[Wip/RELz] Under the sign of the dragon - Tamriel heightmaps

Post » Mon Nov 22, 2010 9:53 am

Woohooww, those look really good. Are you using the CS heightmap editor only? I've noticed it hogs resources like crazy. Or are you making the heightmaps with another app and just importing the *.raw files?



I am using the CS height map editor only.... :banghead:


btw the remade Valenwood / Elsweyr heightmap has been uploaded on Nexus :-)


sreenshots will be added later on

cheers
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ladyflames
 
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Post » Mon Nov 22, 2010 3:39 pm

Allrighty, off to give it a whirl.
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Cool Man Sam
 
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Post » Mon Nov 22, 2010 11:20 pm

Wow, you're getting these done fast!

I've used the heightmap from the whole thing to make a map now (the method I was using before), and it's actually turning out pretty good now.

http://s757.photobucket.com/albums/xx220/shadowbeast368/?action=view¤t=BlackMarsh-Valenwood-Elsweyr_Add-2.png

I ran across the whole shore of Elsweyr and Valenwood and the map matched up pretty much 95% of the time.
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Charlotte X
 
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Post » Mon Nov 22, 2010 10:00 pm

Wow! A sublime gaming experience. Sailing overnight from Anvil to Leyawiin.

I installed the Valenwood heightmap, and then Side's sailing mod. Everything worked perfectly. I bought one of the small sailing boats then headed north to try it out. Finally left Anvil, heading for Leyawiin at 5.00pm game time. The journey was beautiful, the sun setting into the sea on one side, and the mysterious shores of Valenwood on the other. I couldn't stop taking screenshots. I went full speed in the boat except when I stopped it to summon a companion (who appeared on the boat perfectly). After dark the full beauty of Corepc's Vibrant night sky could be seen.

Oddly the lack of vegetation etc actually enhances Valenwood when viewed from the sea because it makes everything look further away, as though the land is 5 miles away rather than a few meters.

We arrived at Duncori Walk in Elseweyr at 3.30am, and reached Leyawiin at 6.00am, with the welcoming lights of Leyawiin harbor being gently replaced by the dawn light as we approached the city. (Better Cities plus Animated Window Lighting System)

Thank you Onra for making this journey possible.

Note, my game time is set to 15, ie half the speed of vanilla.
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Assumptah George
 
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Post » Mon Nov 22, 2010 9:05 am

So I use BAIn to install these and making a compilation for these releases (yay).

And I notice that the Valenwood-Elsweyr LOD meshes are in conflict with meshes from the main Elsweyr mod - now is it safe to assume that I want that mods LOD to win the conflict or should it be this mod?
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Emma Pennington
 
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Post » Mon Nov 22, 2010 11:35 pm

Uh oh - wait next problem.

the Valenwood.esp that I downloaded in the last 12 hours has Elsweyr as a master so following the load order you recommend on Nexus is not possible:
Load order should be :
Valenwood.esp (heightmap)
Elsweyr Deserts of Anequina.esp
Valenwood_Anequina patch

especially since the patch has its master load order as the load order here above. Hence the patch and the mod it is patching have conflicting load orders?

I recall you stated the new valenwood.esp would only be relating to Elsweyr via a patch not as a master.

I must, but I cannot ... I must, but I cannot ... contradictory robot orders that cause shuddering, smoking, and freezing.
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Lavender Brown
 
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Post » Mon Nov 22, 2010 12:54 pm

hey psymon :-)

I guess you have dl and installed the old version of the Valenwood heightmap first and then updated to the new version....

As stated at the begin of this thread the new Valenwood/Elsweyr heightmap will still require Ilianas Elsweyr esp to work BUT NOT AS A MASTER anymore...so the load order of the new Valenwood / Elsweyr heightmap must be for technical reasons !

1.Valenwood esp. ( heightmap)

2. Elsweyr the deserts of Anequina.esp

3. Valenwood_Anequina patch


my old Valenwood/ Elsweyr heightmap used Ilianas mod as a master and had to be loaded of course after it....


This way I will be able to provide a Valenwood / Elsweyr map later on that can be played as well without Ilianas mod


however....good thing to mention this again ...


have fun


http://www.tesnexus.com/downloads/images/27235-2-1266055145.jpg




EDIT :

the provided Landscape Lod meshes are of course made for the Valenwood /Elsweyr heightmap and Ilianas Deserts of Anequina....don't use the lod meshes that come with Ilianas mod if you want to use it together with my Valenwood heightmap B)


As stated in the mod description..it is highly recommended to backup your lod meshes and textures folder before installing my mod....as well you will probably have to reinstall lod data from other mods ....
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IsAiah AkA figgy
 
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Post » Mon Nov 22, 2010 4:08 pm

Regarding the LOD - the better option is BAIN install so that no LOD is lost and you can juggle install order AND load order. So for install order this should load later. got it.

Regarding the Heightmap masters - hmm so strange I downloaded the one's dated feb 12th - the top ones.

I just redownloaded again and this version does not have the Elsweyr master requirement. Well all is good now. Finally can test a journey across the southern half of the continent.

thanks

how about a download link in the first post so that we don't have to search nexus for it?

[edit] Ohh DUH!

I had your original valenwood.esp packaged as an extra subpackage with elsweyr - damn custom bain packages shoot me in my own foot.
... sorry bout that - ignore this idiot.
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JaNnatul Naimah
 
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Post » Mon Nov 22, 2010 2:01 pm

Regarding the LOD - the better option is BAIN install so that no LOD is lost and you can juggle install order AND load order. So for install order this should load later. got it.

Regarding the Heightmap masters - hmm so strange I downloaded the one's dated feb 12th - the top ones.

I just redownloaded again and this version does not have the Elsweyr master requirement. Well all is good now. Finally can test a journey across the southern half of the continent.

thanks

how about a download link in the first post so that we don't have to search nexus for it?

[edit] Ohh DUH!

I had your original valenwood.esp packaged as an extra subpackage with elsweyr - damn custom bain packages shoot me in my own foot.
... sorry bout that - ignore this idiot.



no problem..this is all at the very beginning and testing and comments are more than welcome :)


I will try to provide all files on nexus..but good idea I will link the mirrors here as well as soon as possible...currently working on Summereset :-)

have fun
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Music Show
 
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Post » Mon Nov 22, 2010 12:16 pm

Rode around in Argonia yesterday. Ventured as far as where Rockgrove is. http://www.imperial-library.info/maps/cyrodiillargelowrescr7.jpg Great fun.
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e.Double
 
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Post » Mon Nov 22, 2010 8:16 am

Where can I download this at? I can't access the nexus page, I get a message saying the file has been blocked.
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Jeff Tingler
 
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Post » Mon Nov 22, 2010 7:45 am

Where can I download this at? I can't access the nexus page, I get a message saying the file has been blocked.


It isn't blocked now. Maybe it was just temporarily blocked while Onra was updating something? http://www.tesnexus.com/downloads/file.php?id=27235.
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Farrah Lee
 
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Post » Mon Nov 22, 2010 8:07 am

Thx Vorians :) ....indeed the file on Nexus was down whilst updating ..


The Tes Nexus and FileFront links have been added to the first post of this thread !



and here we go with a new heightmap screenie of the complete South of Tamriel ( Summerset Isles coming soon)


http://www.tesnexus.com/downloads/images/27235-1-1266067779.jpg


have fun
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Tiffany Castillo
 
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Post » Mon Nov 22, 2010 3:05 pm

hey @ all


as it seems the Summerset Isles map will be released within the next days...

here a few wip sreenshots for you to enyoy ( or not :P )


http://www.tesnexus.com/downloads/images/27235-1-1266167691.jpg

http://www.tesnexus.com/downloads/images/27235-2-1266167728.jpg

http://www.tesnexus.com/downloads/images/27235-4-1266167692.jpg


have fun
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Lakyn Ellery
 
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Post » Mon Nov 22, 2010 9:24 am

Those look nice. :foodndrink: :goodjob: :)
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Ebou Suso
 
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Post » Mon Nov 22, 2010 1:25 pm

downloading all the new heightmaps now onra, looking forward to seeing! quick question how do we get to the summerset isles is just off the coast of valenwood?
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Alyce Argabright
 
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Post » Tue Nov 23, 2010 12:35 am

downloading all the new heightmaps now onra, looking forward to seeing! quick question how do we get to the summerset isles is just off the coast of valenwood?



yeah you can see the Summerset Isles from the Valenwood west coast far in the distance...I highly recommend to use side's sailing ships to get there...you will be able to surround complete Summerset..but also be able to sail the channel between the two main islands which should be good fun....

Summerset Isles will be released by the end of this week...

cheers

onra
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Campbell
 
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Post » Mon Nov 22, 2010 3:18 pm

CANT WAIT!! i love having these sweet landscapes to go through(not just flat barren land)
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Vera Maslar
 
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Post » Mon Nov 22, 2010 4:15 pm

I just can't wait Onra, I know that Summerset Isles is going to be amazing :foodndrink:
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yermom
 
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Post » Mon Nov 22, 2010 4:33 pm

The Summerset Isles Heightmap has been uploaded today !

Note! It requires Shivering Isles installed to work properly!

Also the Summerset LOD Resources must overite the Valenwood/Elsweyr LOD resources. This will be changed later on.

Install as usual...backup your landscape Lod folders ( meshes and textures) and run TES4LodGen...


then take one of Side's sailing ships and go west....



have fun
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Betsy Humpledink
 
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Post » Mon Nov 22, 2010 1:32 pm

That was fast!
Will DL, thanks for doing us all a great service.
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yessenia hermosillo
 
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Post » Mon Nov 22, 2010 1:00 pm

Holy moly! You work fast. I'm off to give it a try.
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sas
 
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Post » Mon Nov 22, 2010 12:17 pm

man Onra you work extremely fast! DL'ing Summerset Isles now, looking for ward to seeing them! can i fly my dragon over them or do i need the ship mod? liked the the valenwood map, my drake and i were quite enjoying them till my stupid game started lagging. oh well it still looked awesome
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Terry
 
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Post » Mon Nov 22, 2010 5:09 pm

man Onra you work extremely fast! DL'ing Summerset Isles now, looking for ward to seeing them! can i fly my dragon over them or do i need the ship mod? liked the the valenwood map, my drake and i were quite enjoying them till my stupid game started lagging. oh well it still looked awesome



you can swim, fly or sail to Summerset ...whatever you prefer....like the Blackmarsh map it has basic regions ( landscape textures, trees, large rocks), map data, weather data and sounds....
so it should be fun to explore... imagine it with more improved regions and ayleid architecture..I think it will have a really own magical atmosphere....


for being fast....Googlepox seems to plan building a city on Summerset...afaik Firewatch....so I decieded to release it a bit earlier as planned...
I am still generating pathgrids for it...will come with the next updates

have fun

onra
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Georgine Lee
 
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Post » Tue Nov 23, 2010 12:59 am

looking forward tp them, i might have to mod a location or two for them. someone will have to get a map for them to go on there now to!
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jeremey wisor
 
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