This is a revision of GalerionTrueUnarmored by Galerion.
Unfortunately, I wasn't able to make contact with him and the ReadMe doesn't say anything about such cases.
Therefore, I don't have the permission to release this Plugin.
Although, I don't want to deprive the community of this Plugin. I put this warning at the top of the ReadMe, so everyone who doesn't want to use a revision released without written permission can forgo this Plugin.
Unarmored Skill for Everyone
Open-Beta
Version 3.0.4
http://img410.imageshack.us/img410/8834/unarmoredskillforeveryouo3.jpg
This Plugin is an enhancement/revision of GalerionTrueUnarmored 2.0.1:
It adds an "Unarmored skill" to the game.
This causes players to get a defense bonus even without wearing an armor so that magiacians who prefer using robes have a chance, too. The defense bonus depends on you current Unarmored Skill, but also from the armor you're wearing. Certainly, you only get a bonus for the unarmored parts of your body.
Certainly, the unarmored defense bonus will never be the same as the best one you get from an armor. You can find a comparison chart under point 3. It's assumed that you get the maximum bonus possible (which means you wear no/the complete armor).
Compared to the original version, I changed the following things:
- I used OBSE-commands for a better imitation of a "real" skill:
- It's possible to use the unarmored skill as a major skill.
You can either replace one of the default major skills, or use it as an additional major skill. - The Unarmored skill now has a governing attribute: agility
- Skill improvement only if neither heavy, nor light armor has been improved (only when the body, not the armor, was hit)
- Using a true exponential function
- Percentual damage to the unarmored-bonus by means of equipped pieces of armor
- The skill level used by the calculations is influence by luck and fatigue.
- It's possible to use the unarmored skill as a major skill.
- Including trainer for the Unarmored skill
- Training the Unarmored skill used Training sessions, just like a normal skill does.
- The first trainer lives in Anvil and leaves his home for 2 hours every day to take a walk.
- After you reached the limit of the first trainer a dialog option will appear which summons the other trainiers.
- All new dialogs are non-vocal. I suggest to use http://www.tesnexus.com/downloads/file.php?id=16622:
- Training the Unarmored skill used Training sessions, just like a normal skill does.
- Displaying the skill level
- X-Skills is used if it has been installed.
- Otherwise a faction is used.
- X-Skills is used if it has been installed.
- reducing the time to check wether the player has been hit
The time between two updates can be chanded discretionary.
Use the following console command:set LPUSfEGlfDelayTime to x
x is the time between two Updates in seconds.
Standard: 0.5 (GalerionTrueUnarmored: 1.0) - NPC get the unarmored skill, too (won't be trained)
That's the main reason I made this Plugin, because I thought it was unfair that only the Player got an unarmored skill.
Because this component causes CTDs for some players you can disable it using the following console command:set LPUSfEGlEnableNPC to 0
ATTENTION:
This PI REQUIRES OBSE v0018 (or higher)!
Installation
- Install OBSE v0018 (or higher).
- Copy/Move the 'Unarmored Skill for Everyone.esp' into your '...\Oblivion\Data'-folder and activate the *.esp in the OblivionLauncher.
- As long as this plugin is active always start Oblivion with the 'obse_loader.exe'.
Update from GalerionTrueUnarmored 2.0.1
- Follow the instructions at 2.a.1 (Installation)
- Start Oblivion with both, GalerionTrueUnarmored & Unarmored Skill for Everyone activated
- Wait for the MessageBox informing you about the successful update and the Game quitting itself
- Deactivate GalerionTrueUnarmored, start Oblivion & load the automatically created SaveGame
- From now on everything should work like after a normal Installation
Update from a previous version of Unarmored Skill for Everyone
Overwrite the old Version with the new one and start the Game.
Wait until the Game quits automatically and use the automatically created SaveGame to continue playing. Afterwards, everything should work without any problems.
Uninstallation
Usually, I'd just write RTFM here, but since the way of uninstalling differs very much from the normal delete all files, etc. I write it here, too.
This shouldn't keep you from reading the ReadMe, though.
For a clean uninstallation, unfortunatly, it isn't enough to just deactivate the plugin. The reason is that otherwise the player and all NPCs who've met him will keep the defense-bonus.
Due to the mass of NPCs it isn't possible to fix this with a simple console command.
Therefore, I included a possibility which should faciliate a clean uninstallation:
Type the following command into your console (^) while this plugin is still active:
set LPUSfEGlUninstall to 1
After this the defense-bonus will be removed from all NPCs and the player. Additionally, the game will be saved (Uninstall Unarmored Skill for Everyone) and closed. Thereafter, you can deactivate & delete the *.esp without anything left into your savegame (Certainly you have to continue playing with the automatically created SaveGame ).
Known Bugs & Issues
- The Trainers aren't fully integrated into the world of Tamriel, yet.
- Some Lights keep their flames when they are turned off.
- If your only equipped armor doesn't use a recognized slot no message is displayed when you unequip that armor.
- My english isn't the best.
Known Incompatibilities
- nGCD, OXP & other alternative levelling systems
- Not fully incompatible, so they won't work together in any way. It's just the case that the Unarmored skill isn't integrated in the new levelling system.
- To come a bit closer to the Oblivion XP (OXP) levelling system it is advisable to use the following console command:
set LPUSfEGlSkillUseIncrement to 0
It deactivates training through simple being-hit; training with trainers is still possible.
- Not fully incompatible, so they won't work together in any way. It's just the case that the Unarmored skill isn't integrated in the new levelling system.
I plan to create some compatibility based (optional) adjustment to the plugins mentioned above (DarkUI'd DarN, nGCD & OXP). When they are created depends on how much time I have and how much time is required to create these adjustments.
Credits
- Galerion for his "primal version" of this Plugin
- The OBSE-Team for the creation of OBSE and for realising a lot of my requests. You all are just great. Keep up the good work.
- Elys for creating Pluggy
- The guys from the CS-Wiki, who provide to (almost) every Script command a detailed Description
- haama because he explained to me how the thing with the Update works
- DWS, because he put my nose on the solution for the Slowdown with DarkUI'd DarN.
Who would think that a Return in the Gamemode-Block helps against Slowdons in Menumode? - Laulajatar, because he created the Icons and found another reason for the Slowdown with DarkUI'd DarN. Why causes a Variable as a float, but not as a long such problems when used with ModActorValue?
And why was it a float at all? - Satsuma, because he created Fenas Erelie's hut and everything around it.
- Puff for creating the invisible collision mesh I used for the Lights which are able to be turned on or off.
- Everyone who spends time writing tutorials
- Everyone who deserves it, but I forgot to mention.
Last, the Downloadlink and that's it:
http://www.4shared.com/file/123573954/35c0402d/Unarmored_Skill_for_Everyone.html
(Only at 4Shared, because I expect more frequent Updates then a normal Plugin and therefore don't want it to be hosted somwhere else.)
As usual, proposals of marriage, death threats and everything inbetween post here.
PS:
Since OBSE v0018 is still a Beta (this Plugin requires Beta 2 by the way) and some might be alienated by this fact I didn't delete the old Version (2.4.0) yet. Therefore, http://www.4shared.com/file/80035726/2c7bc210/Unarmored_Skill_for_Everyone.html is still valid.