Ultra hardcoe roleplaying rules....

Post » Fri Feb 21, 2014 1:58 am

So quite a few of us eat, sleep and dont fast travel... but that is sort of basic. I'm looking for super strict rules... Anyone got any ideas?

I play completely HUDless

I turn off the music

I only carry a realistic carry amount.

I do not heal in battle.

I do not swim in water.

I walk uphill.

I crouch to pick up alchemy ingredients.

I do not loot gold, ever. Income comes from gems I find or quest rewards.

I camp at night.

I do not use the local map

I only read if a book interests me, not for the skill point.

I never fight dragons unless I have the help of a town.

I feed my horse if I use one.

I dont loot enemies it makes no logical sense to loot ie Draughr.

Anything Im missing for an ultra hardcoe immersive RP experience?

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Kathryn Medows
 
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Post » Fri Feb 21, 2014 2:48 am

Getting rid of the HUD does wonders, if you're looking to take your immersion that one step further Harry.
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Kelly Upshall
 
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Post » Fri Feb 21, 2014 5:14 am

I don't know if it's what you're looking for but I will copy my back to basics Barbarian rules from another thread:

-2 handed weapons for combat, bows only used to hunt for meat and hides

-little to no armor (I wore ragged trousers, basic boots and hide bracers)

-no potions, only meat and mead to heal

-no magic of any kind

-no enchanting or wearing of fancy enchanted gear (talos amulet for RP or something similar is ok)

-no alchemy but can eat raw ingredients like hawks feather to cure disease

-can smith but can't use anything beyond steel (I used an iron battleaxe for most of the game)

-no joining of the College or doing anything not befitting of a barbarian

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JaNnatul Naimah
 
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Post » Fri Feb 21, 2014 5:11 am

I walk everywhere. Only run in combat or situations where it's called for. Takes forever to get anywhere.
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Emily Jones
 
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Post » Fri Feb 21, 2014 3:00 am

Why not loot gold?

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stevie trent
 
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Post » Fri Feb 21, 2014 10:31 am

I'm currently writing chapter 2 of my new fanfic, which will be Durzub gro-Yargol's backstory. He's a barbarian too.

But this seems waaaay too hardcoe for my liking Harry. :P
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Doniesha World
 
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Post » Fri Feb 21, 2014 12:47 am

Im liking that idea a lot, I'll have to experiment with that one. Does mead heal?

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Sarah Edmunds
 
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Post » Fri Feb 21, 2014 4:44 pm

I can't figure these two out. Why are they immersive?

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SiLa
 
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Post » Fri Feb 21, 2014 8:54 am

no. It just restores a bit of stamina then slowly restores it for something like 30 seconds.

I have no idea.

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Rachel Hall
 
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Post » Fri Feb 21, 2014 12:11 pm

I installed Immersive HUD so I can toggle the compass on or off, and my health/magicka/stamina only display when they're depleted and disappear again at full. To make up for the lack of a compass I installed a mod that adds roads to the world map and another mod that adds more road signs pointing the way between towns.

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Nathan Hunter
 
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Post » Fri Feb 21, 2014 6:17 am

I would try doing this, but I never show the discipline for it. I can't even do a simple DiD character. If I die, I just say [censored] it, let's keep playing.

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Campbell
 
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Post » Fri Feb 21, 2014 11:36 am

I leave the hud on so I don't accidently click on or take something I did not mean to. Maybe I will look into immersive huds.

Depending on the character... but I don't fast travel. My warrior/explorer type have no problems hiking across Skyrim for something. But my thief will take a carriage and walk the rest of the way if need be. She is no explorer so you won't find her walking from one side of Skyrim to the other.

She is a vampire so she feeds once a day/night or from those she killed when her hand is forced.

Even though she is a vampire... most nights she sleeps if not out robbing someone.

But my basic rules (not really hardcoe)

No fast travel

Music... I like it, I leave it on but I may try a play through with it off.

Hud, on but may look into means of turning the compass only off.

Male or female, both will bath at least every other day

Swimming, no big deal but strips down to the bare skin.

Eating. twice a day min unless vampire. then feeding once a day.

Camping. Depending on the character he or she will camp when not near civilization or being around people just isn't their thing.

Only carry two sets of armor. One for warm climate and one for cold.

Only carry the weapon of choice and one back up weapon.

Only take jobs that fit the personality. you won't find my thief doing fetching or bounty jobs.

my non-magic characters will take potions.

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JAY
 
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Post » Fri Feb 21, 2014 12:40 pm

Does turning off music help with immersion? I feel like the music only enhances it.

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Nick Jase Mason
 
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Post » Fri Feb 21, 2014 2:47 pm

I have only one hard-and-fast hardcoe roleplaying rule: I take actions that are appropriate to the character I'm playing. That Golden Roleplaying Rule covers every situation my characters find themselves in. It's all I need.

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Harinder Ghag
 
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Post » Fri Feb 21, 2014 12:35 pm

Swimming would be hard with carry weight... not sure about gold though. Pretty sure that's what the vikings would loot from the monasteries they pillaged.

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Jessica Nash
 
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Post » Fri Feb 21, 2014 3:10 am

Would you swim in ice cold water in full armour? Didnt think so. I either find a bridge or walk around.


Because I dont see why gold would just be left lying around all over the world. I dont find £10 notes whenever I visit my local graveyard either.

Common sense will tell you whether something is lootable or not. If you're in someone elses house... then that should tell you enough.

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Euan
 
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Post » Fri Feb 21, 2014 4:58 am

I thought Nords were buried with some small amount of treasure, and gold is in chests you find in bandit camps and other places for safe-keeping I'd assume.

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Marion Geneste
 
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Post » Fri Feb 21, 2014 5:06 am

Try talking to someone in a tavern and not accidently pick up the bread off the table which is stealing.

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Christie Mitchell
 
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Post » Fri Feb 21, 2014 6:05 am

I see. I thought no swimming whatsoever. Jumping into the Sea of Ghosts in full armor might not be the best idea, but taking a bath in Lake Honrich doesn't sound so bad, does it?

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Dragonz Dancer
 
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Post » Fri Feb 21, 2014 4:16 pm

I always thought this was a bad idea if you didn't have mods because there is no reliable way to tell how you're doing without the HP/SP/MP bars. It's not like you can actually feel the pain/strain of your character until they're nearly dead/overworked where you see the screen blurring/them gasping for air/spells failing. It's much less immersive.

But that's just me.

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Sylvia Luciani
 
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Post » Fri Feb 21, 2014 10:45 am

These are good restrictions, I follow some of them myself. Here are a few I'd recommend. I'm on the Xbox so there are no mods for me:

* Never buy anything from vendors other than food and drink. All enchanted items, alchemical ingredients, and smithing materials must be home-made, looted, or mined. Spell books are an exception as they don't appear in loot often enough to allow a spell caster to grow appropriately. Soul gems are a gray area - you can find some of them in loot but not enough if you're an enchanter so maybe buy them from vendors.

* Restrict your field inventory as follows (unless you're using a follower or a horse):

- a single, two-handed weapon and two daggers with an optional bow

- a single, one handed weapon, a shield, and an optional bow

- two, one handed weapons and an optional bow

* Never carry more than 10 small to medium potions - none of the wine-bottle size vessels.

* No changing magical apparel in mid-combat, but you can carry a bunch of rings and necklaces. Circlets are limited to two but not changeable during melee.

* One set of armor only (though alternates can be carried by a follower) though an extra pair of soft, small, enchanted shoes are ok.

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Dean
 
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