I understand some of you are upset but....

Post » Sat Nov 28, 2015 6:39 am

Actually if you ask me, all you have to and really need to read is just that one line because it explains everything you need to know about it.

This alone tells us enough about what their vision was and would have been with Fallout. So it doesn't play any role if they love or don't love Fallout 3 as how it was done by Bethesda as they still would have always followed their own principle and design goals no matter what. - And they do, as how it has been seen by some of their projects.

You can still like something or even be proud about it and still decide against it because it is not your style or your way of doing things. Just as how the developers at Bethesda apparently love(ed) F1 and F2 a lot - their words - but decided to make F3 anything but First/Third Person and real time combat. I mean would it really change anything here if I dig up all the quotes and comments by Todd or Emil how much they praise F1, its design and the original developers? Not really. Because they still followed their own design principles in the end.

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Hazel Sian ogden
 
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Post » Sat Nov 28, 2015 10:35 am


Randy Pitchford said he loved ALIENS, and we all know how Colonial Marines turned out.
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Elina
 
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Post » Fri Nov 27, 2015 11:35 pm

I wouldn't consider games to be true/timeless art though.

It often portrays signs of time and its technical abilities as well as politics.

Its propaganda or billboard/pop art at best.

Hence the term Great Art. Games are so politicaly correct these days its getting disgustingly sterile and intolerant.
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kasia
 
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Post » Fri Nov 27, 2015 10:59 pm

Granted, they still played a role in [censored] over A:CM in the management department.

Sources: Original quote from the Wikipedia article on A:CM.

This one's an interesting read if you're curious: http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml

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Gavin boyce
 
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Post » Sat Nov 28, 2015 12:22 am

"It isn't to say that is the case for you and FO particularly"

But yes. I am talking in the context of making a direct comparison.

Take Queens of the Stone Age S/T contrasted to ...Like Clockwork.
Extremely different in almost every facet- only one original member of the band is still there.
The latter is musically superior, even if the original fulfills my desire to hear the sound the band used to have.
This is aside from any nostalgia pertaining where I was at the time i first heard S/T, who I was, what my outlook was and a myriad of other things along these lines.

Nostalgia is almost always comes into play when getting a newer version of something.
You play a game for years. It is yours in the sense that you have attached a portion of your life to it. All the memories and feelings associated with playing it when it was brand new are very much there, even if they don't appear to be surface.

It isn't nostalgia of the game itself. If you still play it, it is notjust a memory; something in the past- so you're not nostalgic for that game, no.

It is instead nostalgia for the way it used to be.

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ashleigh bryden
 
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Post » Sat Nov 28, 2015 12:13 pm

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Kortniie Dumont
 
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