Personally I don't really like the retro isometric style so I'll pass, same reason I passed on PoE.
Ha, yea. I wonder what the next trend will be.
That reminds me of those Tomestones from the older Fable games.
From Urban dictionary-
"A poster on an Internet forum, who expresses opinions which are either strongly nihilistic, ("life has no meaning," or Tyler Durden's special snowflake speech from the film Fight Club being probably the two main examples) or contain references to Hitler, Nazism, fascism, or other taboo topics which are deliberately intended to shock or offend readers.
The term "edgelord," is a noun, which came from the previous adjective, "edgy," which described the above behaviour."
I'm sure you've come across some members like this on other websites, eh?
I was not accusing PoE of being grimdark. AwesomePossum would be a better authority on that than me. But let's face it, the very tagline of Tyranny is "Sometimes, evil wins."
New Vegas was a game that constantly hammered in the idea that civilization in all forms is unsustainable. Everyone the game portrayed as being smart, House, Elijah, Graham, Marcus, Hanlon, Ulysses, etc. etc. did nothing but point out the flaws of different forms civilization, and spoke of doom on all sides. the only people who didn't have these ideals were portrayed as massively incompetent or naive, such as Oliver, Hildern, Veronica. Indeed, Veronica's own personal quest is based around the premise that people cannot, no matter how hard you try, change themselves for the better, even when facing obvious death.
PoE was constantly, especially in the case of companion quests, a giant ball of "nothing you do matters", with most of the companion quests leading to unresolved dead ends, making everything they have done thus far pointless. And the main quest ended in the revelation that all of the world's civilization and religion was based around a giant lie, that the game states was objectively necessary to prevent people from destroying each other, and you are given no real means to dispute that idea, and no means to end the lie, thus forcing you to HAVE to accept it as objective truth within the game's unvierse, in a manner similar to the Mass Effect 3 ending debacle. And the player is then forced to further perpetuate that lie by doing what one or some of the gods say you should do with the souls.
The entire premise of Obsidian games is thus
-Civilization can't work.
-Humans can only act reasonably if lied to.
-Nothing you do matters.
-It doesn't matter how hard you work, you will never achieve what you desire.
-People can't change for the better, ever.
And other similar such nihilistic viewpoints on life that are ingrained in the very fundamentals of the game's narratives and quests, and constantly repeat.
Its the easiest and most dull form of writing possible, and makes all of Obsidian's games a massive chore to play for all the pretentious pseudo-intellectualism they try to spout.
House best exemplified that when he told Courier: "If you want to see where civilization takes you, look out the window."