» Fri May 27, 2011 9:02 am
I added an update on the description at the download link at TESNexus on the issue of "Getting Lost in the Underdark".
So, I'll post it here as well.
NOTE: The issue of the transitioning doors seems to be a common misunderstood concept that leads players to getting lost because they can not find an "obvious" door. There are many places that uses an "Auto Load" feature created by MentalElf. The purpose for using this concept was incorporated heavily into quick loading areas that we needed, such as in the Labyrinth (the very reason it is so easy to get lost) and for trick visuals we wanted to build such as in the Sentient Tomb passage ways and providing a means to divide up an incredibly huge dungeon into what is now the 3 main dungeon "wilderness" areas of the Underdark. It is also how we were able to make it appear that you are walking upside down on the ceiling.
The most important feature that I wanted MentalElfz's scripting for was to make it possible to see the interior of a cell before entering and the exterior before exiting as seen in this http://www.youtube.com/watch?v=FdlCLZZSAXg&NR=1. So I don't blame players for getting lost, it's easily done, but by showing how the 'AutoLoadDoor' change works; it may provide a better understanding and what to look for. This very script is how changing of the Main Underdark Cells works. If you see (in the dark, it may not be possible) well enough, watch for these doors, however they are not visible. Just watch for the normal cell changing windows pop up and for quick terrain changes. Once loading through a door like the AutoLoadDoor, the next time you will change faster through the transition.
Aoikani
I also added http://www.youtube.com/watch?v=5pmkYlT1QKg