I understand loot in the world is scaled.

Post » Sat Dec 10, 2011 3:12 am

When you go shopping, do the attendants run around hiding everything that is too expensive or nice for you?


Go to a high end jewler in a tracksuit, let me know how that works out for you ;)

Or a Porsche garage and try and get a test drive.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Fri Dec 09, 2011 10:16 pm

When you go shopping, do the attendants run around hiding everything that is too expensive or nice for you?

With vendor item scaling, it incessantly breaks the immersion because I'm aware that everything will be just as expensive and powerful as my level allows. It makes me feel like I'm playing a game. Why they can't have a diverse item selection I don't know. If a level one sees they have an ebony one handed sword for sale for ten thousand gold, it's just as inaccessible as if it weren't there, but the immersion isn't broken. Similarly, it would give speechcraft an actual use in the game. If Joe wants to save and barter and steal that sword at pain of death (because the bounty would be relative to that which was stolen), then that's up to him, not the mysterious game gods.


Thank you for pointing out my point in another and very coherent and clear fashion!
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri Dec 09, 2011 11:24 pm

It was hypothetical, and it wasn't a "finding" of the armor at a special merchant. It was purchasing from some regular guy because you had the money.


And I agree with you about what they stock, as you can see in my earlier post. Having merchants selling Dwemer gear (and at affordable prices) is unrealistic in the first place.


Well just like how money have always work, it will buy you power to a certain extent. It might still be a rpg, but if you somehow managed to get enough gold to purchase top tier gear at a really low level, you deserve to wear it. Your skill will limit how powerful the armor rating really is, so its not that big of a balance problem. As I said, you shouldn't be able to buy from a regular guy at all. You don't buy top military equipment just from some random gun store. But if you somehow found some black market that sells them and you have the gold, why can't you buy and use it?
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Fri Dec 09, 2011 8:50 pm

When you go shopping, do the attendants run around hiding everything that is too expensive or nice for you?


Yes. But that's just me.




My way of roleplaying it is, at a certain level, vendors might perceive you differently at Level X (so level is similar to reputation, in a way), and so show you some of their better stuff. Or, they may have got in a new shipment - maybe the trade routes have got better because of the bandits I've been killing.
It's not particularly convincing, but it gets me through.

I can see the argument that price should be the limit, not level - but I wonder if the issue there might be the number of items in a game (i.e. whether they randomly generate at a certain level, or have to be placed individually).
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Fri Dec 09, 2011 1:41 pm

the only time this made sence to me was when geting fire salts for the guy eg -> his forge is down because he nees them so he is only crafting less quality stuff until i get those salts for him.

i believe towns should be like this where after doing some of the "quests for the town" you have helped them enough to be able to make the better stuff.

or they could have a new dialogue condition "i only sell this to the Jarl's thanes" which could be combined with the do quests for to have 2 stages of unlocking armour types on the vendors.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Fri Dec 09, 2011 10:17 pm

Go to a high end jewler in a tracksuit, let me know how that works out for you ;)

Or a Porsche garage and try and get a test drive.

The problem is not that he might not be able to buy them, it's that the shop doesn't exist in the game world at all. He's driving by rows and rows and rows of Nissan dealerships and trinket shops.

A location = economy system would have worked so, so well. I would have loved to be excited to see what Solitude or Markarth would offer in the way of weapons, but as it stands now, it's the same as any Imperial camp quartermaster or lowly blacksmith in the middle of nowhere. And it's all random, so there's little sense in saving up or having any goal.
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Fri Dec 09, 2011 5:53 pm

Imo, the whole idea of things globally only appearing at certain levels is a stupid way of doing it :/. It's not really rewarding at all to find your first glass item when you know that the entire world now officially has a bunch of it, where as before it had none.
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Fri Dec 09, 2011 8:36 pm

Vendors definitely need to be differentiated a bit, and nicer gear needs to be rarer.

However, if it were available for purchase from lvl 1, you'd just have to slap lvl requirements on it. That's the direct alternative to the current system.
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sat Dec 10, 2011 3:06 am

I agree it's kind of a dumb system; but on the other hand, I don't want handplaced uber-powerful stuff lying around like there was in Morrowind.

I have yet to see even one piece of Daedric equipment. On the one hand, it ought to exist in the world, even if I'm level 1; on the other, getting hold of it that early ruins the game.

FO3 had an interesting system. Lvl 30 guns were the same as lvl 1 guns. Difference was, the state of repair.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Fri Dec 09, 2011 8:07 pm

The problem is not that he might not be able to buy them, it's that the shop doesn't exist in the game world at all. He's driving by rows and rows and rows of Nissan dealerships and trinket shops.

A location = economy system would have worked so, so well. I would have loved to be excited to see what Solitude or Markarth would offer in the way of weapons, but as it stands now, it's the same as any Imperial camp quartermaster or lowly blacksmith in the middle of nowhere. And it's all random, so there's little sense in saving up or having any goal.


Cars were simply an example. Jeweller will NOT let you see the nicest stuff if you do not fit the bill. Nor will a pawn shop. It's simply avoiding timewasters.


There's no displays or cabinets in the in game shops, you're effectively asking the keeper what they have and they're telling you. Think of it as judging a book by its cover, until a given point they judge you'd be a time waster :)

If that's not good enough then I don't know what to tell you, perhaps you could show the vendor your tens of thousands of weightless gold pieces. Immersion always stops somewhere, this isn't the matrix.
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Fri Dec 09, 2011 2:04 pm

I agree it's kind of a dumb system; but on the other hand, I don't want handplaced uber-powerful stuff lying around like there was in Morrowind.

I have yet to see even one piece of Daedric equipment. On the one hand, it ought to exist in the world, even if I'm level 1; on the other, getting hold of it that early ruins the game.

FO3 had an interesting system. Lvl 30 guns were the same as lvl 1 guns. Difference was, the state of repair.

Why wouldn't you want cool stuff lying around to be found though? it rewards exploration and gives you a chance of very awesome experiences
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Sat Dec 10, 2011 2:17 am

Cars were simply an example. Jeweller will NOT let you see the nicest stuff if you do not fit the bill. Nor will a pawn shop. It's simply avoiding timewasters.


There's no displays or cabinets in the in game shops, you're effectively asking the keeper what they have and they're telling you. Think of it as judging a book by its cover, until a given point they judge you'd be a time waster :)

If that's not good enough then I don't know what to tell you, perhaps you could show the vendor your tens of thousands of weightless gold pieces. Immersion always stops somewhere, this isn't the matrix.

Your logic is so flawed. First of all a high-end jeweler isn't a market - it's not swarming with people so that the shop is wasting time, but whatever there's a more fundamental flaw with your argument:
If I did go to the blacksmith (game)/ jeweler (irl) and showed them I have 20k gold.

They would instantly show me their best equipment.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Fri Dec 09, 2011 2:01 pm

Your logic is so flawed. First of all a high-end jeweler isn't a market - it's not swarming with people so that the shop is wasting time, but whatever there's a more fundamental flaw with your argument:
If I did go to the blacksmith (game)/ jeweler (irl) and showed them I have 20k gold.

They would instantly show me their best equipment.


And I'd instantly call shenanigans when it was WEIGHTLESS GOLD.


Per my last post: IMMERSION STOPS SOMEWHERE.



I'll support this change when that amount of gold talked about means you need a small truck to carry it ok?

Edit:
Other 'immersion' issues which should be of far more concern to people include:
Swimming in full plate mail - WTF
Carrying 3 suits of armor, 4 battle axes, various HEADS and being able to fight at full efficiency.
Carrying thousands, THOUSANDS of arrows.
That you can function for unlimited days without sleep, food, water or basic hygene.
Outrunning bears/wolves/giants, whilst in full plate. Yes, over 30 mph in FULL PLATE on FOOT.

Seriously, your pockets are TARDIS storage, a bunch of stuff is magically weightless you can manage the impossible an unexplainable and yet and your biggest issue is a vendor won't sell you stuff? Seriously?

Perhaps suspend the suspension of disbelief for just a moment and worry less about it?
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Fri Dec 09, 2011 8:30 pm

I have a feeling all of the people complaining about money being too plentiful don't play mages. Getting new spells takes up pretty much all of my money intake, unless I go out of my way to farm money.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Fri Dec 09, 2011 8:17 pm

Why wouldn't you want cool stuff lying around to be found though? it rewards exploration and gives you a chance of very awesome experiences


I want some of that, but Morrowind had setpiece Daedric stuff lying around that you could snag at lvl 1 if you were clever enough.

In Skyrim I came across a glass sword long, long before the vendors began selling them; I just happened to venture into (and clear) a dungeon that was high enough level and, bam. Lvl 30 now and still using the damn thing, but upped to superior and with more perks.

I'll chalk it up to crap luck that I haven't found anything better yet, but it's still getting the job done.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Fri Dec 09, 2011 5:55 pm

Some shops should sell low quality goods constantly, regardless of what your level is, while other shops in classier areas should sell higher quality goods right from the start of the game. Just make the higher quality goods expensive (so that the player cannot possibly afford them within the first 30 or so hours of gameplay unless they cheat, which is upto them in a singleplayer game), and stick a guard inside or something to stop players getting away with an easy theft early on.

Problem solved.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Fri Dec 09, 2011 2:56 pm

Money is far too easy to get for this to be balanced. Sitting on 47k on a level 23 character i made like 5 days ago. Not sure how mages can be any different, especially if you do any enchanting. Enchanting is like the highway to your first 100k.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat Dec 10, 2011 1:18 am

A location = economy system would have worked so, so well. I would have loved to be excited to see what Solitude or Markarth would offer in the way of weapons, but as it stands now, it's the same as any Imperial camp quartermaster or lowly blacksmith in the middle of nowhere. And it's all random, so there's little sense in saving up or having any goal.


While I don't agree with a lot of what you're saying, I do agree with this point. The fact that it doesn't really matter which merchant you go to is annoying (as it was in Fallout).
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Fri Dec 09, 2011 7:03 pm

Money is far too easy to get for this to be balanced. Sitting on 47k on a level 23 character i made like 5 days ago. Not sure how mages can be any different, especially if you do any enchanting. Enchanting is like the highway to your first 100k.



Spell book costs pinch at the early levels. 5 spells above entry level cost about the same as a house :)
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sat Dec 10, 2011 1:19 am

I have to agree, the merchants stock and gold is rather broken in Skyrim as it is. They never sell anything worthwile and there are too few of them to sell good loot to. This means there's no real point in looting items for sale or even to take gold, because there's nothing to spend it on. The only thing I can really spend gold on is houses, and I really don't need more than one.

There should be expensive mid-high level items available from the start which are only obtainable if you get lots of gold. Of crouse nothing as strong as daedric, but at least up to orcish/elven from the get-go and maybe even ebony in some rare places.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Fri Dec 09, 2011 1:03 pm

There should be expensive mid-high level items available from the start which are only obtainable if you get lots of gold. Of crouse nothing as strong as daedric, but at least up to orcish/elven from the get-go and maybe even ebony in some rare places.

What i'd like to see in the game is more items that are expensive simply because they're unique and rare, like a one of a kind sword only one blacksmith in the whole of Tamriel sells. Statistically, it doesn't have to be much better than a common steel sword, but in terms of value it might be closer to glass or ebony. Price shouldn't always equal greater stats.

This would make merchants much more unique and worth visiting, while also giving the player more things to potentially spend money on.
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Fri Dec 09, 2011 9:17 pm

Some merchants should have a unique and high quality item to sell. Like the Golden Claw thingy... but in terms of armors, weapons, jewelry... I think even Oblivion had that.

Most of them (including blacksmiths) shouldn't have access to higher tier items... Only the big towns or special locations would give you access to them. And they should be really expensive.

The quality scaling items should not go beyond elven/orcish items in terms of what you can buy... keep the incentive of going out there in the 'wild' and getting that higher level loot. This could be balanced with a low chance of merchants having in their inventory ingots for crafting higher tier armors, even ebony... from lvl 1.
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Sat Dec 10, 2011 4:43 am

Actually, il need to test this on a new character, but when i went to a bandit camp i found a Glass Helmet placed on a shelf... And i dont think stuff like that would be randomly 'spawned'~

I will test this later, if it is still there even at lv1, then there must be other pieces of armor placed about the world... We just need to find it~
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Fri Dec 09, 2011 5:44 pm

Why shouldn't they suddenly gain better merchandise?


Heh, it's got personal for you now hasn't it? I appreciate that everyone has a different opinion but suggesting that this is a good system is just insane. Do you even concede that it could be better? No probably not.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Fri Dec 09, 2011 5:39 pm

Sometimes realism must be sacrificed for the sake of logical playability.


Isn't it kind of pointless to be able to buy the best armor in the game early on? Keep in mind that it is possible to get rich without levelling, so you could potentially have a level 5 in Ebony Armor or something.


Well the problem here could be that money is too easy to get. So a future modder can make money harder to earn.

But, even if the level 5 player can somehow get ebony armor, it will be balanced because a level 5 does not have enough heavy armor skill to use it effectively. A future modder can further balance it by making ebony armor only effective at higher heavy armor skill.

So if a player wishes to never leave the confines of the city and just spends perks on non-combat skills to get ebony armor, he can. He has every right to, because if he spends a lot of perks in speech skill to save money, he deserves better gear through business. But he will level, enemies will level with him, and he will still be balanced because of his poor combat skills due to focusing too much on getting that ebony armor.

I hope Oscuro still plays this game. He was really good with his OOO mod for Oblivion.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

PreviousNext

Return to V - Skyrim