[Wip/RELz] Under the sign of the dragon - Tamriel heightmaps

Post » Tue Nov 23, 2010 12:48 am

From my understanding, I do not need to download the LOD resources if I have Tes4lodGen? Is this correct?
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Jodie Bardgett
 
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Post » Mon Nov 22, 2010 2:04 pm

Awesome! I'm definetly going to mod in a city in Summerset for my Altmer mage to live in once this is done :)
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~Amy~
 
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Post » Mon Nov 22, 2010 3:11 pm

just finished flying the black marshes man its amazing!!!!!i gotta get a bigger map so i can where i r!(way off the vanilla map, and yes i still use that)
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Solène We
 
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Post » Tue Nov 23, 2010 1:29 am

From my understanding, I do not need to download the LOD resources if I have Tes4lodGen? Is this correct?



the LOD resources (landscape LOD meshes and the LandscapeLod textures) and are absolutely needed for playing it ingame....without the meshes you won't see the new land from the distance and without the textures a lot of the new land would look pink ...the TES4LodGen is needed for creating the lod data for the trees and if you have REVWD installed as well for the large rocks....

cheers
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Farrah Barry
 
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Post » Mon Nov 22, 2010 5:23 pm

Thank you Onra.

My PC has done nothing for the last in game week but sail around the new expansive world. Nows she's got another chunk of exploring to do.
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Jynx Anthropic
 
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Post » Mon Nov 22, 2010 9:37 pm

Hi Onra,

First a big "thank you" for your tremendous work. It's really impressive how fast you work with heightmaps. I have 2 questions for you :

- When i swimm to summerset islands, i have some weird black squares popping in and out (usually one at a time), around my character, on the surface of the sea. It seems to me that's it's some lod water bug (or something like that). I don't know if it's the land below or some texture issue (like on REWVD some buildings turn black...) but it kind of break the atmosphere... I use TES4LOD to no effects so far.

- i had, for quite some time now, the crazy idea to import the excellent SOVVM mod into the tamriel worldspace (out of my skills for now). I read you're going to import their heightmaps (thx to tesannwyn) to your mod, so do you intend to use all the landscapes, PNJ, weapons, armors, etc... or just the heightmaps ? It will be awesome to get the whole mod...

Thx
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Elisabete Gaspar
 
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Post » Mon Nov 22, 2010 10:35 am

Hi Onra,

First a big "thank you" for your tremendous work. It's really impressive how fast you work with heightmaps. I have 2 questions for you :

- When i swimm to summerset islands, i have some weird black squares popping in and out (usually one at a time), around my character, on the surface of the sea. It seems to me that's it's some lod water bug (or something like that). I don't know if it's the land below or some texture issue (like on REWVD some buildings turn black...) but it kind of break the atmosphere... I use TES4LOD to no effects so far.

- i had, for quite some time now, the crazy idea to import the excellent SOVVM mod into the tamriel worldspace (out of my skills for now). I read you're going to import their heightmaps (thx to tesannwyn) to your mod, so do you intend to use all the landscapes, PNJ, weapons, armors, etc... or just the heightmaps ? It will be awesome to get the whole mod...

Thx


thx daredfr :-)

for the water problem...I will investigate later on today...does this happen everywhere between Valenwood and Summerset..or just on a few spots ?

for Vardenfall...Morrowind... it's funny ...this morning I had exactly the same thoughts....at least importing the heightmap and the generated regions from SOVVM would be amazing....every other stuff should come with other mods to keep the height map files as small as possible...
But I really don't know if the postal dude is still working on this ...if not and we could get permission it would be really cool...maybe you can try to pm him ?

regards onra
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Brandon Wilson
 
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Post » Mon Nov 22, 2010 3:02 pm

thx daredfr :-)

for the water problem...I will investigate later on today...does this happen everywhere between Valenwood and Summerset..or just on a few spots ?

for Vardenfall...Morrowind... it's funny ...this morning I had exactly the same thoughts....at least importing the heightmap and the generated regions from SOVVM would be amazing....every other stuff should come with other mods to keep the height map files as small as possible...
But I really don't know if the postal dude is still working on this ...if not and we could get permission it would be really cool...maybe you can try to pm him ?

regards onra


Thx for the fast answer.

1 Water issue appears midway between tamriel coast and summerset island.
I'm going to investigate further to see if it could be a mod conflict

2 I'll pm Postal dude with pleasure but i fear he's not around anymore, i let you know anyway if i get any result.

Update : I tried to send him a message but his mailbox is full. Here is the message i wrote :

Hey PostalDUDE,

We are many fans of the sovvm mod in the TES community. This is a gorgeous mod, crafted with skills and that we love to use. Unfortunately, it seems that the project is no longer updated... So here is my question, Would you mind (would the team mind) if Onra (a gifted modder) use sovvm in his "Under the sign of the dragon - Tamriel heightmaps, making all provinces playable in the Tamriel worldspace" mod (i write to you on his behalf). To put it more precisely, he'd like to move your mod (heightmaps, regions, landscape, armors, weapons, etc...) into the tamriel worldspace (without any modifications, as the mod is available on tesnexus). Obviously, with all due credits...

here is the link to the topic on beths forums : http://www.gamesas.com/bgsforums/index.php?showtopic=1073491

Please let me (us) know...

Thx

PS As you probably guessed now, english is not my native language so i apologize for any mistakes.

and here is the answer i get fromm the site :

The following errors were found
This message can not be sent because the recipient's inbox is full.

This personal message has not been sent
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tegan fiamengo
 
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Post » Mon Nov 22, 2010 11:59 pm

thx daredfr for trying to contact the postaldude.... :)

however...at the moement I am still very busy with the 3 so far released maps...generating pathgrids, a few of the lod meshes have to be fixed manually, creating regions for Valenwood and South Elsweyr etc etc...then finishing the next map which will be Hammerfell,High Rock and Skyrim ...so Morrowind will be the last map for different reasons anyway....but the idea is of course very good ..I will try to get in contact with the postal dude as well...

for the water or lod problem.. I've tested it ingame today ..went from Anvil to Summerset..down the Chanel between the two isles and then back to the Valenwood coast...no problem so far...
try to set the heightmaps ( not ilianas mod) as high as possible in your load order..directly after the UOP....

regards

onra
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Misty lt
 
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Post » Mon Nov 22, 2010 6:12 pm

thx daredfr for trying to contact the postaldude.... :)

however...at the moement I am still very busy with the 3 so far released maps...generating pathgrids, a few of the lod meshes have to be fixed manually, creating regions for Valenwood and South Elsweyr etc etc...then the next map will be Hammerfell,High Rock and Skyrim ...so Morrowind will be the last map for different reasons anyway....but the idea is very good ..I will try to get in contact with the postal dude as well...

regards


ok np,
glad to help

PS : if i may, what about using some mod that already exist in tamriel worldspace, like "skyrim improved" mod (that i installed :embarrass: ) like you used elsewheyr anequina mod (if you get permission). I think it may be better to have some region that we are sure people already work on ; instead of hoping for someone to take the job and "only" get the heightmaps (i am a bit greedy, i know :P )
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Epul Kedah
 
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Post » Mon Nov 22, 2010 8:05 pm

...importing the heightmap and the generated regions from SOVVM....

Oh man, if you could find a way to pull that off you would be my all-time hero.

While I'm posting I just want to say that the work you've done with these heightmaps has revitalized my interest in Oblivion. My favorite thing to do in Elder Scrolls games is explore. I'm a person who used to send every one of his characters running/swimming around Vvardenfell and Solstheim in Morrowind so this is like a gods-send to me. I can't thank you enough for doing this, onra. And I eagerly await the release of any future provinces you decide to do. :wub:
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Amanda Leis
 
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Post » Tue Nov 23, 2010 2:58 am

Any plans at least for a cell grid map?

Exploring Summerset was just plain cool. Huge - you have already multiplied the available space.

I'm hoping that modders will start exploring the outer provinces. Cyrodiil is so crowded.

Think of making a UL - how about Valenwood?
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Claire Mclaughlin
 
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Post » Tue Nov 23, 2010 4:00 am

Hmm, I could probably have a go at a cell grid map. I'll do a test-map for Summerset tomorrow (or later today,depending on your timezone) thursday. Just to see if it turns out any good. I'll upload it somewhere so you all can see what you think of it.

An UL for Valenwood? I think someone allready has something going for northern Valenwood in that regard. The Strid River UL, I think.
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michael flanigan
 
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Post » Mon Nov 22, 2010 8:32 pm

Well, I'm almost done with the grid reference maps for Blackmarsh, Valenwood and Summerset. Just the saving to other, less huge file-formats left to do and then it's uploading time.




Here you go: http://i776.photobucket.com/albums/yy46/igerup/games/summerset_gridmap.gif & http://i776.photobucket.com/albums/yy46/igerup/games/valenwood_gridmap.gif & http://i776.photobucket.com/albums/yy46/igerup/games/Blackmarsh_gridmap.gif

I didn't add numbers to each cell (would take an infinity) just to every 32nd cell. And only at the edge of the grid. The images are also rather large; you wouldn't be able to zoom in to each cell otherwise. This isn't the final versions of the grid maps; I uploaded them to get user input. So excuse their crappiness. :lol:
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katie TWAVA
 
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Post » Tue Nov 23, 2010 2:53 am

Well, I'm almost done with the grid reference maps for Blackmarsh, Valenwood and Summerset. Just the saving to other, less huge file-formats left to do and then it's uploading time.



Fantastic !! This will be a great help for people starting to mod the heightmaps....btw Firewatch on Summerset seems to be the first project :-)

....back on generating pathgrids

cheers
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Janette Segura
 
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Post » Tue Nov 23, 2010 3:52 am

Okay, so I'm a bit confused. This is a mod that recreates all of the other provinces so you can walk/fly/swim/etc. to them? Sorry I'm so confused, it's that "Height Mapping" word that confuses me.
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Monika
 
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Post » Mon Nov 22, 2010 12:35 pm

Okay, so I'm a bit confused. This is a mod that recreates all of the other provinces so you can walk/fly/swim/etc. to them? Sorry I'm so confused, it's that "Height Mapping" word that confuses me.


A heightmap is basically creating the entire region but adding nothing to it. So these heightmaps are accurately made to fit the most current maps of Tamriel, but it's just grass. The point is to create a base for other modders to start building on to create the region

Basically, imagine Cyrodill as it is in Oblivion. Then remove everything except the ground. onra has created accurate blank canvases basically, which is awesome
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Jessie Butterfield
 
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Post » Tue Nov 23, 2010 4:22 am

short info :-)


with the next versions of Summerset and Valenwood ( V.2.0 comming soon)...the island of Stirk will be fully compatible...

cheers

onra

Screenshot of Stirk and a part of the Summerset Isles costline in the distance

http://www.tesnexus.com/downloads/images/27235-1-1266508221.jpg
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oliver klosoff
 
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Post » Mon Nov 22, 2010 2:17 pm

Stirk is allready compatible. It is for me; people just need to backup their Stirk LOD nif+dds files and put them back again.
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Reven Lord
 
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Post » Mon Nov 22, 2010 5:46 pm

Grid map for Summerset is http://www.tesnexus.com/downloads/file.php?id=30050 Hope it's helpful for any modders. And others too. Possibly a bit colourful; it might be fixed in a future version. Blackmarsh and Valenwood are on their way.
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Sophie Louise Edge
 
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Post » Tue Nov 23, 2010 3:51 am

Grid map for Summerset is http://www.tesnexus.com/downloads/file.php?id=30050 Hope it's helpful for any modders. And others too. Possibly a bit colourful; it might be fixed in a future version. Blackmarsh and Valenwood are on their way.



Cool !! this will be a great help....will add the links later on here (first post) and on Nexus

thx a lot for doing this :-)

onra
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Nicole Coucopoulos
 
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Post » Tue Nov 23, 2010 1:16 am

Grid map for Summerset is http://www.tesnexus.com/downloads/file.php?id=30050 Hope it's helpful for any modders. And others too. Possibly a bit colourful; it might be fixed in a future version. Blackmarsh and Valenwood are on their way.


That certainly makes the Isles look big!
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Anna Beattie
 
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Post » Mon Nov 22, 2010 3:45 pm

They are big. Westernmost part of the bigger island is at -160. That is a loong way away. Esterrnmost part of the smaller island is at -93. Southern tip of Summerset is at -100 and the northern tip is at -26 That's a lot of space. Anyway, here's the http://www.tesnexus.com/downloads/file.php?id=30063 and http://www.tesnexus.com/downloads/file.php?id=30064 gridmaps.
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Lory Da Costa
 
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Post » Mon Nov 22, 2010 1:22 pm

They are big. Westernmost part of the bigger island is at -160. That is a loong way away. Esterrnmost part of the smaller island is at -93. Southern tip of Summerset is at -100 and the northern tip is at -26 That's a lot of space. Anyway, here's the http://www.tesnexus.com/downloads/file.php?id=30063 and http://www.tesnexus.com/downloads/file.php?id=30064 gridmaps.



Very good !!!! Links for all gridmaps have been added to the mod description on Nexus and the 1.post of this thread

thx again for doing this :-)
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Yonah
 
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Post » Mon Nov 22, 2010 11:50 pm

Your welcome. I was working on my ingame map anyway so thought I'd give grid maps a try. Wasn't as difficult as I thought. Hopefully those who download them don't have too much difficulty using them.


Updating the Argonia file now; added a second more eyefriendly map. Ditto for Summerset in a few minutes. Have to wait for Valenwood until onra has the region data. I think I'll do a combined grid map for Valenwood and Elsweyr.
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flora
 
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