Unconcious people

Post » Sat May 28, 2011 12:26 pm

If I remember right I think they kind of confirmed both in either the GI mag or the updates. Something about if you kill a shop keeper that has a quest their sibling might inherit the shop but may not give you discounts and may still give you the quest but may also try to take their revenge on you. I doubt they will let you kill Main Quest NPCs due to it basically breaking the game but who knows. I also like the idea someone had about sneaking up on someone and knocking them out to rob them and or knocking someone out during a fight and them surrendering or running away.
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CYCO JO-NATE
 
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Post » Sat May 28, 2011 3:05 pm

I want to be able to Choose to knock people unconscious. Based on strength. For example. Sneak up on an enemy. You don't want to kill him, you just want to rob him every week, because he keeps making money. So... knock him out. But only if your stealth is high enough, and your strength is higher than his..
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kirsty joanne hines
 
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Post » Sat May 28, 2011 2:19 pm

you should be able to kill everyone. however, it should have some sign that a certain NPC is important
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Kate Schofield
 
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Post » Sat May 28, 2011 9:23 am

Except for characters essential to the story line everyone else should be able to feel my dagger slide across their throat while I'm also picking their pocket at the same time lol.
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Lawrence Armijo
 
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Post » Sat May 28, 2011 3:43 pm

NO unconscious or other childish safeguards (except maybe for environmental hazards or other enemies affecting essential NPC's). You make it, you pay.
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Cesar Gomez
 
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Post » Sat May 28, 2011 10:10 pm

yeah because everyone one loves killing someone important to the main quest, playing for 40 hours, and then realizing you have to lose 40 hours of gameplay or even start a new character becuase you can't complete the main quest

what you want is what I like to call bad game design

however I would like it handled a little more subtle than in oblivion. Let me kill every character but at least give me a heads up if I've broken any major guild quests or the main quests


I'm sorry but oblivion and morrowind were different in that quest lines interfere with each other.

NO unconcious anybody!

how would you know if you killed a house faction member unless you spoke to that faction?

there should be a feeling after you kill an NPC key to the story line that you F***ed up, but other than that, you kill at you're own risk. If you are alligned with a faction you should know who the key faction members are, and therefore you should know killing them isn't a viable solution to progression. I think gamesas has made it clear that NPC's repopulate, so i don't think that this will be a a problem (for the main quest anyway.)

I believe gamesas will make the most immersible and realistic game ever, and if you screw up so be it, there should be enough content to satisfy you for more than several years, what with havok behavior and an obvious implementation of dozens of creature animations.

prepare for the greatest game in history and take work off for a year to ensure maximum gaming xp. Not just saying this, I have been waiting on multiple RPG titles and this is well above my expectations.
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Lalla Vu
 
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Post » Sat May 28, 2011 8:35 pm

Except for characters essential to the story line everyone else should be able to feel my dagger slide across their throat while I'm also picking their pocket at the same time lol.


The only character essential to my story line is my player character.
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naome duncan
 
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Post » Sat May 28, 2011 10:15 pm

They are amusing when going on cheating killing rampages just for fun. When you strike a guy down in a single blow only to leave him unconscious on the floor, only to have him wake up oblivious to the fact that you just smashed his skill is funny.
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Elina
 
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Post » Sat May 28, 2011 5:47 pm

You could knock people out in Fallout: New Vegas with boxing tape and boxing gloves.

It was pretty fun.
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James Wilson
 
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Post » Sat May 28, 2011 11:15 am

i didnt mind the Main quest essential npc's being unkillable. but BOY was i mad when i replayed oblivion a week ago and i couldnt kill Thoronir! i didnt even wanna play that stupid quest again!
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Kat Stewart
 
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Post » Sat May 28, 2011 6:36 pm

Knocking people out is one thin but unkillable NPC's is a no no.

As long as I can punch a guy in the face and knock him out but still kill him like in New Vegas then i'm cool.
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keri seymour
 
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Post » Sat May 28, 2011 11:08 am

i didnt mind the Main quest essential npc's being unkillable. but BOY was i mad when i replayed oblivion a week ago and i couldnt kill Thoronir! i didnt even wanna play that stupid quest again!


Hey, you should look into the 'set essentials spell' mod. It's a mod that adds a spell that lets you switch essentials on and off at will. It's pretty nifty, and i never play without it. It's great for making you're followers un-killable since they tend to get trapped, lost, and thus cut down easily.

http://www.tesnexus.com/downloads/file.php?id=8414
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Louise Andrew
 
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Post » Sat May 28, 2011 10:50 am

I want a solution more like New Vegas or Morrowind, than Oblivion or Fallout 3.
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Erich Lendermon
 
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Post » Sat May 28, 2011 6:17 pm

Yes please...i need unconscious people in order to supplement my lack of courtship skills.

Now that made I laugh.
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Avril Louise
 
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Post » Sat May 28, 2011 1:04 pm

I don't think Main Quest NPC's will be able to be killed. I am fine with everyone else being fair game. I always save often and it wouldn't be a problem for myself but some people forget to save all the time and not being able to complete the Main Quest would make a lot of people upset. They would get a lot of complaints on this and as seeing the series go more mainstream I don't see them going toward Morrowind style. Having to redo 5 hours worth of gameplay might make people quit playing. Either make MQ NPC's essential or make a option to turn off all essential except for the kids.
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glot
 
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Post » Sat May 28, 2011 7:47 am

Just wondering what people want, do you think there should be an option to turn unconciouse people off or do you just want it like in Oblivion or like in Morrowind were no one went unconcious.

I actually liked it in Oblivion because otherwise I'd have to babysit every single companion I got, which isn't fun at all - it's nerve-wracking. :shocking:
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Chloe Lou
 
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Post » Sat May 28, 2011 12:03 pm

I actually liked it in Oblivion because otherwise I'd have to babysit every single companion I got, which isn't fun at all - it's nerve-wracking. :shocking:


I'd suggest another solution for this problem: A shovel, to dig a six-foot deep hole in the ground.
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Damian Parsons
 
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