Yep I have been doing something similar for a few months now. No fast travel, I only carry one rifle and one pistol and limit myself in carrying other items (currently for one character all I'm carrying is a .44 magnum, a grimy buisness suit and hat, a metro ticket, some pre-war money, a pack of cigarettes, and a bottle of scotch). I also drop all ammo that is not being used by my current weapon(s) and limit myself to one pair of clothes/armor (I don't use power armor also). I don't play on anything above normal difficulty though because I don't like the "bullet sponge" effect it gives enemies but I limit myself in the amount of stimpacks, radaway and other chems and aid (usually like 15 for stimpacks and like 5 for chems and radaway) so it gives more of a challenge in that respect. Occasionally I like to follow the "hardcoe mode" rules and try to eat, drink, and sleep regularly to add to the realism but sometimes I forget :whistling: ....
Playing like this definetly adds to the enjoyment I get out of the game and gives me a real sense of immersion. I like your rule of "die and start over" but that sounds intense, im not sure I could have the patience to start a new character if I were to die...
I like it, it certainly adds a sense of immersion carrying only a reasonable amount of weapons. I found myself using the spiked knuckles a lot to kill radroaches or lone feral ghouls just to save on ammo. I never thought that I would. I found myself constantly monitoring health and ammo and switching weapons regularly. Hence my untimely death - I simply underestimated the strength of a Roamer on hard setting, especially with a weak laser pistol.
According to the rules I will start over, since I died. The point of this is to fear every battle as if it could be your last and not to underestimate any enemy. Knowing that you can simply reload your last autosave and carry on takes away a lot of the sense of dread, with little at stake. Sneak around a lot and even avoid combat if possible, especially if ammo is low. However, next time I will do things differently. Attempting
Following in His Footsteps so early was a mistake. Also, a hunting rifle would be more useful early on than the Chinese assault rifle, simply due to ammo/repair.
Your comment about normal setting is interesting. I must admit that even mole rats were quite tough to kill on hard, even when shooting them directly in the face.
I think that the main thing to overcome when attempting this kind of playthrough is to survive until level 5 or 6. By then, your skills will be high enough to survive against most threats. Before that, even low level enemies are tough, since you do so little damage with almost any weapon. Also, Small Guns absolutely has to be a tag skill, I think. Almost all other weapon types will not get you through those early levels in one piece.