[RElz] Under the sign of the dragon - Guards of Cyrodiil Red

Post » Mon May 02, 2011 7:00 pm

Guards of Cyrodiil Redux Episode 1

==============================================~.().=~

http://www.tesnexus.com/downloads/file.php?id=28586


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Description:

Guards of Cyrodiil Redux is a mod build mainly around the lore of the return of the Swamp Moth Legion from the Blackmarsh province and a special faction i invented which are part of the Imperial Legion called the Nightblades.

The Blackmarsh legionnaires have moved inside a special base and are posted at several parts of Cyrodiil. You might encounter them in your travels or play the quest which starts in their main base called Fort Hist.

The Nightblades have settled inside a new headquarters seventy years ago. There is a special person around who can take you to their base. You can also purchase a book called "The life of Ulunesu Sendal" in several bookshops which will reveal the location. This module allows you to join their ranks and complete a series of quests for them.

"Even at this time of writing the Tower is slowly consumed by mist. Perhaps inhabitants of Cyrodiil will one time forget about Ulunesu Sendal and the Tower. Only time will tell."

There's more than twenty quests implemented at this moment. Varying from retrieving a simple "vase" for one of the Nightblade operatives or stopping a mad mage returned from the dead causing harm to the world.

Due to the size of this project i have decided to release this as Episode 1.

Fort Akatosh is made by the same team and comes highly recommended.

=========================================~.O.~======~

Version History:

1.01 Fixes a number of bugs. Important list:

Kvatch Aftermath created a warehouse causing incompatibility. Ma'krash storyline halts at some point. Making it impossible to continue with the quest.

1.02

Hotfix Imperial Nightblade Shavir would sometimes switch to an artificial intelligence package permanently following the player around.

1.10

The entire Fort Hist which is displayed in the older versions is completely removed and a replacement has been found in an old fortress with the same name. Ulunesu's Tower is completely moved to a new worldspace called Gallow Isle. Making it more mysterious.

1.11

Fixed a few visual glitches and a number of typing errors. Quest-items handed out twice or more shouldn't happen anymore through dialogue. Vampire Mariah has her own tent. Cleaned out the module some more with tes4edit.

1.12

Fixed an issue where three invisible bandits spawn without proper quest context. Very annoying bug.

=============================================-~oo~-=~

Incompatibilities:

Please follow the Load Order instructions.

Please also read the current requirements for the Tamriel Resource Pack.

There are two locations which are important to the quest progress which are moved outside the boundaries of the Vanilla worldspace. So you need to install a module or edit the oblivion ini to remove the game borders.

Thanks to Onra there's a patch available for Shezries Towns.

http://www.tesnexus.com/downloads/file.php?id=35979

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Load Order:

Load Guards of Cyrodiil Redux first, followed by any other mod which alters the landscape. For example Unique Landscapes. This also includes modules like Better Cities.

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Installation:

After downloading the complete Tamriel Resource Pack version 1.41 and upwards:

http://www.tesnexus.com/downloads/file.php?id=24822

Unpack to \Oblivion\DATA\

After downloading the resources for Guards of
Cyrodiil Redux:

Unpack to \oblivion\DATA\..

Apply the correct load order using WryeBash/OBMM

http://wrye.ufrealms.net/Wrye%20Bash.html

http://www.tesnexus.com/downloads/file.php?id=2097

Keep close to the readme files included in each mod package.

Since not every npc has voice-acted dialogue; You should install the Elys Universal Silent Voice module;

http://www.tesnexus.com/downloads/file.php?id=16622

===============================================88)-~
Credits:

A special thank you goes to Onra, Misnomer, Euther, Lalwende, Pickers101, Kosh, Yu-gi-oh-fan, DarkRider,
WhoGuru, Cobb for support or voice-acting while i was making this mod.

Bethesda Softworks for making The Elder Scrolls:IV

Elminster, TeamGecko, name generator used in the Tamriel Rebuild project, all the people who provided and updated
the Elder Scrolls Construction Set Wiki, everyone who made their resources included in the Tamriel Resource Pack,
The Elder Scrolls Nexus for hosting all modules and the people i forgot to mention!

================================================00=-
Personal Notes:

Please keep in mind that this modules size in total is quite large, especially since it has mainly been
created by me and Onra. Work on Episode 2 has started. I really hope you will certainly enjoy all the new content in this module!

Screenshots are over at the Elder Scrolls Nexus on the download page.

Also if you get confused, because you have installed Fort Akatosh Redux and Guards of Cyrodiil Redux. You can
post in either thread of Under the sign of the Dragon, which is the name for the sum of both modules and future mods!

Another note as well. Currently this module isn't completely voice-acted yet parts are. There is a seperate download for
the voices ( ..-Sounds.bsa) which hopefully will increase as time goes by with extra voice lines.

============================================0oO--=~

Mirror Site for the Tamriel Resource Pack:

http://www.filefront.com/user/firespark2010

Have fun.
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Adam
 
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Post » Tue May 03, 2011 2:31 am

awesome :)
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claire ley
 
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Post » Tue May 03, 2011 3:54 am

On request I'm currently adding mirror sites for The Tamriel Resource Pack. Fileplanet is the first to host the Textures & Models/Meshes packages.

Currently working on a TES:Alliance mirror.

The Tamriel Resource Pack is used for Fort Akatosh & this module.
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Amiee Kent
 
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Post » Tue May 03, 2011 9:01 am

It's great to finally see firespark and onra getting their mods out again.
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Chris Johnston
 
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Post » Tue May 03, 2011 2:46 am

Wow, this looks really epic! Downloading it :P.
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sam smith
 
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Post » Mon May 02, 2011 7:03 pm

I'm pretty humble about what i create.. although not like a lonely hermit :P

But i've heard quite a few people mention it - the modules content in total being quite epic :dance:
There's about 20+ quests in total.. of which two are repeatable for some nice stuff.

It will take you to a few new dungeons, houses, half sunken ship, new boss-encounters, 1000 lines of dialogue (of which not all are voice-acted), brand new encampment including wooden towers, brand new headquarters for the nightblades, nightblade faction to rise in rank, new player "home", lots of scrolls and items to tell a deeper story and of course not to forget two or more very dumb orcs :P

If you played the previous version which was released a few months ago, well i can be sure and tell you this is quite a bigger and better upgrade.

(There's a smart Orc as well though. She's the alchemist of the Imperial Nightblades :P)
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Jack
 
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Post » Tue May 03, 2011 4:07 am

There seems to be somewhat of a problem with CM partner companions at this moment.

They go a little bit crazy at the moment. Where they don't exactly what you need to do and perhaps even turn against you.

I've uploaded a new version to the person who reported the problem. I'll be gathering some information over the next few days (in other words i'm off for work :P) so perhaps saturday or sunday i will provide a 1.01 version.
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Tom Flanagan
 
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Post » Tue May 03, 2011 6:30 am

Wow! This looks great! Will try it ASAP.
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Laura
 
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Post » Tue May 03, 2011 3:46 am

I looked at this and thought...hmm, might be worth trying.

But then I noticed it had 20+ quests....and I am immediately DLing it!!!!!! QUESTS MAKE THE WORLD GO ROUND!!!!!!!

EDIT...

Can't DL because of IPS driver error.
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Dan Stevens
 
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Post » Tue May 03, 2011 5:49 am

For those errors which you mentioned. I'll be setting up more mirror sites. But just to inform you, which is not because i'm lazy;

All these mirrors need to be updated perhaps as well. Which is quite alot of files to manage at the moment. Especially since the module has been out for a few days and might need a patch to a new version or there will be more voice-acting as time goes by so the sound file will be updated.

That's why i created mirrors for the The Tamriel Resource Pack. the're nearly "persistent".

http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=219

http://www.fileplanet.com/207997/download/Tamriel-Resource-Pack-1.3-Textures-Only

http://www.fileplanet.com/207999/download/Tamriel-Resource-Pack-1.3-Models-Only

http://www.fileplanet.com/208001/200000/fileinfo/Tamriel-Resource-Pack-1.3-Sounds-Only

Cheers.
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JERMAINE VIDAURRI
 
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Post » Mon May 02, 2011 9:34 pm

Some nice news for Russian speakers. There will be a translation of all content of the module to Russian.

I have no idea when this will be done though :) There's quite some things which actually require translation.
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Rowena
 
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Post » Tue May 03, 2011 5:33 am

I've decided to close down the Elder Scrolls Nexus download for the following days. The main plug-in will be updated to 1.01.

The player actually can play two paths in the module, where one of them doesn't work properly. In fact you have to talk to the male Imperial Nightblade Porter, but he isn't "available" anymore. So you can't continue playing.

So if you encountered any errors in the module; this might be a good time to report them as well so i can include it in version 1.01.

Cheers.
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Alan Cutler
 
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Post » Mon May 02, 2011 10:00 pm

I've decided to close down the Elder Scrolls Nexus download for the following days. The main plug-in will be updated to 1.01.

The player actually can play two paths in the module, where one of them doesn't work properly. In fact you have to talk to the male Imperial Nightblade Porter, but he isn't "available" anymore. So you can't continue playing.

So if you encountered any errors in the module; this might be a good time to report them as well so i can include it in version 1.01.

Cheers.



I have encountered a CTD issue when I am reporting to the captain who is at the docks... or when I am overlooking the water in one of the towers. I am not sure if this is enough specific info, but... that may not be an issue with your mod per se, because my Waterfront areas seem to crash a lot for some reason - one of the main reasons I uninstalled the Apachii Goddess Store is because I crash 3-4 times when I fast travel to it, and try to look around the spot I end up in... I also crash when exiting from that store.

Fort Hist is located in the Waterfront general area, so the CTDs may be related to that as well. I am sorry I am not able to provide any more specifics.
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Laura-Lee Gerwing
 
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Post » Tue May 03, 2011 1:29 am

Is your issue already there without Guards of Cyrodiil Redux installed?

Otherwise i'm not really looking at a problem with this module alone, but could be caused by various modules. Load order ..etcetera it's quite a list i can't really go through without knowing actual specifics.
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Stacey Mason
 
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Post » Tue May 03, 2011 12:54 am

Is your issue already there without Guards of Cyrodiil Redux installed?

Otherwise i'm not really looking at a problem with this module alone, but could be caused by various modules. Load order ..etcetera it's quite a list i can't really go through without knowing actual specifics.



Yes... in other words, I think I am having this issue with GoC since it simply takes place in that general area, so it is probably NOT an issue with your mod, if no one else is reporting the problem. I am running WELL over 150 mods, the load order is sorted by BOSS, so I don't think the issue lies in the load order as much as a pretty crazy amount of stuff I am running... But thanks for offering to help anyway. Your mod is great. Please keep up great work! Thank you for everything.
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Robert Devlin
 
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Post » Tue May 03, 2011 6:09 am

Download link says you requested the mod to be hidden from me...
Can you make it work again, please?
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KiiSsez jdgaf Benzler
 
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Post » Tue May 03, 2011 2:07 am

I've decided to close down the Elder Scrolls Nexus download for the following days. The main plug-in will be updated to 1.01.

The player actually can play two paths in the module, where one of them doesn't work properly. In fact you have to talk to the male Imperial Nightblade Porter, but he isn't "available" anymore. So you can't continue playing.

So if you encountered any errors in the module; this might be a good time to report them as well so i can include it in version 1.01.


There will also be Visible when Distant files available, plus other fixes. Probably an update to the Tamriel Resource Pack's master file. Probably this week-end i'll enable it again. It isn't cool if more people will download it and get stuck in the quests.

Your mod is great. Please keep up great work!


Thanks!
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Gemma Woods Illustration
 
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Post » Mon May 02, 2011 10:43 pm

Version 1.01 has been uploaded and all files are now again available from The Elder Scrolls Nexus.

Most important fixes;

- The story halts at some point in the Ma'krash quest where you have to talk to the Imperial Nightblade Porter who's "missing in action"

- Hopefully fixes an issue with Kvatch Aftermath and a warehouse nearly placed on top of a sergeant's tent.

Also included a small file to run with TES4lodgen to make Ulunesu Sendal's tower visible when distant.

Have a nice Christmas. :)
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Betsy Humpledink
 
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Post » Mon May 02, 2011 9:29 pm

and you too have a nice xmas. thanx for the update :D
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Lauren Denman
 
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Post » Tue May 03, 2011 8:20 am

I've also added a filefront mirror for a "complete" package, although it doesn't include the patch for Region Revive - Lake Rumare yet or the Visible when Distant files.

The Visible When Distant files come in two files; so you can either choose to make Sendal's Tower VWD, Fort Hist VWD or both VWD.
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Darren Chandler
 
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Post » Mon May 02, 2011 11:29 pm

hi all,

main plug-in updated to 1.02

sorry for the hotfix. Sometimes the new associate of the Nightblades Shavir will permanently follow the player around. This of course wasn't meant to happen.

Thank you Dremscum for reporting this!

Sorry for the trouble for the people who just upgraded from 1.0 to 1.01
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Mandi Norton
 
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Post » Mon May 02, 2011 9:30 pm

hi all ..hope you all had a nice time during the Chrismas period.

Thanks to those people who posted nice comments about this module and Fort Akatosh Redux as well, perhaps since quite alot of people had a chance to play this module; now would be a good moment to perhaps discuss things you liked and perhaps did not?

What would you like to see changed - improved - removed (even) - taken care of in Episode 2 - patched ...long list?

Cheers!
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Lauren Graves
 
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Post » Tue May 03, 2011 3:57 am

I have a question. If GoC works with FA isn't it supposed to raise your rank in that as well?
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Eve Booker
 
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Post » Mon May 02, 2011 7:24 pm

I have a question. If GoC works with FA isn't it supposed to raise your rank in that as well?



No...

allthough both mods are made by the same team, share the same resources and are both adding missing imperial legion content to the game, they were designed to work as stand alone mods.
As we all know the sad stories about people quit modding or going private with their mods it is always better to keep things modular and independent.

Playing both mods together will give the player an overall imperial legion experience ...so you can hear rumors about the return of the swamp moth legion at the fort etc etc...more of such small details will come with the next updates...

btw the next update of FAR will allow the player to rise up to watchman( new quest) or if the player has finished the MQ to sergeant or captain....



have fun
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Lyd
 
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Post » Tue May 03, 2011 6:44 am

Well if I'm not wrong - this will conflict heavily with the upcoming Reclaiming Sancre Tor mod, which places a large fort or village or some such thing where the nightblade tower is.

Not dissuading me from using this though I will say having an oblivion tower in Cyrodiil seems a bit out of place.

===========

edit

also Edolsians dungeon mod Tornwyll (lost link) conflicts heavily with the Skyrim watchtower.

... and come to think of it ... seemed like in the older version that the watchtowers were all viewable when distant, but not now. (makes them harder to find). I'd request them viewable while distant.
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Peetay
 
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