wake up an hour later. But at least allow children to die from dragons or other natural enemies for immersion sake.


Eventually, there would be no more people then. Unless you'd want a person just randomly generated to take place of the one that died. And what's your obsession with wanting children dead?
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Kirsty Collins
 
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Post » Mon Jul 18, 2011 11:54 pm

I wouldn't go near the forbidden topic of Children, Akira, if I were you... Just leave it alone... And you can't keep this thread alive forever :tongue:...
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D LOpez
 
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Post » Mon Jul 18, 2011 10:55 pm

How about a Frost dragon that blasts you when you are really hot(82 degrees, >60% humidity at my house).

Or a burrowing Earthen Dragon that will drag you into nearby cave systems/dungeons.
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amhain
 
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Post » Mon Jul 18, 2011 9:32 pm

There should be a high level quest where you run into a distressed maiden, who asks you to come slay a terrible dragon. She leads you around towards a canyon with lots of rocks trees, and when you arrive, you are attacked by two dragons under a chameleon spell, and the maiden turns into a dragon as well.
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Karen anwyn Green
 
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Post » Tue Jul 19, 2011 2:23 am

@Atomic Candy sorry for the OP i just meant that its already been said in a bunch of thread how people want earth/magma/water/wind dragons, and i was just hoping to get some more unique and fresh ideas in this thread

@Fyrisi in relation to the radiant story attacks on towns could be in relation to how many dragons in that general area you've slain (and that have been there in the 1st place), and if you don't take care of them than perhaps the town could die out. Or maybe for more important towns/cities guards could kill the dragons for you, preserving the population. And i care less about children dieing its just that i don't want them shattering the immersion by making them immortal gods. I hated how in oblivion any npc involved in a quest simply fell unconscious after being stabbed 36 times in the chest. They should be able to die and the quest should be locked out if they were absolutely necessary.

Also, would be interesting to see dragons kidnapping people(mostly children since they make sense to be fed to smaller dragons), like a bird does to worms for its babies, and that you could go on a quest to save it. Maybe if it takes you more than 24 hours the child dies and you get a smaller/no reward for killing the dragon.

Again. Clearly no obsession with child death. ;)
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natalie mccormick
 
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Post » Tue Jul 19, 2011 1:19 am

There should be a high level quest where you run into a distressed maiden, who asks you to come slay a terrible dragon. She leads you around towards a canyon with lots of rocks trees, and when you arrive, you are attacked by two dragons under a chameleon spell, and the maiden turns into a dragon as well.


Thats references to two of my ideas :D

1.Chameleon Dragons
2.Siren Dragons capable of luring you in by simulating humans/animals

Also i'm seriously in love with that Dwemer Mechanical Dragon thing, it would just be incredibly badass in everyway imaginable.
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Kate Norris
 
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