So uhh.. Where does the electricity come from?

Post » Wed Dec 02, 2015 6:01 am

I think everyone forgets that this is set in the future... It just looks like the 50's. They are more experienced in nuke tech than we are now.

EMP damage basically causes any delicate wires to generate a charge that fries them. Imagine connecting your PC to a 3-phase electrical supply.

A lot of military tech is hardened against EMP damage even today. Plus anything built AFTER the emp has gone off wouldn't be affected. With all the fission batteries you come across (even back in Fallout 3) you would have enough juice to run anything. Even your Pip-Boy is probably run on micro nuke piles.

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Kristian Perez
 
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Post » Wed Dec 02, 2015 6:29 am

I was under the impression in Fallout 3 that nuclear power plants may be still operational somewhere close to DC. In Fallout 3, it mentions fission and fusion and geothermal power. Also Dr Li was working on fusion battery research

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Ebony Lawson
 
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Post » Tue Dec 01, 2015 3:40 pm

While I completely agree with all of this it doesn't change the fact that the settlements are using generators either solely, or in conjunction with other power sources

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Chase McAbee
 
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Post » Wed Dec 02, 2015 6:50 am

In Fallout 3 and New Vegas, if you look closely to anything powered, like a light, it's usually connected to what I have always assumed is some sort of incredibly long lifed battery.

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Karl harris
 
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Post » Wed Dec 02, 2015 3:46 am

yes, but that magnet has to be spun. the million dollar question is how do you keep the magnet turning

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Brιonα Renae
 
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Post » Wed Dec 02, 2015 3:40 am

The Secret Union of Ghouls. When one goes out, they send a guy. Until then, Union Coffee break.

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Sophie Morrell
 
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Post » Tue Dec 01, 2015 4:05 pm

Crank generator.... Just like the laser musket.

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maria Dwyer
 
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Post » Tue Dec 01, 2015 10:38 pm

nah, even nuclear power plants have to have the fuel rods changed out every so many years. and it's not all that many, decade or so.

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HARDHEAD
 
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Post » Wed Dec 02, 2015 12:05 am

would work for something very small, but that's about it. I remember one from when I was in school, could light a small bulb and that was about it.

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matt
 
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Post » Tue Dec 01, 2015 2:57 pm

There's more than one generator that can be crafted, so perhaps the larger the generator, the different power source it'll need.

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Etta Hargrave
 
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Post » Wed Dec 02, 2015 4:27 am

Probably the Robobrain robots maintain the power stations... while talking in that sixy voice. The store of backup rods would have to be huge though... and all that nuclear waste... ouch!

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Fanny Rouyé
 
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Post » Tue Dec 01, 2015 8:08 pm

Well all those droids in those places gotta be programmed to do SOMETHING, y'know?

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Jack Walker
 
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Post » Tue Dec 01, 2015 5:17 pm

I hear a bunch of those Robobrains are dating Fisto.

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Kate Schofield
 
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Post » Wed Dec 02, 2015 3:54 am

Talk about your long distance relationships.

Then again, it's probably all over wifi. Internal chat programs.

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Beth Belcher
 
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Post » Wed Dec 02, 2015 3:05 am

But who is to say where the power station is located... There may be one in the desert outside New Vegas.

Hmmm.... thinking about it, if there was one then they wouldn't be depending on the dam for power... but hey, I diverted the juice to power my toy blaster hehe. Nothing like an orbital weapon platform to ruin anyone's day. HEY... They might be in orbit and beam the power to the ground. If they can beam the power up to the weapon platform they can do it the other way too.

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Kerri Lee
 
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Post » Wed Dec 02, 2015 6:09 am

The best bet is a turbine either wind or hydro, but as said above some raiders in a giant hamster wheel would also do the job.

Also on the fallout wiki if you search generator there are more than a few examples of different types of generators being used in both CW and the mohave.

That's the Gennys :)

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lolli
 
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Post » Tue Dec 01, 2015 9:16 pm

Several older power plants are running or can be brought to operational service (Old Olney Powerworks, Vault-Tec generators, Hoover Dam). 99% of the tech seen in Fallout is (or is implied to be) minaturized vacuum tubes, which are resilient to EMPs. The bombs in Fallout are basically giant dirty bombs (otherwise, DC would be a series of radioactive craters than ruins); they do get a nuclear reaction going , but it's not in the same style as modern real-world bombs, so the EMP aspect is likely lessened.

And, of course, fission batteries and microfusion cells are... well, tiny nuclear reactors that can keep going for centuries, it looks like. Plus, plenty of gas or diesel generators from pre-war that wouldn't be affected by a EMP. Major issue there is finding fuel for 'em.
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m Gardner
 
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Post » Tue Dec 01, 2015 6:00 pm

We can plant 'taters... so It'd be cool to be able to manufacture our own booze. Use some as fuel, give some to the traders that live within the settlement, and ship the rest off on the caravans.

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Avril Churchill
 
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Post » Wed Dec 02, 2015 4:59 am

Only in real life. In the Fallout universe there is a wealth of impossible tech. The Mr Handy's lift jets are physically impossible, the idea of handheld 'lasers' that can disintegrate a human body is ludicrous, there's no way those tiny 'fission batteries' (whatever they are - certainly not real-world https://en.wikipedia.org/wiki/Atomic_battery) could produce enough power for a protectron after 200 years, and as for those microfusion cells powering those impossible lasers...

Nah, in the Fallout universe it's entirely possible that nuclear power plants could keep running without maintenance for several hundred years - except when the plot calls for them to either fail or abruptly blow up :)

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Crystal Clear
 
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Post » Tue Dec 01, 2015 4:09 pm

Scraqe off irradiated soil and place it in Underground Sealed Bunkers. Build Ghoul driven Generators in Irradiated Bunkers. Use Ferals and Glowing Ones as Motive Power sources.

The Radiation feeds and heals the Ghouls :nuke:

The Fallout Universe has already faced the Energy Crisis, and sources of Energy that seem more Fictional than Realistic like Tidal Generation and Lightning Collection through Capacitors may be common.

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HARDHEAD
 
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Post » Wed Dec 02, 2015 1:25 am

I dunno, I used to work with lasers, and the tech has come a long way over the years, and combat lasers are a thing. A handheld disintegration beam is pretty scifi but it's not the most impossible thing in Fallout.

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Kieren Thomson
 
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Post » Tue Dec 01, 2015 7:57 pm

Fission batteries
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Ebou Suso
 
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Post » Wed Dec 02, 2015 12:08 am

While combat lasers are in development, I gather the most immediate practical anti-personnel use relies on blinding opponents with very intense but brief burst of laser light, and they rely on the extreme fragility of the retina. However, the amount of raw power needed to first boil away the water in a person and then incinerate the dried remains to ash would be staggering. I believe just to evaporate the water would need well over 100MJ, while the COIL laser used in (discontinued) anti-missile laser tests was in the MJ range ("https://en.wikipedia.org/wiki/Boeing_YAL-1#COIL")

The idea of having something far, far more powerful than that in an affordable device the size of a Fallout laser rifle is pretty ludicrous. Maybe not theoretically impossible, but practically ludicrous. And, as you say, they're not the most impossible thing in Fallout - so centuries old working nuclear power stations would be practically humdrum in FO4 :smile:

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Stefanny Cardona
 
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Post » Wed Dec 02, 2015 12:18 am

Along these lines, I've been wondering where all the new powerarmor, vertibirds and even just standard 10mm pistols come from. Does the Enclave/Brotherhood have factories to manufacture these things or are they all refurbished 200+ year old stuff?

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Nina Mccormick
 
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Post » Tue Dec 01, 2015 4:12 pm

Maybe it slowly trickles across from the NCR. They must have factories of some sort. Hell Gun Runners aren't just refurbing old crap. And there should be some kind of industry going on in Boston, if they have the capacity to produce lifelike androids, 10mm pistols shouldn't be too hard.

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Becky Cox
 
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