Underwater Gameplay

Post » Wed Jun 15, 2011 2:24 am

ive not seen this discussed in posts or seen it in vids or screenshots. ive seen nothing to do with underwater gameplay. If everyone who played Oblivion remember how difficult it was to converse underwater, it was like swimming through a thick fog blindly conversing looking for a treasure chest that you may never find.


I dunno whether this was just me that found this har to deal with when underwater but i definatly hope something will change to make it more clearer to swim underwater
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Kelly James
 
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Post » Wed Jun 15, 2011 2:09 am

Thats how it would be in real life.
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Bryanna Vacchiano
 
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Post » Tue Jun 14, 2011 8:01 pm

Thats how it would be in real life.

true but if you playing properly realistic we wouldnt have magic or run around killing dragons..... im just saying id prefere a bit more visisbility underwater
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LittleMiss
 
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Post » Wed Jun 15, 2011 5:21 am

Sorry, but I have to disagree. I prefer underwater to be a pain. I liked in older games like Exhumed and Turok, that having to fight underwater was a nightmare. Hoping to have to fight in near blinding fog and snowstorms as well. Make the environment be an enemy.
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Jade Payton
 
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Post » Tue Jun 14, 2011 9:25 pm

Sorry, but I have to disagree. I prefer underwater to be a pain. I liked in older games like Exhumed and Turok, that having to fight underwater was a nightmare. Hoping to have to fight in near blinding fog and snowstorms as well. Make the environment be an enemy.

All it served to do was noone went in the water as it was pointless...
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Ashley Campos
 
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Post » Wed Jun 15, 2011 8:52 am

ive not seen this discussed in posts or seen it in vids or screenshots. ive seen nothing to do with underwater gameplay. If everyone who played Oblivion remember how difficult it was to converse underwater, it was like swimming through a thick fog blindly conversing looking for a treasure chest that you may never find.


I dunno whether this was just me that found this har to deal with when underwater but i definatly hope something will change to make it more clearer to swim underwater



Sorry, but I have to disagree. I prefer underwater to be a pain. I liked in older games like Exhumed and Turok, that having to fight underwater was a nightmare. Hoping to have to fight in near blinding fog and snowstorms as well. Make the environment be an enemy.


This.

true but if you playing properly realistic we wouldnt have magic or run around killing dragons..... im just saying id prefere a bit more visisbility underwater


Is nonsense, because in TES we can fight dragons and there is magic, but everything else obeys our laws of physics (roughly anyway), so randomly being able to see underwater makes no sense. By your argument everyone should be able to fly around willy nilly and it would rain gold coins.

Whilst we're on the topic of underwater gameplay, it would be nice if you sank whilst wearing heavy armour, and couldn't effectively swing your sword underwater (have you every tried swinging something underwater??)
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Philip Lyon
 
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Post » Tue Jun 14, 2011 9:19 pm

Right hand : Light spell
Left hand : swap between hotkeyed Water Breathing spell and dagger.
There's always a way to make things easier for yourself, just have to prepare.
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Jessie Rae Brouillette
 
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Post » Tue Jun 14, 2011 5:19 pm

Well, they basically didn't add anything underwater in Oblivion and it therefore was a pain so that you don't notice it that much.
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Monika
 
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Post » Wed Jun 15, 2011 6:32 am

Well, they basically didn't add anything underwater in Oblivion and it therefore was a pain so that you don't notice it that much.

True but i remember finding a treasure chest once underwater near a rock and for ages i was like maybe theres all sorts of hidden treasure underwater but the visibility thing just anoyed me
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Brandon Wilson
 
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Post » Tue Jun 14, 2011 10:18 pm

Im hoping for a return to optional (for the most part) underwater exploration much like Morrowwind (i know i know another MW plea!).

What i mean is that in that particular game if you decided to go off the beaten path and just go swimming around you would find awesome stuff like shipwrecks (tons of em) high level loot grottoes etc....and while i agree that the "murk" of the water or the deep fog of it could be a pain...i certainly dont want it to be as clear as just walking around though...what you could always do (besides the halfway looking in water cheat) is cast a starlight spell.
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Cheville Thompson
 
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Post » Tue Jun 14, 2011 8:30 pm

Well Morrowind had [censored]tons of pearls and all sorts of shipwrecks so going underwater was kind of worth it. Dunno why they had a lot less underwater stuff in Oblivion.

Hope they sort it out properly for Skyrim, as there's a lot of potential for exploration on such in this respect. Well, you know, if they don't make all the loot leveled, that would svck.
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Aliish Sheldonn
 
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Post » Wed Jun 15, 2011 8:53 am

There is a mod for oblivion that makes it easier to see underwater :)

TES on pc ftw!
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Adam
 
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Post » Tue Jun 14, 2011 9:15 pm

Well Morrowind had [censored]tons of pearls and all sorts of shipwrecks so going underwater was kind of worth it. Dunno why they had a lot less underwater stuff in Oblivion.

Hope they sort it out properly for Skyrim, as there's a lot of potential for exploration on such in this respect. Well, you know, if they don't make all the loot leveled, that would svck.

very true especially as i see this game probably having alot of original weapons because of the smithing. level loot would svck hard
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suzan
 
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Post » Wed Jun 15, 2011 5:21 am

Anyway, all you needed in OB was http://oblivion.wikia.com/wiki/Fin_Gleam

EDIT : just remembered, think it was Swedish magazine Gamereactor. Confirmed underwater caves, shipwrecks, and secrets.
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Tha King o Geekz
 
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Post » Tue Jun 14, 2011 9:34 pm

I think the view distance underwater in Oblivion was probably a bit unrealistic. Although it would depend on what the water you were in was like.
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Laurenn Doylee
 
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Post » Tue Jun 14, 2011 9:49 pm

you can always hope for a spell that imitates an argonian's vision underwater.
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Emily Graham
 
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Post » Wed Jun 15, 2011 1:10 am

Yeah it is quite difficult to http://www.thefreedictionary.com/converse underwater... unless you're an Argonian. Maybe they have underwater parties when we're not looking.
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Aaron Clark
 
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Post » Tue Jun 14, 2011 11:11 pm

i wont it to be about like it was in oblivion. but i think argonians should be able to see better underwater.... you know, them being water breathing lizards and all.
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Mandi Norton
 
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Post » Wed Jun 15, 2011 4:49 am

Regardless of the issue at hand and with all the optimism I still do possess, I'm afraid that Beth didn't show any signs or enthusiasm about the waters in Skyrim, which, in conclusion, may tell us that most chances are they haven't changed much about the water compared to Oblivion (except for more content/secrets etc. but most chances that the graphics will be similar).
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Joanne
 
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Post » Wed Jun 15, 2011 8:04 am

I think the view distance underwater in Oblivion was probably a bit unrealistic. Although it would depend on what the water you were in was like.

I forget what the case is for fresh water systems, but in the ocean murky water tends to be a sign that the area is teaming with life and lots of plankton. The clearer the water gets, the less life there is to be found. Areas with warmer water tend to have less life, and areas with colder water generally tend to have more. (Ex. Compare the Monterary Bay in CA to, say, a beach off the Bahamas. The former being in a spot of cold upwelling, and the latter being in a spot where the water is warmer.) At least, that's all I remember from my Oceanography class.
I think it would be really interesting if Bethesda took the time to match the water clarity with the amount of life living in it, and so on and so forth. Seems silly, but that level of detail takes dedication.

Frankly though, so long as the waters have SOMETHING in them I'll be fine. I won't pretend I liked being attacked by Slaughterfish every ten seconds in Morrowind, but it was preferable to having vast rivers full of absolutely nothing but rocks and more rocks in Oblivion.
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Je suis
 
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Post » Wed Jun 15, 2011 2:53 am

the only bad thing about the water was the mobs, in all video games i always feared the water because of the mobs >.<

The water i think should be cleared up at least a little so we can see three feet in front of us, and not have Slaughter Fish sneak up on us.....
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^~LIL B0NE5~^
 
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Post » Wed Jun 15, 2011 1:40 am

i definitely think that if you are over a certain weight limit you should sink if you go in water
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Chantel Hopkin
 
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Post » Wed Jun 15, 2011 2:31 am

ive not seen this discussed in posts or seen it in vids or screenshots. ive seen nothing to do with underwater gameplay. If everyone who played Oblivion remember how difficult it was to converse underwater, it was like swimming through a thick fog blindly conversing looking for a treasure chest that you may never find.


I dunno whether this was just me that found this har to deal with when underwater but i definatly hope something will change to make it more clearer to swim underwater


Learn what converse means. You mean "traverse"

And yes i've seen mentioned by a couple of a people but not a big one, nothing to say really, except that we want to better than oblvion
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Alessandra Botham
 
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Post » Wed Jun 15, 2011 2:18 am

i definitely think that if you are over a certain weight limit you should sink if you go in water

that would not be good for the Heavy armored people, they will sink like a rock
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Hazel Sian ogden
 
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Post » Wed Jun 15, 2011 12:08 am

that would not be good for the Heavy armored people, they will sink like a rock

thats the point lol and i am a heavy armor guy
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Melly Angelic
 
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