[RELz] Underdark: The Realm of Underdark

Post » Fri May 27, 2011 4:46 pm

Any news in v0.60?
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Your Mum
 
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Post » Fri May 27, 2011 5:42 am

Doing some last bit AI and placements for NPC's, but it won't be version 0.6, however it will be populated enough for your TVH needs. Version 0.6 will be adding Shadow's and RedDragonDreamer's material. It's not much left, but I need to verify cleaning, bug free and correct some FPS issues before I compile and release 0.59.1
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 4:21 pm

Compiled and released version 0.59.1b for testing to prepare for release which will be needed for TVH.
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Roddy
 
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Post » Fri May 27, 2011 11:35 am

:goodjob: Only need to download esm/esp 59 right?

Cheers
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Carlitos Avila
 
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Post » Fri May 27, 2011 8:53 am

I'm going to try and test tonight. I'll know real fast if anything is amiss. I'm sure people who have already played The Underdark Saga Part II - The Vampire Hunter, will be eager to check out the now populated city of Veintaur! Biggest City Ever.

Word to your homeys.
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Honey Suckle
 
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Post » Fri May 27, 2011 6:20 pm

Well, it's not complete by a long shot, but it's a start.
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Kat Ives
 
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Post » Fri May 27, 2011 5:22 pm

:goodjob: Only need to download esm/esp 59 right?

Cheers


If Sulteric gives an ok on it, it will be 34 megs :blink: for v. 0.59.1b
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ashleigh bryden
 
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Post » Fri May 27, 2011 6:59 pm

Version 0.59.1b is delayed for more fixes.
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Emily Jeffs
 
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Post » Fri May 27, 2011 2:15 pm

News on update 0.59.1b:
Testing was good, a few corrections will be made and Nivea's retextures of the Mindslayer was released now. So I'll add those at the last minute and release 0.59.1b very soon which will be the best ideal version for Sulteric's Viconia mod. It will still work with version 0.59, but version 0.59.1b will have corrected a few FPS issues, added NPC's to Veintaur and the inclusion of Nivea's/Capucine's Mindslayers. Many of the modders on the Underdark Devteam have had their hands on the Mindslayers, like Najaknevrec, UK47Howard, InsanitySorrow, myself and now Nivea who has added Capucine's Eyes. So I won't credit the Mindslayers to one individual person, instead the entire Underdark Devteam and most likely a few others outside of the team. I released the meshes/textures to Sulteric so that he can create some poseable/wearable Mindslayer screenshots, since it is armor. One point I would like to make is that Nivea's work, per her request, requires her textures to remain in the Underdark mod and other mods that rely on the Underdark ESM. The same applies to AlienSlof's meshes/textures, for which they were made for the Underdark. Modders may use them in their mods provided they create their mod using the Underdark ESM (where the data remains) and can not strip them from the ESM.
Sulteric Drums will have pics soon for the new Mindslayers, I think. ^^
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Joie Perez
 
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Post » Fri May 27, 2011 12:19 pm

Yep, not tonight though, my wife is letting me out of the dog house for some serious partying (and I don't have to drive!)
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Kathryn Medows
 
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Post » Fri May 27, 2011 8:59 am

Ok, question.

Nivea has finished the Mindslayer retextures and they are excellent. (5 model types in all, there could be more with a little Nifskope manipulation)

She said that they are compatible with vanilla robes. I tested that with Naja's Mage Equipment robe textures.

Now... I have 31 Mindslayer types. We can actually now flesh out the mindslayer city in the lower levels and beef up Ched Nasad.

The Alhoon (undead I presume) is available for Deepfreeze's Illi - Mindslayer Companion now and will make that mod complete.
I used the SithisRobe texture for it and it works quite nicely.

I have pics up in my photobucket but I'm having problems posting them now and besides they are mostly Nifskope renderings with a couple of
black and white ingame shots.
It's working now.

http://s283.photobucket.com/albums/kk286/aoikani/?action=view¤t=9cb5e71c.pbw
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Maria Leon
 
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Post » Fri May 27, 2011 6:58 am

Wow, that's really impressive. Looks just like those in Forgotten Realms ^^.
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loste juliana
 
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Post » Fri May 27, 2011 6:48 pm

I got the stuff installed I just haven't had any time to play! The one time I did I had to sell a bunch of stuff. It took a full minute to open my Bag of Holding. That's a LOT of stuff.
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Jesus Duran
 
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Post » Fri May 27, 2011 9:00 am

There is now a release for a major update, which adds 25+ new Mindslayers, Silverhair Knights (good drow), Sverfneblin (Deep Gnome) and a beginning economy for Veintaur the Dwarven City in the market square. FPS issues have been improved in Ched Nasad, House Baenre, and Veintaur. This is a major update. This update primarily supports and compliments the The Vampire Hunter companion/quest mod by Sulteric Drums. Additionally, the Mindslayers are newly retextured and now are at their completion by Nivea which she has given Capucine Eyes to.
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Nicole Kraus
 
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Post » Fri May 27, 2011 6:17 am

Looking forward to explore this updated and refined version :hehe:

Thanks!
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Pat RiMsey
 
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Post » Fri May 27, 2011 9:21 am

All the new Mindslayers will be available in Denizens LLC which means, you may encounter them more often within the Underdark.
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Wayne Cole
 
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Post » Fri May 27, 2011 4:49 pm

So my meshes and textures working correctly then for the Mindslayers, I didnt have oblivion really installed to give them a test through...
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Invasion's
 
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Post » Fri May 27, 2011 9:24 pm

As far as we can tell, yes. Good stuff.
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CHARLODDE
 
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Post » Fri May 27, 2011 4:04 pm

So my meshes and textures working correctly then for the Mindslayers, I didnt have oblivion really installed to give them a test through...


You're like me Nivea, don't have time to test :D but so far they look great. But it's dark in the underdark though. lol

I added Naja's Mage Equipment robes to a lot as well. So there are nearly 30 new Mindslayer variations.
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Big Homie
 
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Post » Fri May 27, 2011 6:22 pm

Here are some hints to navigating the Underdark.

Some helpful tips:
1.) If you enter the Underdark near Fort Scinia, you find a campsite at the entrance "inside" the cave. However the cave is not just a cave as most of you have discovered. It is an immense 150' tall cavernous tunnel. This entrance is significant in description because the door is a "black oblivion door".

2.) Going "down" the Cavernous tunnel may seem endless. While traveling downward through the tunnel, at some point you will pass http://i283.photobucket.com/albums/kk286/aoikani/ScreenShot30.jpg on the left, reach another campsite halfway down the tunnel, come to a fork in the tunnel (the left is the way) where spiders wait both ways, pass a goblin connection tribe on the right and finally reach http://i283.photobucket.com/albums/kk286/aoikani/ScreenShot31.jpg that seems to lead to another huge cavern in the distance.

3.) That huge cavern in the distance is an illusion "in a sense". It is actually the invisible door transition that leads to the next cell. Uh huh, I said cell and it's larger too. No door? Well just head straight for it and you will reach the entrance to the Main Cavern.

4.) The Main Cavern has http://i283.photobucket.com/albums/kk286/aoikani/ScreenShot34.jpg in the center of the this big place. There are several ways to go to different locations. If you immediately head to your left and you'll find a giant red meat eater :D and http://i283.photobucket.com/albums/kk286/aoikani/ScreenShot33.jpg where the great pit and Ched Nasad is located.

http://www.youtube.com/watch?v=5pmkYlT1QKg

If you go to your right while in the Main Cavern, there is the beginning of a closed sectional of http://i283.photobucket.com/albums/kk286/aoikani/ScreenShot35.jpg. North of there is the entrance to the http://i283.photobucket.com/albums/kk286/aoikani/ScreenShot36.jpg.

5.) When finding the Northdark, walking straight will lead you to the great pit. If you head left after entering this cell of the Northdark, you'll find the area of the large vine at the far wall. While in this cell, on the opposite side of the great pit (the Kou-tan are at the bottom), you'll find the drider area and the entrance to Menzoberranzan.
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Kate Murrell
 
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Post » Fri May 27, 2011 10:53 am

I've been following this mod along for some time--and would like to use it, and load in Viconia, part III, in tandem. How close to finishing is it? And will it work with Viconia part III at this point?
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Nadia Nad
 
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Post » Fri May 27, 2011 8:53 pm

version 0.59.1b is the latest release update, though the project is in beta stages, it is entirely suitable for playing and is the base for Sutleric's recent releases for Viconia. Infact the latest release was updated strictly for Viconia and The Vampire Hunter by Sulteric Drums and meets all his requirements he needed for his mods. What I mean in that it is in beta is simply that we're still building and adding new quests and domains (regions) that will be for next release. Will it ever be full release? yes :D but not for a quite a while. In the mean time it is complete for playability and functionality.

Aoikani
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HARDHEAD
 
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Post » Fri May 27, 2011 8:05 pm

After some help please. Have just installed shivering isles and this mod into my fairly heavily modded game but when I try to start the game with this mod activated it crashes without loading. Deactivate and all is well. I use OBMM, OBSE, BOSS, and WRYE BASH so am used to getting the right load order and updating bashed patches etc but this has me stumped. So.... any suggestions please
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Amber Hubbard
 
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Post » Fri May 27, 2011 5:50 pm

After some help please. Have just installed shivering isles and this mod into my fairly heavily modded game but when I try to start the game with this mod activated it crashes without loading. Deactivate and all is well. I use OBMM, OBSE, BOSS, and WRYE BASH so am used to getting the right load order and updating bashed patches etc but this has me stumped. So.... any suggestions please


what's your Oblivion version say on opening screen?
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Dorian Cozens
 
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Post » Fri May 27, 2011 11:57 am

what's your Oblivion version say on opening screen?

Version 1.2.0.416 according to the exe. I installed the GOTY version incl SI and Knights then copied over my old data file.

Have rerun BOSS and rebuilt BASH patch since. Could it be an ini issue?
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Soraya Davy
 
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