Unarmed notion not noticed?

Post » Mon Dec 12, 2011 3:45 am

um, not sure if anyone knows, but Unarmed seems to have a little gnat in it but in a positive way. With no point in End or LK (both 1 at the beginning, or if you like, just END as 1 and LCK as 9) and once you get 10 Int, invest all skillpoints in Unarmed to 100, then finally placing points into END and getting a 10 luck while reading the skill books or bobblehead (sorry if I didn't mention this, but you must not read any of the books or bobblehead for skillpoint investment..just the skillpoints you get from when you level up .-.), your unarmed damage pretty much goes up I heard. An example is that even though it says 100 on your Pip-Boy, in actuality, it continues to climb upwards through skill enhancement (such as Investing points into END until lvl.10, getting the bobblehead, skill books, etc.), your Unarmed skill literally goes up (some people managed to get it over or up to Unarmed 200 apparently and have been able to oneshot deathclaws with their bare fists :/). So sorry for the whole jumpe of crap as my topic, really tired, just wondering WHY NO ONE ELSE SAW THIS! Only in the wikia vault I notice people talking about it, and not one thing is listed on Bugs or Notes on there. so...wtf? So apparently you can make a High-Critical/Pure Unarmed build be able to do over 100 damage a hit? what the Deathclaw?
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Return to Fallout 3