[Wip/RELz] Under the sign of the dragon - Tamriel heightmaps

Post » Tue Nov 23, 2010 3:54 am

Your welcome. I was working on my ingame map anyway so thought I'd give grid maps a try. Wasn't as difficult as I thought. Hopefully those who download them don't have too much difficulty using them.


Updating the Argonia file now; added a second more eyefriendly map. Ditto for Summerset in a few minutes. Have to wait for Valenwood until onra has the region data. I think I'll do a combined grid map for Valenwood and Elsweyr.



good idea....combining Valenwood and Elsweyr...you always have to load both mods and the patch anyway ...will do the Valenwood Elsweyr regions this weekend....I really hope my computer will finish generating pathgrids for Summerset tomorrow ... :rolleyes: ...this is a real pain....
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Kathryn Medows
 
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Post » Mon Nov 22, 2010 2:35 pm

You mean pathgrid generating is as slow as region generating? The CS is truly a piece **** sometimes.
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Luna Lovegood
 
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Post » Mon Nov 22, 2010 2:40 pm

You mean pathgrid generating is as slow as region generating? The CS is truly a piece **** sometimes.




No it is worse ...it autosaves every few cells .... :snoring:
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FirDaus LOVe farhana
 
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Post » Mon Nov 22, 2010 5:13 pm

So I've been examining the lore maps of Valenwood and reading some up on at the Imperial Library because I'm interested in that region maybe to work on. Maybe

What I see from the maps is that what you are releasing as Valenwood is on many of the maps still Elsweyr. It seems that Iliana only used up about 60 percent of the actual area considered Elsweyr.

On some of the maps there is mention of Xylo river and a few of the user made maps attempt to outline where it is - http://www.imperial-library.info/maps/cyrodiillargelowrescr7.jpg being the best representation and the lore seems to back it up. So then would you think that river would be further west from the mountain range that separates what the mod Elsweyr has as the western most area of Elsweyr the province. Seems the river would then be down along the bottom of that range.

Yeah so seeing the cell grid map with regions and landmarks already defined as for UL - I appreciate how resourceful and useful that is.
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Alycia Leann grace
 
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Post » Mon Nov 22, 2010 7:35 pm

Hey, there Onra.

I found a little bug in your Valenwood heightmap. It edits landscape in cell -34,-9 and some nearby cells and that gives an ugly landscape tear near that cell even if I load Valenwood.esp right after unofficial patches. Loading Valenwood.esp after OOO results in floating Aelid ruin Rousalos or something like that (it's in cell -34, -9).

Besides that your heightmaps rock!
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Rude_Bitch_420
 
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Post » Tue Nov 23, 2010 3:31 am

So I've been examining the lore maps of Valenwood and reading some up on at the Imperial Library because I'm interested in that region maybe to work on. Maybe

What I see from the maps is that what you are releasing as Valenwood is on many of the maps still Elsweyr. It seems that Iliana only used up about 60 percent of the actual area considered Elsweyr.

On some of the maps there is mention of Xylo river and a few of the user made maps attempt to outline where it is - http://www.imperial-library.info/maps/cyrodiillargelowrescr7.jpg being the best representation and the lore seems to back it up. So then would you think that river would be further west from the mountain range that separates what the mod Elsweyr has as the western most area of Elsweyr the province. Seems the river would then be down along the bottom of that range.

Yeah so seeing the cell grid map with regions and landmarks already defined as for UL - I appreciate how resourceful and useful that is.



Yeah, that map is probably the best there is. And your guess about Xylo river is correct (I hope). Its most logical location would be in the vallley/slope west of the Elsweyr mountains. But on some maps the Xylo river seems to be the border between the two provinces. Oh well, the exact border can always be decided later.
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Jaylene Brower
 
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Post » Mon Nov 22, 2010 9:45 pm

Pocket Guide To The Empire 3E 432

Elsweyr: Current Events

"The Five Year War with Valenwood shifted the borders of Elsweyr slightly west, taking both banks of the Xilo River. At the end of the Imperial Simulacrum, a diplomatic attempt was made to return the land to Valenwood, but the Khajiit settlers who had already claimed the land refused to move. The empire eventually found that it was best to leave the situation as it was, possibly persuaded by legal proof that the land rightly belonged to the Khajiit by ancient treaty, and to keep the dangerous situation from getting worse."

So I'm assuming that the border on that map is correct up to date, where the border is west of the Xilo River.
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casey macmillan
 
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Post » Tue Nov 23, 2010 12:40 am

Yeah I read that and a few other things. I just didn't want to think of the river as being on top of the mountain. that would be ugly because then you have to think - how would a small lake with a river running south be on top of a mountain without snow or much moisture. Having it at the lower end of the west side makes sense.

I hope that Iliana actually makes moves to claim and mod the rest of land available to the Elsweyr region. Would give a signal to others what to touch and what not touch.

There are of course several fantastical things about the old stories and probably could just not be done with what is available to do with this game and CS. One being the living tree that each season travals up and down the province while all the Bosmer ride it like termites.

One could possibly do a closed world space that at certain months was here then there - but not actually travel.
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Jennifer Rose
 
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Post » Mon Nov 22, 2010 5:01 pm

Oh! Yeah I see what you're saying, I forgot that these heightmaps had a mountain range right there. It would make the most sense to have it further west and be the border of the regions.
Didn't it also say that that moving city in Valenwood has rooted in recent times?
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Anna Krzyzanowska
 
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Post » Mon Nov 22, 2010 9:11 pm

Far out, there are at least 10 mods I currently want to install, and not enough time to do them all. That screenshot of Summerset Isle and Stirk looks great. I haven't actually tried out any of the heightmaps, I've only installed the Blackmarsh one, but I'm looking forward to it. I like the sound of a UL in one of the provinces.
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Star Dunkels Macmillan
 
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Post » Mon Nov 22, 2010 5:53 pm

The mountain range is already there due to Elsweyr it is the natural border used by the Elsweyr mod.

As for the living tree - hmm forgot - I don't think so. From the Aldmeri Dominion:
Falinesti The walking city of the Bosmer king, Falinesti is south in the summer and north come Hearth Fire. It is the largest of Valenwood graht-oaks, whose magic was invoked at the dawn of recorded history. The Camaron throne is somewhere in the highest branches, as are numerous other natural dwellings. Wood Elves climb about its surface like termites, or carefully swing from level to level by means of thorny vines. Humans have generally been too unsettled by the city to stay there long, though Great Apes and Orcs are common. The Thalmor has decided to change the capital of Valenwood from Falinesti to Elden Root for the duration of the Aldmeri Dominion.
So the seat of power had shifted to eden root but the tree may still move - not sure.

But definitely some great even epic story telling there. Altmer invasions - retreat to Eden root. Maybe even the idea that there are Bosmer who are more pure about being part of nature and abhor wood bows in preference to bone weapons and see the metropolitan Bosmer as less than while the Altmer are all about racial clensing. Kinda like an Avatar like story (keeping in mind that Avatar is derivative of many many other stories).
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Juan Cerda
 
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Post » Tue Nov 23, 2010 5:31 am

Not exactly sure, here's the part I read from the same book (latest pocket guide to the empire - current events section)

"Falinesti, the "walking city" of trees, has rooted itself for the first time in recorded history. A new Bosmer prophet has arisen, known only as the Precurser, who preaches that the old Forest God Y'ffre is returning with new gifts for his favored people. Whether these are isolated events, or signs of some great change coming to Valenwood, remains to be seen."

I'm no lore master or anything, it's just that I've recently read, like 3 days ago, the pocket guide to the empire that came with oblivion. :)
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Mimi BC
 
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Post » Mon Nov 22, 2010 8:10 pm

So I've been examining the lore maps of Valenwood and reading some up on at the Imperial Library because I'm interested in that region maybe to work on. Maybe

What I see from the maps is that what you are releasing as Valenwood is on many of the maps still Elsweyr. It seems that Iliana only used up about 60 percent of the actual area considered Elsweyr.

On some of the maps there is mention of Xylo river and a few of the user made maps attempt to outline where it is - http://www.imperial-library.info/maps/cyrodiillargelowrescr7.jpg being the best representation and the lore seems to back it up. So then would you think that river would be further west from the mountain range that separates what the mod Elsweyr has as the western most area of Elsweyr the province. Seems the river would then be down along the bottom of that range.

Yeah so seeing the cell grid map with regions and landmarks already defined as for UL - I appreciate how resourceful and useful that is.


hey Psymon

you are absloutely right...the heightmap ( Valenwood_Elsweyr) adds the rest of Elswyr and the rest of Valenwood to the game...I just named the esp "Valenwood" to keep it short :-)

for Elsweyr this is the pensula where Senchal is located but also al lot of land west of the mountain range which is the border of Ilianas mod...

I had the River Xylo included in an earlier version..going along on the west side of the mountain range all the way down to Torval...like on this map (which I use as a reference for my work)

http://i73.photobucket.com/albums/i201/Vality7/maps/tamrieltopo.jpg...

I removed it because I think that maybe some other modder would like to add the complete River and improve the region along the river ( like the many amazing UL rivers)


btw I am currently generatin basic regions for the valenwood_Elsweyr heightmap...first screenshots will come soon...have to create landscape lod textures as well...

have fun

onra


edit...As I am currently working on Valenwood_Elsweyr anyway...do you want me to include the river Xylo....thoughts ??
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Brittany Abner
 
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Post » Tue Nov 23, 2010 4:53 am

I'd vote yes on the river?

But I guess we don't know much of its source though. I think I saw one map that had a small lake at the source. Can't find that now.

So then when river Strid gets done that will be another patch, huh?

thanks for all that you do.
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saharen beauty
 
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Post » Mon Nov 22, 2010 7:43 pm

It seems that Iliana only used up about 60 percent of the actual area considered Elsweyr.


That's because she said all along that she only had plans to work in the Anequina region, which is where her mod currently takes place.
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barbara belmonte
 
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Post » Mon Nov 22, 2010 3:06 pm

I'd vote yes on the river?

But I guess we don't know much of its source though. I think I saw one map that had a small lake at the source. Can't find that now.

So then when river Strid gets done that will be another patch, huh?

thanks for all that you do.



I will not touch the cells of UL RiverStrid....we can improve north Valenwood after its release :-)

the source of the river Xylo will be located so far at the south that it should not conflict...see on the map....a small lake sounds good to me...
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Lou
 
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Post » Tue Nov 23, 2010 5:03 am

Hey, there Onra.

I found a little bug in your Valenwood heightmap. It edits landscape in cell -34,-9 and some nearby cells and that gives an ugly landscape tear near that cell even if I load Valenwood.esp right after unofficial patches. Loading Valenwood.esp after OOO results in floating Aelid ruin Rousalos or something like that (it's in cell -34, -9).

Besides that your heightmaps rock!



I am investigating now...but this cells should not be used by my heightmpas....if they do...I will clean for the next release....comming soon
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Alessandra Botham
 
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Post » Mon Nov 22, 2010 5:20 pm

hey

here are a few wip screeenshots from Summerset Isles...they are from a plugin I am working on ..will bring the city of Firsthold and a small port (screenies) nearby....

this mod will be a all time wip...means...I will it release as soon as the first spots are playable and then improve it or add new content from time to time....

http://www.tesnexus.com/downloads/images/27235-2-1266772319.jpg

http://www.tesnexus.com/downloads/images/27235-1-1266772319.jpg

http://www.tesnexus.com/downloads/images/27235-4-1266772319.jpg

http://www.tesnexus.com/downloads/images/27235-3-1266772319.jpg



enyoy :-)
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mimi_lys
 
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Post » Tue Nov 23, 2010 3:18 am

Looking really nice :D

I did have some slight glitches when running your mods, but deactivated them so didnt bother to test and pin point the cause. The glitch was a very slight height difference between several cells on the way from Anvil to Skingrad. At some point I will recreate the glitch and try find the cause :D
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Sammygirl500
 
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Post » Mon Nov 22, 2010 2:44 pm

Mmmm, looks nice.
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lillian luna
 
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Post » Tue Nov 23, 2010 3:00 am

Looking really nice :D

I did have some slight glitches when running your mods, but deactivated them so didnt bother to test and pin point the cause. The glitch was a very slight height difference between several cells on the way from Anvil to Skingrad. At some point I will recreate the glitch and try find the cause :D



yeah..there were some problems reported at this location before....they are caused by some not needed cell edits in the Valenwood_Anequina patch...the patch will be cleaned for the next release ...

thx for reporting
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Leah
 
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Post » Mon Nov 22, 2010 7:50 pm

@ all

just to let you all know...the files are not avaible at the moment...expect a big update this weekend :-)

have fun

onra
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Roberto Gaeta
 
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Post » Tue Nov 23, 2010 12:01 am

Yay, big update :foodndrink:
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Johanna Van Drunick
 
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Post » Tue Nov 23, 2010 4:36 am

B- b- big? Big update?
*blink*
Wait... this isn't like that guy in the Imperial City who talks about the "City of Love" and how "BIG" it is, is it? 'Cause that guy creeped me out.
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zoe
 
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Post » Tue Nov 23, 2010 6:57 am

UPDATE UPDATE UPDATE

All files have been updated to Version 2.0


Changelog
=======================================

V.1.0

first release

V.2.0

completely regenerated and improved Summerset Isles Region data

generated fully pathgrids for Black Marsh and Summerset Isles

generated new Landscape Lod textures (2048x2048) for Black Marsh and Summerset

fixed and improved buggy Lod meshes for Valenwood and Summerset manually (big thx to firesparks)

cleaned Valenwood.esp and Valenwood_Anequina patch

removed all cell edits probably conflicting with TR Stirk

added proper version data to all files

====================================================


An additional full region esp for Valenwood_Elsweyr will be released within the next days as well ( planned for this weekend).


have fun

onra
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Latino HeaT
 
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