Ulthuan mod plan

Post » Fri May 27, 2011 1:04 pm

Fine work sir! The early pics looked promising.


Indeed they do. I'll have to get some of the other ones too. The three are really just different colours but I may as well.
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Brιonα Renae
 
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Post » Fri May 27, 2011 10:00 am

Is there any way to make the skaven more muscley?? And to add ears and more skaven like teath?? Other than that the screens look good :)

Also as far as I am aware Skaven have some sort of different magic i think, can't quite remember though.

Would you like a list of high elf spells to keep it lore friendly?? They can also cast spells from the other 8?? lores of magic.

I can find these out if needs be?

The high elf spells are as follows:

1. A drain magic spell that makes magic much much harder to cast, including for the caster!!

2. A spell that makes arrow misses re roll to hit, so just makes it more accurate.

3. A spell that increases courage and stops allies from fleeing

4. A basic magic missile.

5. A spell that reveals magical items, and destroys one.

6. A spell that causes the enemy to catch on fire, which grows in intensity the longer it lasts. Ends when another spell is cast though.

7. A more powerful magic missile??

I think. No particular order there. Not sure if there are two magic missiles I can't remember. Perhaps make these spells the starting spells for high elves??
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amhain
 
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Post » Fri May 27, 2011 8:32 am

Muscles, no. The engine forces the same .nif file for the race body parts. Ears possibly but I don't know how to model bodies. For magic Skaven have normal magic but also have Warlock Engineers, which are basically technological mages. Not sure what all I can do for Engineers but I threw in some goggles for them to at least look the part.
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Noraima Vega
 
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Post » Fri May 27, 2011 10:15 am

Tahda!! http://www.tesnexus.com/downloads/file.php?id=27324
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Roddy
 
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Post » Fri May 27, 2011 4:49 am

Tahda!! http://www.tesnexus.com/downloads/file.php?id=27324


quick push to the top...

fantastic! just downloading it now

Im working on Ulthuan to be fantastic, i now have my bearings ingame. The entrance cell is -2,15 which is directly on the southern tip, near the gulf into the middle sea. i think its coming pretty epic
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Samantha hulme
 
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Post » Thu May 26, 2011 10:00 pm

How is the progress?
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Logan Greenwood
 
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Post » Fri May 27, 2011 12:07 pm

How is the progress?


Ive fixed half of the problems like over every hill theres a lake so it becomes hilly, but more evened out. plus made and entrance to middle gulf as thats what it says in the lore website. ive almost fixed all the land problems where theres a square of the land missing, and its on the bottom of the sea instead of were it should be. The only thing ive got trouble with is troublesome LOD. I will drum it in to myself to ask for help. argh :D
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Elina
 
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Post » Fri May 27, 2011 6:39 am

should we start work on High Elves stuff?

Btw ive got an easy solution for the walls around shining way. Use dementia or mania walls, retexture the stone wall white and the top wooden roofy part blue, plus if i can get permission to use the ballista, just a quick retex to blue and white would make it look like a proper high elf ballista

EDIT

no need, i found some of mr siika, free use although needs credit. they contain the mesh so it wouldnt be a retex, create a new texture - we'd need these to re-create the defense at Fell.
heres the mesh
http://www.tesnexus.com/downloads/file.php?id=19686
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Pumpkin
 
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Post » Fri May 27, 2011 8:54 am

Maybe i can retexture some existing elven weapons for the high elves
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Penny Courture
 
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Post » Fri May 27, 2011 2:24 am

Maybe i can retexture some existing elven weapons for the high elves


it would be easier but ther weapons are like a fine steel longsword with a blue handle, a tinge of gold wrapped in detail

i think arrows are ok, the bow too, vannilla longsword would work for Empire with a quick remodel and retext
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Justin Bywater
 
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Post » Fri May 27, 2011 12:41 pm

it would be easier but ther weapons are like a fine steel longsword with a blue handle, a tinge of gold wrapped in detail

i think arrows are ok, the bow too, vannilla longsword would work for Empire with a quick remodel and retext


ok ill retexture the handle of the fine steel longsword
If you want
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Sara Lee
 
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Post » Fri May 27, 2011 5:06 am

ok ill retexture the handle of the fine steel longsword
If you want


yea that would be awesome :)

Where could I advertise for a moddler, because theres no vannilla architecture mesh simmilar to elven in anyway
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Charlotte X
 
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Post » Fri May 27, 2011 12:51 am

yea that would be awesome :)

Where could I advertise for a moddler, because theres no vannilla architecture mesh simmilar to elven in anyway


I think you need to make a thread for that
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Connor Wing
 
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Post » Fri May 27, 2011 9:06 am

bump to the top
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Aman Bhattal
 
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Post » Thu May 26, 2011 10:13 pm

How do you like the weapons i made?
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LuBiE LoU
 
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Post » Fri May 27, 2011 4:02 am

I've just had the best idea for the ending. Would it be possible to make the vortex on the island of the dead? It would probably be a large undertaking.
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Unstoppable Judge
 
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Post » Thu May 26, 2011 9:50 pm

I've just had the best idea for the ending. Would it be possible to make the vortex on the island of the dead? It would probably be a large undertaking.


Could you post some pics of how that ''vortex'' looks like?
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Stacy Hope
 
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Post » Fri May 27, 2011 12:23 pm

Well there's a video of it in here from warhammer online: http://www.youtube.com/watch?v=4Lz4_kQb7Og
And a picture here: http://war.allakhazam.com/Im/width=300/72860
However I think it would look better if it was like the inside of the citadel reactors from half life 2:http://war.allakhazam.com/Im/width=300/72860, only with streams of dust flowing into it so it looks like it's svcking in air.

Edit: a giant modified sigil stone might do the trick. With an animation to make it collapse and expand.
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Michael Korkia
 
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Post » Thu May 26, 2011 10:27 pm

I can make the sigil stone as huge as you want
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Honey Suckle
 
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Post » Fri May 27, 2011 10:14 am

Well there's a video of it in here from warhammer online: http://www.youtube.com/watch?v=4Lz4_kQb7Og
And a picture here: http://war.allakhazam.com/Im/width=300/72860
However I think it would look better if it was like the inside of the citadel reactors from half life 2:http://war.allakhazam.com/Im/width=300/72860, only with streams of dust flowing into it so it looks like it's svcking in air.

Edit: a giant modified sigil stone might do the trick. With an animation to make it collapse and expand.


That would be a good idea to incorporate isle of the dead into the game!

Plus I think i found a way to have the 3 different campaigns. 3 different mages want to do an experiment like you said. i also got an idea for how they can get back. Once there pulled out, the mage will let you re-enter anytime you wish to be in the conscience of the person you was by accident earlier.
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Baylea Isaacs
 
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Post » Fri May 27, 2011 8:44 am

bump to the top
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sally coker
 
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Post » Thu May 26, 2011 10:11 pm

Coobster could I see the lanscape you created? I might sort out the lod while I'm looking at it.
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Bedford White
 
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Post » Fri May 27, 2011 1:23 am

Coobster could I see the lanscape you created? I might sort out the lod while I'm looking at it.


sure ill upload it somewhere for you to check it out in the cs or ingame
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Laurenn Doylee
 
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Post » Fri May 27, 2011 5:27 am

Nexus?
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J.P loves
 
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Post » Fri May 27, 2011 12:42 am

nope, alot of people use that and assume its a resource and use it.

ill put a link in a sec with edit, its just uploading.

Ulthuan.7z is 6500kb i think

http://www.4shared.com/file/136844325/f86a1d24/Ulthuan.html
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suzan
 
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