[RELz] Underdark: The Realm of Northdark

Post » Sat May 28, 2011 11:52 am

:goodjob:
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lexy
 
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Post » Sat May 28, 2011 6:14 pm

A link for a self-installer, using ClickTeam has been provided at TESNexus or in this thread's opening post #1. All you have to do is double-click and follow instruction, place in the directory that you want and that's it.
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Conor Byrne
 
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Post » Sat May 28, 2011 1:55 pm

Oh hah, I get it. Want to send me anything I could help take the burden off ya?
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victoria johnstone
 
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Post » Sat May 28, 2011 12:06 pm

I would like to clarify something with the load order instructions in the readme.
Once I have un-rared, is the right pathway to have the Meshes folder go into the meshes folder in Oblivion data i.e.Oblivion\data\meshes\meshes and the same for the textures folder ?

Am trying a re-instal now with your mod as the only mod installed to see if it will work. Guna get this svcker going if it kills me....lol
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Nick Jase Mason
 
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Post » Sat May 28, 2011 5:52 am

I would like to clarify something with the load order instructions in the readme.
Once I have un-rared, is the right pathway to have the Meshes folder go into the meshes folder in Oblivion data i.e.Oblivion\data\meshes\meshes and the same for the textures folder ?

Am trying a re-instal now with your mod as the only mod installed to see if it will work. Guna get this svcker going if it kills me....lol


The install path would be something like

Oblivion\data\meshes\xxx

Where XXX is the content for the Underdark, it will be the same for textures. When you are extracting the archive point it to your Oblivion\Data folder and it will extract into the correct folder.s
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Russell Davies
 
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Post » Sat May 28, 2011 7:39 pm

Thanks mate, thats exactly how i normally do it, but I feel there is a little ambiguity in the readme, hence the question. Hopefully I'll have some luck with the re-install and be able to leave these fine folks to the more important business of working on the mod itself.
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Joe Alvarado
 
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Post » Sat May 28, 2011 6:30 pm

Thanks mate, thats exactly how i normally do it, but I feel there is a little ambiguity in the readme, hence the question. Hopefully I'll have some luck with the re-install and be able to leave these fine folks to the more important business of working on the mod itself.


Hmmm the install is a bit more complicated than normal, just takes some closer reading is all :D, You could also DL the CLickTeam installer, would be a simpler choice.
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scorpion972
 
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Post » Sat May 28, 2011 2:40 pm

I would like to clarify something with the load order instructions in the readme.
Once I have un-rared, is the right pathway to have the Meshes folder go into the meshes folder in Oblivion data i.e.Oblivion\data\meshes\meshes and the same for the textures folder ?

Am trying a re-instal now with your mod as the only mod installed to see if it will work. Guna get this svcker going if it kills me....lol


No.. :D neither of the paths should have two mesh or texture folders. Just remember that. ^^

The paths are the same as it should be, I did make it more complicated than usual ( I apologize for that) but if you follow the install instructions on the "Description" at the link, it clearly shows how to do it, ie .... well I can't see the link now because I'm getting an IPS error. However, I'll explain in detail here.

First off, you can bypass all of this if you download the http://www.fileplanet.com/209164/200000/fileinfo/Oblivion:-Underdark:-The-Realm-of-Northdark-v0.59.1b

The instructions to install the archives manually are as the following. Please follow instructions to the "T".

1) Download all files first and place in temporary folders.
2) Place the contents of the archives Meshes1.rar and Meshes2.rar in Oblivion\Data\Meshes\
3) Place the contents of the archives Textures1.rar - Textures7.rar in Oblivion\Data\Textures\
3) All other archives contents (Sound.rar, Music.rar, Underdark V_0.59.1b.7z) in Oblivion\Data\

To clarify more, It should NOT be Oblivion\Data\Meshes\Meshes\ or Oblivion\Data\Textures\Textures\
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Kayleigh Williams
 
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Post » Sat May 28, 2011 7:36 pm

Oh hah, I get it. Want to send me anything I could help take the burden off ya?


Are you back in Oblivion now? Give up on that mmorpg? ^^
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sw1ss
 
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Post » Sat May 28, 2011 2:08 pm

Oh hah, I get it. Want to send me anything I could help take the burden off ya?


Well, if you're not busy and feel like it. As you know the lowerdark has landscaping, swaying trees, grass, etc.. down by Jbhulgolboth, not to mention the Underdark entrance to the Abyssal planes and hidden city of Netheril's ancestors. I need some more work done fleshing out the area and a feedback on the added terrain textures. Then.. after I get this connected via astral plane connections, I'd like to do the terrain in TRoN release. This would be all in your expansion, because I am finishing up TRoN v 1.0 for full release. Your expansion will change the entire world and become the parent.
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Leilene Nessel
 
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Post » Sat May 28, 2011 6:06 pm

Not sure what mmorpg you mean, I play Guild Wars occasionally.

Could you clarify what is already made and what needs doing?

lowerdark = the fishy city area I made then you improved? and that needs fleshing out and feedback on the added terrain textures?

TRoN release meaning you want to redo all of the interior caves as exterior terrain cells? If so, what do you want me to do?

If you want me to flesh out the lowerdark fishy world cave, then I'll need the current .esp and whatever resources are in it, but that sounds fun.
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Gen Daley
 
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Post » Sat May 28, 2011 3:47 pm

So...after re-installing and loading just Underdark my game loaded fine. Started adding in mods and what I have found is the Dragon Captions Resource pack and Sutch reborn mod dont want to play with yours. Uninstall these and everything is beautiful. At some stage I will muck around with Sutch but for now I'm off to find Viconia and go explore the underdark.

And before I go...my thanks to Aoikani, Sulteric, and the rest of you great folk out there. I appreciate the time you have put into helping me out, especially in what little free time you must have. Rest assured I am one very greatful Kiwi.
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Honey Suckle
 
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Post » Sat May 28, 2011 6:13 pm

So...after re-installing and loading just Underdark my game loaded fine. Started adding in mods and what I have found is the Dragon Captions Resource pack and Sutch reborn mod dont want to play with yours. Uninstall these and everything is beautiful. At some stage I will muck around with Sutch but for now I'm off to find Viconia and go explore the underdark.

And before I go...my thanks to Aoikani, Sulteric, and the rest of you great folk out there. I appreciate the time you have put into helping me out, especially in what little free time you must have. Rest assured I am one very greatful Kiwi.


Glad to see it's working for you. Also, I'm glad you reported that conflict. I don't use those mods so I want to see what the conflicts are.
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Strawberry
 
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Post » Sat May 28, 2011 6:53 pm

That good to know because I was thinking of reinstalling that!
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Riky Carrasco
 
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Post » Sat May 28, 2011 7:00 am

Not sure what mmorpg you mean, I play Guild Wars occasionally.

Could you clarify what is already made and what needs doing?

lowerdark = the fishy city area I made then you improved? and that needs fleshing out and feedback on the added terrain textures?

TRoN release meaning you want to redo all of the interior caves as exterior terrain cells? If so, what do you want me to do?

If you want me to flesh out the lowerdark fishy world cave, then I'll need the current .esp and whatever resources are in it, but that sounds fun.


yeah, fishy city.. feedback on that or improvements. Whatever you think. TRoN will be a child of your worldspace and will have land texturing like how fishy city is layed out. But not all interiors, just the 3 large main caverns. I'll gather it all up for you and send it off sometime today.
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Madeleine Rose Walsh
 
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Post » Sat May 28, 2011 11:47 am

That good to know because I was thinking of reinstalling that!


Re-install! Re-install! I need test results :D
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Killah Bee
 
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Post » Sat May 28, 2011 8:28 am

I'm looking towards the "final" version of this, but from what i've seen, it's absolutely incredible what the team has done. I'm ready to move in!
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Brooke Turner
 
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Post » Sat May 28, 2011 9:23 am

That's the thing, I just completely re-installed and I really don't want to do it all over again! In fact I have yet to reinstall the Underdark so when you get the new install pack(s) ready I will be able to test it.
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Emily Rose
 
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Post » Sat May 28, 2011 4:27 am

That's the thing, I just completely re-installed and I really don't want to do it all over again! In fact I have yet to reinstall the Underdark so when you get the new install pack(s) ready I will be able to test it.


No, i was egging you on. Don't worry about it, besides you have to lead frodo through his understudies. :D
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Jose ordaz
 
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Post » Sat May 28, 2011 7:21 am

I'm looking towards the "final" version of this..... snip


Me too! ^^
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Emma louise Wendelk
 
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Post » Sat May 28, 2011 5:27 am

Veintaur
CTD Issue: Reneers guard overhauls 2.02 + coc aaaShadowslabyrinthDwarvenCity or walking into the open area with the BIG tree will cause CTD.

Gee, that was fun figuring out...LOL It wasn't BBC or UL this time.

Would be nice if someone else confirms this also.

Something with one of the merchants or guards in that area of Veintaur.... for starters.

Hope this helps.
=====

@ Aoikani - Got 4 working so far :whisper: ... Retexing/UV mapping some of my nifs so they don't look as strange blending in with everything else.

Metallicow
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Yvonne
 
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Post » Sat May 28, 2011 7:32 pm

Awesome, got it. But what's up with part 1 and part 2? same file it seems? Maybe im just tired. I'll pop in part 2 and take a look.


EDIT: Looks great man. I'll work on fleshing it out with caves, interiors to more fishy huts, ruins, cool scenery, etc.
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Cheville Thompson
 
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Post » Sat May 28, 2011 4:44 am

Veintaur
CTD Issue: Reneers guard overhauls 2.02 + coc aaaShadowslabyrinthDwarvenCity or walking into the open area with the BIG tree will cause CTD.

Gee, that was fun figuring out...LOL It wasn't BBC or UL this time.

Would be nice if someone else confirms this also.

Something with one of the merchants or guards in that area of Veintaur.... for starters.

Hope this helps.
=====

@ Aoikani - Got 4 working so far :whisper: ... Retexing/UV mapping some of my nifs so they don't look as strange blending in with everything else.

Metallicow


Will check Reneers as soon as I can as well. Thanks Metallicow. BTW, I did say use your own esp, right? If you use TRoN it may mess it up unless you're familiar with how the ESM/ESP split works.
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Lauren Denman
 
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Post » Sat May 28, 2011 3:31 pm

Awesome, got it. But what's up with part 1 and part 2? same file it seems? Maybe im just tired. I'll pop in part 2 and take a look.


EDIT: Looks great man. I'll work on fleshing it out with caves, interiors to more fishy huts, ruins, cool scenery, etc.


10mb limit via email :D so it had to be pt1/pt2, more importantly can you PM me of where you want to connect your entrance?
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Dean Ashcroft
 
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Post » Sat May 28, 2011 3:56 pm

I've added quite a bit, but I'm having issues with the grass. I repainted an area with "dirt" and the grass is still there.
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Ludivine Dupuy
 
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