Under the sign of the dragon -Tamriel Landscapes-

Post » Sat Feb 19, 2011 2:34 am

good idea...especially as so many people are using sailing mods meanwhile...as far as I know there is nobody currently working on Valenwood...

btw I have started to improve regions with harvestable plants, small rocks and stuff so it would be cool if you could post the cells you are using so I can leave these cells out :-) for compatibility

regards


Hey Onra, not sure about what cells exactly will be used, but it will be in the area of -86,16 if I'm correct about Haven's location by using the grid map for Valenwood. :)
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Nick Jase Mason
 
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Post » Sat Feb 19, 2011 3:05 am

Kia Ora

I have jus about finished uploading a full world map and esp which allows sailing right round Tamriel even over the top

I have put a menus, menus50 and menus80 version in there, it look fine on my machine the icons are pretty close
But I didn't test all the maps and they where sized using Worms " Oblivion Modder's Maps PSDs" at:

http://www.tesnexus.com/downloads/file.php?id=23939 as templates.

I'm not to up with scaling etc so I hope I got it right, this has been a real "jump in the deep end and swim" project
for little ole me

Can be gotten from here:

http://www.tesnexus.com/downloads/file.php?id=30875
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Alexx Peace
 
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Post » Fri Feb 18, 2011 9:42 pm

The harbor area of Haven WIP shots:

http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6540-havenwip01jpg/
http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6539-havenwip02jpg/

:foodndrink: Cheers,

StarX
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Charlotte Henderson
 
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Post » Sat Feb 19, 2011 12:29 am

The harbor area of Haven WIP shots:

http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6540-havenwip01jpg/
http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6539-havenwip02jpg/

:foodndrink: Cheers,

StarX

:drool: :foodndrink:
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Hayley Bristow
 
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Post » Sat Feb 19, 2011 12:31 am

nice work so far star! looks great!
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Justin Bywater
 
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Post » Fri Feb 18, 2011 7:10 pm

Thanks guys! I added some clutter and custom made signs for a more authentic look. I will make two more signs before starting on the interiors, unfortunately I have to build them from scratch as there are currently no interior meshes available for the Jurad tileset. After that I'll focus on the main city, which will be lots of fun to build!

http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6550-haven-harbor-cluttered/

Cheers!
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Taylor Thompson
 
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Post » Sat Feb 19, 2011 6:50 am

nice! lookin forward to haven, its gonna be awesome!
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jadie kell
 
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Post » Fri Feb 18, 2011 11:36 pm

Hey Onra, not sure about what cells exactly will be used, but it will be in the area of -86,16 if I'm correct about Haven's location by using the grid map for Valenwood. :)



hey..first of all...a big wow...screenies looking great...using the jurad tilset is a very good idea...:-)

for the location....here are some locations marked on the Gridmap :-)

http://www.tesnexus.com/downloads/images/30429-1-1272229910.jpg


looking really forward to this

regards

onra
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Brad Johnson
 
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Post » Fri Feb 18, 2011 7:51 pm

Kia Ora

I have jus about finished uploading a full world map and esp which allows sailing right round Tamriel even over the top

I have put a menus, menus50 and menus80 version in there, it look fine on my machine the icons are pretty close
But I didn't test all the maps and they where sized using Worms " Oblivion Modder's Maps PSDs" at:

http://www.tesnexus.com/downloads/file.php?id=23939 as templates.

I'm not to up with scaling etc so I hope I got it right, this has been a real "jump in the deep end and swim" project
for little ole me

Can be gotten from here:

http://www.tesnexus.com/downloads/file.php?id=30875



dl now and testing tomorrow :;-)

had too much met and belgium cherry beer at an medieval festival this weekend....so no difficult things before tomorrow :foodndrink:


cheers
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Heather Kush
 
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Post » Sat Feb 19, 2011 9:39 am

hey..first of all...a big wow...screenies looking great...using the jurad tilset is a very good idea...:-)

for the location....here are some locations marked on the Gridmap :-)

http://www.tesnexus.com/downloads/images/30429-1-1272229910.jpg


looking really forward to this

regards

onra


Phew, looks like I picked the right location so far, hard to see when you can't use the ingame map for reference. The city will be in it's own worldspace btw as it will be quite a busy and crowded place. Saw the pics of Hammerfell and Skyrim on Nexus: awesome! We need more modders to fill these lands!
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laila hassan
 
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Post » Fri Feb 18, 2011 8:43 pm

dl now and testing tomorrow :;-)

had too much met and belgium cherry beer at an medieval festival this weekend....so no difficult things before tomorrow :foodndrink:


cheers



Was Merry Meet I take it LOL
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Jade
 
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Post » Sat Feb 19, 2011 4:27 am

Phew, looks like I picked the right location so far, hard to see when you can't use the ingame map for reference. The city will be in it's own worldspace btw as it will be quite a busy and crowded place. Saw the pics of Hammerfell and Skyrim on Nexus: awesome! We need more modders to fill these lands!


cool...using an own ws for the city (if possible) is a good choice ..especially if you have a lot of npc's including complex AI and idle anims...

for Hammerfell...thx...currently working on some last lod patches for Hammerfell to work with the different UL mods along the border :-)

yeah a few more modders modding the new lands would indeed be really welcome...don't know what happened to Googlepox Summerset project


cheers
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Gwen
 
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Post » Sat Feb 19, 2011 5:15 am

yeah a few more modders modding the new lands would indeed be really welcome...don't know what happened to Googlepox Summerset project
cheers


Stalled due to CS problems, I believe he said in the thread.
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Kate Schofield
 
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Post » Fri Feb 18, 2011 8:31 pm

I finished the basic exterior layout of the main city of Haven in Valenwood. Made a custom banner and the city guard will wear custom armors to match the colors. It still needs to be spiced up with several things, but I think you get the basic idea:

http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6643-wip-havenexterior/

Cheers,

StarX

:)
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Kate Schofield
 
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Post » Sat Feb 19, 2011 12:38 am

wow star haven looks amazing!! keep up the great work, it looks great so far!
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marie breen
 
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Post » Fri Feb 18, 2011 10:21 pm

Haven looks amazing. Can't wait to see the full version :)
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Emma Louise Adams
 
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Post » Fri Feb 18, 2011 7:23 pm

I finished the basic exterior layout of the main city of Haven in Valenwood. Made a custom banner and the city guard will wear custom armors to match the colors. It still needs to be spiced up with several things, but I think you get the basic idea:

http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6643-wip-havenexterior/

Cheers,

StarX

:)



Excellent mate really choice
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Damned_Queen
 
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Post » Sat Feb 19, 2011 5:47 am

absolutely amazing screenies...shows as well perfectly what can be done by retexturing existing architecture ...this mix of anvil architecture and Mr_siikas Jurad stuff with new textures is wonderful and very unique...it even now ( without npc's) looks like a real thing...can't wait to walk around the docks..then up to the town and its markets....
atmosphere makes me feel like Altair :-)

cheers :-)
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Danial Zachery
 
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Post » Sat Feb 19, 2011 1:58 am

Indeed... I can't wait for Haven :D
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Lyndsey Bird
 
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Post » Fri Feb 18, 2011 9:59 pm

The harbor area of Haven WIP shots:

http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6540-havenwip01jpg/
http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6539-havenwip02jpg/

:foodndrink: Cheers,

StarX

I finished the basic exterior layout of the main city of Haven in Valenwood. Made a custom banner and the city guard will wear custom armors to match the colors. It still needs to be spiced up with several things, but I think you get the basic idea:

http://www.invision.tesalliance.org/forums/index.php?/gallery/image/6643-wip-havenexterior/

Cheers,

StarX

:)


Ooh I do like the retexturing done there, the combination works really well.
From your second Haven screenshot (havenwip02.jpg) could you tell me which cell the wooden boardwalks are in (the ones which haven't been retextured), and what their XYZ location and rotation coordinates are, please? Also what are you naming your ESP? I plan to add Haven as an optional destination to sail to when using Better Cities, just like I have for Firsthold.
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NAtIVe GOddess
 
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Post » Fri Feb 18, 2011 11:34 pm

Hey all, great to know that people like what they see so far, that gives me the drive to push forward: Thanks! :foodndrink:

Now I have some good and some bad news: the bad news is that I missread the Valenwood gridmap (which as I discovered just now also has a large portion of Elsweyr in it), so accidently I picked the wrong spot for Haven. The good news is that the city (according to both Onra and me) is almost at the same spot that Elsweyr's city of Senchal should be! And it fits Senchal's lore description very well! So from now on I'll be working on Senchal instead of Valenwood. :rofl:

@Vorians: The wooden boardwalk is not where the player's ship can dock, that's another spot. Do you want the coordinates for that spot or do you still want the wooden boardwalks spot?

Cheers,

StarX
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carley moss
 
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Post » Sat Feb 19, 2011 4:07 am

@Vorians: The wooden boardwalk is not where the player's ship can dock, that's another spot. Do you want the coordinates for that spot or do you still want the wooden boardwalks spot?

Cheers,

StarX


Just those boardwalks please, BC simply uses dialogue to transport the player to new locations in the Tamriel worldspace, so there won't actually be a ship too. It's like Fast Travel only with a bit more role-play as you have to speak with someone and pay them to travel, plus hours/days pass for the journey. By using those boardwalks, the player can imagine he/she has just stepped off one of the ships you placed, and has arrived in Senchal. If players are using your mod, they'll find themselves standing on that boardwalk with a ship beside them and a city ahead of them (and if they're not using your mod, they'll probably get wet).
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Shianne Donato
 
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Post » Sat Feb 19, 2011 12:41 am

Just those boardwalks please, BC simply uses dialogue to transport the player to new locations in the Tamriel worldspace, so there won't actually be a ship too. It's like Fast Travel only with a bit more role-play as you have to speak with someone and pay them to travel, plus hours/days pass for the journey. By using those boardwalks, the player can imagine he/she has just stepped off one of the ships you placed, and has arrived in Senchal. If players are using your mod, they'll find themselves standing on that boardwalk with a ship beside them and a city ahead of them (and if they're not using your mod, they'll probably get wet).


Ah I see. Here we go:

Cell: 18,-85

Positions of the boardwalk:

X: 75093.9063
Y: -344137.125
Z: -212.9602

Rotation:

X: 0.0000
Y: 0.0000
Z: 12.0321

Cheerio! :foodndrink:
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Marie Maillos
 
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Post » Sat Feb 19, 2011 3:21 am

Ah I see. Here we go:

Cell: 18,-85

Positions of the boardwalk:

X: 75093.9063
Y: -344137.125
Z: -212.9602

Rotation:

X: 0.0000
Y: 0.0000
Z: 12.0321

Cheerio! :foodndrink:


Thanks! Any clue yet what the released ESP will be called? This is so that I can add it to the OBSE script in BC which (for OBSE users) will automatically disable/enable the ability to choose to sail to this destination based upon whether the ESP is installed. Obviously I can add this later if you're not sure yet, but I might forget!
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Hairul Hafis
 
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Post » Sat Feb 19, 2011 1:09 am

Thanks! Any clue yet what the released ESP will be called? This is so that I can add it to the OBSE script in BC which (for OBSE users) will automatically disable/enable the ability to choose to sail to this destination based upon whether the ESP is installed. Obviously I can add this later if you're not sure yet, but I might forget!


I have no idea yet, as the name of the whole city changed. :P But we could just settle for Elsweyr-Senchal to keep things simple. Let's just do that!
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Céline Rémy
 
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