So uhm,Hey Crytek

Post » Thu Jan 07, 2010 3:21 pm

I was looking for the post were they said that was it from a actual forum mod?
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jaideep singh
 
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Post » Thu Jan 07, 2010 11:55 am

I was looking for the post were they said that was it from a actual forum mod?

http://www.gamesas.com/forums/viewtopic.php?f=41&t=11567

It's not by a forum mod, but it's sticky'd, so it's reliable
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WTW
 
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Post » Fri Jan 08, 2010 12:20 am

yea but i could go post something like that right now it free post i wouldn't get ur hopes up till u official hear it or if u hear anything damn i thought it was a mod post
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Brentleah Jeffs
 
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Post » Thu Jan 07, 2010 2:35 pm

You would think they have learned their lessons from Homefront, But atleast on that side of the game they communicate with their fans via updates on whats being done.
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Sanctum
 
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Post » Thu Jan 07, 2010 7:37 pm

yea but i could go post something like that right now it free post i wouldn't get ur hopes up till u official hear it or if u hear anything damn i thought it was a mod post

These are official player-found glitches though, tested and evidence supporting them, and i'd say the guy is pretty much an unofficial mod, since he updates the lists with the patches and the new entries.

I'd trust the thread, well, the first post at least, since i'm having some of those issues as well
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Niisha
 
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Post » Thu Jan 07, 2010 6:08 pm

yea but if u look at how many ppl are just trolling it makes me wonder
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Eibe Novy
 
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Post » Thu Jan 07, 2010 1:46 pm

You would think they have learned their lessons from Homefront, But atleast on that side of the game they communicate with their fans via updates on whats being done.

Yeah, Crysis 2 was still in the works after Homefront was released, so they couldn't really fix too much at that point. Or are you talking about Homefront itself?

Besides, the only main issues for multiplayer (in my opinion) are the poor host selection, and the hit detection. Other than that, i'd say it's a pretty decent shooter, far surpassing Call of Duty :3
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dean Cutler
 
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Post » Thu Jan 07, 2010 6:27 pm

yea but if u look at how many ppl are just trolling it makes me wonder

But still, just rely on the front page, hell, I wouldn't doubt it if you had some of those glitches too. I've already experienced quite a few, the four most annoying being the abnormally loud music while waiting for a multiplayer match to start up, not saving my silencer attachment for my pistols, poor host selection and hit detection. Just subscribe to the thread anyways, that's what I did. The guy has been updating it quite a lot since it opened up.

And besides, there'll always be trolls on the internet no matter where you go
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phil walsh
 
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Post » Thu Jan 07, 2010 7:13 pm

yea i hate the loud music lol i mute my tv till the game starts, in ya i been lagging a bit a lot last night in hit detection is quite crap at times but i think it cause of the host your on not a problem in the core game
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Bereket Fekadu
 
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Post » Fri Jan 08, 2010 4:01 am

yea i hate the loud music lol i mute my tv till the game starts, in ya i been lagging a bit a lot last night in hit detection is quite crap at times but i think it cause of the host your on not a problem in the core game

Yep, it's all caused by bad host selection. I've had a game where everybody was red/one bar the whole game, besides the host. It took about 10 seconds for the killcam to load up after you died, and until it loaded up, you got to stare at your characters ass until the screen changed. Respawn times were hilariously long though~

Hit detection is a big issue that they need to get fixed though, I mean, come on, I can empty a clip of SCAR into some guys chest without armor, and he can sit back from 20 feet away and Jackal the **** out of my armor mode D:
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Sammygirl
 
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Post » Thu Jan 07, 2010 3:10 pm

The older days of gaming were better, It was get it right first time or nobody would buy your game. Now it seems its perfectly fine to ship a broken game and its all swell i we patch it up at a later date.
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Heather beauchamp
 
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Post » Fri Jan 08, 2010 1:58 am

The older days of gaming were better, It was get it right first time or nobody would buy your game. Now it seems its perfectly fine to ship a broken game and its all swell i we patch it up at a later date.
while i agree that the "release it now, patch it later" trend is detrimental to us gamers, we can't put the blame completely on Crytek's (or other developer's) shoulders. Game developers nowadays are under tremendous pressure from their publishers to get games done and out the door, regardless of if they're totally ready or not. The only time this isn't the case is if the publisher and developer are one in the same, i.e. blizzard or valve (and look at how long it takes them to release games!) From a numbers perspective, this makes sense, since publishers and devs will make more money quicker by releasing it ASAP. Implementing patches after release doesn't cost either of them money, but waiting to release just leaves potential revenue on the table. On the other hand, I think publishers are too focused on this bottom line issue and aren't taking customer satisfaction into account enough. And given the complexity of developing a AAA game and implementing a successful online matchmaking component, I'm sure there are many issues that arise after release that weren't present at all during pre-release testing. Some hiccups and glitches are unavoidable and unpredictable before release nowadays. Games are WAY more complicated and in-depth than they used to be. Combine that with publisher pressure to get the game out as fast as possible, and you have a situation like this.

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Leonie Connor
 
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Post » Thu Jan 07, 2010 2:09 pm

double post, my mistake
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Laura Simmonds
 
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