This looks like a good thread to ask a question. I'm not really interested in a challenge. I want to talk to people and explore to my heart's content without struggling. What is the best build to give my character a cake walk so I can concentrate on the RP aspect and exploration instead of struggling?
I'm in the ciry of Daggerfall right now playing a Redguard warrior.
I'm also quite new to Daggerfall, but I've read quite a few guides already full of tips and tricks.
One trick you can use (at character creation) is when you make a custom class, and allocate the stats for that class, you can automatically give your character 75 points in each attribute. Start with strength, you can click it as high as 75, then it stops. You'll notice that there is a -25 next to the stat (meaning you need to take 25 point off of other stats to make up for it) but if you press the
U key, it brings it back to 0 without removing the points from strength. You can do this to all the stats, pressing the
U key every time, and have a very strong character by the time the die roll adds even more points.
I read that if your character uses physical combat, then
Speed, and
Agility is more important than Strength. Being strong is basically useless if you always miss.
You also want your
Willpower to be decent or else you will get your ass kicked by enemy spells. (should be decent if you exploit the U key glitch)
Endurance isnt as important as the one stated above but when making the custom class, make sure to add at least 20 or more hit point in the top right of the screen. This will help your health more than endurance will.
Its suggested every character get
3x magic for an advantage, even if your not using magic very often. If you dont, your spell points will be so low its worthless to even try casting spells.
I would also focus on either
Long Blades or Blunt Weapons (or both, since they have the strongest weapon types: DaiKatana & Warhammer). Get
expertise advantage in the weapons you use. Note: Long Blades are the most common weapon in the game to find, so being able to take advantage of this by being able to use them is good.
Alteration is very important because it give you the water walking, and water breathing spells.
Mysticism is arguably the most useful because of the
Mark/Recall spells will help you get out of dungeons without getting lost.
Restoration is also important for obvious reason.
As was said earlier, some disadvantages that dont hurt too much include:
Forbidden Material: (Choose Silver & Orcish - They are so rare, many people never find a whole sets worth)
Critical Weakness: Disease (You get diseases easier, but the effects of the disease aren't any worse for having this, so just cure it with a spell, temple) <---((Actually make getting vampirism/lycanthropy easier if you want it))
I also personally chose:
Forbidden Armor Type: Leather & Chain (there is only one type of leather and chain armor, and they are the two weakest types in the game, all other armor is plate using different metals)
((Also, using the background questionaire, I was able to get mostly a full suite of iron plate armor, so this is already better than chain and leather))
And I also chose
Darkness Based Magic: Weakened (this means my magic is weaker when Im outside during the day. This isnt as bad as it sounds because 90% of the game is in the dungeons, and its considered night in there)
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So, I ended up remaking my character siniliar to this, and escaped Privateer's Hold once again. I would suggest just remaking a character if you think your character might be flawed considering you havnt done anything yet. I think it will make things much easier in the long run.