Version: 1.0
Date: 10.2009
Author(s): onra
News
======
Fort Akatosh Version 1.0 is avaible now for download !
http://www.tesnexus.com/downloads/file.php?id=21856
Description
========
Fort Akatosh is a fully functional fort south of the Imperial City run
by the Akatosh Legion. The fort protects the main trade routes from the
east and south and could as well support the Imperial City in the event
of an attack. Fort Akatosh is also the headquarters of all legions of
Tamriel, under command of General Synniu Esdrecus.
These days most of the units of the Akatosh Legion are stationed all
over the whole empire. Only two regiments are currently stationed at the
fort: the 1st Akatosh Guard Regiment and the 1. Elite Infantry Regiment.
As the old Legion forts were abandoned and the Cyrodiil Legion has
nearly no troops operating outside of the Imperial city, the Swamp Moth
Legion has received orders to return from Blackmarsh to Cyrodiil, to
support the local forces during the oblivion crisis. (This will be part
of our other very soon coming mod "Guards of Cyrodiil" which is highly
recommended to play with Fort Akatosh).
Fort Akatosh is located at the river Niben just beside Cropsford and
will come with 4 gates, 12 watchtowers, 4 large barracks, a legion
smith, stables, own prison, storages, infirmary, jakes, washhouse,
Thermae ( Roman bath), legion kitchen, herbgarden, drill area, the
mainbuilding ( featuring the HQ, the Arsenal, the Scriptorium, the
Imperial Cult) and a large basemant ( featuring private quarters, guard
barracks, the legion vaults, armory, temple of Akatosh and interrogation
chamber),
Further on we have the Fort Akatosh Docks..featuring a big dry dock
(with cranes and stuff), navy barracks, storages, a lighthouse, imperial
trading company cog and the trading company office....
last but not least Fort Akatosh will add 6 legion watchtowers (beacons)
along the Cyrodiil borders ...
The Fort itself has been built in the style of a roman/imperial legion
castellum by using a mix of castle meshes ( Mr_Siika), imperial
architecture and meshes taken from Mr_Siikas Jurad tileset for designing
it. So it has a unique military look but fits perfectly in the existing
game as well.
More than 100 npc's have been made so far , legionnaires, recruits,
guards, elite guards, battlemages, officers, legionnaires from other
provinces etc...all high detailed with unique names, faces, inventories,
unique legion gear and complex AI shedules featuring a lot of different
animations...you will see soldiers patrol, pray, eat , sleep, being
drilled, taking notes, playing lute, drink, smoke etc ....
Fort Akatosh will provide a lot of different services and features like
merchants ( selling as well lot of new stuff and cobl items from the
other provinces), training, repairs, recharge, horses, an altar to pray
at, sleeping places ( from barracks up to your own officers quarters),
fully scripted roman bath, fully working alchemy lab (cobl and more),
enchantment altar, food and water supply (cobl), the luggage (cobl), a
big library ( featuring all ! cobl books and more), legion kitchen with
an oven to bake your own bread, etc....
As a special feature all races and genders are made useable as guards
now ...this means npc's of all races and genders can be used as
legionnaires and guards and will warn you for trespassing and arrest you
properly....( will work with npc's from other mods as well)....no more
feeling lonely cause you are the only Argonian or Nord in the Imperial
Legion...This feature is fully voice acted by using original vanilla
voices.
A guard crime fix has been included as well, so that the player will be
arrested properly for commiting a crime even if he is a member of the
Imperial Legion...
All Imperial Legion members will greet you properly ( animated) if they
recognize you as an imperial soldier ( will work as well with npc's from
other mods)
This mod introduces 3 new fully playable factions ( "Imperial Legion 1st
Akatosh Guard Regiment" , "Imperial Cult", "North&East Empire Company")
which the player can join. All factions will provide quests for the
player to climb up the ranks ( up to 9 different lore based ranks).
Version 1.0 will allow the player to join the Imperial Legion, the
Imperial Cult and the North&East Empire Company and to rise up one
imperial legion rank by completing a quest which will introduce the 6
border watch towers as well .
Note!! This mod will be updated regulary with new quests and features
for all factions.
Optional you will find an additional esp called " Cyrodiil Legion Addon".
This esp contains some features which might conflict with other mods or overhauls . It changes and adds some legion stuff ingame to get a nice overall feeling for the Imperial Legion playing it together with
Fort Akatosh and Guards of Cyrodiil.
Requirements
==========
Oblivion Patch 1.2.0.214 (Official 1.2 Patch)
Shivering Isles (required for our Resource Pack anyway)
Cobl 1.72 or higher (resources & main esm)
http://www.tesnexus.com/downloads/file.php?id=21104
Tamriel Resource Pack 1.3 or higher
http://www.tesnexus.com/downloads/file.php?id=24822
for generating a proper Lod you have to dl and install the additional provided Fort Akatosh "Fort Akatosh Visible when Distant" pack and run Elminsters Tes4LodGen !
Also highly recommended :
for having a proper Landscape Lod ( distant land ) dl and install one of the seperately provided Landscape Lod file sets which can be found here :
http://www.tesnexus.com/downloads/file.php?id=28533
Incompatability
===========
a patch for New Roads and Bridges made by Vorians has been uploaded with Version 1.0.
mods/overhauls which are editing the levelled creatures (spawnpoints) should be placed in load order before the Fa Redux esp.
Some FA Redux featues don't work properly when played together with Reneers Guard Overhaul..see readme for more details...
FA Redux has been tested and is fully compatible with BBC/OBC/OC, Imperial City "all disticts merged", Blood&Mud, The lost Spires, all Unique Landscapes, Weather All Natural, The Ayleid Steps, Thieves Arsenal, Midas Magic and many many more popular mods
One thing about UL !!
Fort Akatosh must be loaded after UL Blackwood !!!!!!
Renners Guard Overhaul seems to be not fully compatible
mods which edit and use the vanilla imperial legion faction making it playable like Dragon Captions The Elder Council will probably conflict...for Tec I recommend to leave the legion part out, the main plot and all other features beside the imperial legion will work fine with FAR.
See Readme for more details
Known Issues
===========
none
Change Log
=========
Credits
======
Marxx and Aiwa for their fantastic voice acting ( both are members of the TES Alliance Voice Acting project)
gamesas for this wonderful game and the Construction Set
the Nexus guys..for Nexus
Elminster, Wrye, Timeslip and TeamGecko for their amazing tools
Vorians for the NR&B patch
all the people who created and shared all these wonderful resources we are using in our mods (see full credit list of our resource pack)
special credits to Mr_Siika( most of the architecture meshes for FA are taken from his resources)
special credits as well to Lady Li and friends for their spider cave DV.
the team :
firesparks for creating so many things
to improve this mod , proofreading, testing and...and ...and ....
Euther for doing most of thevoice coordination
(voiceacting, mastering, generating lip anims)
Cobb for being our military historian, writer and play tester
Licensing
=======
All used resources are free modders resources and can freely be used as long as proper credit is given.