Underdog Mods [thread 2]

Post » Thu Mar 10, 2011 4:28 am

http://www.gamesas.com/bgsforums/index.php?showtopic=813758&hl=underdog


Couldn't find a 2nd thread, so why don't I start it? Welcome more recommendations!
I'll go ahead with this:

http://www.tesnexus.com/downloads/file.php?id=10713 (requires OBSE)

There are so many items in the game & mods, but sadly most of them are underused because the preset enchantment svcks.
Sometimes you got this rare, nice equipment but are hesitant to enchant it now, because you'll get a better sigil stone a couple of levels later. So they lie in your storage, and instead you enchant some ugly, mediocre equipment most of the time because you can easily find another one.

This little mod puts the end of all these disappointment! The only thing it does not disenchant are the arrows.
(p.s. There is an alternative mod out there that does arrows, but it is non-functional on the bows, and gave me CTDs from time to time.)
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Oyuki Manson Lavey
 
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Post » Thu Mar 10, 2011 1:46 pm

Thanks for creating a new thread.

One of my new favorites http://www.tesnexus.com/downloads/file.php?id=16005 -- no more weired sleep while standing
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Carlos Vazquez
 
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Post » Thu Mar 10, 2011 9:36 am

Just wanted to thank you for all the links here - I loved the original thread, hope to get a lot more tips here to add to my mod list!
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Franko AlVarado
 
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Post » Thu Mar 10, 2011 1:54 am

http://www.tesnexus.com/downloads/file.php?id=8441
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Claudia Cook
 
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Post » Thu Mar 10, 2011 8:52 am

http://www.tesnexus.com/downloads/file.php?id=8441

Thats epic.
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xx_Jess_xx
 
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Post » Thu Mar 10, 2011 7:08 am

Just a small bump for a seemingly popular thread , at least on the first thread :P
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Franko AlVarado
 
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Post » Thu Mar 10, 2011 2:47 pm

http://www.tesnexus.com/downloads/file.php?id=2443 - no more bright sniper eye after you hide from the enemy.

http://www.tesnexus.com/downloads/file.php?id=3578 - you can go on a holiday abroad. The flora and fauna are what you have at home.

http://www.tesnexus.com/downloads/file.php?id=8333 - I call that a moderate cheat necessary for survival with FCOM +.
Scrugsywiggsy, Thieves Arsenal's daddy told me that TA was created in pre-FCOM era, when a careful sneak could remain unnoticed... Try it with FCOM - last task from TA was to loot a chest in a room with 12 NPC and 5 beasts.

http://www.tesnexus.com/downloads/file.php?id=3409 - an absolute must!
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Helen Quill
 
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Post » Thu Mar 10, 2011 8:34 am

Just a small bump for a seemingly popular thread , at least on the first thread :P


There's only so many underdog mods around. Posting links to them will only get a thread so far.
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Samantha Mitchell
 
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Post » Thu Mar 10, 2011 6:35 am

http://www.tesnexus.com/downloads/file.php?id=15324 (Requires OBSE)

This is a good alternative to the already popular http://www.tesnexus.com/downloads/file.php?id=10947.

I had experience with both mods and here is a comparison.

- Both mods level up Mercantile based on the size of transactions you make.
- Both are highly customizable. Both defaults give you too fast progress especially after mid-level. I had to seriously slow them down.
- "Enhanced" is based on the skill use system supplied in the game. "Smarter" uses its own little formula, therefore does not give you any indication on the skill xp progress bar (as for now).

I also wish to recoomend http://www.tesnexus.com/downloads/file.php?id=13842. This little mod allows you to invest 1000 more to a shop owner at Mercantile level 85, and 2000 more (to a total now of 3500 more) at level 95.

I believe people already mentioend http://www.tesnexus.com/downloads/file.php?id=13841 (requires OBSE). Simpler than Legendary Mastery and won't potentially screw up your character. However, the H2H bonus in Ely's uncapper doesn't work properly (possibly due to Fran's & OOO), so you end up getting only 17 damage per punch max, not 40+ as indicated in the formula.

If you are using Ely's uncapper you may want to try out http://www.tesnexus.com/downloads/file.php?id=13903. I personally tweaked & simplified the formula so it linearly scales the effect of increass in Alchemy points assuming master equipment. (dividing the excess alchemy points by 25, not 100, and took out the influence of intelligence).
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Queen
 
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Post » Thu Mar 10, 2011 2:07 am

ok, so this is a bump for this thread, but heres the list so far wiht the new entries

right, ive rounded em' up, i took at the quote tags just to make this post as short as possible, had to take out some of the emotes as well, stupid emote limit

http://www.tesnexus.com/downloads/file.php?id=10724
This one is somewhat of a mystery: popular yet strangely little known. Install and forget and don't ever bother with archive invalidation again.

http://www.tesnexus.com/downloads/file.php?id=14566
A new favorite of mine, this mod adds various options for personalizing any owned mounts in hopes of making them a whole more interesting. With this mod, you can name your mounts, tweak their attributes, summon them and more. A very light weight plug-in for immersionists and horse lovers.

http://www.tesnexus.com/downloads/file.php?id=3075
This mod simply makes several more books in the game teach skill to the character. It's simple and effective and actually makes a lot of sense. Some might consider it unbalancing when used with Vanilla, but combined with OOO or FCOM, it's a much needed boost.

http://www.tesnexus.com/downloads/file.php?id=12626 - can replace several casting animations to a very cool snap of your fingers

http://www.tesnexus.com/downloads/file.php?id=4905 - limites the levelscaling and prevents bandits from wearing glass etc. Just like OOO but without all the quests and armors.

http://www.tesnexus.com/downloads/file.php?id=3462, http://www.tesnexus.com/downloads/file.php?id=3464 - Orcs and Nords look more bulky

http://www.tesnexus.com/downloads/file.php?id=12149 - This changes all the birthsigns to much more in-depth, balanced(so I think,) and lore-based versions. The default birthsigns drive me crazy, but with this one I actually have a use for birthsigns other than Thief and Atronach.

http://www.tesnexus.com/downloads/file.php?id=9544 - This mod makes your weapon enchantments recharge as you walk. Every 10 steps gives you 1 point back to all enchantmented weapons you're carrying. I would never play without this.

http://www.tesnexus.com/downloads/file.php?id=15324 - This is a new mod that makes Mercantile level depending on the value of items that you sell instead of the quantity. I've been using this one since it came out, but if you don't like OBSE there's always http://www.tesnexus.com/downloads/file.php?id=10947.

http://www.tesnexus.com/downloads/file.php?id=4807 - I LOVE this mod. It adds spells to different Mages Guild NPCs that will enchant your fists with elements when fighting unarmed. They give a modest damage increase and allow you to take advantage of elements using your fists. I never play without this.

http://www.tesnexus.com/downloads/file.php?id=2909 and the http://www.tesnexus.com/downloads/file.php?id=10803 - I haven't been using this mod for too long, but it's quickly become one of my favorites. I like going out in the rain just to see my character and other NPCs being rained on with this.

http://www.tesnexus.com/downloads/file.php?id=10223 - This mod adds aqueducts running from Charcoal Cave to the Imperial City and adds water fountains to all the districts. I'm not sure about its popularity, but I love it.

http://www.tesnexus.com/downloads/file.php?id=5277 - I think this one is pretty popular. I don't play without it, though. It makes the sound coming from Nirnroot plants much louder, whereas originally it was unnoticeable unless you really paid attention. Sometimes I discover them by accident now.

http://www.tesnexus.com/downloads/file.php?id=8032 - This is a neat little mod that adds a ship to Anvil(with accompanying fast travel point) where you can sell your wares indefinitely using an enchanted container. It never runs out of money, unlike merchants. It also adds a small questline where you have to gather different items to increase your profits from using the container.

More Books Teach was already posted, but I'm backing that one. I always run that mod.

http://www.tesnexus.com/downloads/file.php?id=9423 - Another mod that's quickly becoming one of my favorites. This adds a hammer and forge that you can use to add multiple enchantments to your equipment. The hammer can also be used as an infinite source of repair hammers(this is optional for those who don't like the idea.) It has a number of other options, mostly configurable through a menu that pops up when you create a new character or add this mod to an existing one, that I can't remember at the moment(I haven't played in a while.)

http://www.tesnexus.com/downloads/file.php?id=2063 - If you're not running Martigen's Monster Mod then this is a must. It makes animals act.. more like animals. They'll flee from you if they sense you nearby, if you get too close or back them into a corner then they'll attack you. It also makes some animals more passive and docile, as they arguably should be.

http://www.tesnexus.com/downloads/file.php?id=6453 - This allows you to delete unwanted spells from your spell menu by selecting them and pressing Shift+Delete. A definite must-have.

http://www.tesnexus.com/downloads/file.php?id=11368 - Occasionally your stats will get messed up for one reason or another. This mod adds a ring to your inventory that you can use to restore them to their original values.

http://www.tesnexus.com/downloads/file.php?id=14127 - Sometimes you'll kill NPCs that you didn't mean to kill, or ones that you didn't think would count towards the Dark Brotherhood. This adds a dialog box that pops up when you go to sleep, allowing you to reflect upon your actions; are you a cold blooded murderer, or were you simply defending yourself?

Galerion's Unarmed Acrobatics - I can't seem to find a link to this one. Has it been lost to the internet? This is a mod I never play without. It adds several effects that depend upon your acrobatics skill. These effects only take place when wearing less armor, starting with the cuirass. The effects increase with the less armor you wear. Armor includes both light and heavy armor types, but not clothing. The effects include resistance to normal weapons, shield effects, and possibly some others that I don't remember right now. They take effect as long as you don't wear armor. Link found http://www.tesnexus.com/downloads/file.php?id=5067

http://www.tesnexus.com/downloads/file.php?id=11237 - This mod gives you resistance(or weakness) to magic depending on your willpower stat. The higher it is, the more you'll be able to resist magic damage, and the lower it is, the weaker you become to it.

http://www.tesnexus.com/downloads/file.php?id=3974 - a simple yet brilliant mod that gets rid of the eternal fires in Kvatch, inside Bruma Mages Guild and in the remains of closed Oblivion Gates. Best of all: it just kicks in after you've completed the respective quest lines (or have closed a gate, in the case of Oblivion gates in the wilderness).

http://tesnexus.com/downloads/file.php?id=13930 Now you can loot them at night too. Helps if you install a mod adding guards to the shops, like TIE.

Allows you to change how your statue looks in Bruma.
http://www.tesnexus.com/downloads/file.php?id=3428

Reason to go exploring other than loot.
Adds a random chance for dungeons to have female NPC in need of rescuing. Been using it for a long time and it's one of my favorite mods.
http://www.tesnexus.com/downloads/file.php?id=7572

I'm naturally lazy so this is a no brainer.
When placing books you can add them to the shelf through an inventory screen and select the order the appear.
http://www.tesnexus.com/downloads/file.php?id=13962

Lighting is a huge part of Oblivion so any that add get downloaded and tried. Worth a download for sure.
Adds a light effect to the Flame Atronachs or any creature that uses the effect.


http://www.tesnexus.com/downloads/file.php?id=12487

http://www.gamesas.com/bgsforums/index.php?showtopic=777902&hl=

http://www.tesnexus.com/downloads/file.php?id=15060
A very nice concept which add depth to Cyrodiil without cluttering the landscape with countless new forts/inns/ruins. The crypts are nice with some interesting background stories. One of those mod you -just- want to see improved upon.

http://www.tesnexus.com/downloads/file.php?id=13714
Not really a small mod, for this thing is quite huge. A great quest mod who unfortunately doesn't have the visibility it deserves.

http://tesnexus.com/downloads/file.php?id=9393 It's just neat, hehe. Had some concerns about bloat with it, I never did track down where all those Nul Ref's were coming from...

http://tesnexus.com/downloads/file.php?id=3585 I suppose if you were hard up for some crappy reward potions or an excruciatingly slow gold farming exploit this could be considered a cheat. I just like them for the poison effects. Also I like the plants, svcks when they're gone.


http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3206 The Rune Stones now give runes to the Player that can be used when needed to conjure bound armor and weapons rather than having a bound spell cast on the Player at the Rune Stone.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6858&id=3188 Adds the missing effect to the poison spell category as well as new sounds for it. The result is when hit with a poison you will see a greenish cloud envelope you, as it will when you hit an opponent with a poisoned weapon.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6858&id=712 Introduces penalties to the game for allowing your fatigue level to fall below 25% of your base fatigue and adds an additional penalty for having your fatigue go to zero: collaspe. If this happens during combat you will helpless against your enemies. The effect lasts only a few seconds, but in combat those seconds could become the difference between life and death for your character.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6858&id=842 The Oblivion version of Shoujo's Morrowind mod: Wound Effects & Penalties. Makes it so that a player near death will fight less effectively than at full health by applying penalties as the Player's health decreases. Also, there is a random chance that the player will suffer a grievous wound while in battle, and he/she will start to suffer from blood loss. The loss of blood progressively drains health, fatigue and magicka away until the blood loss can be stopped. Restore Health potions and spells will not stem the loss of blood, though they may give the player the needed time to apply the remedy: bandages. While they stop the effects of blood loss, bandages do not restore health. That remains the "job" of potions, spells and/or rest. Also, bandages may not be applied during combat. All of which makes combat much more interesting, and challenging.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3587 - This mod makes distant trees 1.5 (the same size as Natural Vegetation) times larger, making distant forests appear a bit closer too.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3329 - This mod makes being good and evil have consequences.

http://www.tesnexus.com/downloads/file.php?id=5392 - Changes all of the generic letters, notes, and recipes into unique ones.

http://www.tesnexus.com/downloads/file.php?id=2211 - Removes moon gravity and makes jump height realistic.

took some detective work, but thanks to Buddah's List o' Links I was able to find perhaps the only place it's hosted, but http://members.shaw.ca/oblivion23/ImmersiveWait0.9beta.zip is amazing.

well, there's a readme, but yeah, I'll bite. Basically instead of hitting the "T" button to wait (or whatever you've got your wait button defaulted to) you hit your hotkey for your Stool of Waiting. That way instead of watching a boring progress bar decrease to show the passing of time--you watch the world fly by you. It's really cool and sometimes I just TM (toggle menus) and let it sit indefinitely (one of the options is sit until you hit a button, instead of waiting like a normal amount of time) and sit in a place with lots of traffic (like the IC Trade District) and watch everything happen around me.

http://tesnexus.com/downloads/file.php?id=9333: Allows you to do exactly what it says. Why this feature wasn't included in the vanilla game is beyond me.

http://tesnexus.com/downloads/file.php?id=2300: A nice little new dungeon. Nothing fancy or special, just a pleasant little romp.

http://www.tesnexus.com/downloads/file.php?id=10162: Disappointed that Sheogorath has an awesome cane and all you get is a regular staff? This fixes that.

http://tesnexus.com/downloads/file.php?id=5286: Changes the chapel bell volume to something more realistic, and makes bells audible inside the chapels.

Going through my OMOD folder some of my never-deactivated are:

http://www.tesnexus.com/downloads/file.php?id=5208 - Continuously watches for changes in fame or infamy levels and displays an appropriate message. Handy when using with Ren's Guard Overhaul

http://www.tesnexus.com/downloads/file.php?id=7920 - Being a collector of anything not bolted down I love this mod. Plus any downloaded house mods that don't have quite enough lighting these come in pretty handy, although not all of them cast light.

http://www.tesnexus.com/downloads/file.php?id=3764 - Can be used independantly of each other. I was sick of being told where my horse was being stabled, that I hadn't successfully harvested that plant, or that I had, and my enchanted item had run out of charge among other messages.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3525 - Makes for some really nice sunset/sunrise screenshots, and (IMO) the sun is more realistic instead of a glowing white/yellow orb in the sky.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2783 - Quirky little mod. Adds a poker machine-type thing to the Skingrad West Weald Inn where you can waste your gold just like the real thing

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3526 - One of my own creations. Places four snowmen around the north of the map, and recently a Sandman down at Anvil. Updates are in progress to add a small quest or something. I've plenty of ideas

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3797 - 'Unlocks the conversation animations for NPCs when they're talking to the player.'

Underdog mods... well how about my mods. They are small mods that change one minor things that are extremely important to me.
http://www.tesnexus.com/downloads/file.php?id=14460 makes Skingrad bigger and more impressing without making everything too flowery.

http://www.tesnexus.com/downloads/file.php?id=15549 makes dremora look like the ones from Morrowind.

Every mod that changes Oblivion to look more like Morrowind is awesome in my opinion.
http://www.tesnexus.com/downloads/file.php?id=15257 adds MW Style Dwemer Weapons to the game.

http://www.tesnexus.com/downloads/file.php?id=13444 changes the race settings for Argonians to make their face more like those of... well, dinosaurs or something. MW Style.

I also couldn't live without:
http://www.tesnexus.com/downloads/file.php?id=11186 (which is now obviously part of the mod "Progress".)

http://www.tesnexus.com/downloads/file.php?id=14686
...and does the http://theelderscrolls.info/?go=dlfile&fileid=215 still count as an underdog?

http://theelderscrolls.info/?go=dlfile&fileid=219

I love this mod L.A.M.E. It makes minor changes to the magic system (Not near as much as the bigger magic mods). Has a lot of fun and useful spells. Clearly my favorite Magic Use mod

Another one of my favorites http://www.stephanewuttunee.net/tnresps/hearmenot.zip (surely I do not make that much noise when sneaking)

http://www.tesnexus.com/downloads/file.php?id=2711
I just use the Mercantile part of this mod, was the 1st one of it's kind from what i remember and have used it since it's release, never had an issue with it. Increases Mercantile based on the value of an item...nuff said.

http://www.tesnexus.com/downloads/file.php?id=2740
Use a Mortar and Pestle to grind bones you find into Bone Dust...Genius!

http://www.tesnexus.com/downloads/file.php?id=1797
This is a simple mod that changes the Khajiit racial Eye of Night lesser power. Rather than having a duration, the night eye is now toggled on and off when the lesser power is cast.

http://www.tesnexus.com/downloads/file.php?id=1840
This mod changes the behavior of the camera when in 3rd person view. Essentialy, the 3rd person camera now works like it did in Morrowind.

http://www.tesnexus.com/downloads/file.php?id=1882
This mod provides a very handy and spell which when casts creates a door which you can use to travel to another location which contains places for you to store items you've found. I'm still using version 2.3 without issues. Has a handy storage thing right next to the portal door so if you are encumbered you can off-load yours items without having to move.

http://www.fuzionmedia.com/oblivion/afleveling.html
Death to the default character progression system, this is the one i use and couldn't play without it!

http://www.tesnexus.com/downloads/file.php?id=1836
Makes it viable for my low strenght chars to carry a Mortar and Pestle around for use with the Bone Grind mod

http://www.tesnexus.com/downloads/file.php?id=3409
Keeps all your keys nice and tidy.

http://www.tesnexus.com/downloads/file.php?id=1889
I have stopped using this though as it has some conflicts with T.I.E, but if you don't use T.I.E then this is very awesome. Here is also the 2.5 version of this mod for those interested as it add's Fletching and Leatherworking http://www.tesnexus.com/downloads/file.php?id=6918 I kept using 2.0 instead of 2.5 as i think some items were increased in weight for 2.5.

http://www.tesnexus.com/downloads/file.php?id=6680
sixier looking water! More vibrant water colour which matches better the lush green environment around IC etc...disable the water component for NE if you have that installed.

http://www.tesnexus.com/downloads/file.php?id=2808 - fixes the creepy eyes from vanilla horses.

http://www.tesnexus.com/downloads/file.php?id=2280 - I can't go back to the cloud effect of Detect Life after using this mod.

http://www.tesnexus.com/downloads/file.php?id=3317 - ahhh the thrill of tripping over while running backwards away from an Ogre.... priceless...

http://www.tesnexus.com/downloads/file.php?id=2277 - gradual penalty as you carry more and more stuff. I always hated being unable to move as soon as you pick up a straberry while you are at your weight limit.

Kals lightning mods - Very much improves the appearance of shock effects. The effects are different in the two versions, and I personally like the single green bolt option of http://www.tesnexus.com/downloads/file.php?id=2767. There is also http://www.tesnexus.com/downloads/file.php?id=10239, with different effects.

http://www.tesnexus.com/downloads/file.php?id=14799 - Extremely good replacer for the stock spell sounds. Very much recommended.

http://www.tesnexus.com/downloads/file.php?id=12280

and Diverse Grass / alternate grass mods by HTF are musts for me

also Frostcrag extensions

and

Personality Idles 4

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3249 - 32 brilliant alterations on the poisoned apple.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1635 - adds Khajit gangs to cities. They have the same AI as highwaymen. Don't ya just love getting mugged by skooma addicts short on cash?

http://www.elderscrolls-oblivion.com/index.php?option=com_remository&Itemid=16&func=fileinfo&id=364 - the 'father' of the mod above. This adds highwaymen to cities.

http://www.tesnexus.com/downloads/file.php?id=9445
One of the my all time favorites - makes your crosshair sway when aiming with the bow, according to your skill.
Sneaking makes the bow more steady - in effect, no matter if it?s realistic or not, that makes a char with poor marksmanship to stop and focus (crouch) to aim his shot, even in the mids of all the dodging of the enemy arrows. Priceless!


Even though there are quite a few similar mods out there, and could be classed as a bit of a cheat, after leaving the sewers I automatically look on the ground for a scroll called http://www.tesnexus.com/downloads/file.php?id=2889.
It has Mark, Recall, Sleep and Magic Storage. I only use the storage as even in real life I can't sleep standing up and Mark/Recall is a bit buggy.

http://www.tesnexus.com/downloads/file.php?id=1979 - The only tutorial dungeon-skipper I use. Plants you at the sewer exit with 100 gold, 20 lockpicks and 10 torches...plus an undocumented assassin who follows you everywhere until you kill him or have him killed by using him as a shield

http://www.tesnexus.com/downloads/file.php?id=13060 Adds eat/drink/sleep to Oblivion. A little finicky sometimes, but I love the natural 'cycle' you get into with it.

http://www.tesnexus.com/downloads/file.php?id=12859 Just what it says - no more sliders and confirmation boxes. Just sell the damn stuff!

http://www.tesnexus.com/downloads/file.php?id=10441 Pure awesomeness.

http://www.tesnexus.com/downloads/file.php?id=2487 Such a simple change, and they look SO good.

And of course, the usuals: Dark Darn UI, Immersive Interface, Spell Hotkeys... everyone uses those, right?

http://www.tesnexus.com/downloads/file.php?id=3335

A great thread idea. And I was happy to see one of mine make the list (more books teach).

One mod I really like is http://www.tesnexus.com/downloads/file.php?id=5571. A good source for free gear enchantments and soul gems if you're willing to do a LOT of jumping around, grabbing at crystals in Alyed Temples hoping to get a treat. Nice extra scavenger hunt.

A mod I love but have rarely heard anybody speak of is WillieSea's http://www.tesnexus.com/downloads/file.php?id=13099. The mod adds many nice cosmetic touches like new lights, more spectators, leveled earnings, a cool bone clock in the arena bloodworks (of course!), new poster art, lootable combatants and, best of all, the arena is open 24 hours a day.

Ronyn' shttp://www.tesnexus.com/downloads/file.php?id=8494 is another mod I hear little about. You start out the game like a complete klutz, barely able to hop over a log but with time and perseverance you can, if you apply yourself, eventually acquire ninja-like abilities.

I went looking for new armor for my heavy armor-wearing warrior the other day. My anol search took me through every single armor listing on PES and TESNexus (a 4-hour job). One of these is going to be my character's next armor: LHammonds http://www.tesnexus.com/downloads/file.php?id=13955 (the Fantasy Figure/Robert version by Petrovich). LHammonds is well known but I don't recall hearing about this specific armor much. I made a new version for my character that is unenchanted, has an AR a little higher than steel and is sold by Varnado. The only problem is, I boosted the price so high that my character can't afford it yet, lol.

Not to shamelessly self promote, but my http://www.tesnexus.com/downloads/file.php?id=8819 was well liked before it sank into the sea of files at TESNexus.

http://www.tesnexus.com/downloads/file.php?id=7663

http://www.tesnexus.com/downloads/file.php?id=6830 (unsure weather this is right or not)

http://www.tesnexus.com/downloads/file.php?id=6135 was unable to find english version

http://www.tesnexus.com/downloads/file.php?id=8943

http://www.tesnexus.com/downloads/file.php?id=9606

http://www.tesnexus.com/downloads/file.php?id=9132

http://www.tesnexus.com/downloads/file.php?id=8823

http://www.tesnexus.com/downloads/file.php?id=9013

http://www.tesnexus.com/downloads/file.php?id=8991

http://tesnexus.com/downloads/file.php?id=10254 -
Adds unique icons for most of the magic effects which was previously sharing icons with other effects.

http://tesnexus.com/downloads/file.php?id=9421 -
Introduces a new system where your total amount of magicka is affected by multiple factors such as your race and skills, not just your Intelligence.

http://www.tesnexus.com/downloads/file.php?id=15278 - a very good fps booster. The fps gains from using the optimized meshes far outweigh the minor visual issues introduced by the mod.

http://www.tesnexus.com/downloads/file.php?id=6318 - makes the crosshair smarter and less 'in your face'. Should be a good companion for Bow Sway (which I am going to try tonight thanks to this thread).

I recently downloaded those and can't play without them, though oddly haven't accidentally killed anyone yet to try out the Dark Brotherhood one. Maybe I'll just kill a random person in the street :P

A couple more I use that I didn't think of before.

http://www.tesnexus.com/downloads/file.php?id=15336 - I love watching that one. I don't play in third person and rarely get knocked down so haven't seen my character do it, but while escorting to Cloud Ruler Temple saw it plenty of times.
Like Amazing Jump I laugh every time I watch them in action.

http://www.tesnexus.com/downloads/file.php?id=13101 - Campfires can be stomped out, unlit ones can be lit by holding a torch, and they can go out in bad weather. I haven't stomped out a fire yet for fear of being burned alive

http://elderscrolls.filefront.com/file/Hilarity;65340: This mod adds many spells designed to amuse the player and cause havok in the world. You can get the spells from the "Fun With Magic" book on a small table in Edgar Vautrine's Discount Spell Shop in the Imperial Market.

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1407:
Adds a ring to the players inventory that when equipped grants the player the Disco spell. This spell will set those around the player dancing complete with disco lights and music. Or cast the Disco Party spell and dance along with them!
http://youtube.com/watch?v=YdOWvyXQ6T8

http://www.tesnexus.com/downloads/file.php?id=3861: This plugin provides you with a quest marker pointing directly to your last ridden horse, any time you need it.

http://www.tesnexus.com/downloads/file.php?id=2755: Adds lesser powers that allow the player to summon one of three saved steeds.

http://www.tesnexus.com/downloads/file.php?id=1840: This mod changes the behavior of the camera when in 3rd person view. Essentialy, the 3rd person camera now works like it did in Morrowind.

http://www.tesnexus.com/downloads/file.php?id=14316: This mod provides many varied detection spells for your convenience.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=759: Adds the locations of the houses you buy throughout the game to your world map, allowing you to fast travel directly to them. You will appear just outside the house facing the door.

http://tesnexus.com/downloads/file.php?id=14705

http://www.tesnexus.com/downloads/file.php?id=15092 here

Another mod that I don't see getting mentioned much is Dung Beetles, http://www.tesnexus.com/downloads/file.php?id=3973 mod that allows you to start the game in any of the player houses and with different lvls of wealth, great for roleplaying.

Also there is one called "NPC's Eat More" I think its available at tesnexus. It makes all NPC's ..... eat more, and when they run out of food in their immediate area they will start looking for it elsewhere which can bring about many interesting situations.

Funny to see that this thread has decayed into a "I have done these mods!" list .

Well, speaking of real underdogs in my understanding. Hm. There are two kinds: One which aren't widely known, because they were never that great advertised. Most others are forgotten. Despite all prophecies there were some good mods in 2006 ;).

These are less known mods I'm using and enjoying:
http://www.tesnexus.com/downloads/file.php?id=3306: While it has it's problems with wz-style inventories, and it's default values are too high (I set it to 25 max, instead of 45), it is imho a really good integration of an unarmored skill.

http://www.tesnexus.com/downloads/file.php?id=5475: While I think a mod can't be more basic, nevertheless I like it.

http://www.tesnexus.com/downloads/file.php?id=3002: My favorite map. Especially the new symbols.

http://www.tesnexus.com/downloads/file.php?id=9321: I see this mod rarely appearing in mod lists, despite having one of the most beaufiful environments I saw to this date (only some ULs are a match for it).

http://www.tesnexus.com/downloads/file.php?id=3934: For some reason I like these eyes most of all available.

http://www.tesnexus.com/downloads/file.php?id=3369 - my nod to roleplay and immersion.

http://www.tesnexus.com/downloads/file.php?id=10832 is one of my must haves! I miss not being able to wear armor and robes at the same time, or clothes and robes, and this allows me to, w/o clipping.

http://www.tesnexus.com/downloads/file.php?id=7275 - my favorite alternate start mod. You arrive on the docks of Anvil after two quick questions on your boat. The main quest doesn't exist until you get arrested and jailed in the Imperial prison.


http://www.tesnexus.com/downloads/file.php?id=7857- Go fishing for SlaughterFish works with Alivewater's also..

http://www.tesnexus.com/downloads/file.php?id=5251 - Vanilla Creature Overhaul that modifes creature aipackage's to make them find flora, find food, ingredients, drink water..roam in packs...This is what is used in Francesco, Maritgen Monster Mod, and OOO has it own type...

http://www.tesnexus.com/downloads/file.php?id=6994 - MOdifes Aipackages and Behaviors for some Npcs in the game orge's, Legion forester, Beggers..and more...

YOUNGER HOTTER NPC's version 1.0 - Women by nenina- Makes the women of OBLIVION more younger and good looking.

Eldrac's Armory Version 1 by Eldrac- One of the first gothic clothes/armor/weapons mod to have come out in the early days of OBLIVION while still having a medieval look to it. This is version 1 and I believe there were probably a few more.

Daggerfall Music Pack 1 thru 6 by Karl Christmas AudioFabula@gmail.com http://www.freewebs.com/waywfc- Music from Daggerfall remastered for MORROWIND but sounds great with OBLIVION too.

The Daggerfall Music Packs by Zenogias- More fantastic music from a fantastic rpg.

Enhanced Daggerfall Music: Part 1-2-3 by Cupelix- Yet again the timeless beauty of DAGGERFALL music.

Theres also a DAGGERFALL music pack done by the genius heavy metal looking God Moderator known as Freddo but I dont have a link for it. Just do a search on the Forums within the last two months for it.

This is one I found earlier while looking for a mod to improve the environment - http://www.tesnexus.com/downloads/file.php?id=11891 check out the pictures, wow! Now I just need to figure out how to get it working. Need to do something about invalidate something-or-other lol

http://www.tesnexus.com/downloads/file.php?id=11436 is a great addition to the games soundtrack. The best third party music I've heard so far, fits right in with the original score.

http://tesnexus.com/downloads/file.php?id=6964 Because gadgets are fun.

http://tesnexus.com/downloads/file.php?id=14868 Adds a very nice touch of audio ambience to Chapels.

http://tesnexus.com/downloads/file.php?id=5553 Makes the effect a toggle.

http://tesnexus.com/downloads/file.php?id=5065 I hardly ever see this in load order threads, but it is a great mod, and very logical--and I heart poisons. I'd like to see it in COBL, actually, it's only logical to extend the concept to all COBL foods. Moldy Blueberry Pie, mmm mmm good!
And now to head off the trail. I've seen http://tesnexus.com/downloads/file.php?id=3075 come up a number of times, I myself used to use it. However, I disabled it as it doesn't seem to work, regardless of its place in the LO, with http://tesnexus.com/downloads/file.php?id=5570/Darnified Books/http://tesnexus.com/downloads/file.php?id=6262. Has anyone gotten these to work together? I looked at the files in TES4VIEW and there does not seem to be a way to fix this without editing something.

http://tesnexus.com/downloads/file.php?id=5065 I hardly ever see this in load order threads, but it is a great mod, and very logical--and I heart poisons. I'd like to see it in COBL, actually, it's only logical to extend the concept to all COBL foods. Moldy Blueberry Pie, mmm mmm good!
Ooo this looks very interesting and so rich with morbid realism! Hmm I wonder if I could make penicillin? Thanks Mythgaard for the info and generous link.

http://www.tesnexus.com/downloads/file.php?id=11459
This is a great yet simple mod. It adds 14 new foods into the game, as well as new plants to harvest. There have been plans to include it into COBL, but Wrye said he is busy with other things to include it, and would rather have someone else include it in and he can merge. Hint hint.

http://www.tesnexus.com/downloads/file.php?id=8113 and the http://www.tesnexus.com/downloads/file.php?id=8285
Another great mod. Adds fruit trees and harvestable logs and hay bundles to the game. The addon I like as well, as it reduces the chance of finding huge gold and mushroom stacks, and adds new ingredients.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2946
This mod simply adds new wines. Goes great with Tarnsman's Beer mod, and like More Vegetables, there have been talks of including it into COBL.[/quote]


http://www.tesnexus.com/downloads/file.php?id=5475] All kinds of buildings/special-places are now placed on map when they are found.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=435] It changes the way Ayleid Wells work: now every well give small but permament boost to player's magicka [one well means one bonus and well cannot be used again]. Finally it is rewarding to go and find every last one of those structures because finding all means getting additional bonus which is a quite nice one.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=756] Nice looking, elegant gloves for characters who do not wear armor all the time or simply prefer clothes. Gloves are available for purchase in Divine Elegance, IC Market.

http://www.tesnexus.com/downloads/file.php?id=14853] This mod adds four nice inns to the gameworld. They provide place to sleep and some merchants with food and spells. One of them also has storage boxes for rent. Mod is modular so you can choose which inn you wish to have in game and this is very useful feature - for example: using 'The Pine Peak Lodge' while OOO is turned on may not be very good idea because near this inn a bandit's camp from OOO is placed and some inhabitants of inn can end slaughtered in notime.

Well, the first one that comes to mind is http://tesnexus.com/downloads/file.php?id=6369 - it's a mod that I worked on with Addiktive way back when. It had some brief popularity but due to several unresolved bugs in the quest, that faded. And there are some pretty serious bugs.

However, if you can get through the entire quest, either by getting lucky and not encountering any bugs, or by working your way through them, it is easily the best quest I have played for Oblivion. I haven't really played the game in over a year, so there could easily be things that beat it now, but for the time it was incredible.

Still the only mod that uses cutscenes, as far as I know.

And I'm not really tooting my own horn, since I only scripted the special ability you get at the end of all the quests. I'm reasonably happy with the way that turned out, but really it's not that impressive. Nifty, but nothing incredible. The mod is worthwhile for the quest.

Anyway, other things...

Not unknown, really, since I'm pretty sure everyone has it, but a mod that people don't talk about much and just really makes me happy: Phoenix Amon's http://tesnexus.com/downloads/file.php?id=5570. It's just wonderfully done and I would not play Oblivion without it.

Also, http://tesnexus.com/downloads/file.php?id=7190 by Wind Surfer just adds a really nice touch of detail, I think.

BTW, I might as well recommend my own little mod, http://www.gamesas.com/bgsforums/index.php?showtopic=738492&hl=, when I'm at it. It just makes Flame Atronachs (and other flaming creatures) shine with a yellow-orange light, but it really adds atmosphere IMO.

Edited my post to add a small description to the mods I posted on the first page.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3501
Don't remember anyone adding this one, which is surprising actually.

Adds new armour types for your horses, you can preview armour and sell it back when you want to change types. Has a small quest with it.

Tried this one out and went through it to make sure my current (90+ hour) game didn't have issues. With the latest http://timeslip.chorrol.com/obmm_download.html this is simple to install and really does make the pretty meh official plugin so much better. The dark steel on the legion horses is nice and the glass armour shine is quite impressive.

http://www.gamesas.com/bgsforums/index.php?s=&showtopic=814959&view=findpost&p=11844727

http://www.tesnexus.com/downloads/file.php?id=2530 lets you make your own arrows from reasily available sources. There's also the possibility of creating enchanted arrows (makes more sense with the http://www.tesnexus.com/downloads/file.php?id=9211 version of the mod, though.
http://www.tesnexus.com/downloads/file.php?id=7533 and http://www.tesnexus.com/downloads/file.php?id=10403 are two visual mods that make great improvements to potions and soulgems.

http://www.tesnexus.com/downloads/file.php?id=5191 - It always pissed me off the fighters guild porter was so suspicious of me even though I was a member.

http://www.tesnexus.com/downloads/file.php?id=11478 - add this with the window lights and other night mods, and after dark is very realistic

http://www.tesnexus.com/downloads/file.php?id=9151 - Really helps when trying to close all the gates

http://www.tesnexus.com/downloads/file.php?id=5347 - After using this you will NEVER go back to bethesda's pathetic attempt at making lightning spells.

While not a mod, just more of a setting in the ini file. I would like to suggest colored local maps: search for blocalmapshader in the ini and change the 1 to a 0. This makes the local maps so much better with added color and detail (IMO.)

http://www.gamesas.com/bgsforums/index.php?showtopic=815414

For users of "Varied Spell Sounds"

Someone already mentioned "Less Creepy Guild Porters", but its excellence cannot be stated enough!

And because I like to decorate- I'm enjoying Merilia's http://www.tesnexus.com/downloads/file.php?id=15383 . Lovely.

I would also like to add Spewboy's excellent Cyrodiil Map. While not for everyone, I would at least recommend trying it.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3631

I've just dug up these gems (with some help from greenwarden):

http://www.tesnexus.com/downloads/file.php?id=11265
http://www.tesnexus.com/downloads/file.php?id=11464

And for a good reason to swim... http://www.tesnexus.com/downloads/file.php?id=13467.

http://www.tesnexus.com/downloads/file.php?id=13418 <- 28 Days and a Bit - A Zombie Mod

This mod is incredible since it in itself is almost a complete game redo. Fun for awhile and to see how long you can last but is a overall great mod imo.

http://tesnexus.com/downloads/file.php?id=3844
Need something expensive to buy? Like shiny stuff?

Yes, at 125% it sure will create some MASSIVE poisons and potions. Need some justification for balance, don't buy it until you have a master set already. Simple enough.

Thanks Jubjuby3. I really appreciate. :goodjob:
And it's twin brother: http://www.tesnexus.com/downloads/file.php?id=11169.

These two have been in my download folder for a while now, but I never actually installed them. I understand the technicalities, but not how they really work in-game, what they do. Does anyone have any experience with them?

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=247715&id=4043 adds 10 contracts for wanted criminals to the Imperial City Prison. Great for bounty hunter characters.

http://tesnexus.com/downloads/file.php?id=9792 -I just love it.

I'd also like to add another one to the list: http://www.tesnexus.com/downloads/file.php?id=6430. A very simple mod that makes bedrolls an item you can carry in your inventory, allowing you, for instance, to sleep in the wilderness if there are no bedrolls around. Plus you can buy them at merchants. Great for immersionist players.

http://www.tesnexus.com/downloads/file.php?id=15635 - This adds a really immersive bobbing motion whiles moving around Tamriel, standing still and breathing, the more damage you take the deeper your breathing will become!

http://www.tesnexus.com/downloads/file.php?id=15566 - Adds a subtle blur whiles running, getting hit and riding horses. Another small touch that adds a lot.

I like http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2908. It adds words to all those "crumpled papers" you see in various parts of the world.

I also like http://www.tesnexus.com/downloads/file.php?id=8374. It's really handy for when a mod messes with a faction and/or the master trainers decide they are uber enough to rid the world of every monster. With this mod, since the master trainers are all marked essential, you'll never find them dead.

I thought Settimanefasto's http://www.tesnexus.com/downloads/file.php?id=15478 was quite pretty. It's a little empty, but certainly a nice piece of work.

http://www.tesnexus.com/downloads/file.php?id=14259 for all the herboholics

http://www.tesnexus.com/downloads/file.php?id=14975 wear what you want with enchantments of you choice

http://www.tesnexus.com/downloads/file.php?id=8261 -- scars, tattoos, piercings, even pimples for you and NPCs

http://www.tesnexus.com/downloads/file.php?id=10337 by TheFlyingBuddha. Telekinesis as it ought to be - a useful utility spell. It still allows you to grab objects (as in the vanilla version of the spell, and push/pull enemies (as with most other TK mods - but in addition, this mod let's you use TK to activate activators, open or close doors, open and loot containers, loot bodies - all from a distance. For sheer usefulness, this is the best of the TK mods, and it's truly a shame that it is so unknown.

Another Mod to add:
http://www.tesnexus.com/downloads/file.php?id=11145 - Really extends Alchemy past lvl 100 combined with

http://tesnexus.com/downloads/file.php?id=3664.
Another mod for those with monster graphics cards:

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2420 - The screenshots look utterly amazing. Once I get my ATI 3870 I'm installing this.

Ely's http://www.tesnexus.com/downloads/file.php?id=13841 is another to add. It raises the level limit from 100 to 200 without any workarounds. Shame more people don't use it.

http://www.tesnexus.com/downloads/file.php?id=2108
This mod disables fast travel but adds ''Nexus Stones'' in each city. You can use this stones to travel between the City's, no villages.
But to use them you first need to activate the Nexus stone in the city's.

http://www.tesnexus.com/downloads/file.php?id=8497
Finally you can choose which colour of light spell you would like to have!

http://www.tesnexus.com/downloads/file.php?id=10068
A nice city for some exploring, unfortunately there are no quest (yet) .

http://www.tesnexus.com/downloads/file.php?id=13290
It adds a sort of miniature ship to a inn that you can obtain as a house!

http://www.tesnexus.com/downloads/images/13290-1190919993.jpg
I haven't got the chance to test this mod myself but it looks great.

http://www.tesnexus.com/downloads/file.php?id=6434
This is is different then Forward Motion Blur, this blurs when you rotate the camera around you, not when you're running/walking.

http://www.tesnexus.com/downloads/file.php?id=13300
This is especially usefully when people float on lava... <.<

http://www.tesnexus.com/downloads/file.php?id=8915
Usefull for the stealth type of characters.

http://files.filefront.com/Reneers+Training+Mod+v09/;9379313;/fileinfo.html
Now you can use dummy's for training, hitting them will increase your skills.

http://www.tesnexus.com/downloads/file.php?id=7941
Changes the visuals if you summon a bear. Because a bear is no daedra creature. It is now more nature-ish.

http://www.tesnexus.com/downloads/file.php?id=10418
This looks so much better if you compare it with the original! If you don't have this mod, download! I'm serious!

http://www.tesnexus.com/downloads/file.php?id=6834
Use a hotkey or lesser power to active focus. It's still beta but I never had problems with it.
Usefull in battles with multiple enemy. But I wouldn't use to long because dodging and hitting enemy's with a bow may become to easy.

So far I've found: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=253;
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=468; and

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=234

One of my new favorites http://www.tesnexus.com/downloads/file.php?id=16005 -- no more weired sleep while standing

http://www.tesnexus.com/downloads/file.php?id=2443 - no more bright sniper eye after you hide from the enemy.

http://www.tesnexus.com/downloads/file.php?id=3578 - you can go on a holiday abroad. The flora and fauna are what you have at home.

http://www.tesnexus.com/downloads/file.php?id=8333 - I call that a moderate cheat necessary for survival with FCOM +.
Scrugsywiggsy, Thieves Arsenal's daddy told me that TA was created in pre-FCOM era, when a careful sneak could remain unnoticed... Try it with FCOM - last task from TA was to loot a chest in a room with 12 NPC and 5 beasts.

http://www.tesnexus.com/downloads/file.php?id=3409 - an absolute must!

http://www.tesnexus.com/downloads/file.php?id=15324 (Requires OBSE)

This is a good alternative to the already popular http://www.tesnexus.com/downloads/file.php?id=10947.

I had experience with both mods and here is a comparison.

- Both mods level up Mercantile based on the size of transactions you make.
- Both are highly customizable. Both defaults give you too fast progress especially after mid-level. I had to seriously slow them down.
- "Enhanced" is based on the skill use system supplied in the game. "Smarter" uses its own little formula, therefore does not give you any indication on the skill xp progress bar (as for now).

I also wish to recoomend http://www.tesnexus.com/downloads/file.php?id=13842. This little mod allows you to invest 1000 more to a shop owner at Mercantile level 85, and 2000 more (to a total now of 3500 more) at level 95.

I believe people already mentioend http://www.tesnexus.com/downloads/file.php?id=13841 (requires OBSE). Simpler than Legendary Mastery and won't potentially screw up your character. However, the H2H bonus in Ely's uncapper doesn't work properly (possibly due to Fran's & OOO), so you end up getting only 17 damage per punch max, not 40+ as indicated in the formula.

If you are using Ely's uncapper you may want to try out http://www.tesnexus.com/downloads/file.php?id=13903. I personally tweaked & simplified the formula so it linearly scales the effect of increass in Alchemy points assuming master equipment. (dividing the excess alchemy points by 25, not 100, and took out the influence of intelligence).
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Thu Mar 10, 2011 1:18 pm

Well.. the latest version of Dimensional Pocket can be found http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=103. And how about 'http://www.tesnexus.com/downloads/file.php?id=8862'?
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teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Thu Mar 10, 2011 4:54 pm

Anywhere sittable and Texian's window lighting
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Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Thu Mar 10, 2011 2:18 pm

two questions:

what mods are out there that "fix" the problem of NPCs getting killed by guards for stealing bread? I know of Reneer's Guard Overhaul but I was wondering if there were any other mods out there to choose from that might be worth looking into.

I was also wondering with the multiple enchantments mod (that adds the forge and hammer) do you still have to pay to make those enchantments or are they free? Also are enchantments made using the equipment added by the mod more powerful than vanilla self-enchantments? These are just important issues to me because I once had a mod that allowed multiple enchantments on gear but there was no fee to make them and they were also much more powerful than even the highest level sigil stone. Kinda made me feel like I was cheating so I removed that mod and so I'm just wondering if its a similar case with this mod.
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Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Thu Mar 10, 2011 3:27 pm

http://www.tesnexus.com/downloads/file.php?id=3932
One of the first mods to change the leveling system I believe (Uploaded May 4, 2006). It limits the standard level system screen to only 3 points (+1 over the 3 choices) and then presents the player with a menu to allocate their remaining points (default set at 7) freely over the attributes. Basically 10 points (at default) to allocate over the attributes. In addition, with every Oblivion Gate closed the player is given an bonus attribute point. The allocation for this point occurs right after the gate is closed (the menu will come up outside the gate).

Note: Old but gold. Well at least to me. :shrug:
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jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Thu Mar 10, 2011 5:15 am

Advanced Magecraft: http://www.tesnexus.com/downloads/file.php?id=15587
Great mod! Allows for multiple enchantments, unenchanting, spelling making and enchanting, item cloning, learning of spell effects from items and sustained summons all from one convenient spell. Of course you going to need some self control if you don't want to go overboard. Requires OBSE.
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herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Thu Mar 10, 2011 10:13 am

I think I might try Dousing the Flames. Since this mod affects the fires of Kvatch, would it conflict with a Kvatch mod like Kvatch Rebuilt? Has anyone tried using these together?
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Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Thu Mar 10, 2011 3:18 pm

If you've ever tried in vain to catch those pesky mages and archers, then Oblivion Bullet Time just has to make your list of mods. http://www.tesnexus.com/downloads/file.php?id=6834
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[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Thu Mar 10, 2011 1:37 pm

I though that this thread really needed a nice bump. *nudges back to top* Anyway I thought I'd add http://tesnexus.com/downloads/file.php?id=16308. I really hope this takes off again. :) One of my favourite threads on these forums... Or was until it stopped. :( Lets make sure that doesn't happen again. :)
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BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Thu Mar 10, 2011 6:53 am

http://tesnexus.com/downloads/file.php?id=3756. Do away with the pink clouds! Replace them with http://tesnexus.com/downloads/images/3529-1-1196614889.jpg http://tesnexus.com/downloads/images/3529-2-1196614889.jpg! Work with invisible monsters. No bug or incompatibilities detected after a dozen hours of use.

http://tesnexus.com/downloads/file.php?id=7703. Have birds sing during the day, and owls and wolves howl during the night. You'll hear the sounds of terrible, trapped beasts rattling when you approach caves, spirits whisper in forgotten tongues when you delve deeper into the dark recesses of Ayelied ruins, and rubble crumble and roll in forgotten rooms of abandonned forts. Atmospheric. Immersive. Spooky! (This download is a .ace file. I suggest Winrar to open it.)
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megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Thu Mar 10, 2011 4:56 am

A very nice thread indeed. I have found a few good ones already. I propose a few more that I like:

I am using this http://tesnexus.com/downloads/file.php?id=3779. I find it has a very fitting look and feel.

If you are playing with the vanilla levelling system, this http://www.tesnexus.com/downloads/file.php?id=3629 is a useful addition. It will track how many skill you've gained and where you are in your progress to the next level. I don't know if it's useful and working with any of the levelling mods but for vanilla it's certainly a good one.

Another one I like and which I have not seen mentioned is http://www.tesnexus.com/downloads/file.php?id=4703. It provides you with a shop outside of the IP where you can buy furniture (including some custom made ones), lightings, paintings and plants for your houses. I mainly buy lights and chests there and also sell expensive stuff as the proprietor has 1500 in gold for trading. His cute wife can provide you with advanced Alchemy training. The only wish I have for this mod would be that it offered a greater selection of furniture still. The mod has it's own cool soundtrack when you enter the shop. It's a really well made mod. Sadly it seems the author has never revisited it again.

There is this textures mod I found called http://www.tesnexus.com/downloads/file.php?id=6611 which makes the Argonians look incredibly good. It's an old mod but working beautifully. Here is a screenie of my level 40 Argonian having a quiet moment in the Northern Goods and Trade shop in Chorrol (press F11 for full screen size):

http://s35.photobucket.com/albums/d191/haegint/Luchaire%20Project/_ArgoderErsteLevel40.jpg

Suddenly he has obtained a certain nobility, has he not?

I will check my load later order and see if there are any more. :)

[haegint]
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josie treuberg
 
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Post » Thu Mar 10, 2011 9:20 am

*bump*
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Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Thu Mar 10, 2011 1:23 pm

Ok, I found http://www.tesnexus.com/downloads/file.php?id=4047 still which gives the in-game paintings a more painted look. It's a bit glitchy on large paintings, but most of the times it will do a good job. I'm always running at.

And there is Chameleon No Refraction, but I think it is fairly popular. It makes you increasingly invisible the more Chameleon you have, not like vanilla where you are invisible already at 10% Chameleon.
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Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Thu Mar 10, 2011 6:26 pm

http://www.tesnexus.com/downloads/file.php?id=15998. Perhaps one of most interesting house mod. You can purchase furnitures from nearby merchants, and put them into your shack(of course, you can use it with Imperial Furniture). Not just that, you can edit pathgrid of the 'upper floor' of shack in-game.
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Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Thu Mar 10, 2011 5:55 pm

http://www.tesnexus.com/downloads/file.php?id=10663 - Nuff said. I make new characters all the time to try out different playstyles, limitations, and the like, so I simply cannot do without this mod.
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Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Thu Mar 10, 2011 1:19 pm

http://www.tesnexus.com/downloads/file.php?id=8441

Nope couldn't resist, downloaded.
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Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

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