First Ill start of with a question, Has anyone completed the game on maximum difficulty the whole way through, starting at the very begining?
If so, id imagine it was more difficult at the start, before you have the god like 100% chameleon or reflect spell/damage i presume you got in later levels.
The reason i ask this ive just made my charcter better again, but now he is too good and nothing is much of a challenge.
I always had the difficulty slider set pretty much in the middle and i dont want to adjust it all the time to what i think feels right, i want to start and finish at the same difficulty and not change it throughout.
I temporarely adjusted the difficulty to max to see what it was like, i summoned a clannfear and attacked it and killed it, it didnt get one hit on me, so i was surprised when isaw i was nearly dead at the end of it. Apparently they have 20% reflect damage which is pretty mean on the high level.
So im not sure where i want to go now character/gampley wise..
I have half a mind to try to complete the game on max difficulty from the start, planing out the timing of quests so i get the most neccessary items for the given point i am at and i would have to think about what is the best way to overcome the levelling problem.
Back to my current character, He is lvl 29 Heavily armoured archer/spellcaster/swordsman
71 marksman, 76 destruction, 80 blade, 90 restoration, 75 conjuration, 80 Illusion, 50 alchemy (I used this for a time but stopped)
Major skills:
Blade, Bunt, Marksman, Heavy armour, Light Armour, Restoration, destruction
The idea with having some conflicting skills all as major was to both reduce the speed of leveling, as there are many minor skills i use aswell, and give me flexibility in my combat choices.
I think this mostly worked, although i think it could be improved upon.
The character is quite nice, ill switch to blade if i am rushed by too many enemies, am trapped in a small space, or just feel like it, but otherwise the idea was to fling powerful arrows and then when they get too close knock em down with powerful on touch spells.
(my speed is super low btw, its the one ATT i never increased, although i did make a fortify speed 60 points spell if i ever feel like running)
I just killed Emrail, from KOTN and i was dissipointed with how easy it was, he didnt even come close to even damaging me. I fought his minions for a wile and thought that was hard until i realised that they were always going to come back and i just had to take the stone away.
My Latest round of updating my spells armed me with these abilities:
Light 70ft for 100secs
Fortify speed 60 pts for 30secs
Restore health 40pts for 3 secs on self, invisibility for 5 seconds on self
Shield 20% for 40 seconds, summon Clannfear for 30 seconds (This combined with current armour grants 85protection)
Absorb health 40pts for 2 seconds on touch
Shock damage 50pts for 2 secs, paralyze for 1 sec on touch
Shock dmg 40pts for 2 secs on touch, invisibilty for 5 secs on self
Shock damage 30 pts for 2 secs in 10 ft on target, paralyze in 10 ft for 1 sec on target
My weapon enchantment are a variety of Weakness to magic/Weakness to element/elemental damage/soul trap.
A usual encounter with an enemy nowadays would be running up to it with a bow, shooting it, dodging its attack, hitting it, causing it to recoil, and , if it gets too close, paralyzing it.Ill only use the summon/shield/heal for large groups of enemies.
If you want to come back at me with any of the points i have raised, fell free too, i would love to converse.