As I posted before which is also displayed below, I pointed out several things that should be done to reach
1.0 release and what is most important vs. what is it that could be postponed. The following are changes to that list.
A.
1) complete
2) will remain. Version 1.1 will be landscaped with swaying trees (underground breezes) and grasses. Most likely moss will be more dominant than grass.
3) still working on.
a. will be done as a patch after 1.0 release
b. same as (a.)
c. will be released together with version 1.1 (this version 1.1 is nearly completed already)
Currently, the latest version is at http://tesnexus.com/downloads/file.php?id=23153 and is now is being compiled to release as a Full 1.0 release.
Concerning the 1.0 Full release: I am going to address specific issues and correct these before releasing. Below outlines what I have planned and anything else that is critical to add for the Full release added by any suggestions that warrant significant importance. I'll update here accordingly and at at the gamesas forums thread as well.
A.
1) Creature levels, totally unbalanced.
2) Tileset collisions, no more sleeping in the grass. This will be done in version 1.1 release with Shadows of Old Shanatar
3) Menzoberranzan life, an economy and life is essential.
Other possibilities: of which can be added after 1.0 release with patches. This will be done in and around version 1.1 Shadows of Old Shanatar
a. mesh corrections for specific meshes (armor & robes, ex.)
b. body variations
c. underdark expansions (Shadows of Old Shanatar - 98% complete)
So what is being done now? Since version 1.1 will be a simple but time consuming transformation to Worldspaces, we will close 0.59.1b after the last bit of AI is completed for Menzoberranzan. Players will be able to shop around and meet nice friendly, maybe grumpy, but willing merchants to do business with as well as notice NPC's doing things around the city of Menzoberranzan. There will be hostile NPC's and possibly creatures that hold no quarter for overworlders. That means you Cyrrodilian! But at least you'll be able to do some business. This will lock up version 1.0.
Underdark: Shadows of Old Shanatar - Version 1.1, already near completion where Shadow has released many pics on his development of the worldspace of Old Shanatar. So where is it? It lies in the third level of Underdark called 'Lowerdark'...
Once Old Shanatar was home to the powerful dwarven realm of Deep Shanatar. Nowadays only one of Deep Shanatar's eight kindoms stand, the rest have been overrun, conquered or simply been destroyed at the hands of drow, mind flayers or duergar.
Ranking among the major Underdark domains, Old Shanatar has the most artificial delvings, halls and passages, including works of amazingly huge scale. The domain stretches for hundreds of miles beneath....
... which is why you will find an enormous ocean underground with ships and a sky that is viewed as the cavern ceilings. Underground? Yes, with fast travel and local maps as well.