Ulthuan 2nd thread

Post » Fri May 27, 2011 12:07 pm

READ - IMPORTANT:
Unfortunately, My Oblivion has broke completly. File wise, something has happened so I cannot interact with anything or anyone ingame, plus I CTD on new games. I couldnt uninstall default way so I had to delete files to get rid of it. I was hoping to reinstall but the launcher somewhere in my computer still exists and i cannot find it to delete it, plus i cant play, theres no game executable. I wish that you all carry on with this mod but please credit me for the original idea for the mod, and every once and a while I would check the progress

Thanks for reading, I hope you understand
Coobster

This is the second thread :)

to follow our progress from the start, heres the first thread: http://www.gamesas.com/bgsforums/index.php?showtopic=1042608

(This mod will not be based on the MMO. It uses the MMO for locations, landmarks etc. The sole of the Mod is based of the Table top game and Games Workshop's Warhammer Lore)

I started off with an idea for the whole warhammer world to be there, now, taking in advise started smaller. First, along with Ugylyx, we created a Skaven mod, but now moving on, I hope to merge that with an idea for an entirely new landmass, called Ulthuan, Home Of The High Elves. It will consist of a main-quest, hopefully more developed than the vanilla but Ill describe the MQ in more detail further on. On a simple Note, Ulthuan, home Of the High Elves, led by Pheonix King Phumbar, is attacked by its evil bretheren, The Dark Elves, lead by Lord Malekith. They Assault the Eastern side of Ulthuan, which has less millatry prescence as the threat is from the West, with the on-going threats from Chaos. The Skaven, however, landed in Ulthuan, hoping that in this war, they can take them by surprise, hopefully plague the country and then turn it into a breeding ground for their new plan of Half Elf/Half Skaven race. But put an end to that, for the start of your journey is not complex. No Matter wether your to fulfill the path of an High Elf, Dark Elf or Skaven, you will be involved in epic fights. The player (if their High Elf) is proposing a toast when he starts. He is sent by the doctor to his quaters. You are informed of the Dark Elves attack and you immedietaly gather troops for the battles ahead. If your a dark elf, its simple really. You were captured in the Battle Of Fell Landing, where the Dark Elves routed the High Elves, The High King's units destroyed yours. You must escape to let your Lord's know that when the Dark Elves progress across Ulthuan, The Shining Guard follow. If your a skaven, you broke into the dungeon to steal some food. In the chaos of being attacked by Dark Elves, you must escape with the food supplies or you will fail your hungry tribe who just swam from Nordland to Ulthuan.


Maybe Add-on's:
The Land of the Dead:
This was long ago a big battleground for the High Elves and Dark Elves. Which ever side, who dares enters its tombs and caves, must at all costs retrieve the weapons, armor and power, to turn the tide of battle
The Empire Aids The High Elves:
The High Elves get Aid from the Empire, led by Emperor Karl Franz

We shall accept any constructive critisicms on our plans or praise. Anyone willing to join can also post here. This is also a discussion for my team about new progress.
Team Members:
Bone_Collecter - Re-Modeller/Texturer/CS builder
Uglyulyx - Modeller/Texturer/CS builder
Valis123 - Refrences
LordHibernus - Scripter/Dialouge/Quests
Awia - Voice Acting

What I would need:
Maybe some more modellers/Texturers
A person with a knowledge of heightmap and could copy a map of Ulthuan
Lore Researcher
Some who collects High Elf, Dark Elf or Skaven for refrences
A CS worker for building places/adding tree's and grass
An experienced Scripter
An experienced Quest creator/Advanced Dialouge
Voice Acting
Story developers

Jobs:
A begining on texturing/modelling High/Dark Elf items, clothing and architecture
A landmass

News:
Second Thread
Storyline at 100%
Skaven items complete and race almost complete, just need a modeller the face
First thread started

Thankyou for reading
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MARLON JOHNSON
 
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Post » Fri May 27, 2011 8:22 am

Quick Bump...
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Nana Samboy
 
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Post » Fri May 27, 2011 1:05 pm

Uhm.. Just asking, but why make a new thread when the other one didn't even reach the post limit yet? :blink:
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Andrea Pratt
 
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Post » Fri May 27, 2011 11:13 am

Well someone said to make another, not sure who, for some reason the old thread was "Too Big" :S
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Mr. Allen
 
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Post » Fri May 27, 2011 4:14 am

Well someone said to make another, not sure who, for some reason the old thread was "Too Big" :S

At 200 posts the thread will automatically get locked by a moderator, it wasn't there by far. Anyway, if you need a Witchhunter style armor, feel free to use the mod in my sig.
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Kara Payne
 
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Post » Fri May 27, 2011 2:08 pm

At 200 posts the thread will automatically get locked by a moderator, it wasn't there by far. Anyway, if you need a Witchhunter style armor, feel free to use the mod in my sig.


ok thanks for the offer
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Ron
 
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Post » Fri May 27, 2011 2:02 pm

Any screenshots to show us of your progress?
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Chloé
 
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Post » Thu May 26, 2011 11:59 pm

i will have some up, but i cannot go on my oblivion for awhile to get some newer ones, im downloading a huge thing for EVE and it would slow it down. plus ive been away ans busy with rl. Bear with me and ill have some up soon. Possibly render as the landscape isnt really done
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Bad News Rogers
 
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Post » Fri May 27, 2011 10:00 am

Just a quick math thingy, xD you write 28% complete and 74 percentage left :P unless the mod is first done at 102 % then you might fix it to 26 or 72 xD
:P not meant to be irritating :hehe: :angel:
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Josephine Gowing
 
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Post » Fri May 27, 2011 5:17 am

Just a quick math thingy, xD you write 28% complete and 74 percentage left :P unless the mod is first done at 102 % then you might fix it to 26 or 72 xD
:P not meant to be irritating :hehe: :angel:


Ah no! i know somebody would pick up on my crap maths at some point :D

EDIT:

I can only possibly get screenshots once landscape is done. My cs doesnt agree with heightmap and crashes! hopefully some person will pop up and say hey ill do it :D
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Irmacuba
 
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Post » Fri May 27, 2011 2:52 am

bump
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sw1ss
 
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Post » Fri May 27, 2011 7:43 am

If your cs keeps crashing it may be an install mistake or so, reinstall the cs, the problem may be resolved
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Lisa
 
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Post » Fri May 27, 2011 12:45 am

I would say in any case it doesn't look like anyone else will do the heightmap. You could just finish it and don't add erosion, then send it to me and I'll add it in the erosion if needed with the lod. Bonecollector, how's you progress?
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Eileen Collinson
 
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Post » Fri May 27, 2011 1:36 pm

Ok bone, ill reinstall see if it works :)

I dont think its possible for me to do screenshots, vista prevents me from changing the ini. and when ive tried making a new ini and deleting default my game will ctd when launching new game or loading

EDIT:

CS doesnt agree with noise now, aahh shame.
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Jessica Stokes
 
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Post » Fri May 27, 2011 1:24 pm

You can take Screenshots even if Vista blocks you from changing the ini
You just need to download Fraps or Gamecam (i prefer fraps) then you can take screenshots :D
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Lynne Hinton
 
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Post » Fri May 27, 2011 12:03 pm

You can take Screenshots even if Vista blocks you from changing the ini
You just need to download Fraps or Gamecam (i prefer fraps) then you can take screenshots :D


Awesome! Ill try that :)
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Ray
 
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Post » Fri May 27, 2011 6:12 am

Made any progress?
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Oyuki Manson Lavey
 
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Post » Fri May 27, 2011 12:30 pm

I don't understand how modeling can only be 41% done while texturing is 96%?
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:)Colleenn
 
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Post » Fri May 27, 2011 4:29 am

I don't understand how modeling can only be 41% done while texturing is 96%?


It can't, all of the progress rates are incorrect
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Emily Rose
 
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Post » Thu May 26, 2011 10:53 pm

I don't understand how modeling can only be 41% done while texturing is 96%?

It's not that weird. If you model one new item and retexture 100 excisting items, such rates are very possible. ;)

Though in this case I think the percentages are off, as the OP confessed that they didn't make sense at all. makes you wonder why he felt the need to add them anyway...
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Vicki Blondie
 
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Post » Fri May 27, 2011 2:20 pm

Please read the message at the top of the page ...
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FLYBOYLEAK
 
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Post » Fri May 27, 2011 12:26 am

Wow, I knew this would happen at some point but not with such a ridiculous excuse. I knew it was a bad idea to work on a such a large project with a project leader with no released mods to his name, but as someone in the same position I did anyway (I've been working for some time now on a large solo project of my own but it's not close to release yet). I ignored the voice in my head screaming at me not waste time on this for some reason. I knew this would happen though when I saw the ridiculous progress rates, I mean 23% finished? We weren't even 0.1% finished for god sake! In case there's still any confusion the progress rates were completely fabricated; the only things accomplished were an almost finished storyline, incomplete dialog and some scripts (all my doing). We did also have skaven but they were pretty much brown argonians. If I were to continue with this project there's no way in hell I would give you credit for the simple reason that you did absolutely nothing. I won't however be continuing with the project as there is no one left to continue it with (Bonecollector is the only one still "working" on Ulthuan but as he has ignored my requests I can only assume he lacks either the time or the capabilities to help). I can't continue this project by myself because I'm working on my project while at the same time doing an engineering degree. You don't have permission to distribute my storyline or dialog in any way and I'm glad I didn't finish them. I'm also very glad I never sent you any of the scripts I made. I would also advise anyone not to work with Coobster in the future he doesn't have a clue what he's doing and will most probably abandon the project before it's even begun.
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Samantha Pattison
 
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Post » Fri May 27, 2011 10:01 am

This is SUCH a shame for bonecollector! This is the second time a project where he did a lot of work, gets abounded, I really hope you will continue to mod, because it would be a shame to spill your skills!
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loste juliana
 
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Post » Fri May 27, 2011 12:31 pm

Ill think you will find its not an excuse, its genuine. And i should never mod in the future if people are ungrateful and do not believe eachother. I atchually wanted to continue this project, but no i cant. And anyway you dont have to continue it, it was left as an option
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Ysabelle
 
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Post » Fri May 27, 2011 4:52 am

This is absurd, what am I supposed to be grateful for? You getting us to waste our time on a project you abandon for an obviously fabricated reason? I mean come on, are you such an idiot you can't even reinstall a game? And yeah thanks for the option to continue a massive mod which you contributed nothing to and then give you credit for it. Also I apologize Bonecollector if you were working hard on this project, my last post marginalized that.
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abi
 
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