» Mon Nov 22, 2010 5:47 am
I've just spent a couple of hours running around Blackmarsh, here's my impressions-
I started at Meredin (spelling?) the HQ of The Stranded Light (bg2308's mod) because I could fast travel there, it's right up against the Cyrodiil/Blackmarsh border, and I was worried that the Blackmarsh mod may have funked up the terrain around the place. I'm pleased to report that the Stranded Light HQ is all present and correct.
From there I headed roughly south wast into the heart of Blackmarsh. The transition is seamless, no loading screens or anything, the landscape just continues.
I travelled SE through terrain similar to that due east of Leyawiin until I guessed I was half way into Blackmarsh, ie I was half way between the Cyrodiil border and the edge of my in game map. This proved to be a laughable underestimate.
By this time I was actually starting to get freaked out by the emptiness, (more on this below). I summoned a companion for company.
I play with eat/drink/sleep mods but don't have any portable camping equipment. I realised that I needed this stuff, so exited the game and downloaded the Portable Enchanted Tent mod, for somewhere to sleep, but also (I'm serious) somewhere to hide from the big bad wilderness.
The next day (in game) i headed south east. off the edge of the map. I encountered a river system and swam down it for ages, getting lost in a maze of islands before finally reaching the sea.
I headed north,then north west, crossing land and numerous bodies of water, until I realised I was back on the edge of the map. Here I decided to do a test, I was due East of Leyawiin, right on the edge of the map (way outside the Cyrodiil borders) and decided to run due east until I hit the sea. I have a speed of 46, it took 13 minutes real time of running and swimming to reach the sea.
So, Blackmarsh is big, very big. The in game map is useless (I use the Elseweyr Colour Map), much of Blackmarsh is off the edge of the map, even the coast line isn't correct. (Not a criticism).
I didn't encounter any visual problems (couple of minor exceptions below), everything seems solid. The distant land is a a fair approximation of what you find close up. The weather seems to work, there's grass, trees and rocks, there's ambient sound, it feels solid and believable.
An important point, after the crowded world of Cyrodiil, with a ruin every 100 meters and animal life everywhere, it feels spookily empty. Coupled with the apparently vast size, and the lack of a usable map, my exploration felt like exactly that: a bold venture into unexplored wilderness, and it was memorable for that reason. Swimming down one of the huge rivers I could imagine that I was one of the first European hunter/trappers venturing into the unknown Canadian interior.
OK. So a couple of minor observations. These are not meant to be criticisms, Onra has made plain that he is providing a basic playable space for modders to develop, but I think these points are worth making so that people know what to expect-
- Many large trees are not properly grounded. Basically any tree on sloping ground will have air beneath one side of it.
- Although there's grass. it's not as abundant as in Cyrodiil,so there's quite large patches of bare ground texture with very obvious tiling.
-It doesn't feel very marshy. There's open water and there's land, and nothing in between. It would be great to have mangrove swamps. reed beds,mudflats.
I'm not criticizing Onra in any way, he has provided a great resource, it's up to modders to breath the culture and ambiance of Blackmarsh into ESIV.
Performance wise, I didn't notice any slow down, or longer loading times at all. I suffered no crashes at all during my two in game days in Blackmarsh.
I followed Onra's advice and loaded the ESP early, just after the UOP.
That's it. I'm deeply impressed. The playable area in game has just increased by (wild guess) 50%, maybe more. The tangled waterways really need to be explored by boat. With great serendipity (I love that word) Side's Sailing Boats look like this will now be a realistic option. With the upcoming release of the Valenwood heightmap it should be possible to sail from the inlets of Blackmarsh all the way to Anvil. How cool is that?
Finally I hope someone takes up the challenge of adding a bit of life to the Blackmarsh heightmap. Some monster spawns, some harvestable ingredients, a couple of trading posts beside the rivers would go a long way to making this mod an essential addition to everyone's game.