» Sun Jul 03, 2011 12:21 am
Your uncompressed textures should be 2,069,377,573 bytes.
I've never had any problem running the textures uncompressed. And as said, the file is 1.92 gibibytes uncompressed. Running the files uncompressed helps with load times. In my case, with FCOM installed it saves around 15-20 seconds on initial load.
Speaking of, the proper use of prefixes when dealing with multiples of 1024 involves -bi-, according to the International Electrotechnical Commision when dealing with binary storage. For example: kibibyte (KiB), mebibyte (MiB), gibibyte (GiB), or tebibyte (TiB).