[Wip/RELz] Under the sign of the dragon - Tamriel heightmaps

Post » Mon Nov 22, 2010 8:02 pm

Hooray!
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Dalia
 
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Post » Tue Nov 23, 2010 2:42 am

onra, this is utterly awesome :D
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Adam Porter
 
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Post » Mon Nov 22, 2010 11:20 pm

Woo-hoo! Yay. Off to download.
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koumba
 
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Post » Mon Nov 22, 2010 11:52 pm

...the full region version of Valenwood/Elsweyr will be released the next days...creating and generating proper regions and lod textures takes a bit longer than expected...

here are a view first impressions from the wood...

enyoy :-)

onra

http://www.tesnexus.com/downloads/images/27235-2-1267373188.jpg

http://www.tesnexus.com/downloads/images/27235-1-1267373187.jpg

http://www.tesnexus.com/downloads/images/27235-1-1267373615.jpg
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Taylor Tifany
 
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Post » Mon Nov 22, 2010 5:30 pm

Yay, now my Tamriel map is almost complete.




dances around the apartment making happy noises.
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adame
 
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Post » Mon Nov 22, 2010 6:14 pm

with this map the complete south of tamriel will be fully playable and moddable for everyone...

....the north will follow soon... :-)

all we need now is a nice ingame map...

have fun

onra
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Jack
 
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Post » Tue Nov 23, 2010 7:52 am

You're adding trees? Awesome.
I've voted you for file of the month. :)
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Quick Draw
 
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Post » Mon Nov 22, 2010 10:24 pm

You're adding trees? Awesome.
I've voted you for file of the month. :)



thx very much Riveon...

the next release will bring full regions for complete Valenwood and the rest of Elsweyr (not covered by Ilianas mod) ...it will also remove the invisible frontiers...:-)

cheers
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JAY
 
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Post » Tue Nov 23, 2010 4:55 am

Nice work! This could be some great new modders resource.

But there are already a few project who attempted to do the same thing.

Total Tamriel
http://www.tesnexus.com/downloads/file.php?id=23018

There's a Hammerfell mod which also includes a few regions from Tamriel
http://hammerfellmod.ning.com/

Then there is Tamriel Rebuilt...
http://www.tamriel-rebuilt.org/

And Silgrad Tower (although I believe it uses it's own worldspace).

They all recreate Tamriel worldspaces, it's such a shame it won't be compatible and there will be some wasted effort.
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Baylea Isaacs
 
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Post » Tue Nov 23, 2010 8:07 am

So with this mod can I now have Valenwood Improved DV and Elsweyr Deserts of Anequina both
loaded without any conflicting height map?
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Dezzeh
 
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Post » Mon Nov 22, 2010 9:00 pm

Far327 - no this is incompatible with Valenwood Improved.

SBK-

Yeah all those projects are known about and have been known about for years the apparent point of this project was to make available these provinces now.

The point as I take it is that why are we waiting years for projects with little to show and that may never see the light of day when we can open these spaces up now and start to work on them now.

For me that is the salient points anyway. It is interesting how back when these major projects were started they all took the position that they would do the entire province at once and then release. Elsweyr proved that you could section it out and then it is just like modding Cyrodiil - plot space and go to work. Smaller projects able to see the light if day sooner.
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Kate Schofield
 
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Post » Tue Nov 23, 2010 2:32 am

Elsweyr proved that you could section it out and then it is just like modding Cyrodiil - plot space and go to work. Smaller projects able to see the light if day sooner.


Yes, agree 100%. Think how crowded (and sometimes conflicted) Cyrodiil has become with all the wonderful mods that have been released. With this, all that energy will hopefully begin to be directed towards these green pastures.

It's only too bad that this approach wasn't taken back when the first discussions of new provinces began.
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butterfly
 
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Post » Mon Nov 22, 2010 8:56 pm

Far327 - no sorry ...as psymon stated ...my heightmaps are not compatible with any total tamriel improved mod...total tamriel provides a complete different heightmap of tamriel...two mods generating new land at the same location can not be used together...the mod coming first in load order will always completely overwrite all cell edits of the other....not even a chance for patching....


SBK- Psymon - exactly ...my idea is to have the provinces ( maybe complete Tamriel) playable directly from the start and then getting improved piece by piece...this allows everybody to mod the other provinces without waiting for other mods or asking for a claim....if you want to build your own playerhome in the deep woods of Valenwood or the swamps of Black Marsh...you can now go for it...
but the the most important difference...I am using the Tamriel worldspace..which will allow you to play and mod the game in a total different way now ...by using side's sailing ships for example it will be possible to create completely new amazing quests...

wilde - yeah that was one of my thoughts as well....btw I have started already to mod the heightmaps myself (will open a thread for this soon)...

have fun
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Kelly Tomlinson
 
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Post » Mon Nov 22, 2010 6:17 pm

btw I have started already to mod the heightmaps myself (will open a thread for this soon)...

Nice, I'm looking forward to that. :P
Although I haven't been playing Oblivion for a while now; mostly just looking at mods. :lol:
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remi lasisi
 
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Post » Tue Nov 23, 2010 12:23 am

I don't if this has been asked before.

If it has then just point me that way.

After dowlnoading Blackmarsh. I have it in game. I can see it. But I can't enter it.

I can edit the world space. I plopped a door inside for ease of travel, but the game redirect my load back to the cell I was leaving.

It would seem everyone else is not experiencing this, So I screwed up somewhere.
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DeeD
 
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Post » Mon Nov 22, 2010 7:54 pm

I don't if this has been asked before.

If it has then just point me that way.

After dowlnoading Blackmarsh. I have it in game. I can see it. But I can't enter it.

I can edit the world space. I plopped a door inside for ease of travel, but the game redirect my load back to the cell I was leaving.

It would seem everyone else is not experiencing this, So I screwed up somewhere.



you have to disable the border regions in your Oblivion Ini files...

if you don't know how...use this


http://www.tesnexus.com/downloads/file.php?id=10030


hope this helps
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Lavender Brown
 
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Post » Tue Nov 23, 2010 3:12 am

That did the trick.

This is awesome. I hadn't a clue how big it would be.

A question for Onra though. Why is Shimmering Isles Required for Summerset?
Would it be possible to remove that requirement?
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Josh Trembly
 
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Post » Tue Nov 23, 2010 3:03 am

Probably not as that is the resources used for trees and rocks.

Kind of all-over the island.

If you don't have SI I would recommend it even more so than just about every mod here. (sorry modders)

Last time I checked game of the year was super cheap.
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Maria Garcia
 
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Post » Tue Nov 23, 2010 1:10 am

UPDATE UPDATE UPDATE

Valenwood / Elsweyr has been completely updated to V.2.1...it comes now with full region data and generated pathgrids for Valenwood and the rest of Elsweyr which is not covered by Ilianas mod...the data ( region,pathgrids) are included in the Valenwood-Anequina patch...

Required :

Valenwood_Elsweyr LOD resource Pack 2.1 and Shivering Isles

Load order :

as usual 1. Valenwwood.esp 2. ElsweyrAnequina.esp 3. Valenwood_Anequina_Patch.esp

The none region version 2.0 is still avaible as an additional download

Compatibility :

I know that this version will of course conflict with the coming UL River Strid...I will try to create a more compatible version (if possible) when it's released...does not make sense atm...we have to wait and see how we can make all mods compatible :-)....until then I would simply recommend not to mod the north of Valenwood ....


http://www.tesnexus.com/downloads/file.php?id=27235


have fun

onra


Edit...the Valenwood_Anequina Patch also now removes the invisible border ( collission boxes) from Ilianas Elsweyr mod...

Edit 2...the texture pack covers complete Elsweyr and Valenwood (2048 x 2048 including normals) and has to overwrite the lod textures from ElsweyrAnequina....
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StunnaLiike FiiFii
 
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Post » Mon Nov 22, 2010 6:59 pm

I have SI for Xbox. Great stuff.


Hm.. A modder(me) would replace those Rocks and Ttrees with a unique resource for Summerset.

If that is. Shifting the reff to Cryodil place holders should work right. I know tha means some one has to do some legg work. but I'm willing, just have to make sure It' not something crazy a Modder can't remove.

Say for example.
I'm not shelling out cash for another copy of SI. So I went ahead an Heightmaped the WHOLE subcontinent using imported RAWs. Problem is the editor inverted the oceans into mountains with max height. The Editor also seems to be unable lower them in this condition.

My first though was the Editor assumes circling mountains rather the a ring of oceans. And I thought Si might have Fixed that.
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Charlie Ramsden
 
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Post » Tue Nov 23, 2010 6:50 am

I have SI for Xbox. Great stuff.


Hm.. A modder(me) would replace those Rocks and Ttrees with a unique resource for Summerset.

If that is. Shifting the reff to Cryodil place holders should work right. I know tha means some one has to do some legg work. but I'm willing, just have to make sure It' not something crazy a Modder can't remove.

Say for example.
I'm not shelling out cash for another copy of SI. So I went ahead an Heightmaped the WHOLE subcontinent using imported RAWs. Problem is the editor inverted the oceans into mountains with max height. The Editor also seems to be unable lower them in this condition.

My first though was the Editor assumes circling mountains rather the a ring of oceans. And I thought Si might have Fixed that.



Shivering Isles will be a very basic requirement for my heightmaps...atm it is required for Summerset and Valenwood /Elsweyr...it is as well required for Ilianas Deserts of Anequina..and the postal dude's Solstheim Vardenfall Mournhold project....which I really would like to use for my project....Shivering Isles is also required for the Tamriel Resource Pack which will be used for modding the provinces later on....etc etc etc....
so maybe the easiest solution would be to buy SI ...don't know where you are from..but you can get it (used) on Amazon here for 5 Euros (5,7 US Dollar)...
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Robert Bindley
 
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Post » Tue Nov 23, 2010 12:49 am

Oooooo, a new one. I know what to do later today. I'm sooo glad I bought that HD4650 card last week. Now if I could just find a used dualcore Socket 939 FX54 everything would be perfect.
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Prohibited
 
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Post » Mon Nov 22, 2010 11:20 pm

Oooooo, a new one. I know what to do later today. I'm sooo glad I bought that HD4650 card last week. Now if I could just find a used dualcore Socket 939 FX54 everything would be perfect.



:-)...hope you enyoy exploring the deep woods....
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Scotties Hottie
 
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Post » Mon Nov 22, 2010 11:47 pm

I made a map (of sorts) with Tes4qlod. It's not perfect, but here you go: http://i776.photobucket.com/albums/yy46/igerup/games/ValenwoodElsweyr.gif
Not sure why that black border is there; probably cos I didn't esmify some esps. Don't really know if Tes4qlod even cares about that stuff. :huh: :confused: :shrug:
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FoReVeR_Me_N
 
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Post » Tue Nov 23, 2010 7:52 am

I made a map (of sorts) with Tes4qlod. It's not perfect, but here you go: http://i776.photobucket.com/albums/yy46/igerup/games/ValenwoodElsweyr.gif
Not sure why that black border is there; probably cos I didn't esmify some esps. Don't really know if Tes4qlod even cares about that stuff. :huh: :confused: :shrug:



yeah I am using this tool as well...the black squares on your texture map are missing textures cause Tes4qlod can not blend textures from different mods....so if a lod quad is used by different mods..tes4qlod will only generate the textures of one (depends on load order)...so for the valenwood/Elsweyr Lod resources I had to generate 3 quads using the CS...
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des lynam
 
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