Still have some doubts :
- As an assassin, how to train light armor? I think I'll need a trainer
- Same issue with one-handed combat. You won't train it by backstabbing opponents
- Is one handed combat overkill? I've read that the sneak/backstab attack with BH gloves is already insta-kill on tough targets
- Is illusion with silence casting worth it? Which spells are must haves?
Any advice from experienced assassins would be welcome

sneak (min 9 - max 12 )
-----------------------
- Stealth (5) = You are 20% harder to detect when sneaking (+5% per additional rank)
- Muffled Movement(1) = Noise from armor is reduced by 50%
- Backstab(1) = Sneak attacks with one-handed weapons now do six times damage
- Deadly Aim(1) = Sneak attacks with bows now do three times damage
- Assassin's Blade(1) = Sneak attacks with daggers now do a total of fifteen times normal damage
optional:
- Silent Roll(1) = Sprinting while sneaking executes a silent forward roll
^
- Silence(1) = Walking and running does not affect detection
^
Shadow Warrior(1) = Crouching stops combat for a moment and forces distant opponents to search for a target
Light armor (min 7 - max 9)
-----------------------
- Agile Defender(5) = Increase armor rating for Light Armor by 20% (+20% per additional rank))
- custom fit(1) = 25% armor bonus if wearing all Light Armor: head, chest, hands, feet
- matching set(1) = Additional 25% Armor bonus if wearing a matched set of Light Armor.
optional:
- wind walker(1) = Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet
^
- deft movement(1) = 10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet
Archery (min 9 - max 12)
-----------------------
- Overdraw (5) = Bows do 20% more damage.(+20% per additional rank)
- Eagle Eye(1) = Pressing Block while aiming will zoom in your view
- Critical Shot (3) = 10% chance of a critical hit that does extra damage (+5% chance and +25% critical damage per additional rank)
optional:
- Steady Hand (2) = Zooming in with a bow slows time by 25% (50% for second rank)
- Power Shot(1) = Arrows stagger all but the largest opponents 50% of the time
On-handed combat (min 9)
-----------------------
- Armsman (5) = One-Handed weapons do 20% more damage (+20% per additional rank)
- Fighting Stance(1) = Power attacks with one-handed weapons cost 25% less stamina
- Bladesman (1) = Attacks with swords have a 10% chance of doing critical damage (+5% per additional rank)
- Dual Flurry (1) = Dual wielding attacks are 20% faster (35% for second rank)
- Dual Savagery(1) = Dual wielding power attacks do 50% bonus damage
Illusion (4) => to get the silent casting,invisiblity
-----------------------
- Novice Illusion (1) = Cast Novice level Illusion spells for half magicka
- Animage(1) = Illusion spells now work on higher level animals
- Kindred Mage(1) = All Illusion spells work on higher level people
- Quiet Casting(1) = All spells you cast from any school of magic are silent to others
Alchemy (7)
-----------------------
- Alchemist (5) = Potions and poisons are 20% stronger (+20% per additional rank)
- Poisoner(1) = Poisons you mix are 25% more effective
- Concentrated Poison(1) = Poisons applied to weapons last for twice as many hits
total points used = 45-50