[RELz] UNAR - Unique Armours Retextured

Post » Fri Feb 18, 2011 9:11 pm

Painting the armor white with large red crosses is not a good idea logically. If you're a medic on the battlefield, best thing for you to do is blend with the other soldiers. Means they won't target you right off the bat :P

I'm glad to come across this mod. I've seen a lot of decent unique weapons mods but none to diversify unique armors. I especially like the Linden Power Armor - awesome idea of using roadsides as repairs. Hope to see more soon!
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Nathan Maughan
 
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Post » Fri Feb 18, 2011 11:14 pm

New Screenie for the sleeved combat armour: http://img.photobucket.com/albums/v483/Tubal/F3/TalonCombatArmor.jpg. Still not entirely sure it's going to get a Talon texture, but it's likely.
Going to finish up the WiP's with proper dismemberment now, and start adjusting stats etc in the ESP.


Just awesome!

I always thought why the heck do the devs never launch a good amount of clothes, armors and the like; it's always the same merry-go-round, looks like the whole world was dressed up by the same store. Daggerfall was a little better in this respect.

I'll keep my eyes peeled for the news; please keep us up to date. :thumbsup:
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A Dardzz
 
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Post » Fri Feb 18, 2011 6:52 pm

My interpretation is that it isn't armour for medics, but that the armour is a medic in itself. Also, white armour is daft on a battlefield. :P

Understandable, though I was more thinking along the lines of letting the player know an armors purpose based off how it looks.

And white armor is for tundra combat. ^_^ plus, medics have white bands with red crosses around their arms, at least they did in WW2.

But thats just my opinion on the armor, obviously the author is free to make it as they please, and I am fine with that. I wont discount quality work because I have a different opinion.
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Flutterby
 
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Post » Sat Feb 19, 2011 6:28 am

plus, medics have white bands with red crosses around their arms, at least they did in WW2. but they usually have some way of identifying them as a medic.

They used to be marked, until snipers figured out what to aim for. :cryvaultboy:
In later wars medical symbols are generally subdued.

I'll admit the medical armour could be a bit more distinctive, but I'm not sure how exactly. If I revisit it I might tinker with the meshes a bit, I've learnt a lot of modelling since I started the project.
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Bloomer
 
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Post » Fri Feb 18, 2011 10:08 pm

I took a break from cleaning my entire apartment top to bottom (guests coming tomorrow...) and did a quick helmet I've been thinking of. A :trophy: to whoever spots the source.

http://img.photobucket.com/albums/v483/Tubal/F3/MacCready.jpg

Not sure where to put it in-game. It doesn't quite fit the existing uniques, so I might have to make up a new one.
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DeeD
 
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Post » Sat Feb 19, 2011 8:53 am

I wanna say... Full Metal Jacket?

Looks great, by the way. Excellent as always.
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Ellie English
 
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Post » Sat Feb 19, 2011 2:50 am

I meant the source of the mesh, it's in Fo3 and everyone who's finished the game has seen it. :)
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stevie trent
 
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Post » Sat Feb 19, 2011 2:20 am

Oh, that potty mouth who runs Little Lamplight? His helmet?
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Isabell Hoffmann
 
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Post » Sat Feb 19, 2011 4:48 am

That is the guy. :trophy:
The cigarettes are 'nam-inspired though. :)
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Alba Casas
 
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Post » Fri Feb 18, 2011 11:17 pm

Proof of me-not-being-dead: http://img.photobucket.com/albums/v483/Tubal/F3/UniqueM1Helmet.jpg

Edit: Also: http://img.photobucket.com/albums/v483/Tubal/F3/MysteriousSuit.jpg (note proper Pipboy-ing)
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Colton Idonthavealastna
 
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Post » Fri Feb 18, 2011 11:51 pm

Hey Tubal, where's that place you take most of your screenshots at? Looks fancy.
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RaeAnne
 
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Post » Fri Feb 18, 2011 7:35 pm

I made it as a viewing and screenshotting area for the mod from the neo-classical tile-set, the same as in underworld. I have all of the outfits on a male/female pair of NPC's for easy inspection and testing. Bright neutral lighting and neutral but somewhat interesting walls.
I could have used the Generic tiles, but flat grey was just a little too generic...
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Marlo Stanfield
 
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Post » Sat Feb 19, 2011 12:31 am

Ahhh, ok.
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Guy Pearce
 
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Post » Sat Feb 19, 2011 3:44 am

The Mysterious Stranger coat one looks sweet, as does the combat helmet. I cannot help but notice the clipping still occuring with the pipboy. Seems like a common issue with most armors/clothes that go up to the clothes.

Still, loving the mod.
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Dan Stevens
 
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Post » Sat Feb 19, 2011 2:37 am

http://img.photobucket.com/albums/v483/Tubal/F3/WiP.jpg

I cannot help but notice the clipping still occuring with the pipboy. Seems like a common issue with most armors/clothes that go up to the clothes.

As far as I know there's no easy way to check pip-clip (just made that up) in Blender, so I have to eye-ball it and compare with another mesh. Then add that the mesh deforms when moving and it gets a bit tricky. I could probably make it perfect with enough work... but since I'm doing this as a hobby I don't want any of that. :)
Which brings me to my second 'announcement'. I intend to stop worrying about meatcaps for dismemberment. Dismemberment will still work, and parts will go flying, it will just look a little less polished. Since most of the outfits are intended for the player I don't think it's a huge issue, and it saves me a lot of boring work. If I can find an easier technique I might go back and add them later, we'll see.
This only applies to meshes I haven't recycled of course, if they're already there I won't remove them.

I really have to finish up a new version though, if only to free up a bit of space in my conscience so I can procrastinate work on a few other things I want to get done. :)
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luis ortiz
 
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Post » Sat Feb 19, 2011 2:54 am

Was this incorporated into FWE? I can't remember, I remember wanting it a long time ago but I don't think I ever installed it for whatever reason so I'm here to rectify it if it is not included :).

Weren't you making the Unique Normal Weapons or whatever mod as well? What happened to that?
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mike
 
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Post » Sat Feb 19, 2011 1:59 am

http://www.fallout3nexus.com/downloads/file.php?id=2072 was merged into FWE, although I think it's mutated somewhat now. It added all the cut uniques into the world, but didn't change them cosmetically.
It's not mine, and I haven't done anything at all related to weapons.

I did make UNAR FWE compatible though.
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josie treuberg
 
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Post » Sat Feb 19, 2011 5:35 am

It's cool to see that you're still working on this. I've been looking forward to the Defender Armour for a long time!
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Mylizards Dot com
 
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Post » Fri Feb 18, 2011 6:26 pm

First of all, I really love this mod.
Finally unique looks unique.
(Yes, I'm a little vain.)
Now for a little request:
Could you make Linden's Outcast Power Armor compatible with: 'Power Armor Footstep SFX' and 'Powered Power Armor'.
Without this mod the armor works, but with it I get no HUD and no footsteps.
Or maybe someone knows how to fix this?
Anyway, thanks.

(BTW, I use FWE.)
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Megan Stabler
 
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Post » Sat Feb 19, 2011 7:37 am

Could you make Linden's Outcast Power Armor compatible with: 'Power Armor Footstep SFX' and 'Powered Power Armor'.
Without this mod the armor works, but with it I get no HUD and no footsteps.

Making 2 versions is enough work as it is, not to mention getting the damn things not to crash Fallout in the first place. :)
I'm guessing the helmet doesn't get a HUD because it's new item. Try opening the Powered Power Armor ESP in the GECK and see if the other helmets have a script attached to them, and add it to Linden's helmet.
I have no idea why the footsteps don't work since, AFAIK, they aren't defined directly by the item.

------------------------------------------------------------------------------------------------------------------------------

2.0 is almost ready for release. Here's some screenshots of new and changed items:

http://img.photobucket.com/albums/v483/Tubal/F3/MysteriousSuit.jpg
Where does it come from? Nobody knows. (Edited: better pip-integration now)

http://img.photobucket.com/albums/v483/Tubal/F3/TalonCombatArmor.jpg
Sleeved combat armour, in Talon Company colours.

http://img.photobucket.com/albums/v483/Tubal/F3/EnvironmentSuit.jpg
Up-armoured military rad-suit.

http://img.photobucket.com/albums/v483/Tubal/F3/DefenderArmor.jpg
Taking a cue from the raiders, one wasteland mercenary has apparently decided to significantly up-armour his leather outfit.

http://img.photobucket.com/albums/v483/Tubal/F3/DoctorLisOutfit.jpg
Dr Li is a classy lady, but she's also sensible enough to wear a labcoat when working around dangerous chemicals. The outfits are also available without the coat.
The dress also comes separately, and both versions have male variants of course.

http://img.photobucket.com/albums/v483/Tubal/F3/DoctorLisOutfit.jpg

http://img.photobucket.com/albums/v483/Tubal/F3/All-PurposeScienceSuit.jpg
The Enclave has recognized the need for more radiation protection for exploration teams, and has reinforced one of their protective suits.

http://img.photobucket.com/albums/v483/Tubal/F3/ShellshockedCombatArmor.jpg
Canadian (almost unused) camouflage on the armour, helmet is changed into a visored helmet based on the vault security helmet to tie into the explosive theme of the name. Also added gloves. (Edited: Different visor)


http://img.photobucket.com/albums/v483/Tubal/F3/RoadRascalLeatherArmor.jpg (Edited: New texture on mask)
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Love iz not
 
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Post » Sat Feb 19, 2011 9:10 am

Timeout for lightning... :cryvaultboy:
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Chad Holloway
 
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Post » Sat Feb 19, 2011 4:49 am

http://img.photobucket.com/albums/v483/Tubal/F3/ShellshockedCombatArmor.jpg
Canadian (almost unused) camouflage on the armour, helmet is changed into a visored helmet based on the vault security helmet to tie into the explosive theme of the name. Also added gloves. (Edited: Different visor)

I like the Shellshocked tex and the idea for the helm so I took a shot at stitching the combat helmet and welder mask together- http://img299.imageshack.us/img299/2802/anglefront.jpg http://img514.imageshack.us/img514/9349/angleside.jpg. Any good?
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Charlie Sarson
 
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Post » Sat Feb 19, 2011 8:39 am

RELZ-TIME
http://www.fallout3nexus.com/downloads/file.php?id=10375

Tell me if it breaks your computer...

I tried to integrate this version a bit better into the game. Stats and values have been adjusted, a few NPCs edited etc. Some characters, mainly "good" or essential ones, have spare clothing somewhere logical.
If you can't find an item the last resort is to coc:
Spoiler
tubUNARTest

But that would be cheating, wouldn't it? ;)

I like the Shellshocked tex and the idea for the helm so I took a shot at stitching the combat helmet and welder mask together- http://img299.imageshack.us/img299/2802/anglefront.jpg http://img514.imageshack.us/img514/9349/angleside.jpg. Any good?

If you like it, it can't be bad. Right? :)
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CxvIII
 
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Post » Sat Feb 19, 2011 9:43 am

Awesome, I haven't used this before but I will now! :celebration:

Edit: Trying to download:
Site error
The site has run in to a problem, please look at the error message below...

Unfortunately it seems as though this file is a dead link/is not available. Please report it.


Am I too fast? :P
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JeSsy ArEllano
 
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Post » Sat Feb 19, 2011 5:25 am

Reuploading..... ...
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Eduardo Rosas
 
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