[RELz] Underdark: The Realm of Underdark

Post » Fri May 27, 2011 12:22 pm

I would make House Freet people somewhat friendly.

TVH voicing and processing is mostly done. I need to do lip synching now and then run through the romance thread and make sure there's no holes. This is getting closer.

Is anyone populating Veintaur?
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SEXY QUEEN
 
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Post » Fri May 27, 2011 12:41 pm



Any word on the above?
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LijLuva
 
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Post » Fri May 27, 2011 10:45 am

I think Aoikani is working on that.

But if its not ready before release, we can just lock the gates and put a couple guards outside saying "[censored] off!"

Or leave it open, and put one guy in there that explains how everyone went on vacation
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Maddy Paul
 
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Post » Fri May 27, 2011 1:47 pm

I think Aoikani is working on that.

But if its not ready before release, we can just lock the gates and put a couple guards outside saying "[censored] off!"

Or leave it open, and put one guy in there that explains how everyone went on vacation


uh, sorry SD. I was in the middle of responding to you earlier but couldn't finish the message. And with Shadow's comment :P no.... we can't do that. The city is open for the TVH release.
But to answer your question, I am working on Veintaur... up until when Shadow is ready to take it over or :D

edit
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JaNnatul Naimah
 
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Post » Fri May 27, 2011 8:01 pm

Okay, I'm still locking things down anyway. I may release as a beta until the two cities are populated somewhat.
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c.o.s.m.o
 
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Post » Fri May 27, 2011 12:14 pm

Finished the Fungal Lake Region (or Undersea, whatever we decide).

Screenshots below.

http://img24.imageshack.us/img24/8487/newslscreen01.jpg
http://img5.imageshack.us/img5/756/newslscreen02.jpg
http://img19.imageshack.us/img19/3717/newslscreen03.jpg
http://img41.imageshack.us/img41/4328/newslscreen04.jpg
http://img19.imageshack.us/img19/8494/newslscreen05.jpg
http://img19.imageshack.us/img19/5930/newslscreen06.jpg
http://img198.imageshack.us/img198/2776/newslscreen07.jpg
http://img5.imageshack.us/img5/8002/newslscreen08.jpg
http://img198.imageshack.us/img198/2107/newslscreen09.jpg
http://img22.imageshack.us/img22/1020/newslscreen10.jpg
http://img19.imageshack.us/img19/8572/newslscreen11.jpg
http://img19.imageshack.us/img19/2315/newslscreen12.jpg
http://img5.imageshack.us/img5/8205/newslscreen13.jpg
http://img41.imageshack.us/img41/7439/newslscreen14.jpg
http://img81.imageshack.us/img81/6905/newslscreen15.jpg
http://img19.imageshack.us/img19/4999/newslscreen16.jpg
http://img81.imageshack.us/img81/782/newslscreen17.jpg
http://img22.imageshack.us/img22/6574/newslscreen18.jpg
http://img199.imageshack.us/img199/4907/newslscreen19.jpg
http://img22.imageshack.us/img22/1570/newslscreen20.jpg

Not afraid of the dark are you?
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Georgine Lee
 
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Post » Fri May 27, 2011 7:41 pm

Looks great Shadow, I'll get look at it tonight and pass it to Dragon for testing.
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Ross Thomas
 
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Post » Fri May 27, 2011 12:45 pm

Where is all this going to be located?
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michael danso
 
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Post » Fri May 27, 2011 7:57 pm

Up to Aoikani. Right now I have a portal that leads there near the Labyrinth (in an area called "Start", a leftover from the Labyrinth preview that got used as an entrance for the labyrinth). I figured it was a logical place for a portal, but I'm no lore-master so the actual location will have to be decided.

Also, I think there was talk that this had to be the "Undersea", not Fungal Lake.

In any case, Aoikani and I are still discussing if this will even be in the first release, it may just be a later expansion.
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Natalie J Webster
 
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Post » Fri May 27, 2011 3:24 pm

It is located in the domain of Old Shanatar which is south of Northdark, divided by the Netherese caverns, Philock, and an immense opening to the abyss. The settlement that Shadow has created is Sloopdilmonpolop, the largest and most powerful Kou-tan settlement around which lies on the edge of the salt sea of underdark. Only one of the eight powerful dwarven kingdoms remain in Old Shanatar. This will be a mixture of middledark and lowerdark.
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Alex [AK]
 
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Post » Fri May 27, 2011 3:57 pm

Good job on the esp Shadow, I checked it out and it's huge :blink:
We have a lot of things to discus on it, but for now I need to continue with the populating :D
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Logan Greenwood
 
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Post » Fri May 27, 2011 7:44 pm

thanks much :)

was doing some testing with the astral plane, but im having texture problems with my worldmap:

http://www.gamesas.com/bgsforums/index.php?showtopic=1039836

Just wondering if anyone here knows the problem. It acts like it can't find my texture, even though it shows up fine in the CS..
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Chelsea Head
 
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Post » Fri May 27, 2011 8:32 am

Quick shot of the first draft of the Astral Plane, just for fun for now:

http://img223.imageshack.us/img223/2409/astralplane.jpg
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Ashley Clifft
 
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Post » Fri May 27, 2011 12:17 pm

Finally got the astral plane working:

http://img142.imageshack.us/img142/1387/theastralplanemap.jpg

Alternatively, we can make a copy of that worldspace and name it "The Underdark", and just put a few transition caves inside with weather set to cave lighting.

Then at every entrance to the underdark, make the player have to go through one of the transition caves that exist in this worldspace. That will switch them from the Tamriel map to the Underdark map before they go in.

I'm not entirely sure how map markers work for locations but I know you guys do.. So all you'd have to do is place map markers on the big map.

Then we could enable fast travel in the Astral Plane, but disable it in our transition worldspace, and keep all of our interiors 'no fast travel'. This would accomplish several things:

-An astral plane you could make a spell that warps you there, then you could teleport wherever you want. We could also have astral encounters/ambushes etc.
-We could set Astral Plane to 'no fast travel', then make the astral plane a whole adventure of itself trying to find the right gate to where you want to go.
-Having a custom map for the Underdark with our locations marked on it would make navigation much easier (though still not easy, it is the underdark after all).
-Immersion!

If you want, I can build all these transition caves and the transition worldspace, just give me the go-ahead :)

The astral plane is all set. Right now I have a couple teleport gates set up around the underdark just for testing the map, but those could be deleted and our custom spell be the only way to access it.

As for the whole map-markers shabang, I'll look into how to do it, but if someone wants to, I can just send the .esp via e-mail.
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maddison
 
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Post » Fri May 27, 2011 8:25 am

Finally got the astral plane working:

http://img142.imageshack.us/img142/1387/theastralplanemap.jpg

Alternatively, we can make a copy of that worldspace and name it "The Underdark", and just put a few transition caves inside with weather set to cave lighting.

Then at every entrance to the underdark, make the player have to go through one of the transition caves that exist in this worldspace. That will switch them from the Tamriel map to the Underdark map before they go in.

I'm not entirely sure how map markers work for locations but I know you guys do.. So all you'd have to do is place map markers on the big map.

Then we could enable fast travel in the Astral Plane, but disable it in our transition worldspace, and keep all of our interiors 'no fast travel'. This would accomplish several things:

-An astral plane you could make a spell that warps you there, then you could teleport wherever you want. We could also have astral encounters/ambushes etc.
-We could set Astral Plane to 'no fast travel', then make the astral plane a whole adventure of itself trying to find the right gate to where you want to go.
-Having a custom map for the Underdark with our locations marked on it would make navigation much easier (though still not easy, it is the underdark after all).
-Immersion!

If you want, I can build all these transition caves and the transition worldspace, just give me the go-ahead :)

The astral plane is all set. Right now I have a couple teleport gates set up around the underdark just for testing the map, but those could be deleted and our custom spell be the only way to access it.

As for the whole map-markers shabang, I'll look into how to do it, but if someone wants to, I can just send the .esp via e-mail.


*throws a go-ahead to Shadow!*

One thing though, place all this work in your .esp so I can examine it. At this moment I don't know if it would go into TRoN.esp or something else.

Aoikani


excellent work!
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JD FROM HELL
 
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Post » Fri May 27, 2011 8:42 pm

Correction, since you're going to be adjusting traveling, it will have to into to TRoN.esp
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Cathrine Jack
 
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Post » Fri May 27, 2011 7:06 am

What are you guys doing, converting everything over to a worldspace, like the way MERP is done or just this part?
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Kortniie Dumont
 
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Post » Fri May 27, 2011 5:59 pm

Finally got the astral plane working:

http://img142.imageshack.us/img142/1387/theastralplanemap.jpg

Alternatively, we can make a copy of that worldspace and name it "The Underdark", and just put a few transition caves inside with weather set to cave lighting.

Then at every entrance to the underdark, make the player have to go through one of the transition caves that exist in this worldspace. That will switch them from the Tamriel map to the Underdark map before they go in.

I'm not entirely sure how map markers work for locations but I know you guys do.. So all you'd have to do is place map markers on the big map.

Then we could enable fast travel in the Astral Plane, but disable it in our transition worldspace, and keep all of our interiors 'no fast travel'. This would accomplish several things:

-An astral plane you could make a spell that warps you there, then you could teleport wherever you want. We could also have astral encounters/ambushes etc.
-We could set Astral Plane to 'no fast travel', then make the astral plane a whole adventure of itself trying to find the right gate to where you want to go.
-Having a custom map for the Underdark with our locations marked on it would make navigation much easier (though still not easy, it is the underdark after all).
-Immersion!

If you want, I can build all these transition caves and the transition worldspace, just give me the go-ahead :)

The astral plane is all set. Right now I have a couple teleport gates set up around the underdark just for testing the map, but those could be deleted and our custom spell be the only way to access it.

As for the whole map-markers shabang, I'll look into how to do it, but if someone wants to, I can just send the .esp via e-mail.


This is awesome Shadow, it will open more possibilities of different ideas now. Phase spiders, phaerimm, mindslayers and our planned Githyenki (not mispelled) would give potentially more deadlier encounters in the astral plane.
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Kelly Osbourne Kelly
 
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Post » Fri May 27, 2011 2:16 pm

What are you guys doing, converting everything over to a worldspace, like the way MERP is done or just this part?


No, we won't convert what we have, it's too much work for what little we have on the team and would foul up your quests. Only the new material where you haven't touched yet.
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:)Colleenn
 
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Post » Fri May 27, 2011 9:56 am

Thanks much!

And no, nothing will be converted into worldspaces. We can do two things: Use the Underdark worldspace as just transition caves to update the location on the map (as-is, if you're in the "upperdark" and running around, you won't actually go anywhere on the world map), OR we can build entire new areas in the Underdark worldspace, including transition areas. They can link seamlessly with our current interior locations, so they COULD be expansions of the current upperdark/middledark/etc areas and the player wouldn't notice the change from interior to worldspace.

As for the Astral Plane, it seems Aoikani has lots of (evil) ideas :D
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Kerri Lee
 
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Post » Fri May 27, 2011 12:01 pm

Well my ideas are going to have to set on a burner to simmer for a while. I really want to populate Veintaur and Menzoberranzan.
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Cash n Class
 
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Post » Fri May 27, 2011 5:57 am

Agreed there, Aoikani. Sounds good with the other work. Amazing stuff. I got my system back and running after a weird glitch. I'm running an image backup right now, a great feature of Windows 7. You can completely restore your system disk with it.

I need to run through the romance thread of TVH and plug any holes and then I should be ready for a beta in about a week or two from now. I already have an alpha tester lined up.

The voice work is 99% done and I'm moving to lip synching. That's hard as I have to decouple anything from the Underdark in a separate copy of the esp, load the old Oblivion.esm and ddo my lip synching. Then I copy back the latest Oblivion.esm, plug the real TVH esp file in and then readjust any NPCs to the Underdark races, making sure the sound file directories match up. It's a real PITA!
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M!KkI
 
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Post » Fri May 27, 2011 9:01 am

Awesome SD. Glad you're doing this for the mod, adds a TON of depth, immersion, and...well...MEAT to the mod! (and I don't mean viccy's gigantic "tracks of land")

Aoikani: It will take me awhile to find all of the underdark entrances listed in the spoilers and insert my own cave sections between each one (in the new worldspace to set the map). After that I'll look up a tutorial on placing map markers (I think its the little marker X on the map?). Then after THAT I'll work on Veintuar (placing doors and building the 10 interiors you mentioned).
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Kortknee Bell
 
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Post » Fri May 27, 2011 6:40 am

Awesome SD. Glad you're doing this for the mod, adds a TON of depth, immersion, and...well...MEAT to the mod! (and I don't mean viccy's gigantic "tracks of land")

Aoikani: It will take me awhile to find all of the underdark entrances listed in the spoilers and insert my own cave sections between each one (in the new worldspace to set the map). After that I'll look up a tutorial on placing map markers (I think its the little marker X on the map?). Then after THAT I'll work on Veintuar (placing doors and building the 10 interiors you mentioned).



ok, let me know if you need help on that.
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celebrity
 
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Post » Fri May 27, 2011 11:18 am

Actually had some major problems with this because of TRoN. What I'm trying to do isn't possible without editing TRoN itself or removing it entirely.

Put in about 10 frustrating hours before I realized this. I am a noob. :banghead:

Let me know what I should do. (edit tron or remove it)
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Noely Ulloa
 
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