Tytanis is god.

Post » Sat Dec 17, 2011 6:00 am

Tytanis is a mess. There's no way anything like that is going in my game unless it is made modular. There are certain things that look neat, but things like holy daedric armor is p. lol and breaks the deal for me 100 times over.
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louise hamilton
 
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Post » Sat Dec 17, 2011 12:39 am

all i want out of Tytanis is the elemental arrows, but I'm not willing to add all that other chaff to get at them.
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Dezzeh
 
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Post » Sat Dec 17, 2011 12:06 am

The mounts look like crap. The Mammoth has major clipping issues, and all 3 have some serious animation issues when it comes to getting on them. Couple this with the riding holding the invisible saddle and you've got a sloppy proof of concept mount mod that isn't really worth playing with.

The other stuff he's added seems like it could be interesting if it was released as smaller separate mods, but since he insists on trying to stuff too many dissimilar mods into that stupid "tytanis ultimate mod" thing, packing it full to the point of absurdity, I'll never use it.
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Alba Casas
 
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Post » Fri Dec 16, 2011 4:12 pm

So the lore allows a Nord Smith to create Orcish, Nord, Deadric, Dwarven and Elven armor but if that Nord fuses the metals of two or more it isn't lore friendly? I'll admit the lore is somewhat new to me so maybe I missed the part where it says smiths are a little simple and can only create what someone else already did (don't expect an industrial revolution on this world ever). There are a few different firewood options because there is a different option for brooms, basic bows, wooden plates etc. He's balancing as he goes in response to comments and what he sees, its still a wip. It's far from perfect yet, but it offers a lot of what vanilla should of.

As to the holy armor well it's been renamed to purified, offers the same protection as vanilla yet requires more items to craft;

Vanilla Deadric Armor + Holy Dust + Gold
Gold requires 100 coin or gold ore.
Holy dust requires snowberries, white cap and soul gems.

Finding all the required ingredients just for a piece or armour is more fun that most "go fetch me a book" quests. If he renames it to Cleansed it would fit in with an already existing quest. Want a white version then you work for it, seems strange having a work/risk = reward concept in this game I know but I like it. I don't like the white so I won't bother. Some of the other things are just item dumps, like a tonne of flawless gems + gold + something will create a ship or statue that's worthless for sale but you can decorate a home with.

The mounts will either be available as a purchase or involve a quest, when the CK is out. If you can tame one animal why not another? Giants already seem to have mammoths tamed. Some of the more powerful items require things that he has hidden around the world. Only smithing a handful of vanilla items is more lore friendly but it gets old real fast. I guess I can understand the hate towards it, after all he does come to your house and hold a gun to your head until you install it plus it gives players an unfair advantage over others in this multi-player game......
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dean Cutler
 
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Post » Sat Dec 17, 2011 2:13 am

you know you're a huge nerd when you judge people based on what system they play the same game as you on


not everyone can afford to pay the price of an xbox for a graphics card that will run modern games
plus once you blow lots of money on a pc it becomes outdated in like 2 years unless you spend even more money one it
i'd rather pay 15 bucks for dlc than over a thousand for mods


I played games on a dell with a Pentium 4 single core until about a year ago when I built my gaming comp. 800 dollars and it will last me at least 5 years before I have any desire to upgrade. And by that point I could spend 200 dollars on a graphics card alone that will probably double my performance.
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Jennie Skeletons
 
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Post » Sat Dec 17, 2011 1:26 am

Mods can't come to Ps3 or Xbox, the hardware is maxed out as is and doesn't have the overhead to run mods on Top of the base game.

Has nothing to do with Sony or Microsoft not wanting to add more awesome to the games on either console.
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rae.x
 
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Post » Fri Dec 16, 2011 6:13 pm

Mods can't come to Ps3 or Xbox, the hardware is maxed out as is and doesn't have the overhead to run mods on Top of the base game.

That's true for mods that add higher resolution textures or higher poly models, but mods that add content like new weapons, armor, crafting recipes, quests etc could all potentially be ported to consoles so long as the resources they use are in line with the vanilla game in terms of model complexity, texture resolution, voice file bitrate, etc.

Anyone who believes what you just said should feel a little silly, since DLC for Bethesda games work the same way mods do and those run fine on consoles.
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katsomaya Sanchez
 
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Post » Fri Dec 16, 2011 6:25 pm

TRY AND MOD GAMES YOURSELVES YOU UNGRATEFUL BASTARDS
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Stace
 
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Post » Fri Dec 16, 2011 3:19 pm

It's far too convoluted for my liking. Modular would be okay, but in it's current state, no thanks.
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Nathan Hunter
 
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Post » Fri Dec 16, 2011 6:13 pm

TRY AND MOD GAMES YOURSELVES YOU UNGRATEFUL BASTARDS


I do. Check out my sig.

It's not my type of mod, Tytanis's, I mean. If it was modular, maybe.
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Emma Parkinson
 
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Post » Fri Dec 16, 2011 6:15 pm

The mod is certainly well made for something that was developed without access to the CK and it stands out now because of this - 99% of mods are texture replacers or small fixes right now. But to me it looks like a weird mixup of features that were implemented by the author 'because he could'. A bit like Disneyland Skyrim edition. May be fun to mess around in Skyrim with the mod loaded, but it's not for me.
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Harry-James Payne
 
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Post » Sat Dec 17, 2011 5:45 am

That's true for mods that add higher resolution textures or higher poly models, but mods that add content like new weapons, armor, crafting recipes, quests etc could all potentially be ported to consoles so long as the resources they use are in line with the vanilla game in terms of model complexity, texture resolution, voice file bitrate, etc.

Anyone who believes what you just said should feel a little silly, since DLC for Bethesda games work the same way mods do and those run fine on consoles.


Good point, I should clarify I was referring to the mods that really add to the complexity, bigger battles, leveled lists, food/hunger, more mObs, advanced Ai ect.. Ive never used any of the texture packs it's all about gameplay for me.

Agreed that many mods could work on consoles, but the amount of problems that can crop up from modding are vast and veried, and most console users are used to things that just work and don't require trouble shooting or effort of anykind.
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victoria johnstone
 
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Post » Fri Dec 16, 2011 7:40 pm

TRY AND MOD GAMES YOURSELVES YOU UNGRATEFUL BASTARDS

lol, we needed more people like you around 5 years ago.
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Andrea P
 
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Post » Fri Dec 16, 2011 3:27 pm

Good point, I should clarify I was referring to the mods that really add to the complexity, bigger battles, leveled lists, food/hunger, more mObs, advanced Ai ect.. Ive never used any of the texture packs it's all about gameplay for me.

Agreed that many mods could work on consoles, but the amount of problems that can crop up from modding are vast and veried, and most console users are used to things that just work and don't require trouble shooting or effort of anykind.

Depends on what the mod does. Altering leveled lists on consoles would not add to the game's overhead, a food/hunger mod should work fine so long as the scripts it uses aren't wasteful, adding more mobs would be fine provided that the models and textures for the monsters are on par detail wise with the vanilla game's, and 'advanced AI' mods could potentially work depending on how heavy the scripts became.

The only mods that have no chance of working well on consoles are texture packs and high-poly model swaps.
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Batricia Alele
 
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Post » Fri Dec 16, 2011 4:15 pm

Off topic I guess and I'm not trying to bash consoles here, but ...

Why are console users on this forum? Not that they are not allowed to be, but wouldn't it just be a frustrating experience window shopping mods?
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claire ley
 
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Post » Fri Dec 16, 2011 4:28 pm

A lot of features seem cool, but like some people said, it adds way to much stuff too it over a wide variety. I prefer mods that are set on particular things, like focusing on adding just armor, but well thought out and worked out. That's a bad example but makes my point. I won't bash this mod since it appeals to those who think it would be fun, and I don't blame them, it does look fun! But I'm an Immersion guy to an extent and this add lots of un probable stuff. Maybe once the CK comes out and more stuff is polished out, then maybe, but other than that I'll be spending my time looking at other mods :).
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Juanita Hernandez
 
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Post » Fri Dec 16, 2011 4:34 pm

Ugh..

PC vs Console gamer: Round 149,038,762!

Fight!

Winnder: NOBODY!!!!


I feel bad for console-only gamers, they can't experience mods at all, for the time being at least. I own a PS3 & 360 and I play a number of games on them, but for a Bethesda game, you should really know better, or at least have done some research into it before you threw down your $$$.. PC gaming can be as expensive or inexpensive as you make it... It all depends on what you want to do.

If your aggravated because you don't have a PC that can run the game on decent settings, well, go buy one or build one yourself. If you can't afford it, save your money or get a job.. If you can't get a job.. Well then just be happy you're playing the game at all. If you DO have the money but don't want to buy a PC, well then it's obviously not that important to you.


Back to topic.

Tytanis is a awful clusterf^&k( of mods & content, seemingly thrown together by a bunch of kids in middle school, who have "ideas", but not necessarily good ideas.
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Emma-Jane Merrin
 
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Post » Fri Dec 16, 2011 5:06 pm

lol, we needed more people like you around 5 years ago.


well i was here then , but havnt been back since.
i was the oblivion modder alias deckard.
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Donatus Uwasomba
 
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Post » Sat Dec 17, 2011 3:17 am

Off topic I guess and I'm not trying to bash consoles here, but ...

Why are console users on this forum? Not that they are not allowed to be, but wouldn't it just be a frustrating experience window shopping mods?

This thread was posted in general originally and they followed it after it moved.
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Ria dell
 
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Post » Sat Dec 17, 2011 5:43 am

This thread was posted in general originally and they followed it after it moved.


A new Oblivion crisis with gates opening all over Tamriel releasing console players? :obliviongate:
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Evaa
 
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Post » Fri Dec 16, 2011 11:25 pm

Yeah this mod looks messy to me. Ill be avoiding it for now.
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Allison Sizemore
 
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Post » Sat Dec 17, 2011 4:20 am

A new Oblivion crisis with gates opening all over Tamriel releasing console players? :obliviongate:


Nuke the site from orbit, it's the only way to be sure.
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Chris Ellis
 
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Post » Fri Dec 16, 2011 7:53 pm

TRY AND MOD GAMES YOURSELVES YOU UNGRATEFUL BASTARDS



Welcome to Bethesda's world. Damned if you can't kill quest essential NPC's and damned if you can.
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Sabrina Steige
 
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Post » Sat Dec 17, 2011 3:29 am

the mods allow skyim to surpass even greatness. I hope mods do come to the console for you ...

Pity that Bethesda seems not caremuch for modders as much as for Consolle users ..... They get the most attention seems..
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james kite
 
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Post » Sat Dec 17, 2011 6:17 am

In the description it says that he has already created two houses and is working on a castle. How is that possible without the Creation Kit? I thought all the modders had available to them currently was TESSnip and I don't see how someone would be able to create a house with that.

Also if you check his description you see this: Skyrim: Multiplayer (Freeworld, Co-Op and Arena) :facepalm:
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Nicole Mark
 
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